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- ETERNAL CHAMPIONS FAQ
- -------------------------
- version 1.3
- by Dave Woodall
- Updated on: June 30, 1994
- -------------------------
-
- PLEASE NOTE:
- --------------------------------------------
- | |
- | This document is the collective work of |
- | several individuals, and is public |
- | domain material. Also, this document |
- | is intended to be printed and used as a |
- | reference. You will find ^L (Ctrl-L) |
- | codes (the standard page-eject char) |
- | every so often, noting start of pages. |
- | |
- --------------------------------------------
-
- NEW IN THIS VERSION:
- ------------------------
-
- 1) Added Game Genie codes to play as the Eternal Champ and MANY more!
- 2) Updated Rax's and Shadow's Character Guide.
- 3) Added combos from the Sega Eternal Champions Strategy video.
- 4) Split the FAQ into 2 parts - it is getting rather large.
-
- ETERNAL CHAMPIONS FAQ CONTENTS:
- ----------------------------------
-
- I. Secret Codes
- Beginner Tips
- Complete Moves List
- (plus Damages, Top Moves, Combos, and Strategies)
- II. Opponent Strategies
- OverKill List
- Character Guides
- Miscellaneous Notes
-
- ETERNAL CHAMPIONS FAQ CREDITS:
- ----------------------------------
- woodall@adrs1.dseg.ti.com (David Woodall)
- ar2w+@andrew.cmu.edu (Adam K. Rixey)
- dsuggs@dvorak.amd.com (David Suggs)
- nbc2569@dbmsmail.dsac.dla.mil (Christopher L Schneider)
- ryandhoz@umich.edu (Ryan D Hose)
- adamsjd@NeXTwork.Rose-Hulman.Edu (Jason Adams)
- jrkst20+@pitt.edu (Jonathan R Kohn)
- davidliu@husc8.harvard.edu (David Liu)
- valgamon@cybernet.cse.fau.edu (Lord Valgamon)
- dauria@cs.bu.edu (David DAuria)
- andersen@snake17.cs.wisc.edu (Eric Andersen)
- bc15@ellis.uchicago.edu (The Vampire Lestat)
- stimson@leland.Stanford.EDU (Stephen F. Timson)
- hhahn@macc.wisc.edu (Harry Hahn)
-
- ETERNAL CHAMPIONS SECRET CODES
- ----------------------------------
-
- Normal Game Codes:
-
- NOTE: As of 5/19/94, no "normal" codes are publicly known.
-
- This section will be updated and released as soon as any codes
- are known.
-
- Game Genie Codes:
-
- BEHT-GAD4 In a 2-player game, either player can choose
- the Eternal Champion with the left button.
- 9THT-HCP4 + In a 1-player game, Player 1 plays
- BEHT-GAF6 as the Eternal Champion (can select any character,
- but will then play as Eternal Champion). This WILL
- lock up the game after an undetermined amount of play.
-
- ACNT-LAE0 Insult uses no inner strength
- GCNT-LAE0 Insult uses more inner strength
- RGZT-L6XA Inner strength is restored very quickly
-
- GWGA-JAFT Blade starts with 1/2 energy
- ATRA-NAHA Blade's snap when farther away does no damage
- ATRA-PASA Blade's snap when farther away does more damage
- ATVA-NAHJ Blade's snap when close in does no damage
- ATVA-PASJ Blade's snap when close in does more damage
- G2RA-NAFN Blade's thrust when farther away does no damage
- G2RA-PAPN Blade's thrust when farther away does more damage
- AYVT-NAA6 Blade's thrust when close in does no damage
- AYVT-PAJ6 Blade's thrust when close in does more damage
- ANVT-NACT Blade's wheel when close in does no damage
- ANVT-PALT Blade's wheel when close in does more damage
- A2RA-NADN Blade's wheel when farther away does no damage
- A2RA-PAMN Blade's wheel when farther away does more damage
- AETT-NAFT Blade's straight when close in does no damage
- AETT-PAPT Blade's straight when close in does more damage
- AJVA-NABA Blade's lunge when close in does less damage
- AJVA-PAKA Blade's lunge when close in does more damage
- ANVA-NAF6 Blade's swing when close in does no damage
- ANVA-PAP6 Blade's swing when close in does more damage
- FYPT-NADA Blade's swing when farther away does less damage
- FYPT-PAMA Blade's swing when farther away does more damage
-
- GVYA-JAEW Jetta starts with 1/2 energy
- ATET-NAE8 Jetta's snap when farther away does no damage
- ATET-PAN8 Jetta's snap when farther away does more damage
- ATKA-NAFG Jetta's snap when close in does no damage
- ATKA-PAPG Jetta's snap when close in does more damage
- FYKT-NAA0 Jetta's thrust when close in does less damage
- FYKT-PAJ0 Jetta's thrust when close in does more damage
- AYET-NAB4 Jetta's thrust when farther away does no damage
- AYET-PAK4 Jetta's thrust when farther away does more damage
- A2LA-NAC8 Jetta's wheel when close in does no damage
- A2LA-PYL8 Jetta's wheel when close in does more damage
- A2EA-NAG0 Jetta's wheel when farther away does less damage
- A2EA-PAR0 Jetta's wheel when farther away does more damage
-
- AEJT-NADR Jetta's straight when close in does no damage
- AEJT-PJMR Jetta's straight when close in does more damage
- AEDT-NADC Jetta's straight when farther away does no damage
- AEDT-PLMC Jetta's straight when farther away does more damage
- AJDT-NAGG Jetta's lunge when farther away does no damage
- AJDT-PARG Jetta's lunge when farther away does more damage
- AJJT-NAGG Jetta's lunge when close in does no damage
- AJJT-PWRG Jetta's lunge when close in does more damage
- ANEA-NAA8 Jetta's swing when farther away does no damage
- ANEA-PAJ8 Jetta's swing when farther away does more damage
- ANKA-NACR Jetta's swing when close in does no damage
- ANKA-PALR Jetta's swing when close in does more damage
-
- GVYA-LACY Larcen starts with 1/2 energy
- AWDT-NAEE Larcen's snap when farther away does no damage
- AWDT-PANE Larcen's snap when farther away does more damage
- ERDT-NAF2 Larcen's thrust when farther away does no damage
- ERDT-PAP2 Larcen's thrust when farther away does more damage
- EWGT-NAA6 Larcen's wheel when close in does no damage
- EWGT-PAJ6 Larcen's wheel when close in does more damage
- ELGA-NADA Larcen's snap when close in does no damage
- ELGA-PAMA Larcen's's snap when close in does more damage
- A0GA-NAGE Larcen's thrust when close in does no damage
- A0GA-PARE Larcen's thrust when close in does more damage
- A4EA-NAAT Larcen's wheel when farther away does no damage
- A4EA-PAJT Larcen's wheel when farther away does more damage
- AGGT-NADY Larcen's straight when close in does no damage
- AGGT-PAMY Larcen's straight when close in does more damage
- ALHA-NAAN Larcen's swing when close in does less damage
- ALHA-PAJN Larcen's swing when close in does more damage
- F0JT-NAH2 Larcen's Swinging Hammer Fist does less damage
- F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more damage
-
- GXKT-JADW Midknight starts with 1/2 energy
- AT8T-NAEJ Midknight's snap when farther away does no damage
- AT8T-PANJ Midknight's snap when farther away does more damage
- FY8A-NAHY Midknight's lunge when farther away does no damage
- FY8A-PASY Midknight's lunge when farther away does more damage
- A28A-NAD2 Midknight's wheel when farther away does no damage
- A28A-PAM2 Midknight's wheel when farther away does more damage
- FY7T-NADJ Midknight's lunge when farther away does no damage
- FY7T-PAMJ Midknight's lunge when farther away does more damage
- FZCT-NAGJ Midknight's lunge when close in does less damage
- FZCT-PARJ Midknight's lunge when close in does more damage
- FZDA-NAC6 Midknight's swing when close in does less damage
- FZDA-PAL6 Midknight's swing when close in does more damage
