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- Mortal Kombat II (rev 3.1) glitches FAQ
- Revision 4 (MK2 being 3.1, and this FAQ being rev. 4)
- Filename: mk2bugs.v04 (please keep it named this)
- Author: rat@rat.mv.com (call me Rat). Glitches by al@rat.mv.com
- December 10th, 1994
- Send comments/additions/corrections to al@rat.mv.com.
-
-
- -----------------------------------------------------------------------------
- What's New (changes since the previous revision) ----------------------------
- -----------------------------------------------------------------------------
- Added a couple glitches. (ever seen that before in a "what's new" section?)
- Additions marked with <NEW>
-
- Made a few corrections
-
-
- -----------------------------------------------------------------------------
- Coming soon ----------------------------------------------------------------
- -----------------------------------------------------------------------------
- If anybody sees anything I forgot, please tell me! I'll verify it, and if it's
- not stupid or fake, I'll put in here.
-
- A FAQ for MK1 glitches. As soon as AL gets around to it! And as soon as
- somebody shows interest!
-
-
- -----------------------------------------------------------------------------
- Overview --------------------------------------------------------------------
- -----------------------------------------------------------------------------
- What's New (changes since the previous revision)
- Coming soon
- Overview
- Copyright
- Availability
- The real MK2 FAQ
- Quick intro
- What didn't make it in here
- The glitches
- Kredits
- Comments/additions/corrections
-
-
- -----------------------------------------------------------------------------
- Copyright ------------------------------------------------------------------
- -----------------------------------------------------------------------------
- Ok, I don't have any copyright on this, but if you are a writer for a
- magazine and want to put anything from this in it, please give credit where
- credit is due. Contact al@rat.mv.com for his real name, because he's the
- one who really found all these and deserves the credit.
-
-
- -----------------------------------------------------------------------------
- Availability ---------------------------------------------------------------
- -----------------------------------------------------------------------------
- This FAQ is available by FTP, courtesy of GamePro magazine's Andy Eddy.
- Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.
- There's tons of other really awesome FAQs there.
- I also have a SNES glitch/code FAQ there, filename is mk2snes.v??. (where
- ?? is the current revision number)
-
- Mail a message to Steve430@ix.netcom.com with the message:
- "//get: list TXT" for a list of FAQs on his FAQ server.
- This should be available there too.
-
-
- -----------------------------------------------------------------------------
- The real MK2 FAQ ------------------------------------------------------------
- -----------------------------------------------------------------------------
- See the Mortal Kombat II FAQ for the usual MK2 stuff. It has ever legitimate
- secret found that I know of. The best FAQ I have ever seen IMHO.
- This FAQ covers the unintentional features of MK2, while the Mortal Kombat II
- FAQ covers the intentional features.
-
-
- -----------------------------------------------------------------------------
- Quick intro -----------------------------------------------------------------
- -----------------------------------------------------------------------------
- All the legitimate secret characters, finishing moves, and -alities are
- clearly written in the MKII FAQ. There are no legitimate secrets in this FAQ.
- Rather these are bugs/glitches that breathe new life into an awesome game.
-
- I'm calling this a FAQ in spite of the fact that there's no Questions. But
- it seems everyone's calling a sheet full of info a FAQ these days, so I'm
- going to call this a FAQ.
-
- Everything in here I have done personally, so there's NO KANO MORPHS!
-
- There are other methods of performing these glitches, but I have found
- the ways outlined here to be the easiest.
-
-
- -----------------------------------------------------------------------------
- What didn't make it in here -------------------------------------------------
- -----------------------------------------------------------------------------
- I know of more glitches, but these are the best ones. The others were either
- hard to do, or the results weren't that amazing. If you disagree, then I
- could expand upon these.
-
- * Baraka can do the blade fury after round 1 after a throw, even though
- the victim is already dead.
- * Do sub zero's deep freeze on the dead pool stage, then very quickly
- do the dead pool uppercut while they are flashing. They will fly into
- the pool unfrozen.
- * If you time it right, you can dead-pool uppercut Raiden in while he is
- warpy colors (time it so that he's getting up).
- * You can time it so that if you try to throw the computer while they are
- throwing a projectile (works best with Kitana), they will throw you out
- of your throw, and you will get hit by both the throw and the projectile.
- I didn't put this in here because it's very hard to do.
-
-
- -----------------------------------------------------------------------------
- The glitches ----------------------------------------------------------------
- -----------------------------------------------------------------------------
-
- ----- GLITCH ----- <----- * This means it's a start of a new glitch.
-
- Players: Who the winner and victim has to be (in that order).
- When: When the description picks up from.
