home *** CD-ROM | disk | FTP | other *** search
- A review of Sega's:
-
- LANDSTALKER
- The Treasures of King Nole
-
-
- BACKGROUND
-
- Before shelling out the big bucks for video games it is usually best to
- first read reviews or to rent games before making a purchase. It was the posts
- in the "rec.games.video.sega" newsgroup in mid-January that caught my interest
- in LANDSTALKER and while I've noticed the posts have slowed down, I thought I'd
- let everyone else know what they are missing. I realize that LANDSTALKER was
- released over 5 months ago but I had never seen a LANDSTALKER review or FAQ and
- I thought, why not now. I found LANDSTALKER to be well worth the money but for
- those of you who are skeptical, rent it from your local video store. And while
- it is not my forte to review video games, after completing LANDSTALKER
- recently, I decided to reconsider.
-
-
- LANDSTALKER was given a modest review by Scary Larry in the November issue
- of GAMEPRO Magazine. His only complaint was that the controls were difficult
- but I really don't believe he played it long enough to give it a chance. I
- will agree that the controls can be tricky moving in the games' diagonal
- perspective (especially with platform jumping), but it takes nothing away from
- the game; your own abilities do. After some moderate practice, it'll be second
- nature.
- Scary Larry also downplayed the graphics and sound which I felt were
- superior to most games that are currently available. The graphics, as well as
- the 3-dimensional aspect, are indeed superb. He gave LANDSTALKER a 4.0 for
- graphics and The Legend of Zelda on the previous page, a 5.0 (best). If you
- still have this issue, compare the sample graphics yourself. What was he
- smoking? (Please note that I feel that GAMEPRO is the better of the video
- magazines currently published and their reviews are often more objective. An
- editor at VideoGames Magazine informed me that they refused to even review
- LANDSTALKER because Sega sent them a review copy after their Christmas issue
- was published. These guys just haven't grown up yet (what should one expect
- from a Larry Flint publication?).
- As with most business decisions, timing is everything and I feel that the
- release of LANDSTALKER and GamePro review just prior to Christmas may have kept
- it from any Top 10 lists. I say this because people who got a Genesis system
- for Christmas may have missed the chance to see this review. I know I
- originally did. The price for this game seemed to be quite steep but I've seen
- it for $50.
- I also want to point out that of all the games reviewed in "Nick's Genesis
- Game Ratings" in the past 5 years, LANDSTALKER ranks up there recently at #14
- with a 4.333 rating (out of 5).
-
-
- INTRODUCTION
-
- LANDSTALKER is a combination adventure/role playing game where you are an
- elf called Nigel, a young treasure hunter (88 years old) whose main quest,
- along with a nymph named Friday, is to ultimately find the treasures of King
- Nole. LANDSTALKER is a walk-around, pick up objects, and fight monsters
- type-of-game with a mixture of platform jumping and having to solve intricate
- mazes and puzzles in one huge labyrinth after
- another. LANDSTALKER will definitely amaze you for endless hours in it's
- complexities of action, adventure and mystery.
- Your character's strength and abilities will improve as the game goes on
- similar to role playing games. The most interesting aspect of LANDSTALKER is
- the definitative storyline and plot that you have to follow in order to
- successfully proceed through the game, with you as the central character.
- Another key feature of LANDSTALKER, in my opinion, is the music. As Scary
- Larry put it: "The music adds an element of cinematic panache. It always
- accentuates a mood, whether it's light and cheerful in the villages or dark and
- menacing in the caves". I couldn't agree more. The ominous music in the caves
- and shrines will definitely pump your adrenaline as you wonder what lurks
- ahead. The melodic music varies and flows throughout the game based on your
- location or situation.
- I found LANDSTALKER very entertaining and challenging and after 39 hours,
- I finally completed LANDSTALKER with 88 total Hit Points (HP). LANDSTALKER has
- battery backup which allows you to save up to 4 separate scenarios. I probably
- could have shaved a few hours off my original game but I spent quite a bit of
- time exploring and building up my gold reserve which allowed my to purchase and
- maximize my supplies (which wasn't always necessary). Expert gamers can
- probably finish this game the first time around in around 30-33 hours.
