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- What everything does:
- 1) Missiles : Property damage. Explosions are small but cheap.
- 2) Nukes : Nasty property damage. Larger explosions.
- 3) Bouncers : will hit ground and keep going for the allotted
- number of bounces; useful for straight-line shots and getting over
- small bumps.
- 4) MIRVs : Multiple Impact Re-entry Vehicles. At apogee- or on
- contact- each MIRV breaks into the allotted number of smaller
- warheads, each with the force of a Small Missile. Useful for
- scatter-shots.
- 5) Dirt-Aways : Remove dirt in a sphere of the stated radius.
- Good for dropping an enemy from a mountain.
- 6) Mole Hills : The opposite of Dirt-Aways.
- 7) Laser : A linear weapon, unaffected by gravity or wind. Can't
- fire down.
- 8) Nuclear MIRV : VERY nasty piece of work. An 8-head MIRV with
- a Large Nuke on each component. Useful for shredding the landscape
- and/or the opposition, but not much else.
- 9) Shish Kebab : A laser that punches right through tanks. You
- can keep killing tanks until you hit landscape.
- 10) Leveller : Flatten the landscape.
- 12) Rubber MIRV : A MIRV that bounces.
- 11) Fuel Tank : Select the fuel tank to move your tank. Your
- selected weapon will not be fired; instead you'll guide the tank to
- it's new location.
- 12) Force Field : Force fields are inertial stabilizers that keep
- a tank from being hit by incoming weaponry, protect it from
- explosions, and cushion falls. A single 'field will stop a single
- impact- so if you're hit by two Small Missiles and then fall off a
- cliff, you'll need three 'fields to prevent yourself from taking
- damage.
- 13) Guidance : Automatically aims and fires for you.
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-
- How the game works:
- The object of the game is to win. You collect points and
- cash, spending the cash on weaponry and using the weaponry on close
- friends and family, or whoever else you rope into playing this with
- you.
- You begin the game with 100 Small Missiles.
- You start each round with 100 men. The number of men you have
- determines your maximum firepower. Damage lowers the number of men
- you have. The less men you have, the less firepower you have. If
- you have zero or fewer men, you die. This will ruin your social
- life.
- Alliances are recommended. This allows the option of both
- teamwork and back-stabbing, two time-honored American traditions.
- Use Mole Hills wisely; they can block off a computer opponent
- with ease, and the machine will have no choice but to sit there and
- blast at the wall until it's gone. This gives you plenty of
- leisure time to kill IT in a slightly more ingenious manner.
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-
-
- There is complete mouse support and keyboard support. The use of
- the mouse is fairly obvious. The keys during play are:
- M : switch between map, compass, and Options listing.
- F1 : Options menu
- The arrow keys : set turn and lift
- The numeric keypad keys : select weaponry and options
- +,- : spin the map for ease of view
- <,> : raise and lower power
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