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Compute! Gazette 1993 October
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1993-10.d64
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digi31.sda
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DIGIDOCS3.1
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Digiplayer Version 3.1
Copyright 1990 Mark Dickenson
Digiplayer Version 3.1
Shareware Notice..................................... 1
Program Overview..................................... 2
Play Once............................................ 3
Play Repeatedly...................................... 3
Play From REU........................................ 3
Play Speed........................................... 4
Video Mode........................................... 4
Disk Directory....................................... 4
Save RAW Sample...................................... 5
Save to REU Bank..................................... 5
Save Script.......................................... 5
Wipe REU Bank........................................ 5
Load Sample.......................................... 5
Load RAW Slow........................................ 6
Load RAW Fast........................................ 6
Load Script.......................................... 6
Load Amiga........................................... 6
Load Atari ST........................................ 7
Load Soun/Mix........................................ 7
Load GS/MACV1........................................ 8
Load MAC (V2)........................................ 8
Device Change........................................ 8
Dos Command.......................................... 8
Quit Menu............................................ 8
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Digiplayer Version 3.1
SHAREWARE NOTICE
This program is released as SHAREWARE and is NOT to be considered as
Public Domain or Freeware. You may freely copy and distribute this program
as long as ALL files in the original archive are included and no fee is
charged, other than for cost of media.
If you find this program useful and/or use it repeatedly then send a
$5.00 Registration Fee. When you send in the fee you will receive a letter
acknowledging the receipt of your fee and give you a password and an
account on a BBS with access to a reserved area for registered Digiplayer
users. This area will contain many digitized samples in arced format.
These samples will range from sound effects to instruments to entire songs.
If you send in a $10.00 Registration Fee you will receive all of the
above as well as a disk with a player module you can include in your own
basic or ML programs as well as the source code for the module.
Many people do not like SHAREWARE and you will find that the ones that
seem to dislike it the most are the people that never want to PAY for
anything. The concept of SHAREWARE is a good one as long as people SUPPORT
it and todate from my own experience the support is very lacking.
SHAREWARE allows people that cannot market a product (either because of a
lack of funds on their part or lack of interest by the software publishers)
to sell their product on a try before you buy basis. Just because a
program is SHAREWARE doesn't mean it isn't a good program. There are many
SHAREWARE programs that are not worth the download time but the ones that
ARE should be supported by a SHAREWARE Donation to the Author for their
efforts.
If a programmer releases a good program as SHAREWARE and the program
is seen to gain wide spread acceptance and use but programmer only gets a
few donations you can rest assured you have LOST a programmer. One of the
reasons you cannot find very much in the way of GOOD software for the
C-64/128 on BBS systems is because the programmers have given up. Why have
they given up? The reason is obvious as most people take and never give.
I have seen people leave long tirades to a programmer, that uploaded a GOOD
program as SHAREWARE, about how they think it should be free and they will
never download it because it isn't PD. This attitude is completely
disgusting. If a programmer receives SHAREWARE FEEs for a program then you
can bet he will work on other projects for the C-64/128. Just take a look
at the Libraries on Quantum Link and you will see there is very little
uploaded to the Applications or Games areas. Most of the Uploads are
Pictures, EuroDemos and SID Files. The reason for this is that programmers
will not take the time to make a program and then GIVE it away as it takes
a lot of time and effort to create something good. What it comes down to
is this, if you want to see more programs on the BBSs then you need to
support those SHAREWARE authors that release good software.
This program is going to be a TEST. If I receive a fairly good
response then I will continue to write new software for the C-64/128. If
the response is dismal then I will concentrate my efforts on another
computer system and leave the C-64/128 area. The choice is now upto you
the user.
Mark Dickenson
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Digiplayer Version 3.1
PROGRAM OVERVIEW
This program has been designed to convert Amiga, Atari ST, Apple II/GS
and Macintosh digitized sound samples to a form that can be used on the
Commodore 64/128 computer system. The program fully supports the 1700,
1764 and 1750 Ram Expansion Units from Commodore. With the use of a 1750
REU you can convert a 900k Amiga Digitized Sample for use on the C-64/128.
The program allows the user to play samples from the REU in any order,
build large samples from many small ones and convert single octave Amiga
Instrument Samples into a form that can be used by The Stereo System.
The player routine has been completely redesigned and a new player
routine has been added. With the redesigned player the program can now
achive playback speeds of about 25k per second. This is exceptional on a
1mhz computer with a video overhead. The new routine that has been added
will allow for far greater control over playback speeds. The new routine
will also allow digitized samples playing in the background. This means
you could effectively have digitized sound effects in games without having
the game stop to play the sample.
Due to a redesign of the SID chip used in the 128D and the newer 64C
models you MAY have subdued or nonexistant sound reproduction. Be sure to
turn the computer OFF, WAIT and then ON if you have muted sound. This can
reset a SID chip for sound reproduction where software cannot.
All of the controls in the program use the CURSOR and RETURN keys.
The CURSOR UP/DOWN key will cause the item selector to move down. The
CURSOR LEFT/RIGHT key will cause the item selector to move up. The RETURN
key is used to select the current highlighted item.
*------------------------------------*
: :
: :
: (1) :
: :
: :
:------------------------------------:
: (2) : (3) : (4) :
:------------------------------------:
: :
: :
: :
: :
: :
: (5) :
: :
: :
: :
: :
: :
: :
: *-----------------------* :
: : (6) : :
*------------------------------------*
(7)
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