home *** CD-ROM | disk | FTP | other *** search
- DragonBall Z
- "Super Legendary Battle"
- A Help Manual by Edward F. Rishel
- terishel@mcs.drexel.edu on InterNet
- 73477,730 on CompuServe
- With help from the readers of rec.games.video.nintendo
- opferman@jupiter.fnbc.com
- yuen%whipple@cs.wisc.edu
- and Joab Kong
-
- 1.0 Introduction:
-
- Dragonball is the smash hit comic by Akira Toriyama published weekly
- in Shonen Jump magazine in Japan. It started off as a martial arts
- comedy that draws characters from the Monkey King legend of China.
- Over the past couple of years, it has become even more action oriented
- with super heroic fights, aliens, cyborgs, and people throwing around
- enough energy to level a planet (and one of them does!) It has also
- spawned a TV series that has run around 300 episodes (Dragonball and
- Dragonball Z combined), eight theatrical releases, a few TV specials,
- three Famicom (Nintendo) games, and two Super Famicom (SNES) games
- (this being the most recent).
-
- This game is like your typical Street Fighter II clone except with
- some twists. The playing field is much bigger with a dual plane
- (ground and sky) combat system and all players can use long distance
- energy attacks. Each character has seven unique special attack with
- one undocumented maneuver with the exception of Son-Goku.
-
- 2.0 Characters:
-
- Son-Goku: Our hero. Wears the orange gi with black sash and has the
- spiked black hair. Sort of a thick headed person with a heart of gold.
- He is very strong and could already shrug off bullets early in life.
- He was sent to Earth as an infant from the saiya- jin home world just
- before Freeza destroyed it. He was raised by Son-Gohan and later
- trained by Muten Roshi and several other power martial artists.
-
- Super Saiya-jin Son-Goku: There is a legend among the saiya-jin race
- of a savior who will be the most powerful person in the universe and
- will avenge his people. This is the super saiya-jin. Goku becomes is
- when he fights Freeza on the planet Namek. In this form, he has green
- eyes and his hair becomes golden. This form is obtained when one's
- heart is filled with fury.
-
- Vejita: Short man wearing blue fighting suit with a white breast
- plate. A prince of the saiya-jin race and attitude personified.
- Originally came to Earth to look for Kakaroto (Goku's saiya-jin name)
- and fight him but he was beaten badly. Through a series of events and
- uneasy alliances he now fights alongside Goku but still vows that he
- will beat him one day. Vejita is very egotistical and believes he is
- the one who is supposed to be the super saiya- jin.
-
- Super Saiya-Jin Vejita: Much to the surprise of the others, Vejita
- does obtain the power to become the Super Saiya-Jin when our heroes
- fight Dr. Gear's androids (more on this later).
-
- Trunks: Young man with golden, spiked hair. A mysterious man from the
- future who reveals to Goku that he is the future son of Vejita and
- Buruma (one of the main characters not in this game). He came back in
- time to stop two androids from being built who would kill all our
- heroes and destroy the planet. He was trained by Goku's son and can
- also obtain the Super Saiya-Jin form.
-
- Super Saiya-Jin Son-Gohan: Young boy with golden, spiked hair.
- Son-Gohan is the first son of Son-Goku and ChiChi and is named after
- the old man who raised Goku. He was trained by Picollo Daimyo and sort
- of sees him as a second father. Gohan became Super Saiya-Jin after
- training in the Room of Space and Time.
-
- Picollo Daimyo: Alien with green skin and antennae. Born of the evil
- that God cast off before obtaining his divine status. Picollo was
- killed by Goku at the end of the first series but not before he gave
- birth to this current incarnation. Started off as a villain but soon
- reformed and recombined with God to become a Super Namek-Sei-Jin. Is
- very fond of Gohan.
-
- Freeza: Short, white alien with purple hi lights. Claims to be the
- most powerful being in the universe and is very evil. He destroyed the
- saiya-jin home world and personally killed Goku's real father.
