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- FAQ: Frequently Asked Questions about Jyhad
-
- Compiled by: Chris Ferris, Paul Peterson, Bob Kruger, Matt Burke, Jeff
- Harris, Shawn F. Carnes, Rich Redman, Scott Hungerford
-
- This list of questions is intended to Clarify the Jyhad rules. These
- questions and answers are not meant to supercede or substitute for the
- rules. If any answer below actually modifies or corrects the published
- rules it will be made clear.
-
- This is the Blood Doll Edition, accurate as of August 31, 1994
-
-
- Q: Can I use the +1 stealth on an action card to increase the stealth of
- another action?
- A: No, because you'd need an action modifier card. The action card merely
- indicates that that particular action has an intrinsic stealth bonus.
-
- Q:What happens when I run out of cards?
- A:(Sec. 11.4, "Organizing the Cards," and Sec. 18.2, "Withdrawing from
- the Game") Play continues when you use the last of your library cards.
- The only time you are out of the game is when you are reduced to zero
- pool or when you successfully withdraw from the game.
-
- Q: What happens when my vampire has no blood counters on it?
- A: Your vampire only goes into torpor when it is reduced below zero
- blood. If it is reduced to zero, then the next turn it must hunt as an
- action; a vampire can take no other action unless it has at least one
- blood.
-
- Q:What happens when a vote ties?
- A: (Sec. 17.1, "Voting") A tied vote is a failed vote.
-
- Q: When can a voted be called, and can I make up the referendum?
- A: (Sec. 17.1, "Voting") Calling a vote is an action that must be taken
- by one of your minions. The referendum for the vote is described on the
- vote card; you cannot arbitrarily make one up. Some vote cards require a
- Prince or a Justicar to use them. The only other vote in Jyhad besides
- ones written out on cards is for a bloodhunt (Sec. 16.3, "Diablerie").
-
- Q: Does the vote on the vote card count towards my referendum?
- A:Yes, when you call a vote, the card itself is worth one vote.
-
- Q: (Sec 17.1, "Voting") The rule book implies that you cannot play
- additional political vote cards if you used a vote card to call a vote.
- "Additional political cards can also be used by any of the other
- Methusulahs for votes". Can you play additional political vote cards?
- A: Yes, all Methusulahs can use political vote cards.
-
- Q: If I throw in another card from my hand for one vote, do I replace it
- right away?
- A: (Sec. 17.1, "Voting") No. No cards get replaced until the vote is
- concluded.
-
- Q: My vote card says Prince or Justicar. Now what?
- A: The only minion that can call that particular vote would be a vampire
- with the appropriate title. Any ready vampire can call a vote that states
- "All Kindred."
-
- Q: Can my ally call a vote?
- A: Any card that states "Kindred" excludes allies. An ally is a minion
- but is not Kindred. Allies are mortal.
-
- Q: Ok, I've got a Justicar but he's tapped. Do I still get his votes?
- A: (Sec. 11.1, "The Playing Area") He sure does, because tapped minions
- are considered "ready."
-
- Q: What about my Primogen in torpor? Can't she vote?
- A: (Sec. 11.1, "The Playing Area" and Sec. 17.1, "Voting") Vampires in
- torpor are not considered "ready" and cannot lend their votes.
-
- Q: How do I get out of torpor?
- A: If your vampire went into torpor with counters still on it (by
- paralyzation or by aggravated damage), then it can as an action rescue
- itself at the cost of two blood. If it doesn't have enough, then it can
- be rescued by another minion. The rescuing minion taps to visit the
- vampire in torpor and must spend two of its blood, or both the rescuing
- vampire and the rescued vampire spend one blood each. The vampire so
- rescued is then active again, but if it has no blood, it must hunt the
- next turn.
-
- Q: My vampire went into torpor tapped but he had enough blood to get
- himself out. How can he get himself out if he's tapped?
- A: Even vampires in torpor untap during the untap phase.
-
- Q: If someone has a vampire in torpor with Haven Uncovered played on it,
- can I diablerize it or attack it with +1 stealth?
