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- / / / / __ / _______/ / <_/ / <_/ /
- / /___/ / / | / /_____ \___ /\___ /
- / ____/ / / / / / / / /
- _ _/_ _/\ _ \__/_ /__/ _/_________/ ____ /__/_ __/__/____ ____ ____
- | |/ | | \| |/ ___|// _ \| __|| __| |/ ___| |_| |_ _| __| _ \/ __|
- | <| | | |_ || |_| | _| | _|| | |_ | _ | | | | _|| _ <\__ \
- |_|\_|_|_|\__|\__,_|_\___/|_| |_| |_|\__,_|_| |_| |_| |____|_| \_|____/
- / / /___/ |________/ /
- | / | / The King Of Fighters '94 FAQ
- |_/ ------------------ |_/ ------ Release 5 94k25.5 --------------------
- _ _ _ _ _
- | |_ _ | | _ _ __ _| |_ _ ___ | |(_) __ _ _
- | | ' \| _| '_/ \/ ' | || |/ _/| _| |/ \| ' \ We are opening..
- |_|_||_|\__|_| \__/\_,_|\_,_|\__\ \__|_|\__/|_||_| ___________________
- |
- | As early as the first crop of Street Fighter II clones hit the
- | arcades, people have dreamed of pitting their favorites from one
- | game with the top contenders of another. To a limited degree this
- | has happened with Ryo Sakazaki in Fatal Fury Special (and somewhat
- | with Geese Howard in Art of Fighting 2). But in the Summer of 1994
- | comes the first real effort, "The King of Fighters '94".
- | SNK has pooled together the stars of the Art of Fighting and
- | Fatal Fury series, introduced several new characters, and in a
- | surprising twist, invited personalities from two previous games,
- | Psycho Soldier and Ikari Warriors in a super 24 character battle.
- | Prepare for the KING OF FIGHTERS '94.
- |
- |Rumors! Questions!
- |~~~~~~~~~~~~~~~~~~ Send anything to the address at the bottom.
- | - Bugs...er..features?
- | - Anything to make this writer giddy with joy. =^)
- |_____________________________________________________________________
-
- ___ _ ___ _
- | \ _ _ ___(_) ___ | \| | _ _ _ _
- | </ ' |( /| |/ _/ | _/| |/ ' | || | ..King of Fighters 1994..
- |___/\_,_|/__)|_|\__\ |_| |_|\_,_|\_, | _____________________________
- | |__/
- |Team Play
- |~~~~~~~~~ KOF94 uses a Team-Play system, more or less an extension
- | of the usual one-on-one system of previous fighters. Players select
- | their team to use, and the order in which they wish to use them.
- | When a character wins a round, their strength meter is recharged
- | slightly, and they continue to the next round versus the opponent's
- | succeeding character. A total 5 rounds are thus possible. (6 if you
- | tie.)
- | For "traditional" fighters, there is the option for one-on-one,
- | best two of three matches. In arcade units, this is an operator
- | option (meaning it's either or, but not both for the player.) Home
- | users may select either mode. You may pick the character to carry
- | you through the game, but you will only fight one person per team,
- | getting you to Rugal in 8 matches.
- |
- |Sidestep
- |~~~~~~~~ Pressing A and B simultaneously will cause your character
- | to lean to the side momentairly. During this time you are
- | invulnerable to attacks. Useful for dodging fireballs (rather than
- | taking block-damage) or dodging a body-attack then following up with
- | a throw or other move.
- |
- |Assist Attack
- |~~~~~~~~~~~~~ If you've been dizzied, simultaneously press the A, B
- | and C buttons and one of your teammates will jump in and strike
- | your opponent, buying you some time to recover. This will also
- | release you from submission-hold type moves. Two conditions however
- | are that you be in front of your team, (also works in the "middle"
- | of the screen) and that at least one of them was not defeated in a
- | previous match.
- |
- |Defensive Attack
- |~~~~~~~~~~~~~~~~ Borrowed from the Fatal Fury Series. If your
- | opponent comes at you attacking, block the attack, push the joystick
- | forward and press A or B. You'll do a strike which will strike your
- | opponent through their attack, sometimes even through a fireball if
- | done near.
- |
- |Power Meter
- |~~~~~~~~~~~ The POWer meter is a hybrid of the Spirit meter in the
- | Art of Fighting series and "Rage gague" in Samurai Shodown. The
- | greater it is charged, more damage is done by your moves, it may
- | also be "teased" down (see below.) When charged to Maximum, your
- | character will flash, and an additional "super" move may be done
- | (see below for more details.) The meter may be charged in two ways,
- | by holding down the A, B and C buttons simultaneously, or by
- | blocking attacks.
