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- GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES
-
- (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
- Excerpts from Game Genie(tm) Code Updates made available for the
- private use of Game Genie owners. NO COMMERCIAL USE WITHOUT
- AUTHORIZATION. This file may be freely distributed for PRIVATE,
- NON-COMMERCIAL USE as long as it is not altered and all text
- remains intact.
-
- This product is licensed by Sega of America, Inc. for use with the
- Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks
- of Sega Enterprises, Ltd. Game titles are trademarks of their
- respective owners. Game Genie is a trademark of Lewis Galoob Toys,
- Inc. U.S. Patent No. 5,112,051.
-
- GAME GEAR UPDATE VOL. 1, NO. 1
- 1. Bram Stoker's Dracula(tm)
- 2. Desert Speed Trap(tm)
- 3. Double Dragon(tm)
- 4. Dr. Robotnik(tm)
- 5. Ecco the Dolphin(tm)
- 6. The Incredible Crash Dummies(tm)
- 7. Jurassic Park(tm)
- 8. Mortal Kombat(tm)
- 9. Sonic Chaos(tm)
- 10. Spider-Man: Return of the Sinister Six(tm)
- 11. Streets of Rage 2(tm)
- 12. Strider Returns(tm)
- 13. Surf Ninjas(tm)
- 14. Tengen World Cup Soccer(tm)
- 15. World Series Baseball(tm)
- 16. WWF Steel Cage Challenge(tm)
-
- Bram Stoker's Dracula(tm) Game
- 002 4FA E66 Start with 1 life
- 012 4FA E66 Start with 2 lives
- 052 4FA E66 Start with 6 lives
- 092 4FA E66 Start with 10 lives
- 3A3 C8A 2A2 Infinite lives
- 012 4AA F7A Start with energy at 1--1st life
- 062 4AA F7A Start with energy at 6--1st life
- 092 4AA F7A Start with energy at 9--1st life
- 013 C0A F7A Start with energy at 1--after 1st life
- 063 C0A F7A Start with energy at 6--after 1st life
- 093 C0A F7A Start with energy at 9--after 1st life
- 3A4 39C 2A2 After pick-up, keep weapons until end of level
- 001 7BB 19E Infinite time
- Bram Stoker's Dracula is a trademark of Columbia Pictures
- Industries, Inc.
-
- Desert Speedtrap(tm) Game
- 212 39B 19D Infinite energy points
- 014 74E E66 2 energy points allowed--1st life only
- 024 74E E66 3 energy points allowed--1st life only
- 004 74E E66 1 energy point allowed--1st life only
- 094 74E E66 10 energy points allowed--1st life only--MAY
- CAUSE GRAPHIC ERRORS
- 015 3AF E62 Start with 2 lives
- 065 3AF E62 Start with 6 lives
- 095 3AF E62 Start with 9 lives
- 001 59B A2A Infinite timer
- 015 0FF E66 Start with 1 credit
- 055 0FF E66 Start with 5 credits
- 075 0FF E66 Start with 7 credits
- 095 0FF E66 Start with 9 credits
- Desert Speedtrap is a trademark of SEGA.
-
- Double Dragon(tm) Game
- 012 19F E66 Start with 2 lives
- 052 19F E66 Start with 6 lives
- 092 19F E66 Start with 10 lives
- 012 21F F76 Start with 1 energy bar--1st knockdown only
- 022 21F F76 Start with two energy bars--1st knockdown only
- 00F 03F 3BF Start with lots of energy
- 00C B6F 3BE Pick up gun and keep until end of level
- 013 D9C DD6 Gun has 1 bullet
- 053 D9C DD6 Gun has 5 bullets
- 093 D9C DD6 Gun has 9 bullets
- 017 EAD E66 2 lives after 1st continue
- 057 EAD E66 6 lives after 1st continue
- 097 EAD E66 10 lives after 1st continue
- 007 E5D 3B7 Infinite continues
- 014 37F F76 Start with 1 energy bar after 1st life
- 024 37F F76 Start with 1.5 energy bars after 1st life
- 034 37F F76 Start with 2 energy bars after 1st life
- AFD 0AE F70 Enemies warp all over the place--very hard to kill
- Double Dragon is a trademark of Technos Japan.
