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- *** Mega Man X 2 FAQ v1.5 ***
-
- What's new:
- - A new way to get the heart in the Snail Stage
- - Revised Boss strategy
- - Another Full Power site listed.
- - SUPER POWER UP REVEALED!!! ***SHORYUKEN*** Dragon Punch!!!
-
- Techniques on beating the bosses; Number in ()s is the ease of beating
- the bosses with the X-Buster, 1 - easy ... 5 - hard
-
- Moth (1) - The Moth is fairly easy to beat. Just keep powering up and
- beat the little "Bug" by hitting it as many times as you can while
- avoiding the trash. When the real bug morphs into the Moth, Continue
- to power up, while you continually dash underneath it. This will
- cause the Moth to stop dropping "dust" on you, ans prepare to fire at
- you. Just get to the opposite side and fire a big blast at him. The
- Ostrich projectile also works well against the Moth, but the Moth is
- definatly a guy to start off with.
-
- Pede (3) - The Pede is difficult since he teleports to any one of four
- corners and to hit him with the Buster requires you predict where he
- will be. However, with the Silk Shot, the Pede is really easy, plus,
- one shot of the Silk SHot will completely destory the Pede's annoying
- tail. All you have to do with the Silk shot is stand in the very
- center. If he appears on the floor, just fire right at him. If he
- appears on the ceiling, fire in the opposite direction and let the
- projectiles from the silks shot break up and nail him.
-
- Snail (5) - This guy can be incredibly annoying without the Pede's
- Magnet Shot. The reason is, only the magnet shock will knock the
- Snail out of his shell, and only for a little bit, til he charges back
- into it. When you hit him with the magnet, prepare to jump over the
- Snail as he is knocked out and flies to the wall. Try to time your
- next shot so he can't get back in all the way and fly up. If he does
- fly up, %90 of the time, he will just slow down time and come down
- exposed. Keep hitting him and jumping to avoid him.
-
- Ostrich (2) - The only strategy for this guy, if you use the X-Buster
- is to jump over him, or let him jump over you if he's bouncing. He's
- hard to dodge and does a lot of damage. If you have the SNail crystal
- however, he's a breeze. The crystal will shock him and force him to
- jump and and let out the "raining" projectile shot. Just nail him
- when he lands back down. It takes 20 seconds like this.
-
- Gator (1) - Another easy target for the X-Buster. The wire Sponge
- will also work well on him, but you may want to start with the Gator.
- Jump to one wall, and climb all the way to the top and stay there.
- When you see a wheel coming at you, jump off and away from the wall as
- the wheel approaches. Get back on the wall quickly and stay high to
- avoid the Gator when he jumps out. Then jump off and get to the other
- side. FIre shots at him when he's not flashing, and avoid the wheels
- or the Gatro himself if he drills at you. Other than drilling, the
- Gator will not move from his spot until he goes back underwater.
-
- Crab (4) - The wheel will wear right through the Carbs though force
- sheild. Use the wheel on the Crab and go from one side to the other,
- avoiding the crab as best as possible. It doesn't always work
- (especially if the water level is high), but sometimes, you can just
- stay on the top of one wall and fire wheels down at the Crab and stay
- there. You can hit the Crab sometimes as many as three times with one
- wheel this way.
-
- Stag (2) - The Stag's predictable pattern makes him incredibly easy to
- beat, even with the X-Buster, but if you have the bubbles, you can
- knock him off in about 15 seconds. All you have to do is wait for him
- to land from jumping around, hit him with bubbles, then jump to avoid
- the fire he shoots at your feet, and hit him again on the way down.
- Every time you hit him, he will chuck fire at your feet, so follow the
- pattern for a sure fire win.
-
- Sponge (2) - The Sponge is another wild one. The idea is to take him
- out as quickly as possible and the best way to do that is with the
- flame shots. Avoid the wire, and kill the little plants when you have
- the time. Keep hitting him whenever you get shots in. When he
- "burns" up, he's getting ready to fire electricity. If he does this,
- het about four or five "blocks" away from him and you should be safe.
- Fire again when he's vulnerable.
