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- ODS Carnival Math
-
- 1. For more detailed suggestions for use, as well as explanations of the tracking
- function and and overall goals of the program, consult the Teacher's Manual that is on
- the CD itself.
- 2. This program presents mathematical problems from basic addition to basic algebra.
- When you answer questions correctly, the bear will ring the bell using the mallet.
- Once 5 correct answers are given, Blit (the funny little man on the dunk tank) will be
- dropped into the dunk tank.
- 3. Type the answer to the math problem (presented in the bottom right corner of the
- screen) into the field to the right, and click on the green button below, or simply
- press ENTER (RETURN on the Macintosh¿). If the answer is correct, the bear will swing
- the mallet at the pad and ring the bell. If the answer is not correct, he will not ring
- the bell. Once you answer a total of 5 problems correctly, Blit will fall into the tank.
- 4. Click on Blit to play a help message. Use the arrow buttons at bottom right to
- adjust the difficulty level. The right arrow increases the difficulty up to a maximum
- of level 21, while the left arrow decreases the difficulty level.
- 5. To exit the program, click on the "Exit" button. Because this is the Teacher's
- Edition, after clicking the "Exit" button, you will go to the "Tracking" screen, which
- gives you the option of saving and/or printing a record of the user's experience with
- the program.
-
- TROUBLESHOOTING PROBLEMS AND ANSWERS
-
- Problem: The HELP buttons do not work.
- Answer: All of the HELP messages are audio. Therefore, if you have a computer that
- does not have a sound card, when you click on HELP, nothing will happen. However,
- you should be able to operate the software without any HELP messages if you simply
- experiment with the different buttons and features. Don't worry about hurting the
- program or getting lost in it; the worst case scenario is that you can click on EXIT
- and then start over.
-