-
- Android #20: Old man with the hat marked with the Double R symbol. Is
- in reality, a cyborg containing the brain of Dr. Gear, a scientist who
- has sworn to kill Goku after he destroyed the Red Ribbon Society. He
- built several androids to do the job for him but some of them were too
- dangerous so he kept them locked away.
-
- Android #16: Tall android with orange hair and light green armor. A
- prototype android who is 100% artificial in nature. Dr. Gear kept him
- locked away in fear that he would destroy the world but #17 and #18
- activated him. He is a gentle being who only fights when necessary but
- he has been hard wired to seek out Goku and kill him.
-
- Android #18: Blond haired woman. One of the two androids that Trunks
- came back in time to warn the others about. She and #17 seem to only
- care about having fun, but fun to them can range from stealing a car to
- nuking a city. She is equipped with an infinite energy reactor and can
- never tire in combat.
-
- Cell: Tall and scrawny looking lizard like being. Before his death,
- at the hands of #17 and #18, Dr. Gear programmed his computer to build
- the perfect being. A couple of decades later, this creature emerged
- with the combined abilities of all our heroes but he was still not
- complete since he had to consume #17 and #18 in order to obtain his
- ultimate form. But the two androids had long since been destroyed by
- Trunks so he seeks out Trunks, kills him, and travels back into the
- past to find #17 and #18.
-
- Perfect Cell: This is Cell after he has consumed #17 and #18. He is
- perfect in mind, body, spirit, and power. He claims he can destroy
- entire suns with his new found powers but decides to have some fun with
- our heroes first by holding a contest in which if he wins, he gets to
- destroy the world.
-
- 3.0 Title Screen:
-
- After the game introduction and the opening comments that Goku and
- Picollo say to one another (skip it by pressing start) the title screen
- comes up. Here you see four options that you can select. They are as
- follows:
-
- Story Tenkai-Ichi Budokai
- Options Versus
-
- 3.1 Story:
-
- This is the option you select when you wish to play the story mode of
- the game in which you go through the opponents as Goku and his friends
- did in the TV series. You start off fighting as Goku but you get the
- choice using other characters as the story progresses. If you solve
- this game using certain characters on Difficulty Level 3 or above, you
- get to see the real ending (more on this later).
-
- 3.2 Options:
-
- There are four option screens that allow you to configure the
- game. They are as follows:
-
- 3.2.1 Option 1: Allows you to reconfigure the buttons of the game
- more to one's liking. The default buttons setup goes like this:
-
- Y: Punch
- B: Kick
- X: Change to sky or ground
- A: Fireball
- R: Fly forward/back
- L: Fly forward/back (R and L depend on facing of your character)
-
- 3.2.2 Option 2: This screen has the following settings on it:
-
- Continues: Values can be 0, 3, 5, 7, 10, or infinite. Default of 3.
- Sound: Either Stereo or Mono with a default of Stereo
- Slow Motion: Yes or No with a default of No.
- Meters: Determines whether life and energy bars are displayed during
- game play with a default of yes.
- Radar: Determine whether radar is shown during game play with a
- default of yes.
-
- 3.2.3 Option 3:
-
- Difficulty: Ranges from 1 to 4 with a default of 2.
- Super Moves Skill: Can be set so that one can do the moves by just
- pressing the A button when it is on Auto. (More on this later).
- Block Super Moves: Sets whether players can block the super moves or
- not. Default is yes.
- Music Test: One can sample the game music.
- Sound Test: One can sample the sound effects.
-
- 3.2.4 Command Help: This is an online reference that tells you how to
- do each of the 13 characters maneuvers. Some working knowledge of
- Japanese may be needed to understand which character you are looking
- at. (Note: In the game and in the instruction manual, they list the A
- button as the S button, the B button as the K button, and the Y button
- as the P button).