-
- X-Hunter Strategies:
-
- Agile: Agile is eay to beat if you can get to the walls fast enough.
- When he is standing on one side, jump to the opposite wall and stay
- roughly mid-way up. This will force Agile to throw his sword beam at
- you high enough so that it will go over your head if you drop to the
- ground fast enough. Power up your shot and take him out when you
- land. If he charges at you, just get to the other side and repeat.
-
- Violen: Violen is really tough since, while his ball does follow a
- sort of pattern, it is difficult to predict. You could try to power
- up the Buster and hit him, but this is usually to slow considering the
- damag his ball can do to you. Violen does hate Bubbles though, so hit
- him with as many as you can. If you are out of Bubbles, you could
- also try the wheel, since Violen will stay stationary while the ball
- is swinging around.
-
- Serges: He doesn't play fair by riding a platform hovering in the air
- with a force sheild. It's hard to hit him while he standing on it, so
- wait til he pops up in the air to release shots. He is weak against
- Fire, and the Flame weapon seems to do a good job at penetrating his
- force sheild as well, if you fire high enough (i.e. the tip of his
- head). Not too difficult compared to the other two.
-
- Boss order:
- Sponge -> Gator -> Crab -> Stag -> Moth -> Pede -> Snail -> Ostrich
-
- Strategy: The above order gives you a good idea on who to take out when.
- HOWEVER... It is a VERY good idea to go straight to the Ostrich any
- time after you've beaten the Gator in order to the Air Dash, and to
- then return to the Gator stage to pick up the Dual Blaster. The best
- time to attempt this would be after you've beaten the Stag so that you
- can get the heart in the Gator stage as well as the Energy Tank and
- heart in the Crab stage. The Sponge is not particularly weak to the
- Ostrich Projectiles, but if you do beat him with it, you see him split
- in half at the torso, so that's kind of cool.
-
- Power-up Capsules:
-
- Moth -> Armor: Needed - WHEEL
- In order to get the armor, start the stage, and enter the
- building. Atfer the first vacuum type duct that sucks garbage from
- the floor to the ceiling, send a wheel out on the ground before you
- have to jump up to a higher ledge. The wheel will dig down to where
- the capsule is.
-
- Snail -> Radar Sight: Needed - nothing
- After the long verticle climb, you come to a gap. You can
- fall down this gap and enter into the left. This is the easiest
- Capsule to find.
-
- Ostrich -> Air Dash: Needed - WHEEL
- Towards the very end of the stage, after the cycle, and the
- two scorpion like robots that reside indoors, and just before the last
- verticle drop, you will come to a 2 by 4 set of blue blocks, which the
- wheel will cut through and lead you to the Capsule.
-
- Gator -> Dual Buster: Needed - AIR DASH
- Right after you enter the Dinosaur's body, and fall down for
- the first time, you need to jump onto the right wall and air dash to
- the left wall on the other side, and work your up to find this
- capsule.
-
- *** DRAGON PUNCH LISTED BELOW
-
- Energy Tanks:
-
- Crab: Needed - DUAL BUSTER and BUBBLES
- When you get to the long horizontal underwater stage, and you
- see a energy up capsule inside of the rock, power up your bubble shot
- so that you are surrounded by bubbles. In water, this means you can
- jump all the way to the surface. Mega Man is capable of jumping along
- the surface, so you when you jukmp up to the surface, be sure to jump
- again real quick to get out of the water. you fill find the E. Tank
- to your left.
-
- Stag: Needed - nothing
- When you see the big "Beetle" robot that tries to ram into you
- at the beginging, jump onto it's back and let it take you to the top.
- Jump onto the ledge that is above where you started and move left.
-
- Sponge: Needed - nothing
- When you come to the bars that move up and down, jump on top
- of the first one, and dash jump (not air dash) to the left to the
- right side of the wall. Work your way up, and take the uper platforms
- to the right. It's past the extra life you will see.