-
- Dr. Robotnik's Mean Bean Machine(tm) Game
- C39 638 E61 When code is turned on, bonus booster keeps going
- up (switch off when bonus is as high as you want)
- 017 C2E B6A Practice level 2
- 027 C2E B6A Practice level 3
- 037 C2E B6A Practice level 4
- 047 C2E B6A Practice level 5
- 057 C2E B6A Practice level 6
- 067 C2E B6A Practice level 7
- 077 C2E B6A Practice level 8
- 087 C2E B6A Practice level 9
- 097 C2E B6A Practice level 10
- 0A7 C2E B6A Practice level 11
- 0B7 C2E B6A Practice level 12
- 0C7 C2E B6A Practice level 13
- 0D7 C2E B6A Practice level 14
- 0E7 C2E B6A Practice level 15
- 0F7 C2E B6A Practice level 16
- 107 C2E B6A Practice level 17
- 117 C2E B6A Practice level 18
- 127 C2E B6A Practice level 19
- 137 C2E B6A Practice level 20
- 147 C2E B6A Practice level 21
- 157 C2E B6A Practice level 22
- 167 C2E B6A Practice level 23
- 177 C2E B6A Practice level 24
- 187 C2E B6A Practice level 25
- 009 82D 3B7 Change pieces
- Dr. Robotnik's Mean Bean Machine is a trademark of SEGA.
-
- Ecco the Dolphin(tm) Game
- 3E3 4B8 C46 Infinite air
- 003 4B8 C46 Air goes down slower
- 21C D49 6E2 Infinite energy
- FFC D29 199 Protection from some hazards
- C93 E2A 6EE No refilling of air energy by anything--can still get
- air by jumping out of water
- 217 AD8 6E2 No extra air when jumping out of the water
- Ecco the Dolphin is a trademark of SEGA.
-
- The Incredible Crash Dummies(tm) Game
- 01C 40F F7E Start with 1 life
- 05C 40F F7E Start with 5 lives
- 09C 40F F7E Start with 9 lives
- 00F 45F 19E Infinite lives
- 00B E1A E69 Fire has no effect on Crash Dummies
- 009 7AD E6E Infinite time
- The Incredible Crash Dummies is a trademark of Tyco Industries, Inc.
-
- Jurassic Park(tm) Game
- Arcade Stage Codes:
- 01A 11B E66 Start with 1 energy point
- 02A 11B E66 Start with 2 energy points
- 05A 11B E66 Start with 5 energy points
- 09A 11B E66 Start with 9 energy points
- AF6 E68 19A 1 hit by an enemy is fatal
- 3A6 E78 2A2 Invincibility
- Action Stage Codes:
- 01E 2EB E66 Start with 1 life--1st game only
- 02E 2EB E66 Start with 2 lives--1st game only
- 05E 2EB E66 Start with 5 lives--1st game only
- 09E 2EB E66 Start with 9 lives--1st game only
- Pteranodon Level Codes:
- 012 509 E62 Hit enemies 1x and they run away
- 052 509 E62 Hit enemies 5x and they run away
- 092 509 E62 Hit enemies 9x and they run away
- 05E 679 E66 Start with 5 lives on continue
- 01E 679 E66 Start with 1 life on continue
- 09E 679 E66 Start with 9 lives on continue
- C98 26D 19D Invincibility--action stage only
- 01E 2EB E66 + 01E 11B E66 Start first game with 1 life and 1
- continue
- 05E 2EB E66 + 05E 11B E66 Start first game with 5 lives and 5
- continues
- 09E 2EB E66 + 09E 11B E66 Start first game with 9 lives and 9
- continues
- 3AC B49 2A2 Infinite lives
- 00E 739 E69 Infinite continues
- AF8 22D A20 1 touch by an enemy is fatal
- Jurassic Park is a trademark of Universal City Studios, Inc. & Amblin
- Entertainment, Inc.
-
- Mortal Kombat(tm) Game
- 063 7B4 C4E Each round is 69 seconds
- 023 7B4 C4E Each round is 29 seconds
- 00B 40C 3BE Infinite time
- 004 2D6 19E Infinite credits
- DEB 9F6 5D3 Blood
- 003 48B F79 Player 1 is invincible
- 240 BFD C4B Player 1 starts with 1/2 health
- 240 C5D C4B Player 2 usually starts with 1/2 health
- 20B 06F F7A Punches do more damage
- 2CB 26F C42 Most kicks do more damage
- 30B 86F C42 Foot sweeps do more damage
- 30B 2EF D5A Flying punches do more damage
- 33B 56F A2E Uppercuts do more damage
- 2AF 237 D5A Throws do more damage
- 2BB 76F F7A Sonya Blade's leg grab does more damage
- 2BB 66F F7A Scorpion's harpoon does more damage
- 2BB 6EF F7A Rayden's flying thunderbolt does more damage
- 2BB 4EF D56 Johhny Cage's shadow kick does more damage
- 37B 36F D52 Some other special moves do more damage
- 01B C9A E6A Start on match 2
- 02B C9A E6A Start on match 3
- 03B C9A E6A Start on match 4
- 04B C9A E6A Start on match 5
- 05B C9A E6A Start on mirror match
- 06B C9A E6A Start on endurance match 1
- 07B C9A E6A Start on endurance match 2
- 08B C9A E6A Start on endurance match 3
- 09B C9A E6A Start on match against Goro
- 0AB C9A E6A Start on match against Shang Tsung
- 02B E1A F76 Start with 1 credit
- 06B E1A F76 Start with 5 credits
- 0BB E1A F76 Start with 10 credits
- Mortal Kombat and related names are trademarks of Midway
- Manufacturing Company.