- |
- |Supermoves
- |~~~~~~~~~~ First introduced in Art of Fighting and also applied to
- | Fatal Fury 2 (and FFSpecial) the super/desperation move system has
- | undergone an additional change. As usual, you may do it when your
- | strength is low (signalled by your strength bar flashing). Now, you
- | may perform your super move at any time during the round if your
- | POWer gague is charged to "Maximum", your character will flash at
- | this time. These moves are marked by a "MAX" in the move list and
- | the last move listed for each character in the quick sheet.
- |
- |Tease
- |~~~~~ Position yourself across the screen, center the joystick and
- | press the C (strong punch) button tease your oppoent. Any charge
- | below "Maximum" on your opponent's Power Meter will be reduced.
- | Tease animations may be interrupted.
- |
- |Ties
- |~~~~ In the event of a tie or double KO, both fighters for that
- | round are eliminated. If a tie happens in round 5, then an extra
- | round is held with the third characters at full strength. If a tie
- | still occurs, the game ends for both players.
- |_____________________________________________________________________
-
- ____ _ _
- | __| |_ _ _ _ _ _ _ ___| | ____ _ ___
- | |__| ' \ / ' | '_/ ' |/ _/ _|/ _/ '_( / ..following the time..
- |____|_||_|\_,_|_| \_,_|\__\\__|\__|_| /__) __________________________
- |
- |Origins
- |~~~~~~~ KOF94 brings together characters from SNK's last two
- | fighters, Art of Fighting 2 and Fatal Fury Special. Two of SNK's
- | older, pre-NeoGeo games, Psycho Soldier and Ikari Warriors are also
- | represented in this title. The World Heroes do not appear in this
- | game as popularly believed as the WH series is by ADK, not SNK.
- | Samurai Shodown, an SNK game, does not appear either, most likely as
- | it's time setting is too far off.
- | The "returning" characters are as follows:
- | Fatal Fury Special:
- | - Terry Bogard, Andy Bogard, Joe Higashi: fighting for Italy.
- | - Kim Kaphwan: fighting for Korea, he's found two rather unusual
- | characters for his team.
- | - Mai Shiranui: fighting under England's flag with the two women
- | of Art of Fighting 2.
- | Art of Fighting 2:
- | - Ryo & Takuma Sakazaki, Robert Garcia: fighting for Mexico.
- | - Yuri Sakazaki, King: fighting for England with Mai.
- | Ikari Warriors:
- | - Clark, Ralf: fighting from Brazil with their leader.
- | Psycho Soldier:
- | - Athena, Kensou: fighting for China with their drunken-fist
- | master. Athena actually originates further back
- | further with a game by her name.
- | Other Appearances:
- | - Italy: From the Fatal Fury series, Cheng Shinzan, Big Bear, Tung
- | Fu Rue, Duck King, and Jubei Yamada appear.
- | - Mexico: Sitting at his own private table (at the right of the
- | stage) is Geese Howard, behind him stands Richard Meyer, owner
- | of the PaoPao Cafe. Also behind the table stands Eiji Kisaragi,
- | Above him Todo Ryuhaku and Mr. Big wave their sticks. On the
- | left side of the stage stands Lee PaiLong with his back to the
- | action, to his right stands Micky Rogers & Temjin. And from
- | Top Hunter, next to Todo stands Roddy and Cathy.
- | Characters for Team USA and Japan are all new. (No relation
- | between Kusanagi Kyo and Mutation Nation.)
- |
- |Rugal <barnshutain> (sp)
- |~~~~~~~~~~~~~~~~~~~~~~~~ ...is the sponsor of the King of Fighters
- | tournament this year, (note the "R" flags in England) _and_ the
- | final "boss" who fights _alone_. The fight takes place in his
- | (aircraft) carrier Blacknoah. The first round, he uses no special
- | attacks (be warned that he still does heavy damage this way.)
- | Second round, he begins fighting "at full strength", you can look
- | forward to these heavy attacks:
- | ReppuuKen Like that of Geese Howard
- | Kaiser Wave Like that of Wolfgang Krauser.
- | Genocide Cutter Spiraling Kick
- | God Press Rushes and slams opponent into opposite wall.
- | Dark Barrier Like Athena's Psycho Barrier.
- | chest grab Lift and strength drain.
- |_____________________________________________________________________
-
- ____ _
- | __| __ __ _| | ___
- | |_ |/ \/ \/ ' |( / ..honored custom. This year we will adopt a..