- A: Once a vampire is in torpor it is no longer "ready," so it cannot be
- the object of the Haven Uncovered. Once the vampire escapes torpor,
- however, it is prey to the effects of the card again.
-
- Q: What happens to my equipment, etc., when my vampire becomes an invalid
- target (i.e., it goes into torpor)?
- A:The equipment and all modifiers stay on a vampire when it goes into
- torpor.
-
- Q: What is the combat sequence?
- A: (Sec. 15, "Combat") The combat sequence starts with the determination
- of range. There are two ranges, close and long. Range starts off close
- and can only be changed by maneuvering. Any number of maneuvers may occur
- until range has been determined; however, each maneuver after the first
- must be played only to cancel another maneuver. I cannot just throw out
- five maneuvers to allow myself to draw five new cards, for instance. I
- can play a maneuver to make combat long range, my opponent can then play
- a maneuver to cancel mine and make the combat short, and I can then play
- one to cancel hers and make it long again - we play maneuvers back and
- forth until one of us stops.
- The second phase is to choose strike. A strike can be by hand, by
- weapon, or by a combat card specifically stating "strike." After each
- minion has declared its strike, damage is determined and combat ends
- unless one or the other minion "presses," which begins the whole round
- again.
-
- Q: I played "strike: combat ends" and my opponent played "strike: dodge."
- It says that dodge negates opponent's strike. What happens?
- A: (Sec. 15.3, "Special Combat Effects") Well, "combat ends" takes place
- before any other strike can take effect. Combat ends beats any other card
- out there.
-
- Q: What does "press to end" mean?
- A:Press to end allows you to counteract your opponent's press to continue
- combat, but does not allow you to press to continue combat. Presses can
- continue to be played until the final press played determines the
- outcome.
-
- Q: If I have a superior Discipline, can I use both the bold type and the
- normal type on my card?
- A: No. The superior Discipline gives you a choice between the two
- options.
-
- Q: How do additional strikes work?
- A: An additional strike allows the minion to strike two or more times in
- a single round. If the other minion does not have additional strikes, it
- cannot do damage back during strikes after the first. Range is not
- changed in the additional strikes.
-
- Q:What exactly does "once per combat" mean?
- A: Once per combat means once during the entire confrontation, including
- any additional rounds due to presses that may prolong the combat. If you
- get one maneuver per combat, and you maneuver in the first round, you've
- used your manuevers from that card and must find another card source if
- you want to maneuver again.
-
- Q: When can I play a reaction card?
- A: A reaction card can only be played in response to the actions of
- another Methuselah's minion.
-
- Q: Who do you bleed? And if I have a card with the D in the circle, who
- then? And wasn't bleeding a direct action anyway?
- A: Usually the only one you bleed is your prey. That action is
- direct - that is, it can only be blocked by your prey. If, however, a card
- allows you to bleed as a direct action, then you can bleed any Methuselah
- you like. It's still a direct action, so only the target of the bleed can
- attempt to block
-
- Q: At the top of my action card it says +1 stealth in bold typeface. Do I
- have to have a superior Discipline to use this card?
- A: The +1 stealth covers both aspects of the card, so whichever level
- discipline you have, and whichever one you choose, the action is still at
- +1 stealth.
-
- Q: I have a unique location master card, and someone else just played
- one. How does this work?
- A: (Sec. 8, "Contested Cards") Just like contested vampires - they go face
- down and each owner loses one blood each untap until he yields his card,
- or until his card is the only one remaining, at which point it is put
- into play on his side. If someone wants to burn a contested unique
- location as a direct action, he or she is automatically successful, as it
- is not controlled; all cards contesting that location are burned.
-
-
- Q: How does the sequence of play run?