-
- Pede: Needed - nothing (but the Dual Buster and Flame really helps)
- When you get to the part where the blocks fall and arrange
- into barriers, get to the last one where they fall from the ceiling
- like this: left right right left left right. After the first right
- block falls, race through there before the third one squashes you and
- you will see one lone block on the ceiling. Jump onto and dash jump
- (or power up the Flame shot) and try your best to make it to the right
- wall that hangs down. Jump up that wall to find the tank.
-
- Hearts:
-
- Sponge: Needed - nothing
- This heart is the easiest to get. It's right above and to
- your left of where you start. It's hidden in the wall.
-
- Moth: Needed - CRYSTAL
- When you start, use the crystal on the first sheild throwing
- robot and use him as a launch point for the wall above and tow your
- right. Work your way up that wall.
-
- Stag: Needed - nothing (But Dual Buster and Air Dash help a lot)
- You can see this heart clearly as you are forced up the
- volcano. The trick to getting it is speed as a barrier robot blocks
- your path. The easiest possible way to get it is to power up your
- dual blaster (let the first shot go so you don't have to hold down
- another button), And work your way up the volcano using the air dash
- at timed points. Fire at the robot ASAP and grab the heart.
-
- Pede: Needed - DUAL BUSTER and FLAME
- At the beginning, you see the searchlight motion detectors.
- When you get through this part, make sure you have not destroyed the
- very last robot box that drops from the ceiling if the alarms go off.
- Power up the flame shot and aim for that box to start working your way
- up through the ceiling.
-
- Ostrich: Needed - Turbo Cycle
- When you reach the 2nd Turbo Cycle, be sure to knock down
- every wall, including the one atop the cliff after the big jump, then
- head back, hop on the cycle, hold down the A button for Turbo speed,
- and make your way into the building and onto the ledge with all the
- spikes. Try not to run into the spikes though (even if you do, you'll
- still get the heart however)
-
- Crab: Needed - DUAL BUSTER and FLAME
- After the fish comes out, work your way above where the fish
- crashes through the floor. Jump off the wall, after you've powered up
- the Flame shot, and grab the side of one of the bars moving up and
- down. Work your way up from there.
-
- Gator: Needed - DUAL BUSTER and FLAME
- You can see this heart after you are forced to dismount the
- Mobile SUit in order to climb up the ladder. You will have to power
- up the flame shot once again and jump from the ledge on the right to
- make the jump over to the heart and avoid the spikes.
-
- Snail: Needed - Chain Wire (Sponge)
- When you start the stage and slide down the incline and hop in
- the Mobile Suit, jump back to the left and fall into the gap in the
- incline and work your way to the left. From the ledge, Dash jump (and
- be sure to hold down jump so the robot will fly longer), but as soon
- as the robot stops flying, jump out of the robot. The ONLY way to
- grab the ledge is by timing the wire to grab the edge soon enough.
- The quickly make it to the top before you fall through the bottom of
- the screen.
- From: Michael J Evans <evansmj@nextwork.rose-hulman.edu>
- There is another way to get this heart, without using the Strike
- Chain. Get in the Mobile Suit, and charge up the spiked arm attack.
- When you let go of it, the suit will go flying to the left, and if
- you jump out of the suit at the right time, you can make it to the
- ledge w/o the Strike Chain.
-
- Where to find the X-Hunters to win back Zero
-
- Sponge: When you get to the elevator, wait for it to pass overhead and
- jump into the shaft. You will see the path to the door on the right.
-
- Moth: In order to find the X-Hunter here, you need the Air Dash. When
- you begin your long descent down the very long ladder, you will see a
- sheild thrower standing on a ledge at the very beginning to your
- right. Take him out and air dash over to the ledge.
-
- Stag: After the volcano, and the dropping ledges, you will see another
- beetle type robot trying to ram you into the side. Go ABOVE the open
- space and make the beetle crash open that part of the wall to reach
- the X-Hunter's Door.
-
- Pede: The door to the X-Hunter is found all the way to the right and
- at the bottom of the room where all those blocks fall to form the rest
- of the floor. The trick to reaching it, lies in the stage before
- hand, where you are falling and trying to avoid the motion detectors.
- If you make it through without triggering one, the blocks will fall
- very slowly, allowing you to dash all the way under them. The more
- you trigger the alamrs, the faster the blocks will fall, making it
- more and more difficult for you to get through.