-
- 3.3 Tenkai-Ichi Budokai:
-
- This is Japanese for the Number One Martial Artist in the World
- Contest. It is a competition held once every three years with a large
- cash prize. Up to eight people can compete in this mode. You chose
- eight characters and the computer randomizes them for the elimination
- rounds.
-
- 3.4 Versus:
-
- This allows you to either fight the computer or a human opponent in
- the setting of your choice. As soon as the two opponents are chosen
- you go an option screen which has the following settings on it:
-
- Difficulty Level Starting Life for Fighters Playing
- Field for this fight Starting Energy for Fighters
- BGM for this fight Automatic Super Moves On/Off
- End Block Super Moves On/Off
-
- These values can be configured by pressing the start button or the
- buttons on the joy pad. After configuring the settings for this one
- fight, Player 1 must choose End and the battle begins. After the fight
- is over and the winner gloats a screen comes up showing points scored
- based on hits made, life remaining, and bonus points with a grand
- total. Also shown is percentage of hits that struck home and
- percentage of hits guarded against. The final thing shown is the
- finishing blow of the match. After this, press a button to get back to
- the character selection screen.
-
- 4.0 Game Play:
-
- The object of the game is to fight your opponent and knock their life
- down to zero thus winning the match. Unlike Street Fighter II, this is
- not a best out of three match. It is one match only.
-
- 4.1 Screen:
-
- The screen shows the playing field when combat begins. Opponents
- start facing one another and are on the same screen. There are two sets
- of two bars at the top of the screen. The top two show the current
- life of both fighters. A fighter can have up to three bar fulls of
- life. The life bars are colored green, yellow, and red. Green is the
- most full a life bar can be. If a green life bar of a fighter is
- knocked down to zero during combat then the life bar will turn yellow
- then when that is knocked down it is turned to red and when the red
- life bar runs out then the fighter is defeated. Note: in the story
- mode, some of the computer opponents will start out with more life than
- you thus you can gauge them by looking at the color of their life bar
- before combat begins.
-
- The bottom two sets of bars show the energy or "ki" of the two
- fighters. This can only fill up one bar (the color red). Energy
- determines when and how powerful a super move can be performed.
- After a super move is performed then the energy used is subtracted
- from the fighter's bar. Also, when an energy bar fills up, the
- fighter begins to flash on and off meaning they are temporarily
- stronger, can hit harder, and jump higher. This is temporary though
- and as soon as it wears off, your energy bar drops back down to half
- full. Note: Before versus combat begins, the players can adjust
- their starting life and energy. Also displayed near the life and
- energy bars is the names of the two fighters in Japanese.
-
- Below the energy bars is the radar. In situations in which the
- fighters move off screen in relation to one another, the radar is used
- to keep track of where they are. Radar can also track fireballs that
- fighters toss at one another so they can see them coming and take
- evasive maneuvers if they so desire. Fighters are represented as
- different colored squares and fireballs as yellow circles on the radar.
- Note: Some of the fighters are invisible to radar as are their
- attacks. This applies to Dr. Gear's androids since they are artificial
- beings and then only during the story mode.
-
- When players move off the screen in relation to one another, the
- playing field will split with a line dividing the playing fields of
- both opponents. The color of this line ranges from red to yellow to
- black which is a good gauge for how far an opponent is if they are
- invisible to radar. Another purpose the color of the dividing line
- serves is to tell when you are in range to do a super move. When it is
- black, the fighters are out of range. When it is yellow (and sometimes
- when it is red) a fighter can get off a super move if they have enough
- energy.
-
- Finally, there are two levels the fighters can duke it out on.
- The can either be on the ground or up flying in the sky. This does not
- change game play much except that it makes it easier for one fighter to
- zip past another if one is on the ground and the other up in the sky.
-
- 4.2 Joy pad:
-
- Directional Pad: A fighter's movement is controlled by the pad.