-
- Sonic Chaos(tm) Game
- 008 3BD E6E Infinite time
- 022 1EC E6E Each ring worth 2
- 042 1EC E6E Each ring worth 4
- 062 1EC E6E Each ring worth 6
- 082 1EC E6E Each ring worth 8
- 0A2 1EC E6E Each ring worth 10
- 3A9 DCB 2A2 Never lose rings
- 22A 91D 2A2 Start with some rings most of the time
- 016 93C E66 Sonic starts with 1 life
- 096 93C E66 Sonic starts with 9 lives
- 506 93C E66 Sonic starts with 50 lives
- 996 93C E66 Sonic starts with 99 lives
- 014 23E E66 Sonic continues with 1 life
- 094 23E E66 Sonic continues with 9 lives
- 504 23E E66 Sonic continues with 50 lives
- 994 23E E66 Sonic continues with 99 lives
- 016 99C F7E Tails starts with 1 life
- 096 99C F7E Tails starts with 9 lives
- 506 99C F7E Tails starts with 50 lives
- 996 99C F7E Tails starts with 99 lives
- 014 28E F7E Tails continues with 1 life
- 094 28E F7E Tails continues with 9 lives
- 504 28E F7E Tails continues with 50 lives
- 994 28E F7E Tails continues with 99 lives
- 3A6 24E 2A2 Infinite lives
- *DONT COMBINE WITH ANY "LIVES" CODES ABOVE
- 1F6 9EC 08F + 996 A0C F7D *Sonic starts on Gigapolis Zone
- 3D6 9EC 08F + 996 A0C F7D *Sonic starts on Sleeping Egg Zone
- 006 9EC 08F + 996 A0C F7D *Sonic starts on Mecha Green Hill Zone
- 3C6 9EC 08F + 996 A0C F7D *Sonic starts on Aqua Planet Zone
- 056 93C E66 + 006 9EC 08F + 996 A0C F7D *Sonic starts on
- Electric Egg Zone with 5 lives
- 016 99C F7E + 1F6 9EC 08F + 996 A0C F7D *Tails starts on
- Gigapolis Zone with 1 life
- 1F6 9EC 08F + 996 A0C F7D *Tails starts on Sleeping Egg Zone
- 036 99C F7E + 006 9EC 08F + 996 A0C F7D *Tails starts on Mecha
- Green Hill Zone with 3 lives
- 3D6 9EC 08F + 996 A0C F7D *Tails starts on Aqua Planet Zone
- 006 9EC 08F + 996 A0C F7D *Tails starts on Electric Egg Zone
- 3AA A3B 2A2 1 hit and you're invincible (must have a ring when
- you get hit)
- 208 4BB F72 Hold down right on D-button and Sonic will finish
- level by himself (Switch off code when you reach level 3)
- Sonic Chaos and related names are trademarks of SEGA.
-
- Spider-Man: Return of the Sinister Six(tm) game
- 003 39F 5D4 Begin with web fluid
- 013 35F C4A Start with less energy
- 0A3 35F C4A Start with more energy
- 0F3 35F C4A Start with a lot more energy
- FF3 2FF E6E Get 2,540 points
- 063 1DF E66 Start with 5 continues
- 093 1DF E66 Start with 8 continues
- 3A4 0DD 2A2 Infinite energy
- Spider-Man: Return of the Sinister Six is a trademark of Marvel
- Entertainment Group, Inc.
-
- Streets of Rage 2(tm) Game
- 012 BEF E66 Start with only 1 life
- 062 BEF E66 Start with 6 lives
- 092 BEF E66 Start with 9 lives
- 218 15C 91D Infinite lives
- 0BE F79 B36 Start 1st life with only 1/2 energy
- 3CE F79 B36 Start 1st life with 2x energy
- 21A FBC 91D Infinite energy
- 00A 05B E6E Infinite time
- 012 C3F E6E+ 832 C5F F74 Start on stage 2
- 022 C3F E6E+ 832 C5F F74 Start on stage 3
- 032 C3F E6E+ 832 C5F F74 Start on stage 4
- 042 C3F E6E+ 832 C5F F74 Start on stage 5
- 052 C3F E6E+ 832 C5F F74 Start on stage 6
- Streets of Rage 2 is a trademark of SEGA.