-
- Ostrich: At the very beginning of the stage, you get to the rock where
- some of it looks darker. Needless to say, use the wheel on it and
- continue through the path.
-
- Crab: When you get through the water, you make it into a building.
- Instead, swim to the wall opposite that door and climb up and over to
- the right, above where you enter the building.
-
- Snail: This is probably the trickiest one to find. You need the
- Mobile Suit found in the beginning. Take it down the hole with you.
- Then park it as far to the right as you can, get out, and trigger the
- crystal slab to fall so the peice of ice blocking the robot breaks.
- Get back in the robot and work your way right, then up and to the left
- to reach the ledge. Break the ice over head and dash jump into it.
- Get out of the robot and grab the bars moving up and down and continue
- up, until you see the door.
-
- *** Special ***
- Full energy: In the Crab stage, after the Fish crashes through the
- floor, fall in and push to the left as you cling to the left wall.
- You will enter a small room. Power up the Silk SHot with the Dual
- Blaster and at full power, 8 energy ups will enter the room. This
- happenes EVERY TIME you power up the Silk Shot here. There is another
- spot just like this in the Ostrich stage. After the first cycle and
- you knock the draw bridge back down, turn around a dash jump to the
- left. Knock the wall out with the Wheel and enter the room and power
- up you Silk Shot.
-
- Full weapons: In a similar meathod, go to the Snail stage, and after
- the jump over the gap that leads to the Radar sight, climb up the
- ladder that leads to the small room and Power up the Silk Shot again
- to get 8 Weapon power ups. (Though I don't know why you'd bother,
- since you get full weapons each time you enter a Maverick's stage)
-
- Easy 1-up loop: In the Stag stage, take the first beetle up as you
- would to get the energy tank, only instead of going left, go right to
- grab the 1-up on the outcropping. Then go in as you would and enter
- the volcano. Be greedy and grab the 1-up that is an obvious lure to
- kill you. You will die, but repeat this to get up to 9 extra lives.
-
- DRAGON PUNCH!!!
- From: Tu Dang <Tu.Dang@m.cc.utah.edu>
- Have you found the Dragon Punch? In case you haven't here it is. You
- need to get to the third level of the bosses stage. i think it's Agile.
- About half way through, there'll be a part where you can go down a
- ladder, but there'll also be a ladder above you that you can't reach.
- You'll need to crystalize a bat to get to that ladder. Climb up and pass
- through the spikes. Then there'll be a long drop, but hug the left
- wall. Eventually, you'll fall through an invisible section in the wall
- and inside is the capsule with Dr Light saying, "You're cool. I'm not
- worthy. I'm not worthy." Then he'll give you the dragon puch. However,
- you can only get the dragon punch if you have EVERYTHING and can only do
- the dragon punch when you have full energy.
-
- There you have it. You will need every trick in the book to
- get though those spikes. The best strategy is to do the following.
- Once your up the ladder and have passed the sheild thrower, power up
- your flame shot and drop into the spikes, but release the flame shot
- in order to shoot over to the ledge at the last second. Get past the
- next few spikes and climb up. Now you'll see an Extra life surrounded
- by spikes. The best way to get around requires REALLY quick botton
- pushing. First, power up the wire shot, let it go and jump up just a
- little bit when its about to hit the wall. Push to the right a little
- to get past the spikes sticking out. Now while you're falling turn
- left and air dash to the extra. You have ONE SECOND to do all that.
-
- Rumors & Questions:
- Mega Man can throw Dragon Punch (NOT Sonic Boom) when fully
- powered up. CONFIRMED!
- Can you play as Zero (I can see it now... "new Zero and Mega
- Man with lock-on technology)?
- Does hitting the balls on the weather stage do ANYTHING?
-
- This FAQ was written by Procyon Lotor, who is a huge fan of Mega Man.
- He has beaten MM 1,2,3,4,5,6 for the NES, MM 1,2,3,4,5 for the GB and
- now MMX 1 and 2. - Procyon Lotor (procyon@destiny.dorm.umd.edu)
-
-