- Pushing up allows a fighter to jump straight up. Pushing diagonally
- up to either the left or right will cause the fighter to jump forwards
- or backwards. Pushing down while on the ground causes the fighter to
- crouch down. While up in the sky, pushing down will cause the fighter
- to start charging them self up and their energy bar will charge even
- quicker than before. To walk forward or backward (or fly slowly
- forward or backward while in the sky) is down by pushing left or
- right. Defending from punches, kicks, and fireballs is done by pushing
- away from the incoming attack. Note: Take a look at your energy bar
- after you successfully block, notice that your energy bar goes up some.
- A defensive crouch is done by pushing diagonally down and away from
- the incoming attack.
-
- Note on Joypad Descriptions:
-
- When it comes to describing joy pad movements, assume that the pad is
- a compass with up being north, down being south, right being west, etc.
- The moves are described assume that the player is facing to the right.
- If they are facing to the left then do the mirror image of the move
- described. EXAMPLE: Goku's Kami- Hami Ha is done by pressing S, SW,
- W, E, then A. If the player is facing to the left then you do it by
- pressing S, SE, E, W, then A. Also if a plus sign is listed next to a
- joy pad direction and a button then you press that joy pad direction
- while simultaneously pressing the button. EXAMPLE: N+A mean press up
- and A at the same time. Any move that is a super move is marked with
- an "*" after then move description. The undocumented move is marked
- with an "=".
-
- X Button: This allows a fighter to fly up into the sky or land back on
- the ground. This can only be done when the split screen is on. One
- cannot do this when both fighters are on the same screen.
-
- A Button: This throws the generic fireball attack. It is a small
- burst of energy that travels across the screen towards you opponent and
- has a limited range. The A button is also used in conjunction with joy
- pad moves to perform other maneuvers and defenses (more on this later).
-
- B Button: This throws a simple kick. When used in conjunction with
- the joy pad, more elaborate moves can be done.
-
- Y Button: This throws a simple punch. As with the kick button, more
- elaborate attacks can be done with the Y button.
-
- Left & Right Buttons: These allow the player to fly forward or
- backward very fast depending on which direction they are facing. While
- flying very fast, a fighter can ram his or her opponent to cause damage
- but is helpless against any attacks since it takes a second to stop and
- then block.
-
- Start Button: This pauses the game during combat and is used to select
- options elsewhere.
-
- Select Button: This is not used in combat but when the game is paused,
- pressing the select button on the first pad will bring up the option
- screens so the game can be reconfigured in the middle of combat.
-
- 4.3 A Note About Fatigue:
-
- During game play, fighters generally try to beat the living stuffings
- out of one another but just because these are super heroes does not
- mean they don't get tired. A player can wear him or herself out by
- throwing four or five fireballs in rapid succession. When you try to
- throw one more fireball past your limit, it will fizzle in front of you
- and your fighter slumps and begins panting. When in this state, the
- fighter is helpless to defend from any incoming attacks. Any attacks
- that strike will snap them out of it but not before they take damage.
- This goes for both regular attacks and super moves done against them.
- Also, a fighter can be fatigued if they take several rapid hits from
- their opponent and are knocked over. Fatigue only lasts a few seconds
- but in those few seconds, your opponent can send a powerful attack your
- way that you cannot defend against. #16 and #18 are not subject to
- fatigue.
-
- 4.4 Super Moves and Defenses:
-
- Dragonball is a super hero comic after all so what would it be without
- super powers? Each of the fighters has at least one super move that
- they can perform. These are long distance attacks in which the fighter
- powers up and then throws a powerful energy attack at their opponent.
- The victim is not completely helpless though and there are several ways
- of protecting them self from the incoming attack. As mentioned
- earlier, a super move can be performed when the two fighters are apart
- and the dividing line is either yellow or red and the attacker has
- enough energy to attack (usually more than one quarter energy). The
- attacker then performs the necessary joy pad movements and then we see
- the attack go off. The view then switches to the defender who is in a
- defensive crouch. The defender then changes his or her position which
- signals that any defenses should be done now. The player playing the
- defender must act fast because the incoming attack will strike mere
- seconds after the defender changes stance. The following defenses are
- possible:
-
- Block: Push away from direction of incoming attack and then press A.