- AN7T-NAFJ Midknight's swing when farther away does no damage
- AN7T-PAPJ Midknight's swing when farther away does more damage
-
- GTST-LAH0 Rax starts with 1/2 energy
- AVVT-NAHJ Rax's snap when farther away does less damage
- AVVT-PASJ Rax's snap when farther away does more damage
- AVZT-NACN Rax's snap when close in does no damage
- AVZT-PALN Rax's snap when close in does more damage
- AZVT-NAEE Rax's thrust when farther away does no damage
- AZVT-PANE Rax's thrust when farther away does more damage
- AZZT-NAEN Rax's thrust when close in does no damage
- AZZT-PANN Rax's thrust when close in does more damage
-
- DZZT-NAG2 Rax's wheel when close in does no damage
- DZZT-PAR2 Rax's wheel when close in does more damage
- A3VT-NAAY Rax's wheel when farther away does no damage
- A3VT-PAJY Rax's wheel when farther away does more damage
- AFTT-NAFN Rax's straight when farther away does no damage
- AFTT-PAPN Rax's straight when farther away does more damage
- AFZA-NAC6 Rax's straight when close in does no damage
- AFZA-PNL6 Rax's straight when close in does more damage
- AKTT-NAHN Rax's lunge when farther away does no damage
- AKTT-PNSN Rax's lunge when farther away does more damage
- AKZA-NAFJ Rax's lunge when close in does no damage
- AKZA-PRPJ Rax's lunge when close in does more damage
- APZT-NAAA Rax's swing when close in does no damage
- APZT-PAJA Rax's swing when close in does more damage
- APVA-NACE Rax's swing when farther away does no damage
- APVA-PALE Rax's swing when farther away does more damage
-
- GWEA-LAFJ Shadow starts with 1/2 energy
- ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner strength
- GCXT-LAC6 Shadow's High Jump Angle Kick uses more inner strength
- AWSA-NAFR Shadow's Snap when close in does no damage
- AWSA-PAPR Shadow's Snap when close in does more damage
- AWMT-NABL Shadow's Snap when farther away does no damage
- AWMT-PAKL Shadow's Snap when farther away does more damage
- A0SA-NAHR Shadow's Thrust when close in does no damage
- A0SA-PASR Shadow's Thrust when close in does more damage
- A0MT-NAD0 Shadow's Thrust when farther away does no damage
- A0MT-PAM0 Shadow's Thrust when farther away does more damage
- A4ST-NAER Shadow's Wheel when close in does no damage
- A4ST-PANR Shadow's Wheel when close in does more damage
- A4MT-NAGC Shadow's Wheel when farther away does no damage
- A4MT-PARC Shadow's Wheel when farther away does more damage
- FLVT-NAAR Shadow's High Jump Angle Kick does no damage
- FLVT-PAJR Shadow's High Jump Angle Kick does more damage
- EGWT-NAAG Shadow's Short Slide does less damage
- EGWT-PAJG Shadow's Short Slide does more damage
- EGWT-NAAW Shadow's Medium Slide does less damage
- EGWT-PAJW Shadow's Medium Slide does more damage
- ALNA-NAE0 Shadow's lunge when farther away does no damage
- ALNA-PAN0 Shadow's lunge when farther away does more damage
- ALTA-NABG Shadow's lunge when close in does no damage
- ALTA-PAKG Shadow's lunge when close in does more damage
- ARNT-NAAG Shadow's swing when farther away does no damage
- ARNT-P0JG Shadow's swing when farther away does more damage
- ARTA-NAD8 Shadow's swing when close in does no damage
- ARTA-PAM8 Shadow's's swing when close in does more damage
-
- GVDA-LAHL Slash starts with 1/2 energy
- AZ5A-NAC8 Slash's snap when farther away does no damage
- AZ5A-PAL8 Slash's snap when farther away does more damage
- AV7T-NADG Slash's snap when close in does no damage
- AV7T-PAMG Slash's snap when close in does more damage
- AZ7T-NAE4 Slash's thrust when close in does no damage
- AZ7T-PAN4 Slash's thrust when close in does more damage
- BK5A-NAEW Slash's thrust when farther away does less damage
- BK5A-PANW Slash's thrust when farther away does more damage
- A35A-NAH0 Slash's wheel when farther away does no damage
- A35A-PAS0 Slash's wheel when farther away does more damage
-
- AK7T-NAGN Slash's wheel when close in does no damage
- AK7T-PARN Slash's wheel when close in does more damage
- AF8A-NAAC Slash's straight when close in does no damage
- AF8A-NAAC Slash's straight when close in does no damage
- AF8A-PAJC Slash's straight when close in does more damage
- AK8A-NAB0 Slash's lunge when close in does no damage
- AK8A-PAK0 Slash's lunge when close in does more damage
- AP8A-NAD0 Slash's swing when close in does no damage
- AP8A-PAM0 Slash's swing when close in does more damage
- AK9A-NAB4 Slash's Massive Club Swing does less damage
- AK9A-PAK4 Slash's Massive Club Swing does more damage
- ALAT-NAB4 Slash's Spinal Crush does less damage
- ALAT-PAK4 Slash's Spinal Crush does more damage
-
- GX9T-JAHA Trident's starts with 1/2 energy
- AZKA-NAA8 Trident's thrust when farther away does no damage
- AZKA-PAJ8 Trident's thrust when farther away does more damage
- A3JT-NACC Trident's wheel when farther away does less damage
- A3JT-PALC Trident's wheel when farther away does more damage
- A3RA-NACG Trident's wheel when close in does less damage
- A3RA-PALG Trident's wheel when close in does more damage
- AFHT-NAE8 Trident's straight when farther away does no damage
- AFHT-PAN8 Trident's straight when farther away does more damage
- AKHT-NAH0 Trident's lunge when farther away does no damage
- AKHT-PAS0 Trident's lunge when farther away does more damage
-
- GW2A-JABA Xavier starts with 1/2 energy
- BJ4A-NAB0 Xavier's snap when close in does less damage
- BJ4A-PAK0 Xavier's snap when close in does more damage
- AY4A-NAFW Xavier's thrust when close in does less damage
- AY4A-PAPW Xavier's thrust when close in does more damage
- AE3A-NAF0 Xavier's straight when close in does less damage
- AE3A-PAP0 Xavier's straight when close in does more damage
- ANYT-NADW Xavier's swing when farther away does no damage
- ANYT-PAMW Xavier's swing when farther away does more damage
- EE6T-NAER Xavier's Attack and Smash do no damage
- EE6T-PANR Xavier's Attack and Smash do more damage
-
-
-
- ETERNAL CHAMPIONS BEGINNER TIPS
- -----------------------------------
-
- 1. When just beginning, choose a well balanced character and stay with
- him/her. The folks on Sega's Game Play lines recommend Xavier as a
- good starting character.
-
- 2. Go into the 1-player practice mode and set your Inner Strength to
- "Off" (which gives you unlimited Special Move power), set the CPU
- to 4 (the default), and set the time to "Infinite". Cycle through
- all the characters until you can beat them easily. Slowly increase
- the CPU's ability until you are at 8.
-
- 3. Now, turn your Inner Strength "On" and the time to "90 seconds".
- Practice until you can usually win. The difference here is that you
- will have to rely more on normal moves, and can let the clock help
- you in certain cases.
-
- 4. Be willing to change your attacks!!! If you try a particular move
- or combo, and it fails every time (against a particular opponent),
- don't keep doing it!!! For instance, in some cases a leaping punch
- will counter a leaping attack where a leaping kick won't.
-
- 5. When playing in a "Contest", keep an eye on the clock. Try to get
- an early advantage (in terms of damage), then mainly play in a
- defensive mode, only taking advantage of obvious opportunities.