- Where: What stage you have to be on (omitted if it can be done anywhere).
- Description: Describes the glitch.
- Results: What cool thing happens if you do it right.
- Variations: Some similar things to this glitch to try.
- Troubleshooting: "I can't get it to work!!".
-
- Some of these you can do to the computer, but for learning purposes, get
- somebody to be the victim for you.
-
- (in order of newness to this list)
-
- ----- GLITCH ----- <NEW>
- Players: Anybody vs. Computer
- When: Right after the computer throws you.
- Description: The computer will walk backwards right after they throw
- you. Jump at them when they are walking backwards, and
- don't attack, and keep walking towards them.
- Results: If the distance is right, they will keep walking away
- from you. When they hit the corner, they will continue
- to try to walk away from you.
- Troubleshooting: I'm not sure what the distance is, but you will know it
- works if the computer simply keeps walking away from you.
- And don't forget to not attack.
-
-
- ----- GLITCH -----
- Players: Anybody vs. Kintaro
- When: During the match.
- Description: Keep punching him while he is in the corner, and he can't
- do anything about it!
- Results: He will get hit until either you stop or he dies.
- Troubleshooting: You have to punch pretty fast, and he has to be totally
- in the corner.
-
-
- ----- GLITCH -----
- Players: Reptile vs. Anybody
- When: After you win.
- Where: The armory stage
- Description: Do his tongue fatality.
- Results: The floor will move.
- Troubleshooting: Back-back-down-LP. Can't go wrong there!
-
-
- ----- GLITCH -----
- Players: Kitana vs. Shao Kahn
- When: Just before winning.
- Description: Win by having the time run out, but with you having more
- energy. Time it so that he is being lifted when the time
- runs out.
- Results: The game will lock up.
- Variations: Put credits in, and push start to unlock it.
- <NEW> On the Nintendo version, all you have to do it make Shao
- Kahn in the air when time runs out, and win. This might work
- on the arcade version too.
- Troubleshooting: Keep lifting him to survive. This practice will help when
- you need to lift him for the time-out. Make sure you end
- up winning when time runs out.
-
-
- ----- GLITCH -----
- Players: Sub Zero vs. Anybody
- When: After you win.
- Where: At the dead pool.
- Description: Do the deep freeze. Then do F-D-F-F-HP then immediately hold
- LK and LP.
- Results: The screen will darken, fatality music will play, and Sub
- Zero will hit the victim into the dead pool.
- Troubleshooting: You have to be fast going from the HP to the LK+LP.
-
-
- ----- GLITCH -----
- Players: Shang Tsung vs. Anybody
- When: During the match.
- Description: Try to throw Shang Tsung out of his fireballs, and if you
- get a double hit (both players get hit and take damage)
- keep walking towards each other.
- Results: You will be able to walk through each other.
- Troubleshooting: Make sure Shang Tsung isn't holding back when the throw is
- attempted because you can't be thrown while holding back.
-
-
- ----- GLITCH -----
- Players: Baraka vs. Kitana.
- When: During the match.
- Description: Do the blade fury, but have Kitana throw her fan into you.
- Her throwing hand will be the part of her that gets hit by
- Baraka's blades.
- Results: Kitana will get hit with the blades, but she will still
- manage to throw her fan at Baraka. This will cause Kitana
- to get cut up, even though Baraka has been knocked down.
- Variations: If you do this at the end of a round, but not if that means
- winning the match, blood will spew everywhere until the next
- round starts. Very bloody.
- Troubleshooting: This is very hard to time.
- Do Baraka's blades as far as possible away, and you can't
- just hit her with the blades, she has to throw her fan into
- it so that her throwing hand gets hacked up.
-
-
- ----- GLITCH -----
- Players: Shang Tsung vs. Anybody
- When: After you win.
- Description: Morph into Sub Zero. Deep freeze opponent. Keep freezing
- them until morph time. Morph into Jax. Do head pop fatality.
- Results: Color map will get screwed up. This is a very widely known
- one, but here for completeness.
- Troubleshooting: It's hard to do the Jax morph, fatality in time.
-
-
- ----- GLITCH -----
- Players: Scorpion or Cage vs. Anybody
- When: After you win.
- Description: Have victim get in corner. Win. Get real close.
- Jump at them. Just after you leave the ground, do D-D-U-U if
- Scorpion, or D-D-F-F if Cage. and time it so that you hit
- the button part of the fatality as soon as you hit the ground.
- Results: Scorpion will pull off his mask before he gets pushed out of
- the corner, and his skull won't get pushed out, resulting
- in his skull appearing on his shoulder. Cage will reach
- behind victim and do the fatality from too close.