- Only 1/2 damage done.
-
- Dodge: Push up, then down, then A. Only 1/4 damage done.
-
- Disperse: Press away from attack, then press towards attack, then
- press A. Attack is destroyed and no damage is done.
-
- Deflect: Assuming that the defender is facing to the right press W,
- SW, S and then A. Defender swats attack aside. No damage done.
-
- Reflect: Assuming that the defender is facing to the right press W,
- SW, S, SE, E then press A. The attack is reflected back to the
- attacker who must do a defense immediately but can only Block or Dodge.
- No damage is done to the initial defender. Sometimes unreliable and
- may blow up in the defender's face.
-
- Shield: Can only be done by Android #18. Press up then A. An energy
- shield will form and block the attack. No damage done.
-
- Absorb: Can only be done by Android #20. Press up then A. #20 will
- cry out "NOW!" in Japanese and absorb the energy from the attack and
- add it to his life bar.
-
- Note: These moves to defend have to be done immediately after the
- defender changes stance and have to be done fast! On the higher
- difficulty levels such moves as deflect and reflect are much harder to
- use.
-
- 4.4.1 Automatic Super Moves:
-
- In the versus configuration & options screens, there is an option
- that allows for automatic super moves. What this does is to eliminate
- the need for complex joy pad movements to get the super moves off.
- Instead, all one had to do is press the A button when one is the proper
- distance and had the right amount of energy to do a super move. The
- computer will select one for you. The drawback is that you cannot
- choose which super move is about to be done and you have no choice
- whether you are going to throw a regular fireball or other moves that
- use the A button.
-
- 5.0 Character Move Descriptions:
-
- Each character has typically seven moves listed in the instruction
- manual with the exception of Son-Goku. In addition to these listed
- moves there is one undocumented maneuver. Assume that all players
- are facing to the right, otherwise do the mirror image.
-
- Son-Goku:
- Fireball: Press A
- Kai-Oh Ken: Press and hold SW, S, or SE for one to two seconds
- then press N+A.
- This is a move that allows Goku to start flashing and get extra strength
- and speed without waiting for his energy bar to reach full. Does not
- last long.
- Genki-Dono: S, SE, E+A
- This takes a few seconds for Goku to charge up and fire. It is more
- powerful and faster than a regular fireball but it will also follow
- your opponent if they try to avoid. May leave you open to attack.
- Kami-Hami Ha: S, SW, W, E+A *
- Mega Genki-Dono: E, SE, S, SW, W+A *
- Jump Up and Kick: SW, NE+B
- Flying Jump Kick: E, S+B
- Done while Goku is jumping.
- Back Up then Charge: S, SW, W+Y
- Throw, Slam, Charge Combo: W, SW, S, SE, E, NE, N+B =
-
- Cell:
- Fireball: Press A
- Ground Wave: W, SW, S+A
- Energy Steal: E, SE, S, SW, W+A
- Cell's tail stinger hits opponent and sucks life force from
- them and adds to Cell's.
- Kami-Hami Ha: S, SW, W, E+A *
- Ma-Ken-Ko San-Po: W, SW, S, SE+A *
- Sliding Kick: W, SW, S+B
- Tail Swipe: SW, NE+B
- Buster Kick: E, SE, S, SW, W+B =
-
- Picollo:
- Fireball: Press A
- Eye Beams: W, E+A
- Tracking Fireball: S, SE, E+A
- Like's Goku's Genki-Dono, this follows the opponent but does
- not take any time to charge up.
- Ma-Ken-Ko San-Po: W, SW, S, SE+A *
- Super Ki Discharge: E, SE, S, SW, W+A *
- Flying Jump Kick: E, S+B
- Done while Picollo is jumping.