-
- Strider Returns(tm) Game
- 00E 4AA 19E Infinite time
- 3AB A2F 2A2 Infinite lives
- 015 F8F F7E Start with 2 lives
- 035 F8F F7E Start with 4 lives
- 075 F8F F7E Start with 8 lives
- 095 F8F F7E Start with 10 lives
- 3A6 73A 2A2 Infinite energy
- 007 3BF 6EB Start with energy at 1
- 107 3BF 6EB Start with energy at 3
- 207 3BF 6EB Start with energy at 6
- 907 3BF 6EB Start with energy at 19
- AF6 72A A24 Invincibility
- 015 F3F E6A Start on level 2
- 025 F3F E6A Start on level 3
- 035 F3F E6A Start on level 4
- 045 F3F E6A Start on level 5
- Strider Returns is a trademark of Capcom U.S.A.
-
- Surf Ninjas(tm) Game
- 015 36F E66 Start with only 1 life
- 065 36F E66 Start with 6 lives
- 095 36F E66 Start with 9 lives
- 3AE 28F 2A2 Infinite lives
- 00F 47A E6E Infinite Zatches
- 010 AEF E6A Start on level 2: Docks of Venice, CA
- 020 AEF E6A Start on level 3: Island of Patu San
- 040 AEF E6A Start on level 4: Jungle of Patu San
- 050 AEF E6A Start at Cave of Ancients
- *FOR PRACTICE ONLY--CAN'T FINISH GAME WITHOUT KWANTZU IN
- CAVE OF ANCIENTS
- 060 AEF E6A *Start on level 5: Colonel Chi's prison camp
- 070 AEF E6A *Start on level 6: Colonel Chi's Fortress
- 005 49F E62 Start with no Zatches
- 015 49F E62 Start with only 1 Zatch
- 105 49F E62 Start with 10 Zatches
- 505 49F E62 Start with 50 Zatches
- 005 4AF E66 Start with no hints
- 015 4AF E66 Start with only 1 hint
- 105 4AF E66 Start with 10 hints
- 505 4AF E66 Start with 50 hints
- 005 4BF B3E Start with no weapons
- 055 4BF B3E Start with 5 of each weapon
- 305 4BF B3E Start with 30 of each weapon
- 505 4BF B3E Start with 50 of each weapon
- 005 4CF 2AA Start with no gold
- 155 4CF 2AA Start with only 15 gold coins
- 605 4CF 2AA Start with 60 gold coins
- 995 4CF 2AA Start with 99 gold coins
- C9A ABA 19E Infinite hints
- 000 72E E6E Infinite weapons
- 3A2 9A9 2A2 Infinite gold
- Surf Ninjas and related names are trademarks of New Line
- Productions, Inc.
-
- Tengen World Cup Soccer(tm) Game
- 002 D4C 19E Infinite time--switch on to freeze timer
- 002 6DC F7A + 012 6EC F7E 1 min. per half
- 002 6DC F7A + 052 6EC F7E 5 mins. per half
- 062 6DC F7A + 002 6EC F7E 60 mins. per half
- World Cup Mode Codes:
- 3EF 2BE 082 + 00F 2DE E6D Start with 43 points to use on edit
- screen
- Exhibition Mode Only:
- 0AF 21E B3A Start with only 10 points on edit screen
- 2AF 21E B3A Start with 50 points on edit screen
- 3CF 21E B3A Start with 60 points on edit screen
- 001 21D 19E Infinite points on edit screen
- Tengen World Cup Soccer is a trademark of Tengen, Inc.
-
- World Series Baseball(tm) Game
- 009 76C 19A Outs not counted--except strikeouts
- 00A C1E 19A Can't walk
- 01A C3E F7A 1 ball and you walk
- 06A C3E F7A 6 balls and you walk
- 09A C3E F7A 9 balls and you walk
- 00A 37E 19A No strikeouts
- 01A 39E E66 1 strike and you're out
- 06A 39E E66 6 strikes and you're out
- 09A 39E E66 9 strikes and you're out
- World Series Baseball is a trademark of Major League Baseball.
-
- WWF Steel Cage Challenge(tm) Game
- 023 327 5D5 Start with no energy--Hulk
- 4F3 327 5D5 Start with 1/4 energy--Hulk
- 6A3 327 5D5 Start with 1/2 energy--Hulk
- C03 327 5D5 Start with 3/4 energy--Hulk
- 453 8E7 5D5 Start with 1/4 energy--opponent
- 6A3 8E7 5D5 Start with 1/2 energy--opponent
- C03 8E7 5D5 Start with 3/4 energy--opponent
- 03B BAB C42 Not allowed outside ring for long
- 003 076 E65 No out-of-ring counter for Hulk
- C98 076 6EE Hulk is invincible and so is his opponent, who can
- only be body slammed
- FFB 845 A2A Body slam causes max damage
- 00B 845 A2A Body slam causes no damage
- 99B 845 A2A Body slam causes 1/2 damage
- WWF Steel Cage Challenge is a trademark of TitanSports, Inc. Hulk is
- a trademark of Marvel Entertainment Group, Inc.