- When the clock runs low (under 10 seconds), don't attack at all
- (unless your behind) - just run and block until the clock runs out.
-
- 6. Once a move is started, it will complete unless interrupted by a
- counter attack. For fastest response time, prepare your next move
- by pressing the first set of buttons before your current move is done.
- This is especially handy when you get knocked down - you can often
- come out of it doing a Throw.
-
- 7. Make use of your character's special abilities - like being able to
- stun your opponent or using extra jumping abilities to avoid attacks
- or projectiles.
-
-
- ETERNAL CHAMPIONS MOVE LIST
- -------------------------------
- NOTES:
-
- 1) For each Special Move, I tried to figure out how much Inner Strength
- is needed to execute the move, and how much it consumes. I mainly
- did this by Insulting the opponent until my I.S. was gone, then
- repeatedly tried executing the move until I had enough I.S. for the
- move to be allowed. I found out a few curious things:
-
- a) Sometimes when your I.S. is full, executing a Special Move will not
- drain it at all - at least the gauge doesn't change. I suspect that
- you can have more I.S. than the gauge shows.
-
- b) It seems that the more I.S. you have, the more it will consume when
- performing some moves. Several of the moves will consume either 0.5
- or 0.75 of the total I.S. - depending on how much you started with.
- The numbers I have listed are when the I.S. is low (more critical).
-
- 2) Some moves can be performed by different button sequences. In this
- case, I only listed the simpler sequence - or put the additional
- button sequence in parentheses.
-
- 3) Some moves will have a different name listed in parentheses - for
- example: Medium Kick (knee smash). The name in parentheses is
- the move that occurs when you use the same button sequence but
- your character is standing next to your opponent.
-
- 4) The damages listed for the Regular Moves is the MAXIMUM damage that
- move CAN do. However, some moves have multiple hits and can be
- blocked mid way through. This will reduce the amount of damage done.
-
- 5) Once a Special Move is initiated, Special Moves are disabled until
- the current S.M.'s attack, mode or whatever is over.
-
- 6) Special Moves marked with "*" are those that will stun or freeze the
- opponent - making for an easy attack.
-
- 7) Regular Moves marked with "@" are those that will provide "extra air"
- by moving up again (while in the air). For Rax, press U + F > Y to
- leap, then hit Y again. Massive air time!!!
-
- 8) There is a "total damage" number listed with each Combo move. This
- number is the MAXIMUM damage for the entire combo. Usually, the
- computer can and will start blocking during the move. This will
- reduce the amount of damage done.
-
- 9) The Top 5 moves are those that can be used very frequently for
- effective matches, not necessarily those that do the most damage.
-
- Legend:
- --------------------------------------------------------------
- CB = Charge (Hold) Back (back means away from opponent)
- U = Up
- D = Down
- F = Forward (forward means toward opponent)
- + = press buttons at the same time
- , = press buttons sequentially
- > = hold button(s) while pressing the next ones
-
- BBBBBB L AAAAA DDDDD EEEEEEE Ratings:
- B B L A A D D E ---------------
- B B L A A D D E Speed: 2
- BBBBBB L AAAAAAA D D EEEE Endurance: 4
- B B L A A D D E Power: 5
- B B L A A D D E Recovery: 3
- BBBBBB LLLLLLL A A DDDDD EEEEEEE Defense: 3
- Equilibrium: 4
-
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Kick (knee kick) | 7 ( 8)| A
- Lunge Kick (knee kick) | 11 (11)| B
- Spin Kick (side kick) | 12 (14)| C
- Jumping Side Kick | 8 | U > A
- Jumping Crouch Kick | 10 | U > B
- Jumping Spin Kick | 13 | U > C
- Power Spike Dive | 14 | U + F > C
- Crouching Kick | 8 | D > A
- Double Crouch Kick | 12 | D > B
- High Kick | 14 | D > C
- Punch (double punch) | 16 ( 9)| X
- Reverse Punch | 10 (11)| Y
- Overhead Combo Pnch (dbl pnch)| 18 (16)| Z
- Throw | 20 | F > Z (or F > Y)
- Jumping Punch | 7 | U > X
- Jumping Chop | 10 | U > Y
- Jumping Long Punch / Spin | 13 | U > Z
- Crouching Elbow Smash | 10 | D > X
- Crouching Double Fist Punch | 10 | D > Y
- Crouching Palm Thrust | 12 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- * Stun Beam | 0 | CB .5, F + Z |.75 |.75
- Personal Shield | 0 | X + Y + Z |.75 |1.0
- Tracking Blade |15 | CB .5, F + X + Y |.25 |.50
- Straight Blade |15 | CB .5, F + Y + Z |.25 |.25
- Projectile Containment Field | 0 | A + B |.25 |.50
- Wild Fury Attack |20 | A + B + C |.50 |.75
- Backfire | 0 | A + C |.50 |.75
- Power (I.S.) Drain | 0 | CB .5, F + C |.25 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Blade's Top 5 Moves:
-
- 1. Power Spike Dive (U + F > C)
- 2. Tracking Blade (CB .5, F + X + Y)
- 3. Throw (F > Z)
- 4. Wild Fury Attack (A + B + C)
- 5. side kick (D > C)
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > B | Jumping Crouch Kick
- Y | Reverse Punch (close)
- Z | Overhead Combo Pnch
- CB .5, F + X + Y | Tracking Blade
- | (total damage: 54%)
-
- U + F > C | Power Spike Dive
- D > Z | Crouching Palm Thrust
- D > B | Double Crouch Kick
- A + B + C | Wild Fury Attack
- | (total damage: 57%)
-
-
- U + F > A | Jumping Side Kick
- Z | dbl pnch (close)
- C | side kick (close)
- C | Spin Kick
- | (total damage: 50%)
-
- U + F > C | Power Spike Dive
- D > X | Crouching Elbow Smash
- D > Z | Crouching Palm Thrust
- CB .5, F + Z | Stun Beam
- F > Z | Throw
- | (total damage: 56%)
-
- CB .5, F + X + Y | Tracking Blade
- F > Z | Throw (while CPU is blocking)
- | (total damage: 20%)
-
- CB .5, F + X + Y | Tracking Blade
- U + F > C | Power Spike Dive
- Z | double punch (close)
- F | move in
- F > Z | Throw
- | (total damage: 65%)
-
- U + F > A | Kick (while leaping)
- F | move in
- D > X | Crouching Elbow Smash
- A + B + C | Wild Fury Attack
- | (total damage: 38%)
- ----------------------+------------------------
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > C | Power Spike Dive
- D > B | Double Crouch Kick
- F | move in
- A + B + C | Wild Fury Attack
- CB .5, F + Z | Stun Beam
- F > Z | Throw
- | (total damage: 66%)
-
- U + F > C | Power Spike Dive
- D > B | Double Crouch Kick
- F | move in
- Z | Overhead Combo Punch
- CB .5, F + Z | Stun Beam
- F > Z | Throw
- | (total damage: 64%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. When standing, use Blade's arms for more damage. When jumping or
- crouching, use his legs and feet.
-
- 2. Stun opponents with the Stun Beam, then move in and hammer away.
-
-
- Defensive Strategies:
-
- 2. Use Tracking Blades (CB .5, F + X + Y) or side kicks (D > C) to
- stop charges.