- Double Flying Kick: E, W, E+B
- Stretch Arm Grab and Kick: E, SE, S, SW, W+B =
-
- Vejita:
- Fireball: Press A
- Rapid Fireballs: S, SW, W+A
- This shoots off three fireballs in rapid succession with the third
- one going a little bit further than the first two.
- Big Burn Attack: S, SW, W, E+A *
- Final Crush: W, SW, S, SE, E+A *
- Sliding Kick: S, SE, E+B
- Flip and Charge: S, SW, W+Y
- Flip and Kick: SW, NE+B
- Super Dash: E, W, E+Y =
-
- Freeza:
- Fireball: Press A
- Finger Beam: E, W+A
- Invisible Shockwave: S, SE, E+A
- Spinning Disk: W, SW, S+A *
- Planet Buster: E, SE, S, SW, W+A *
- Backup & Elbow Strike: S, SW, W+Y
- Jumping Tail Spin: SW, NE+Y
- Spiral Tail Attack: W, SW, S, SE, E+B =
-
- Android #20:
- Fireball: Press A
- Eye Beams: W, E+A
- Energy Drain: E, SE, S, SW, W+A
- #20 grabs opponent and sucks life from them and adds to
- his own. Must be within striking distance.
- Energy Discharge: S, SE, E+A *
- Head Bang Jump: SW, NE+Y
- Head Bang Charge: S, SW, W+Y
- Flutter Dance: E, W, E+Y =
- Upper Cut Combo: S, SE, E+Y =
-
- Android #18:
- Fireball: Press A
- Ground Wave: W, SW, S+A
- Tracking Fireball: S, SE, E+A
- Like's Goku's Genki-Dono, this follows the opponent but does not
- take any time to charge up.
- Energy Discharge: S, SW, W, E+A *
- Flip and Butt Slam: SW, NE+B
- Sliding Kick: S, SE, E+B
- Retreat then Charge: S, SW, W+Y
- Hip Attack: S, SE, E+Y =
-
- Android #16:
- Fireball: Press A
- Eye Beams: W, E+A
- Rocket Punch: S, SE, E+A
- Hell's Crush: W, SW, S, SE+A *
- Jump Kick: SW, NE+B
- Shrug Punch: W, E+Y
- Spin Kick: S, SE, E+B
- Hurricane Crusher: E, W, E+B =
-
- Special Character Move Descriptions:
-
- These are the five characters one can only play by getting to them in
- the story mode or entering the boss code (described later).
-
- Trunks:
- Fireball: Press A
- Rapid Fireballs: S, SW, W+A
- This shoots off three fireballs in rapid succession with the third
- one going a little bit further than the first two.
- Super Move 1: W, SW, S, SE, E+A *
- Super Move 2: S, SE, W, E+A *
- Flip & Kick: SW, NE+B
- Charge & Attack: S, SW, W+Y
- Flying Jump Kick: E, S+B
- Done while Trunks is jumping.
- Tornado Shot: W, SW, S, SE, E+B =
-
- Super Saiya-Jin Son-Gohan
- Fireball: Press A
- Rapid Fireballs: S, SW, W+A
- This shoots off three fireballs in rapid succession with the third
- one going a little bit further than the first two.
- Super Move 1: W, SW, S, SE+A *
- Ma-Sen-Koh: W, SW, S, SE, E+A *
- Flip & Smash Kick: SW, NE+B
- Sliding Kick: S, SE, E+B
- Flying Jump Kick: E, S+B
- Done while Gohan is jumping.
- Explosive Punch: E, W, E+Y =
-
- Perfect Cell:
- Fireball: Press A Rapid
- Rapid Fireballs: S, SW, W+A
- This shoots off three fireballs in rapid succession with the third
- one going a little bit further than the first two.