- |__,_|\__/\__/\_,_|/__) ______________________________________________
- |
- |Software
- |~~~~~~~~ Released in it's various formats (JAMMA late August?, MVS
- | early September, Home early to mid October) the game soft size is
- | 196 Megabits. And for Western home units, it's CENSORED! To keep
- | the kids who carry $200 in pocket change from turning into crack
- | sucking homicidal rapists who tear tags off of mattresses, and to
- | appease paranoid overcautious parental groups, KOF'94 has been
- | censored. "Blood" and certain extraneous bodily motions have been
- | removed when the game is run on an American console. It's still in
- | there however and can be brought out via installation of arcade
- | ROMs into your NeoGeo console (be warned, that this will void any
- | warranty.) OR, through a code ("Blood Code" or "Bouncy Code",
- | depends how you view it. =^)
- | When the high score screen appears simultaneously press AD on
- | controller 1 and BC on controller 2, no signal will sound. Start
- | the game and all will be restored. The censor will reset when the
- | game ends.
- |
- |Music
- |~~~~~ "The King of Fighters '94"
- | Artist: Neo Sound Orchestra
- | Company: Pony Canyon / Scitron
- | Catalog#: PCCB-00162
- | Price: 1500yen
- | Release: 1994.10.21
- | Length: 45'01" (31 tracks)
- |_____________________________________________________________________
-
- _
- ___| | ___
- / _/ _|/ _/ _ _ _ ..special rule of competition between teams of
- \__|\__|\__\(_)(_)(_) _____________ three fighters. That's all... [R]
- |
- |FAQ History
- |~~~~~~~~~~~ ...if anyone's really keeping record.
- | Release 0: September 13, 1994
- | Initial release. Basic moves and some supermoves.
- | Release 1: September 25, 1994
- | Premature maintenance release. Remaining supermoves added.
- | Release 2: October 2, 1994
- | Corrections, Supplemental Document.
- | Release 3: October 7, 1994
- | Translations, corrections to Information.
- | Release 4: November 1, 1994
- | Informational reformat, additions, updates.
- | Release 5: Maintenance release, corrections, small updates.
- | Addenum, for things "not quite in the FAQ yet."
- |
- |THE KINGS OF FIGHTERS
- |~~~~~~~~~~~~~~~~~~~~~ some people who helped. thanks! =^)
- | Gamest magazine various
- | Masahiro Abe pen@win.or.jp moves,translation help
- | Robert Deloura deloura@pmel.noaa.goc lots 'n lots of corrections
- | Emperor Chris emperor@wam.umd.edu various
- | Ryo Saeba ryosaeba2@aol.com various
- | Dave Villanueva dvillnva@kaiwan.com Blood/Bouncy Code & various
- |
- |FTP
- |~~~ This FAQ is available via FTP from ftp.netcom.com in the
- | /pub/vi/vidgames/faqs directory, or from kaiwan.kaiwan.com in
- | /user/dvillnva/neogeo_faqs. Filenames to look for (following the
- | 'stoopid' 8.3 MeSsyDOS convention =^):
- | kof_adde.txt addenum
- | kof_info.txt game information (this document)
- | kof_move.txt move sheet
- | kof_quik.txt ten-key quick move sheet
- |
- |Note on Translation
- |~~~~~~~~~~~~~~~~~~~ To appease those non-Japanese speakers playing
- | the game, I've written English translations to the Japanese names.
- | Some were borrowed from SNK givens (i.e. Andy: Kuhadan --> Sonic
- | Split) the rest are my own work (Kyo: OboroGuruma --> Twilight Ride)
- | Be warned however, that not all are _literal_ translations. Many
- | only use a part of the original name as I've tried to write English
- | names to capture the "feel" of the Japanese name (translating the
- | _entire_ name word for word sometimes makes for a rather silly
- | result). There is a difference in "definition" and "emotion".
- | Use the [bracketed] translations if you wish, but I highly
- | encourage you to use the Japanese original.
- |_____________________________________________________________________
-
- Copyright 1994 Galen Komatsu. No part of this FAQ is to be altered
- without author's consent. Permission granted to freely distribute
- provided no fee is charged outside of raw reproduciton costs.
- Contact author for any inclusion in media, print, or otherwise. gtk
- __ ______ ______ ____ __ __
- / / / / _ \/ ____/*/ __ |/ / / / yatta ze!
- / /__/ / / > / /__ / <_/ / /_/ /
- / _ __/ / / / ___/ \__ /\__ / Galen Komatsu
- / / \ \/ <_/ / / / / / / gkomatsu@uhunix.uhcc.hawaii.edu
- / / /_/\____/ / /_/ /_/
- |/ |/ The King of Fighters '94 send corrections
-
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