-
-
- J EEEEEEE TTTTTTT TTTTTTT AAAAA Ratings:
- J E T T A A ---------------
- J E T T A A Speed: 5
- J EEEE T T AAAAAAA Endurance: 2
- J J E T T A A Power: 4
- J J E T T A A Recovery: 3
- JJJJJ EEEEEEE T T A A Defense: 4
- Equilibrium: 3
-
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Medium Kick (low kick) | 5 ( 4)| A
- Low Kick High (flurry kick) | 8 (17)| B
- Somersault (high kick) | 14 (14)| C
- Jumping Low Kick | 6 | U > A
- Jumping Vertical Spin Kick | 9 | U > B
- Jumping Medium Kick | 10 | U > C
- Flying Toe Kick | 5,9,11 | U + F > A (A, B, C)
- Spring Back then Forward | 4 | D > A
- Crouching Kick | 11 | D > C
- Punch | 5 ( 4)| X
- Palm Thrust (dbl palm thrust) | 8 (11)| Y
- Hand Jab (uppercut) | 10 (11)| Z
- Throw | 16 | F > Z (or F > Y)
- Jumping Chop | 4 | U > X
- Jumping Punch | 8 | U > Y
- Flying Spin | 10 | U > Z
- Flying Double Fist Pull | 6 | U + F > X
- @ Ceiling Dive | 12 | U + F > Z
- Flip Away | 5 | D > X
- Crouching Double Fist Pull | 9 | D > Y
- Uppercut | 11 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Flying Choke Hold |15 | CB .5, F + Z |.50 |.75
- Phase | 0 | X + Y + Z (1 sec) |.25 |.50
- Resonate (do while Phased) | 0 | A + C (.5 sec) |.50 |.50
- Ricochet Left |12 | D .5, U + A |.50 |.75
- Ricochet Right |12 | D .5, U + C |.50 |.75
- Bladerang (single hit) |10 | CB .5, F + X |.25 |.50
- Bladerang (double hit) |10 | CB .5, F + Y |.25 |.50
- Ceiling Grab | 0 | D .5, U + Y |.25 |.75
- Death Dive (do after Ceiling Grab) | 0 | C |.00 |.00
- Moving Cork Screw (left) | 8 | A + B |.25 |.50
- Moving Cork Screw (right) | 8 | B + C |.25 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Jetta's Top 5 Moves:
-
- 1. Phase (X + Y + Z)
- 2. Ceiling Dive (U + F > Z)
- 3. Spring Back then Forward (D > A)
- 4. Somersault (C)
- 5. Flurry Kick (close B)
-
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > C | Flying Toe Kick
- D > X | Flip Away
- Ricochet | D .5, U + (A or C)
- | (total damage: 28%)
-
- U + F > C | Flying Toe Kick
- C | high kick (close)
- Z | Hand Jab
- CB .5, F + Z | Flying Choke Hold
- | (total damage: 50%)
-
- U + F > Z | Ceiling Dive
- D > A | Spring Back then Forward
- D .5, U + Y | Ceiling Grab
- C | Death Dive
- | (total damage: 16%)
-
- U + F > C | Flying Toe Kick
- Z | uppercut (close)
- C | Somersault
- A + B (or B + C) | Moving Cork Screw
- | (total damage: 44%)
-
- U + F > C | Flying Toe Kick
- D > Y | Crouching Double Fist Pull
- A + B (or B + C) | Moving Cork Screw (left or right)
- | (total damage: 28%)
-
- D > A | Spring Back then Forward
- D > X | Flip Away
- CB .5, F + Y | Bladerang (double hit)
- | (total damage: 19%)
-
- U + F > Z | Ceiling Dive
- A + B | Moving Cork Screw
- B | flurry kick (close)
- | (total damage: 37%)
-
- U + F > A | Jumping Low Kick
- Z | Hand Jab
- F | move in
- B | Low Kick High
- CB .5, F + Z | Flying Choke Hold
- | (total damage: 38%)
- ----------------------+------------------------
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- D > A | Spring Back then Forward
- CB .5, F + Z | Flying Choke Hold
- | (total damage: 19%)
-
- D .5, U + Y | Ceiling Grab
- C | Death Dive
- F > Z | Throw
- | (total damage: 16%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. When standing or jumping (straight up), use Jetta's kick moves.
- When crouching or leaping forward, use her punch moves.
-
- 2. Phase often (and Resonate too).
-
- 3. Attack quickly, then run. Repeat.
-
-
- Defensive Strategies:
-
- 1. Use Bladerangs to keep opponents away.
-
- L AAAAA RRRRRR CCCCC EEEEEEE N N Ratings:
- L A A R R C C E NN N ---------------
- L A A R R C E N N N Speed: 3
- L AAAAAAA RRRRRR C EEEE N N N Endurance: 4
- L A A R R C E N N N Power: 4
- L A A R R C C E N NN Recovery: 4
- LLLLLLL A A R R CCCCC EEEEEEE N N Defense: 4
- Equilibrium: 2
-
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Advancing Kick (low kick) | 5 ( 8)| A
- Medium Kick (high kick) | 9 ( 8)| B
- High Kick (low kick) | 12 (11)| C
- Jumping Kneel Kick | 5 | U > A
- Jumping High Kick | 9 | U > B
- Jumping Reverse Kick | 11 | U > C
- Flip Kick | 9 | U + A
- Flying Knee Smash | 7 | U + F > A
- Flying Leg Jab | 10 | U + F > B
- Flying Toe Kick | 12 | U + F > C
- Grappling Hook Attack | 6 | D > A
- Undercut Kick | 8 | D > B
- Sliding Undercut Kick | 10 | D > C
- Punch | 5 | X
- Uppercut (straight punch) | 8 (10)| Y
- Straight Punch (dbl uppercut) | 12 (13)| Z
- Throw | 18 | F > Z (or F > Y)
- Jumping Straight Punch | 7 | U > X (or U + F > X)
- Jumping Low Punch | 8 | U > Y (or U + F > Y)
- Jumping High Punch | 11 | U > Z
- Flying Knuckle Sweep | 13 | U + F > Z
- Crouching High Punch | 6 | D > X
- Crouching Hard Punch | 9 | D > Y
- Crouching Uppercut | 11 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Ceiling Crawl | 0 | D 1.0, U + C |.25 |.50
- Ceiling Drop |25 | D + Y (or Z) |.00 |.00
- Air Sweep |15 | A + C |.50 |.75
- Long Distance Sweep |15 | CB .5, F + Z |.25 |.25
- Power Sweep |18 | A + B + C (1.5 sec) |.50 |.75
- Reflect Back Projectiles |?? | CB + X | ?? | ??
- Sai Throw |11 | CB .5, F + Y |.25 |.50
- Swinging Hammer Fist |17 | X + Y + Z |.25 |.00
- Insult | 0 | X + Z |.25 |.50
-
- Larcen's Top 5 Moves:
-
- 1. Flip Kick (U + A)
- 2. Grappling Hook Attack (D > A)
- 3. Power Sweep (A + B + C)
- 4. Swinging Hammer Fist (X + Y + Z)
- 5. Sliding Undercut Kick (D > C)
-
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > C | Flying Toe Kick
- CB .5, F + Y | Sai Throw
- Z | dbl uppercut (close)
- Z | Straight Punch
- | (total damage: 48%)
-
- U + F > A | Flying Knee Smash
- A | low kick (close)
- B | high kick (close)
- X + Y + Z | Swinging Hammer Fist
- | (total damage: 40%)
-
- U + F > C | Flying Toe Kick
- D > B | Undercut Kick
- D > Z | Crouching Uppercut
- CB .5, F + Z | Long Distance Sweep
- | (total damage: 46%)
-
- U + F > C | Flying Toe Kick
- D > Z | Crouching Uppercut
- D 1.0, U + C | Ceiling Crawl
- D + Y (or Z) | Ceiling Drop
- | (total damage: 48%)
-
- U + F > B | Flying Leg Jab
- D > B | Undercut Kick
- F | move in
- U + F > C | Flying Toe Kick
- CB .5, F + Y | Sai Throw
- | (total damage: 41%)
-
- U + F > C | Flying Toe Kick
- D > B | Undercut Kick
- D > B | Undercut Kick
- X + Y + Z | Swinging Hammer Fist
- | (total damage: 45%)
-
- U + F > B | Flying Leg Jab
- Z | double uppercut (close)
- A + C | Air Sweep
- | (total damage: 37%)
- ----------------------+------------------------
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > B | Flying Leg Jab
- D > B | Undercut Kick
- B | Medium Kick
- Z | Straight Punch
- | (total damage: 39%)
-
- A + B + C | Power Sweep
- X + Y + Z | Swinging Hammer Fist
- | (total damage: 35%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. Overall, Larcen's kicks are slightly more potent than his punches.