- A: (Sec. 12, "What You Can Do On Your Turn") There are five phases to each
- Methuselah's turn. At the beginning of each turn you must untap any
- cards that are tapped, including any vampires in torpor. You can then
- play one master card, and any effects generated by master cards also
- occur. The minion phase is next, and any untapped minions may take an
- appropriate action. After the minion phase is over, the four transfers
- allotted for the influence phase may be spent. Once all or any influence
- is used, the last action a Methuselah may take is to discard one card
- from her hand and replace it with one from her library.
-
- Q: Are allies linked to one vampire? How are they different from
- retainers?
- A: Allies are not linked to vampires as retainers are; allies are simply
- called to the service of a Methuselah by a vampire capable of taking an
- action. Both allies and retainers are mortal, but retainers are not
- considered minions. In fact, retainers are the equivalent of vampire
- modifier cards that can be destroyed by ranged damage only. Allies,
- however, can take actions of their own accord.
-
- Q: In the section "Winning the Game," (Sec. 18.1) it says that the
- predator gets the victory point and the blood. What if I bleed someone as
- a direct action who is not my prey and oust him or her? Shouldn't I get
- the points and blood? This must be a error.
- A: Actually, it's not a error. The predator will still get the point and
- the blood; this encourages everyone to concentrate on his or her prey.
-
- Q: How do I replenish my pool? Can't I take blood off my ready vampires?
- A: Currently the only time you can remove blood from a ready vampire and
- place it in your pool is when it has a Blood Doll or a Minion Tap card
- played on it. Otherwise the Methuselah cannot feed off of his or her
- minions. There are cards that allow pool increases, and ousting your prey
- pays off as well.
-
- Q: I want to play a reaction card. Can any minion play a reaction card?
- What if she's tapped?
- A: A tapped minion cannot react (bring a reaction card into play). The
- untapped minion that plays a reaction, however, does not get tapped.
-
- Q: I have a "strike: steal weapon" card. Can I take my prey's Hawg? It's
- got that little gun on it, doesn't it?
- A: Well, sure it's got the picture, but for the card to qualify as a
- weapon it must also state "weapon" in the card text. The symbol stands
- for "equipment" only.
-
- Q: I have a vampire with Blood Doll played on her but the vampire is
- contested. Can I still get blood from her?
- A: No. The vampire is considered out of the influence of either
- Methuselah.
-
- Q: When does my vampire heal itself with stolen blood? The example in the
- book I got in my card pack is confusing.
- A: The example in the rules prior to the "Duelist Companion" rules'
- release refers to an early conception of the rules. The example is in
- error. Stolen blood can immediately heal a vampire. This may prevent a
- vampire's going into torpor on the strike phase during which it stole the
- blood, as long as the vampire striking it does not do enough "first
- strike" damage to send it into torpor. In that case, the vampire
- attempting to steal blood is considered to have not even gotten the
- opportunity to steal blood before being sent to torpor.
-
- Q: My Gun says "3R" on it. What's the "R" mean?
- A: It means that it delivers 3 points of damage either at long range or
- short range. Some cards with the "R" on it (Thrown Sewer Lid, for
- example) can only be effective from long range, but "R" does not mean
- that it must be at long range to work.
-
- Q: Can I play multiple Hunting Ground cards? It says on the Hunting
- Ground cards that "only one blood can be given to a vampire from Hunting
- Ground cards each turn"?
- A: Yes. What it should say is that each vampire can "receive" no more
- than one blood from Hunting Ground cards each turn. If you have two
- vampires out that are below capacity and you have two Hunting Ground
- cards out, you can give each vampire a blood point during untap: one
- point to one vampire for one Hunting Ground.
-
- Q: How does Aggravated Damage work?
- A: Aggravated Damage automaticly sends your vampire to torpor. The first
- point of Aggravated Damage doesn't cause the vampire to spend a point of
- blood to heal, but every point after does. If Aggravated Damage equals
- more than your vampire has blood to heal your vampire is destroyed, this
- does not count as Diablerie.
-
- Q: If I have more than one Army of Rats in play, how much pool will my
- prey lose during their untap phase... one for each card?
- A: No matter how many Army of Rats one has in play, their prey will lose
- one pool on each untap phase.