- I hope those of you who venture out there and attempt this adventure
- masterpiece enjoy it as much as I did. Sega informed me that LANDSTALKER was
- one of the favorites among the Sega gameplay assistants when it was first
- released and that it received the majority of its (Game Play Assistance) calls
- in January and February. With a little support from us, hopefully a
- LANDSTALKER sequel isn't far away. If you haven't taken a look good at
- LANDSTALKER, now is the time.
-
-
- THE STORY
-
- To give you a brief summary of your LANDSTALKER adventure without trying
- to give away too much, here is the beginning sequence to the game.
- In LANDSTALKER you start your quest in the Mountainous Region of an Island
- called Mercator. This area offers little difficulty but allows you a chance to
- acquire initial supplies and to test your ability to maneuver Nigel (you).
- After reading the sign "Woe and death unto those who step onto this land", you
- will explore your first labyrinth and end up running from a giant boulder only
- to fall on a raft that sends you crashing over waterfall into a town called
- Massan where the villagers ultimately rescue you.
- Once you awaken in Massan you will now begin your adventure. Be sure to
- explore everywhere and to open every treasure chest you encounter and remember
- that throughout your adventure, be sure to read all the signs and talk to
- everyone. Communication with the islanders is extremely important in
- proceeding throughout the game as the various villagers will offer hints or
- advice. After you have made your way around Massan you must leave the town and
- head on your way. The southern bridge to the town of Gumi is destroyed which
- forces you to conquer your first labyrinth, the Water Shrine. After talking to
- Prospero in the Water Shine you should leave and head back to Massan where you
- will find out that the villagers from the neighboring town of Gumi have
- kidnapped Fara, the Mayor's daughter. While your ultimate goal IS to find the
- Treasures of King Nole, you will have to conquer other subplots throughout the
- game in order to achieve your final destination. In this case, you have to
- save Fara.
- After witnessing a ceremony in Gumi you realize that Fara is being held
- captive in another labyrinth called the Swamp Shrine. There is a
- puzzle associated with entering the Swamp Shine (see accompanying FAQ) and it
- the first intricate labyrinth you will encounter; albeit the easiest.
- After conquering the Swamp Shrine and rescuing Fara, you will head back to
- Massan where the Mayor will present you with Red Jewel (the purpose of which
- will be given later). After completing this mission you head back to Gumi and
- exit to the south to continue with your adventure.
- On the road just west of Gumi you will come to a side path that leads up a
- hill. At the end of this path is Kado's House who may have something to offer
- you. To reach his house will involve your first tough encounter in solving a
- jumping puzzle.
- After leaving Kado's House, further on is a fork in the road that leads to
- Ryuma and Mercator. From here on in, you are on your own (I feel like I've
- already given too much away and I don't want to give away any more of the story
- as this is still the early 3-4 hours or so of your total adventure. There's
- much more to come).
-
- Solving and proceeding throughout the game requires that you do things in
- a predetermined manner; otherwise you will remain stuck wondering what to do
- next. For instance, to get into the town of Mercator you have to get a pass
- from the Mayor of Ryuma. But to get the pass from the Mayor, other events have
- to happen like saving him from the Thieves Hideout.
- The same holds true in Mercator where you have to solve the puzzle to
- advance on in the game which involves your entrance into the Palace. Along with
- the Palace of Mercator you will have to conquer other ominous locales on your
- journey such as the Witches house, Mir's Tower, Mercator's Castle Prison,
- Twinkle Village, the Mercator Crypt, Greenmaze, the Town of Verla, the Verla
- Mines, the Town of Destel, the Caves under Destel, the Volcano, the Lake
- Shrine, the Mountainous Area, the Caves of Massan, the Underground Town of
- Kazalt, the Under Caves of Kazalt, and then your final destination, King Nole's
- Underground Palace - each with its own maze of rooms and puzzles to solve. In
- most cases you will have to solve part of the puzzle in one locale to advance
- in another.