- When leaping forward however, the punches are stronger.
-
- 2. Use repeated Z punches (normal and close) against male characters.
- Use jump kicks and hit-n-run against the female.
-
-
- Defensive Strategies:
-
- 1. Use the Flip Kick (U + A) to counter aerial attacks.
-
- 2. Use the Power Sweep (A + B + C) when cornered.
-
- 3. Use Reflect Back Projectiles (CB + X) to counter flying objects.
-
- M M I DDDD K K N N I GGGG H H TTTTTT Ratings:
- MM MM I D D K K NN N I G G H H T ---------------
- M M M M I D D K K N N N I G H H T Speed: 5
- M M M I D D KKK N N N I G GGG HHHHHH T Endurance: 3
- M M I D D K K N N N I G G H H T Power: 4
- M M I D D K K N NN I G G H H T Recovery: 2
- M M I DDDD K K N N I GGGGG H H T Defense: 4
- Equilibrium: 3
-
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Medium Kick (high kick) | 5 ( 7)| A
- Advancing High Kick (pounding)| 9 ( 8)| B
- High Kick (high foot sweep) | 9 (11)| C
- Jumping High Kick | 5 | U > A
- Jumping Spin Kick | 9 | U > B (or U > C)
- Flying Leg Jab | 6 | U + F > A
- Flying Spin Kick | 9 | U + F > B
- @ Flying Power Leg Jab | 10 | U + F > C
- Crouching Low Kick | 5 | D > A
- Back Roll Twirl Kick | 8 | D > B
- Tornado Attack | 10 | D > C
- Punch (double thrust) | 6 (10)| X
- Palm Strike (triple hit) | 9 (13)| Y
- Arm Sweep (triple combo) | 12 (16)| Z
- Shoulder Slam Throw | 18 | F > Z (or F > Y)
- Jumping Medium Punch | 6 | U > X
- Jumping High Punch | 10 | U > Y
- Jumping Downward Arm Sweep | 10 | U > Z
- Flying High Punch | 10 | U + F > X
- Flying Boxing Punch | 9 | U + F > Y
- Flying Downward Thrust | 11 | U + F > Z
- Crouching Double Punch | 8 | D > X
- Crouching High Punch | 9 | D > Y
- Crouching Uppercut | 11 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Life Drain (be close) |17 | F + X + Y + Z |.50 |.75
- Ceiling Ram (be close) | 8 | D .5, U + C |.25 |.50
- * Bedazzle | 0 | X + Y + Z |.50 |.50
- Dispel | 0 | A + B + C |.75 |.50
- Mist Attack |15 | A + C |.50 |.75
- Flying Wall Smash |13 | CB .5, F + Z |.50 |.75
- Overhead Stomach Punch (be close) |18 | F + A + B + C |.25 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Midknight's Top 5 Moves:
-
- 1. Tornado Attack (D > C)
- 2. Shoulder Slam Throw (F > Z)
- 3. Palm Strike (triple hit) (close Y)
- 4. Ceiling Ram (D .5, U + C)
- 5. Crouching Uppercut (D > Z)
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > A | Flying Leg Jab
- D > A | Crouching Low Kick
- B | Advancing High Kick
- CB .5, F + Z | Flying Wall Smash
- | (total damage: 33%)
-
- U + F > A | Flying Leg Jab
- Z | Arm Sweep
- A | Medium Kick
- X + Y + Z | Bedazzle
- F > Z | Throw
- | (total damage: 41%)
-
- U + F > B | Flying Spin Kick
- Y | triple hit (close)
- B | Advancing High Kick
- C | High Kick
- CB .5, F + Z | Flying Wall Smash
- | (total damage: 53%)
-
- D > C | Tornado Attack
- F + A + B + C | Overhead Stomach Punch
- | (total damage: 28%)
-
- U + F > A | Flying Leg Jab
- Y | triple hit (close)
- D > B | Back Roll Twirl Kick
- CB .5, F + Z | Flying Wall Smash
- | (total damage: 36%)
-
- U + F > A | Flying Leg Jab
- D > Z | Crouching Uppercut
- F | move in
- D > X | Crouching Double Punch
- | (total damage: 25%)
-
- U + F > A | Flying Leg Jab
- F + X + Y + Z | Life Drain (be close)
- | (total damage: 24%)
-
- U + F > A | Flying Leg Jab
- D > X | Crouching Double Punch
- D > C | Tornado Attack
- A + C | Mist Attack
- | (total damage: 39%)
- ----------------------+------------------------
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- D > C | Tornado Attack
- D > C | Tornado Attack
- X + Y + Z | Bedazzle
- F > Z | Shoulder Slam Throw
- | (total damage: 38%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. Across the board, Midknight's punches are better than his kicks.
-
- 2. Keep Midknight up close where he's very deadly. Use repeated
- Y, Z , F > Y or F > Z when you have'em cornered.
-
- 3. Get up close fast with the Flying Wall Smash (CB .5, F + Z).
-
-
- Defensive Strategies:
-
- 1. Break out of an attack with the Tornado Attack (D > C).
-
- RRRRRR AAAAA X X Ratings:
- R R A A X X ---------------
- R R A A X X Speed: 3
- RRRRRR AAAAAAA X Endurance: 5
- R R A A X X Power: 4
- R R A A X X Recovery: 3
- R R A A X X Defense: 2
- Equilibrium: 4
-
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Medium Leg Sweep (knee kick) | 7 ( 7)| A
- Medium Kick (hard knee kick) | 9 (10)| B
- Power Kick (toe pounding) | 11 (35)| C
- Jumping Medium Kick | 7 | U > A
- Jumping Reverse Kick | 8 | U > B
- Jumping Burners | 11 | U > C
- Flying Knee Smash | 8 | U + F > A
- Flying Leg Drive | 10 | U + F > B
- Flying Afterburner Drive | 13 | U + F > C
- Undercut Kick | 6 | D > A
- Foot Sweep | 9 | D > B
- Afterburner Thrust | 12 | D > C
- Light Punch (lght elbow smash)| 5 ( 6)| X
- Medium Punch (med elbow smash)| 6 ( 7)| Y
- Hard Punch (hard elbow smash) | 11 (12)| Z
- Body Slam | 18 | F > Z (or F > Y)
- Jumping Medium Punch | 7 | U > X
- Jumping High Punch | 8 | U > Y
- Vertical Twirl | 12 | U > Z
- Flying Medium Jab | 7 | U + F > X
- @ Flying Powered High Punch | 7 | U + F > Y
- Flying Downward Hit | 12 | U + F > Z
- Crouching Medium Punch | 5 | D > X
- Crouching High Punch | 6 | D > Y
- Powered Forward Thrust | 11 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- * Lock and Load |10 | A + B |.50 |.50
- Air Jets | 5 | D .5, U + B |.50 |.75
- Cyber Punch |16 | X + Y + Z |.25 |.50
- Cyber Kick |18 | A + B + C |.25 |.50
- Jet Knee Smash |15 | CB .5, F + C |.50 |.75
- Overload |20 | A + C |.50 |.75
- Turbine | 0 | CB .5, F + A |.50 |.75
- Insult | 0 | X + Z |.25 |.50
-
- Rax's Top 5 Moves:
-
- 1. Afterburner Thrust (D > C)
- 2. Flying Downward Hit (U + F > Z)
- 3. Lock and Load (A + B)
- 4. toe pounding (close C)
- 5. Overload (A + C)
-
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > B | Flying Leg Drive
- A | knee kick (close)
- A | Medium Leg Sweep
- A + B + C | Cyber Kick
- | (total damage: 42%)
-
- Z | hard elbow smash (close)
- CB .5, F + A | Turbine
- C | toe pounding (close)
- | (total damage: 47%)
-
- U + F > Z | Flying Downward Hit
- Z | Hard Punch
- X + Y + Z | Cyber Punch
- | (total damage: 39%)
-
- U + F > B | Flying Leg Drive
- B | hard knee kick (close)
- Z | hard elbow smash (close)
- CB .5, F + C | Jet Knee Smash
- | (total damage: 47%)
-
- U + F > A | Flying Knee Smash
- CB .5, F + A | Turbine
- C | toe pounding (close)
- | (total damage: 43%)
-
- U + F > Z | Flying Downward Hit
- C | toe pounding (close)
- A + C | Overload
- | (total damage: 67%)
-
- U + F > B | Flying Leg Drive
- Y | Medium Punch
- A | Medium Leg Sweep
- F | move in
- X + Y + Z | Cyber Punch
- | (total damage: 39%)
-
- U + F > B | Flying Leg Drive
- D + A | Undercut Kick
- D + A | Undercut Kick
- CB .5, F + C | Jet Knee Smash
- | (total damage: 37%)
- ----------------------+------------------------
-
- Offensive Strategies:
-
- 1. Generally, use Rax's legs more since they inflict more damage.