- Super Ma-Ken-Ko San-Po: S, SW, W, E+A *
- Double Fireball: W, SW, S, SE, E+A *
- Perfect Attack: SW, NE+B
- Sliding Kick: W, SW, S+B
- Flying Jump Kick: E, S+B
- Done while Perfect Cell is jumping.
- Buster Kick: E, SE, S, SW, +B =
-
- Super Saiya-Jin Son-Goku:
- Fireball: Press A
- Rapid Fireballs: S, SW, W+A
- This shoots off three fireballs in rapid succession with the third
- one going a little bit further than the first two.
- Genki-Dono: S, SE, E+A This is an improved version of the old
- Genki-Dono in that Goku does not have to take time to cast it.
- Kami-Hami Ha: S, SW, W, E+A *
- Back Up & Charge: S, SW, W+Y
- Flying Jump Kick: E, S+B
- Done while Goku is jumping.
- Jump & Kick: SW, NE+B
- Four Chain Kicks: W, SW, S, SE, E+B =
- Throw, Slam, Charge Combo: W, SW, S, SE, E, NE, N+B =
-
- Super Saiya-Jin Vejita:
- Fireball: Press A
- Rapid Fireballs: S, SW, W+A
- This shoots off three fireballs in rapid succession with the third one
- going a little bit further than the first two.
- Big Burn Attack: S, SW, W, E+A *
- Final Crush: W, SW, S, SE, E+A *
- Sliding Kick: S, SE, E+B
- Flip and Charge: S, SW, W+Y
- Flip and Kick: SW, NE+B
- Super Dash: E, W, E+Y =
-
- 6.0 Codes:
-
- No good video game is complete without a whole bunch of codes
- "accidentally" left in by the programmers before the game ships. Here
- are the ones known so far:
-
- Boss Code: During the still shots opening sequence (following Goku's
- greeting) hold down the L & R buttons and make press the X, Y, A, & B
- buttons in a clockwise motion while twirling the joy pad in a counter
- clockwise motion. You should hear a chime but don't stop! Keep on
- going until you hear Goku's voice again. The first chime signals the
- Same Character vs. Same Character code has been entered for versus
- mode. Goku's voice signals that the complete code has been enter and
- that you can now play the five special characters. Upon entering
- the first part of this code, any fight in which you play the same
- character against him or herself, you get to hear some of the other
- sound effects heard in the sound test.
-
- Invincibility Code: Before you get your hopes up and think this is the
- solution to beat level three I must tell you that this works both ways.
- Neither you nor your opponent can be harmed so it is good only for
- practice. When the intro appears, press A to to get the game title to
- appear. Goku and Picollo are in the background. Wait for a while and
- they will start to fight. While they are fighting, press L and R
- buttons, select and start. This will reset game and go back to the
- beginning. Hit any button to go to the main menu and select the Option
- menu. If you do this correctly then you will see that the game level is
- shown as 4.
-
- Computer Control Code: During the Versus mode and the Tenkai-Ichi
- Budokai mode, either player can set their fighter to computer mode.
- Just pause the game and hold down the X, Y, A & B buttons at once and
- you should hear a tone. Now the fighter controlled by that pad is
- cruising on automatic. To turn computer control off, just repeat the
- code.
-
- 7.0 The Real Ending:
-
- Normally, upon defeating the game, you see DenDen revive the Dragon
- God after Cell's defeat and the game ends. To see the real ending you
- must fight the game on difficulty level 3 and fighting each opponent in
- the following manner:
-
- Goku vs. Picollo
- Goku vs. Vejita
- Goku vs. Freeza
- Picollo vs. Android #20
- Vejita vs. Android #18
- Picollo vs. Cell
- Goku vs. Android #16
- Vejita vs. Trunks
- Goku vs. Gohan
- Gohan vs. Perfect Cell
-
- After Perfect Cell is defeated you see "The End" but you must wait until
- you see "Final Battle"! Get ready to duke it out to see the real ending!
- I have yet to confirm that such an ending exists.
-
-
-