- For most puzzles throughout LANDSTALKER that involve precise skill and
- timing (such as making certain jumps and getting across a room), it's up to you
- to solve the problem. Your only alternative is to have someone else try and
- help you. This is what I had to resort to in the Witches house where you have
- to solve 4 puzzles to move on. Although I knew exactly what to do, I just
- couldn't perform the necessary skills to get past the 4th room; especially
- after the 3rd room. You too may feel the same. This is not to say I couldn't
- have done it - I just ran out of patience at the time.
- While you start your adventure with your basic sword and leather
- breastplate and boots, you will eventually acquire more powerful swords,
- breastplates, and boots as well as magic rings (four of each), that will enable
- you to increase your strength and abilities to ward off monsters. Other items
- you can acquire to help aid in your health include life stock (increases your
- hits points), EkeEke (restores either 11 or half your hit points, Detox grass,
- AntiParalyze, Restoration, Mind Repair, and Dahl (fully restores hit points).
-
- Througout the Island of Mercator are numerous towns and within each town
- there is usually a church, a hotel, and some type of store. Most towns are
- occupied by people who are carrying on in one way or another and again,
- remember to talk to everyone. As key events continue to happen throughout the
- game, you may want to go back and talk to everyone again as each time they have
- something different to say.
- The churches on Mercator Island serve many purposes but the most important
- one is being that the priest can save your game. In addition, the priest can
- also cure you of the many ailments you may wind up getting in your journey.
- The hotels in town are used for Nigel to rest to allow him to restore hit
- points and each shop or store offers various items for purchase that may or may
- not aid Nigel in his adventure.
-
- During the course of your adventure you will encounter a large tree with a
- pest problem. If you rid this largest tree of its pests you will then be
- allowed to use the Magic Tree Warps that are scattered throughout the Island.
- These sets of matched trees will allow you to teleport safely from place to
- place.
-
- There are over 30 various items that can be acquired while Nigel travels
- throughout the Island of Mercator; most of which are of vital importance.
- According to Sega, there were 5 other items that existed that I never came
- across and these may vary for you based on how you play the game. The Blue
- Ribbon and Oracle Stone are two that come to mind.
-
-
- GRAPHICS
-
- LANDSTALKER offers a unique elevated 3/4 overview of your immediate
- surroundings that scroll smoothly while you walk and these incredible 3-D
- graphics are created by a new system called Diamond Dimension. This form of
- perspective is totally new to role-playing games. Because of these three
- dimensional effects and viewing angle, it has become harder to gauge your
- movement and coordination in jumping. Here, practice is required.
- You will be thoroughly impressed by the detail in the 3-D graphics
- throughout every aspect of LANDSTALKER and the creative imagination and and
- well forethought storyline that make this an enjoyable game. The people at
- Climax Entertainment deserve very high praise for the planning and thought that
- went into LANDSTALKER. The area called Greenmaze is evidence to that.
- LANDSTALKER II, where are you?
-
-
- OTHER
-
- Publisher: Climax Entertainment
- Theme: Adventure/RPG
- Players: One Player
- Complexity: Intermediate
- Graphics: 95%
- Sound: 90%
- Enjoyment: 90%
- Playability: 75%
- Replay Value: 60%
- Price: $59.95
- Size: 16 MEGS
- Available: October 1993
-
-
- COPYRIGHT INFORMATION: Copyright 1993, Edward Girard. This review may be
- distributed freely as long as no modifications are made to the original text.
- All companies and video games mentioned in this text are trademarks of their
- respective companies. The reviewer is in no way connected to Sega Corporation,
- Climax Entertainment or any other company mention throughout the text.
-
- Edward J. Girard
- May 3, 1994
- Mail correspondence to: egirard@delphi.com
-
-