-
- 2. Stun or surprise opponents, get in close, then utilize the
- "toe pounding" (C) move - 35% damage!
-
- 3. Close distances with the Jet Knee Smash (CB .5, F + C).
-
- 4. Use Rax's Undercut Kick (D > A) or Afterburner Thrust (D > C)
- to knock your opponents down.
-
-
- Defensive Strategies:
-
- 1. Use Turbine (CB .5, F + A) to escape from being cornered.
-
- 2. Use Flying Downward Hit (U + F > Z) to counter aerial attacks
- or to scrape someone off the ceiling.
-
- 3. Grab "extra air" (U + F > Y, then Y again) to stay out of harm's
- way for a short time.
-
-
- SSSSS H H AAAAA DDDDD OOOOO W W Ratings:
- S S H H A A D D O O W W ---------------
- S H H A A D D O O W W Speed: 4
- SSSSS HHHHHHH AAAAAAA D D O O W W W Endurance: 3
- S H H A A D D O O W W W Power: 3
- S S H H A A D D O O W W W W Recovery: 2
- SSSSS H H A A DDDDD OOOOO W W Defense: 5
- Equilibrium: 4
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Fast Kick (low kick) | 3 ( 5)| A
- Medium Kick (high kick) | 8 ( 8)| B
- Reverse Kick (360 kick) | 11 (12)| C
- Jumping High Kick | 8 | U > A
- Jumping Low Kick | 4 | U > B
- Jumping 360 Kick | 11 | U > C
- @ Flying Powered Twirl Kick | 6 | U + F > A
- Flying Leg Jab | 9 | U + F > B
- Flying High Kick | 10 | U + F > C
- Fast Undercut | 10 | D > A
- 360 Leg Sweep | 10 | D > B
- Tumbling Attack | 12 | D > C
- Fast Punch (elbow smash) | 5 ( 7)| X
- Medium Punch (left hand punch)| 8 ( 9)| Y
- Hard Punch (straight punch) | 11 (11)| Z
- Throw | 15 | F > Z (or F > Y)
- Jumping Medium Jab | 10 | U > X (or U + F > X)
- Jumping High Punch | 13 | U > Y (or U + F > Y)
- Jumping Low Punch | 8 | U > Z (or U + F > Z)
- Crouching Fast Punch | 4 | D > X
- Crouching Medium Punch | 10 | D > Y
- Tumbling Hard Punch | 11 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Shadow Mode | 0 | A + B + C (3 sec) |.75 |1.0
- Twirling Fan Attack (1 twirl) | 4 | CB .5, F + A |.50 |.75
- Twirling Fan Attack (2 twirls) | 8 | CB .5, F + B |.50 |.75
- Twirling Fan Attack (3 twirls) |12 | CB .5, F + C |.50 |.75
- High Jump Angle Kick |12 | D .5, U + B |.25 |.50
- Smoke Screen (appear at opp.) | 0 | X + Y + Z |.25 |.50
- Smoke Screen (appear at left) | 0 | X + Y + Z, A + B |.25 |.50
- Smoke Screen (appear at right) | 0 | X + Y + Z, B + C |.25 |.50
- Smoke Screen (appear at left ceil.)| 0 | X + Y + Z, X + Y |.25 |.50
- Smoke Screen (appear at rght ceil.)| 0 | X + Y + Z, Y + Z |.25 |.50
- Ninja Shuriken (slow or fast) |11 | CB .5, F + (X or Y) |.25 |.50
- Ninja Knife (slow or fast) |11 | CB .5, U + F +(X or Y)|.25 |.50
- Ninja Smoke Bomb (slow or fast) |11 | CB .5, D +F +(X or Y) |.25 |.50
- Flying Mine Uzume-Bi |18 | CB .5, F + Z |.50 |.75
- Flying Step Tobi Ashi (short) | 8 | A + B |.25 |.50
- Flying Step Tobi Ashi (medium) | 8 | B + C |.25 |.50
- Flying Step Tobi Ashi (super) | 8 | A + C |.25 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Shadow's Top 5 Moves:
-
- 1. Smoke Screen (X + Y + Z)
- 2. Throw (F > Z)
- 3. Flying Mine Uzume-Bi (CB .5, F + Z)
- 4. Tumbling Attack (D > C)
- 5. Jumping Low Punch (U + F > Z)
-
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > B | Flying Leg Drive
- D > Y | Crouching Medium Punch
- Z | Hard Punch
- B + C | Flying Step Tobi Ashi (medium)
- | (total damage: 38%)
-
- U + F > C | Flying High Kick
- C | 360 kick (close)
- D .5, U + B | High Jump Angle Kick
- Z | Hard Punch
- | (total damage: 45%)
-
- D > Z | Tumbling Hard Punch
- D .5, U + B | High Jump Angle Kick
- Z | Hard Punch
- | (total damage: 34%)
-
- U + F > Z | Jumping Low Punch
- D > Y | Crouching Medium Punch
- D > Z | Tumbling Hard Punch
- D .5, U + B | High Jump Angle Kick
- B | Medium Kick
- | (total damage: 48%)
-
- U + F > B | Flying Leg Jab
- D > Y | Crouching Medium Punch
- CB .5, F + C | Twirling Fan Attack (3 twirls)
- | (total damage: 31%)
-
- U + F > B | Flying Leg Jab
- D > Z | Tumbling Hard Punch
- B | high kick (close)
- CB .5, F + (X or Y) | Ninja Shuriken (slow or fast)
- | (total damage: 39%)
-
- D > Z | Tumbling Hard Punch
- C | 360 kick (close)
- CB .5, F + Z | Flying Mine Uzume-Bi
- | (total damage: 40%)
-
- A + B + C (3 sec) | Shadow Mode
- D > C | Tumbling Attack
- Z | Hard Punch
- F > Z | Throw
- | (total damage: 38%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. Almost without exception, Shadow's punches are better than her
- kicks. Many are even stronger than some of her Special Moves!!!
-
- 2. Start matches with the Shadow mode and punch quickly!!!
-
- 3. Use the Smoke Screen (X + Y + Z) followed by (X+Y) or (Y+Z) to
- knock opponents out of the air.
-
- 4. Use Flying Mine Uzume-Bi (CB .5, F + Z) to stop a charging
- opponent in their tracks (does well against Slash & Trident).
-
- 5. Play her using a "hit-n-run" offense.
-
-
- Defensive Strategies:
-
- 1. Use the Smoke Screen (X + Y + Z, ...) or Throw (F > Z) if cornered.