- Troubleshooting: If you land on the other side of the victim, it won't work.
-
-
- ----- GLITCH -----
- Players: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs.
- anybody You may, however choose Shang Tsung and morph into a
- character who it will work with.
- When: After you win.
- Description: Have the winner throw the victim to win the match. As soon
- as they get thrown, have the victim hold down and tap any
- attack button.
- Results: The victim will do the move, then go into their dizzy
- animation. Then things progress as normal.
- This is a setup for further glitches.
-
-
- ----- GLITCH -----
- Players: Sub-zero, Scorpion, Reptile, Baraka, or Lui Kang vs.
- anybody You may, however choose Shang Tsung and morph into a
- character who it will work with.
- When: After you win.
- Description: Using the previous glitch, throw the victim into the corner,
- and have them try to uppercut you.
- Results: The winner gets smashed, and as soon as the victim finishes
- with the uppercut, they go into their dizzy animation.
- The winner can then do the fatality or whatever.
- Variations: Have the victim hold LP and LK while uppercutting on the
- Dead Pool stage.
- Results: The winner takes a dip in the dead pool, and the
- loser does the winning pose. The real loser has to pay
- to continue though.
- Variations: Have Reptile be the winner, and throw the victim while
- invisible, and have the victim dead pool uppercut.
- Results: Reptile will take a dip, and appear in a thrown position.
- a few inches from the victim.
- Troubleshooting: The thrower has to be one of the characters
- listed after Players (above).
- Try rapping on HP to do the uppercut.
- Be sure to leave room in the corner for the victim to land,
- if you do not, you will simply punch.
-
-
- ----- GLITCH ----- ***** BABY BASHING!! *****
- Players: Scorpion or Shang Tsung (if he morphs into Scorpion)
- vs. Anybody The victim can be anybody, but it's hard to do
- to Raiden.
- When: After you win.
- Description: First, you have to understand a few fundamentals.
- 1. You can do a friendship/babality only if you haven't hit punch.
- 2. You don't have to wait for your opponent to 'get up' in order to do the
- friendship/babality.
- 3. Scorpion's air throw does not require the hitting of a punch button.
- 4. The glitch above defines the requirements for the victim hitting the
- winner, even after they are dizzy.
-
- Take the victim an inch of his/her life. No more than one throw from death.
-
- Position your characters as follows:
-
- _______________________
- | |
- | |
- | | * note that it doesn't have to be the left
- | | corner.
- | |
- |S V |
- |_______________________|
-
- S Scorpion
- V Victim
-
- Make it so that Scorpion is against the wall, and victim is about sweeping
- range or so.
-
- Have the opponent jump towards you, and you jump at them, then air throw them.
- At this point, victim should be falling into the corner. If you threw
- them away from the corner, you'll have to try again. They must land IN the
- corner. Just after the air throw starts, have victim start trying to
- uppercut. As soon as Scorpion lands, do his friendship (victim will land in
- the corner, so if it's the left corner, the move would be
- right-right-down-HK).
-
- Results: Scorpion will get hit out of the friendship, and you
- can bash him for the time it would have taken to do the
- friendship, uninterrupted.
-
- Variations:
- -Babality takes more accurate timing, but it's worth it to do some baby
- bashing.
- -After doing a babality, you can still do a friendship, or another babality
- provided you don't punch the baby.
- -Substitute the normal uppercut for the dead pool uppercut and there will
- be a baby sitting on the ground, and a person floating in the ooze.
- -If you use Shang Tsung, you can do lots of stuff:
- --Turn into Baraka and slice the baby (crashes the game every time).
- --Jonny cage ball punch the baby causes the baby to shoot up about an inch.
- --Throwing the baby will cause the baby to fly straight up.
- -There are many more. Find them! It's fun!
-
- Troubleshooting: If you just get uppercutted, then you did the
- friendship/babality too slow.
-
-
- -----------------------------------------------------------------------------
- Kredits ---------------------------------------------------------------------
- -----------------------------------------------------------------------------
- AL (al@rat.mv.com), Manager of Aladdin's Castle in Concord, NH figured out
- most (almost all) of the tricks outlined here.
-
- Rat (rat@rat.mv.com), took the time to put this thing together. I understand
- how things work in this FAQ, but I didn't discover any of these.
-
- I read the sub-zero dead pool fatality in alt.games.mk. Regardless of whether
- somebody things it's "old news", I thank the person who posted it recently.
-
-
- -----------------------------------------------------------------------------
- Comments/additions/corrections ----------------------------------------------
- -----------------------------------------------------------------------------
- Send comments/additions/corrections to al@rat.mv.com.
-