-
-
- SSSSS L AAAAA SSSSS H H Ratings:
- S S L A A S S H H ---------------
- S L A A S H H Speed: 3
- SSSSS L AAAAAAA SSSSS HHHHHHH Endurance: 4
- S L A A S H H Power: 5
- S S L A A S S H H Recovery: 4
- SSSSS LLLLLLL A A SSSSS H H Defense: 2
- Equilibrium: 3
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Low Kick (knee smash) | 6 ( 5)| A
- High Kick (low kick) | 8 ( 7)| B
- Tumble Forward | 11 | C
- Jumping Leg Lift | 5 | U > A
- Jumping Leg Extend | 8 | U > B
- Jumping Foot Drive | 11 | U > C
- Flying Pounce | 8 | U + F > A
- Flying Club Ram | 10 | U + F > B (or U + F > Y)
- Flying Foot Drive | 11 | U + F > C
- Crouching Toe Jab | 6 | D > A
- Crouching Low Kick | 7 | D > B
- Crouching 360 Club Swing | 16 | D > C (or D > Z)
- Upward Club Swing (lght punch)| 6 ( 5)| X
- Downward Club Swing (med pnch)| 8 ( 9)| Y
- Horiz Club Swing (hard punch) | 12 (11)| Z
- Throw Straight Up | 0 | F > Z
- Jumping Upward Club Swing | 6 | U > X
- Jumping Downward Club Swing | 8 | U > Y
- Jumping Horizontal Club Swing | 11 | U > Z
- Flying Claw Scratch | 7 | U + F > X
- Flying Overhead Club Swing | 13 | U + F > Z
- Crouching Finger Jab | 6 | D > X
- Crouching Club Jab | 9 | D > Y
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Massive Club Swing | 6 | X + Y + Z |.50 |.75
- Double Footed Swing Kick |14 | A + C |.25 |.50
- De-Claw |12 | CB .5, F + Z |.25 |.50
- * Power Thud Club Swing | 0 | Y + Z |.50 |.75
- Spinal Crush (be close) |16 | F + Y |.75 |1.0
- Running Head Butt |15 | CB .5, F + C |.25 |.50
- Bat Back Projectile | 0 | X + Y (just bfore hit)|.25 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Slash's Top 5 Moves:
-
- 1. Power Thud Club Swing (Y + Z)
- 2. Flying Overhead Club Swing (U + F > Z)
- 3. Spinal Crush (F + Y)
- 4. Crouching 360 Club Swing (D > Z)
- 5. Tumble Forward (C)
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > C | Flying Foot Drive
- B | low kick (close)
- Z | Horiz Club Swing
- CB .5, F + Z | De-Claw
- | (total damage: 43%)
-
- U + F > C | Flying Foot Drive
- A + C | Double Footed Swing Kick
- C | Tumble Forward
- Z | Horiz Club Swing
- | (total damage: 48%)
-
- U + F > C | Flying Foot Drive
- B | low kick (close)
- X + Y + Z | Massive Club Swing
- Z | Horiz Club Swing
- CB .5, F + C | Running Head Butt
- | (total damage: 51%)
-
- U + F > C | Flying Foot Drive
- D > B | Crouching Low Kick
- D > C | Crouching 360 Club Swing
- Y + Z | Power Thud Club Swing
- F > Z | Throw (use Z when coming down)
- | (total damage: 46%)
-
- Y + Z | Power Thud Club Swing
- CB .5, F + C | Running Head Butt
- F + Y | Spinal Crush
- | (total damage: 31%)
-
- U + F > C | Flying Foot Drive
- B | low kick (close)
- Z | Horizontal Club Swing
- CB .5, F + C | Running Head Butt
- | (total damage: 46%)
-
- U + F > Z | Flying Overhead Club Swing
- A + C | Double Footed Swing Kick
- Z | Horizontal Club Swing
- | (total damage: 39%)
-
- U + F > Z | Flying Overhead Club Swing
- D > B | Crouching Low Kick
- D > C | Crouching 360 Club Swing
- CB .5, F + Z | De-Claw
- | (total damage: 46%)
-
- U + F > C | Flying Foot Drive
- X + Y + Z | Massive Club Swing
- C | Tumble Forward
- Z | Horizontal Club Swing
- | (total damage: 40%)
- ----------------------+------------------------
-
- Offensive Strategies:
-
- 1. Slash's strongest feature is his club. Use it crouching, up close,
- leaping, etc...
-
- 2. When close execute the Spinal Crush (F + Y).
-
- 3. Stun opponents with the Power Thud (Y + Z) then move in and
- stomp on 'em.
-
- 4. Don't try to Throw (F > Z) unless you're good at hitting the
- opponent when he/she comes down - if you miss, you'll be tired
- (watch Slash's tongue wag) which is just as bad as being stunned!
-
-
- Defensive Strategies:
-
- 1. Get out of a corner with the Running Head Butt (CB .5, F + C).
-
- TTTTTTT RRRRRR I DDDDD EEEEEEE N N TTTTTTT Ratings:
- T R R I D D E NN N T ---------------
- T R R I D D E N N N T Speed: 4
- T RRRRRR I D D EEEEE N N N T Endurance: 2
- T R R I D D E N N N T Power: 4
- T R R I D D E N NN T Recovery: 3
- T R R I DDDDD EEEEEEE N N T Defense: 3
- Equilibrium: 5
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Stationary Somerslt (side kick| 6 ( 6)| A (or D > B)
- High Kick | 10 | B
- Adv. High Kick (dbl high kick)| 14 (14)| C
- Jumping High Kick | 6 | U > A
- Jumping Trident Jab | 11 | U > B
- Jumping Foot Jab | 13 | U > C
- Flying Leg Jab | 7 | U + F > A
- Flying Toe Drive | 9 | U + F > B
- Flying Double Leg Strike | 12 | U + F > C
- Crouching Side Kick | 5 | D > A
- Crouching Heel Thrust | 11 | D > C
- Fast Trident Jab (light punch)| 5 ( 4)| X
- Medium Trident Jab (med punch)| 8 ( 7)| Y
- Trident Sweep (hard punch) | 9 ( 9)| Z
- Leg Grab Throw | 18 | F > Z (or F > Y)
- Jumping Upward Trident Sweep | 5 | U > X
- Jumping Downward Trident Sweep| 7 | U > Y
- Jumping Vert. Trident Thrust | 10 | U > Z
- Flying Medium Punch | 4 | U + F > X
- Flying Upward Trident Sweep | 8 | U + F > Y
- Flying Downward Trident Sweep | 9 | U + F > Z
- Crouching Hard Punch | 3 | D > X
- Crouching Trident Jab | 8 | D > Y
- Defensive Roll | 10 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Depth Charge Field | 0 | X + Y |.50 |.75
- Bio-Drain Field | 0 | Y + Z |.50 |.75
- * Bio-Stun Field | 0 | A + B |.75 |1.0
- Repulser Field | 0 | B + C |.50 |.50
- * Spinning Trident |30 | X + Y + Z |.50 |.75
- Sliding Spinning Trident |11 | CB .5, F + Y |.25 |.50
- * Plasma Bolt |15 | CB .5, F + Z |.25 |.50
- Liquid Mode | 0 | A + B + C |.25 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Trident's Top 5 Moves:
-
- 1. Plasma Bolt (CB .5, F + Z)
- 2. Spinning Trident (X + Y + Z)
- 3. Flying Double Leg Strike (U + F > C)
- 4. Leg Grab Throw (F > Z)
- 5. Advancing High Kick (C)
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- CB .5, F + Y | Sliding Spinning Trident
- C | dbl high kick (close)
- Z | Trident Sweep
- CB .5, F + Z | Plasma Bolt
- F > Z | Throw
- | (total damage: 67%)
-
- U + F > C | Flying Double Leg Strike
- D > A | Crouching Side Kick
- CB .5, F + Y | Sliding Spinning Trident
- F > Z | Throw
- | (total damage: 46%)
-
- U + F > C | Flying Double Leg Strike
- D > A | Crouching Side Kick
- D > B | Stationary Somerslt
- CB .5, F + Z | Plasma Bolt
- F > Z | Throw
- | (total damage: 56%)
-
- U + F > A | Flying Leg Jab
- A + B + C | Liquid Mode
- Z | hard punch (close)
- CB .5, F + Z | Plasma Bolt
- F > Z | Throw
- | (total damage: 49%)
-
- CB .5, F + Z | Plasma Bolt (this combo needs full I.S.)
- X + Y + Z | Spinning Trident
- F | move in
- X + Y + Z | Spinning Trident (wait for .75 I.S.)
- F | move in
- F > Z | Leg Grab Throw
- | (total damage: 93%)
-
- U + F > C | Flying Double Leg Strike
- D > Z | Defensive Roll
- CB .5, F + Z | Plasma Bolt
- F > Z | Leg Grab Throw
- | (total damage: 55%)
-
- U + F > A | Flying Leg Jab
- A + B + C | Liquid Mode
- X + Y + Z | Spinning Trident
- | (total damage: 37%)
- ----------------------+------------------------
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > A | Flying Leg Jab
- X | light punch (close)
- X + Y + Z | Spinning Trident
- | (total damage: 42%)
-
- CB .5, F + Y | Sliding Spinning Trident
- D > A | Crouching Side Kick
- X + Y + Z | Spinning Trident
- | (total damage: 46%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. In the air and on the ground, Trident's kicks rule! Use the
- strongest kicks (C, U + C,...) and use Z for Plasma Bolts and
- Throws.
-
- 2. Trident has lots of ways to stun his opponent. Pick one, then
- follow it with a Throw (F > Z) or a Spinning Trident (X + Y + Z).
-
-
- Defensive Strategies:
-
- 1. Use Liquid Mode (A + B + C) to get out of a corner.
-
- X X AAAAA V V I EEEEEEE RRRRRR Ratings:
- X X A A V V I E R R ---------------
- X X A A V V I E R R Speed: 3
- X AAAAAAA V V I EEEEE RRRRRR Endurance: 3
- X X A A V V I E R R Power: 4
- X X A A V V I E R R Recovery: 2
- X X A A V I EEEEEEE R R Defense: 5
- Equilibrium: 4
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
- Low Kick (fist/knee combo) | 4 ( 8)| A
- Medium Kick (kick/cane strike)| 8 ( 9)| B
- High Kick (double leg kick) | 9 (10)| C
- Jumping Double Leg Kick | 7 | U > A (or U + F > A)
- Jumping High Kick | 7 | U > B (or U + F > B)
- Jumping Power Kick | 8 | U > C (or U + F > C)
- Fast Toe Sweep | 4 | D > A
- Cane Propelled Slide | 7 | D > B
- Powerful Toe Sweep | 10 | D > C
- Fast Cane Strike (triple hit) | 5 (16)| X
- Powerful Cane Strike (sngl hit| 9 ( 8)| Y
- Boomerang Cane Throw (cane jab| 10 (11)| Z
- Cane Throw | 16 | F > Z (or F > Y)
- Jumping Low Cane Strike | 6 | U > X (or U + F > X)
- Jumping Medium Cane Strike | 8 | U > Y (or U + F > Y)
- Jumping Overhead Cane Twirl | 9 | U > Z
- Flying Forward Cane Attack | 9 | U + F > Z
- Crouching Double Cane Attack | 6 | D > X
- Crouching 360 Cane Attack | 8 | D > Y
- Crouching Combo Cane Attack | 12 | D > Z
- Block | 0 | CB
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
- Dragon Trap |15 | CB .5, F + Z |.50 |.75
- Snap Back | 8 | CB .5, F + X |.25 |.50
- Identity Change | 0 | X + Y + Z |.75 |.75
- * Midas Touch | 0 | CB .5, F + Y |.50 |.75
- Attract & Smack |12 | A + B + C |.50 |.75
- Swap Spell | 0 | X + Y |.25 |.50
- Confusion Spell | 0 | A + C |.50 |.50
- Insult | 0 | X + Z |.25 |.50
-
- Xavier's Top 5 Moves:
-
- 1. Boomerang Cane Throw (Z)
- 2. Flying Forward Cane Attack (U + F > Z)
- 3. Midas Touch (CB .5, F + Y)
- 4. Cane Throw (F > Z)
- 5. Powerful Toe Sweep (D > C)
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
- U + F > A | Jumping Double Leg Kick
- A | fist/knee combo (close)
- Y | Boomerang Cane Throw
- A | Low Kick
- CB .5, F + X | Snap Back
- | (total damage: 36%)
-
- U + F > A | Jumping Double Leg Kick
- X | triple hit (close)
- Y | Boomerang Cane Throw
- CB .5, F + Y | Midas Touch
- F > Z | Throw
- | (total damage: 48%)
-
- U + F > Z | Flying Forward Cane Attack
- D > X | Crouching Double Cane Attack
- D > A | Fast Toe Sweep
- Y | Boomerang Cane Throw
- CB .5, F + Z | Dragon Trap
- | (total damage: 43%)
-
- U + F > Z | Flying Forward Cane Attack
- D > B | Cane Propelled Slide
- C | High Kick
- A + B + C | Attract & Smack
- | (total damage: 37%)
-
- U + F > A | Jumping Double Leg Kick
- D > X | Crouching Double Cane Attack
- D > Y | Crouching 360 Cane Attack
- A + B + C | Attract & Smack
- | (total damage: 33%)
-
- U + F > C | Jumping Power Kick
- X | triple cane hit (close)
- CB .5, F + Z | Dragon Trap
- | (total damage: 28%)
-
- U + F > C | Jumping Power Kick
- D > X | Crouching Double Cane Attack
- Y | Powerful Cane Strike
- CB .5, F + Y | Midas Touch
- F > Z | Cane Throw
- | (total damage: 39%)
-
- U + F > C | Jumping Power Kick
- D > X | Crouching Double Cane Attack
- D > C | Powerful Toe Sweep
- X + Y + Z | Identity Change
- | (total damage: 24%)
- ----------------------+------------------------
-
-
- Offensive Strategies:
-
- 1. Xavier's cane is his strong point. Use punching attacks to make
- the best use of his cane.
-
- 2. Use the Flying Forward Cane Attack (U + F > Z) to counter any aerial
- attack, or to flick opponents off the ceiling.
-
- 3. Keep opponents away with Boomerang Cane Throws (Z). Tip: You can
- defeat Slash with this one key! He will just keep walking into it.
-
- 4. Freeze opponents with the Midas Touch (CB .5, F + Y), then Throw
- (F > Z) them.
-
-
- Defensive Strategies:
-
- 1. Use the Swap Spell (X + Y) to swap positions with opponent, or the
- Confusion Spell (A + C) - if you become cornered.
-
- CCCCC H H AAAAA M M PPPPPP I OOOOO N N
- C C H H A A MM MM P P I O O NN N
- C H H A A M M M M P P I O O N N N
- C HHHHHHH AAAAAAA M M M PPPPPP I O O N N N
- C H H A A M M P I O O N N N
- C C H H A A M M P I O O N NN
- CCCCC H H A A M M P I OOOOO N N
-
-
-
- NOTE: This section is included for undocumented moves when
- playing the game as the Eternal Champion. Now that
- a few codes are known (at this time only Game Genie
- codes are known) - we need someone with a G. Genie
- to help fill in the tables below.
-
-
-
-
- Regular Moves:
-
- move name: |% damage| button presses:
- ------------------------------+--------+---------------------------------
-
-
-
-
- Special Moves:
- | IS | IS
- move name: |% damage| button presses: |used|reqd
- -----------------------------------+---+-----------------------+----+----
-
-
-
-
- Combination Moves:
-
- button presses: | move name:
- ----------------------+------------------------
-
-
-
-
- Champion's Top 5 Moves:
-
-
-
-
- Offensive Strategies:
-
-
-
-
- Defensive Strategies:
-
-
-
-
-