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- 2 poke 792,193
- 10 ifpeek(13274)<>169thenload"omicron ml",8,1
- 20 sys13274
- 27 poke 808,234
- 30 poke56,48:clr:bl=51908:f=15:scr=1024
- 40 ifpeek(788)=0thenfort=0to149:readd$:next:gosub1510:goto60
- 50 gosub1200
- 60 gosub1000
- 70 gosub780
- 80 gosub580
- 90 sys51838:poke56322,255:if(peek(53280)andf)=0then220
- 100 lv=lv-1:poke251,48
- 110 fort=0to64:poke163,0:poke164,3
- 120 poke53280,t:poke53232,(3andt)+220
- 130 next
- 140 poke164,0:cs=cs+1
- 150 iflv=0then170
- 160 goto80
- 170 poke53178,0:poke53179,0
- 180 poke53272,21:print"[147]"spc(11)"[159]g a m e o v e r"
- 190 fort=0to2000:next
- 200 fort=0to7:sl=sl+peek(832+t)*10^(7-t):next
- 210 ld=df:goto60
- 220 rem :::::::::: game won :::::::::::
- 230 ifl<15then430
- 240 poke53178,0:poke251,48:poke53281,1:fort=2to7:w(t)=peek(1442+t)-176:next
- 250 print"[147],,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,":fort=0to9:print:next
- 260 printspc(11)"[144]congratulations!"
- 270 print""spc(11)"[195][207][206][199][210][193][212][213][204][193][212][201][207][206][211][161]":fort=0to8:print:next
- 280 print",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,";
- 290 fort=0to75
- 300 x=int(rnd(1)*34+4):y=int(rnd(1)*19+3):pl=x+(y*40)+scr:ifpeek(pl)<>32then340
- 310 pokepl+54272,1:pokepl+54273,0
- 320 pokepl,39+rnd(0)*2:pokepl+1,8
- 330 sys49680:poke53280,t
- 340 next
- 350 print"[147]":poke53272,21
- 360 poke251,80:print" you have survived omicron!"
- 370 print" bonus"(df+1)*5000"points awarded for"
- 380 print" each remaining ship."
- 390 print"[156] "lv"ships *"(df+1)*5000"="(df+1)*5000*lv"extra points."
- 400 fort=0to4500:next:poke251,48
- 410 fort=0to7:poke832+t,w(t):next
- 420 poke836,peek(836)+(df+1)*5*lv:goto170
- 430 rem :::::::: level completed ::::::
- 440 poke53178,1:poke53179,0
- 450 ifcs<>0then510
- 460 poke 808,234:print"[158] "
- 470 print" bonus 1000 for excellent play !! "
- 480 print"[145] [194][207][206][213][211] [177][176][176][176] [198][207][210] [197][216][195][197][204][204][197][206][212] [208][204][193][217] [161][161] "
- 490 print" "
- 500 poke251,64:fort=0to2000:next:poke251,0:poke836,peek(836)+1
- 510 cs=0:l=l+1:if(3and(l))<>0then570
- 520 print" "
- 530 print" bonus ship !!! "
- 540 print"[145] [194][207][206][213][211] [211][200][201][208] [161][161][161] "
- 550 print" "
- 560 poke251,80:fort=1to2000:next:poke251,0:lv=lv+1:iflv>9thenlv=9
- 570 goto80
- 580 rem :::::: between levels :::::::::
- 590 ifcs>0thenpoke53232,209:poke53184,18:poke53200,60
- 600 poke53178,1:poke53179,0:poke251,48:poke53216,1
- 610 dr=int(rnd(0)*2)
- 620 fort=0to7:poke840+t,0:next
- 630 poke844,l:poke841,q(df,0,landf):poke842,q(df,1,landf):poke165,q(df,2,landf)
- 640 sys13262:poke49408+32,3
- 650 fort=1to15:poke49408+32+t,1:poke53232+t,216:poke53216+t,14
- 660 poke53200+t,rnd(0)*48+170:poke53184+t,rnd(0)*90+40:poke49408+48+t,dr
- 670 ad=0:ifdr=1thenpoke49408+96+t,2:ad=2
- 680 poke49408+t+80,t:poke49408+7*16+t,((rnd(0)*256)and252)+ad
- 690 next
- 700 poke1531,lv+176:poke1571,lv+240
- 710 poke1522,(l+1)/10+176:poke1562,(l+1)/10+240:lc=l+1
- 720 iflc>9thenlc=lc-10:goto720
- 730 poke1523,lc+176:poke1563,lc+240
- 740 poke164,80:poke163,1
- 750 poke49408,0:poke49408+16,0:sys51908:fort=0to4:sys49680:next
- 760 poke53178,255:poke53179,255
- 770 return
- 780 rem ::::::: new game setup ::::::::
- 790 poke53280,0:lv=5
- 800 l=0:sl=0:cs=0:print"[147]":poke53272,31:sys51800
- 810 fort=0to11:poke828+t,0:next
- 820 fort=53160to53248:poket,0:next
- 830 x=16384+scr:fort=0to255step4
- 840 pokex+t,rnd(0)*25+134:pokex+t+1,rnd(0)*48+58:pokex+t+2,rnd(0)*25+16
- 850 pokex+t+3,rnd(0)*48+170:next
- 860 print"[147],,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,";
- 870 fort=1to8:print","spc(38)",";:next
- 880 print", ,,,,,,,,,,,,,,,,,,,,,, ,";
- 890 fort=0to3:print", ,[154] , ,";:next
- 900 print", ,,,,,,,,,,,,,,,,,,,,,, ,";
- 910 fort=1to8:print","spc(38)",";:next
- 920 print",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,";
- 930 print",,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,";:poke2023,44:poke56295,6
- 940 print""spc(10)"[154] score=000000 "
- 950 print"[145]"spc(10)" [211][195][207][210][197][189][176][176][176][176][176][176] "
- 960 print""spc(10)" level=00 ships=0 "
- 970 print"[145]"spc(10)" [204][197][214][197][204][189][176][176] [211][200][201][208][211][189][176] "
- 980 poke53184,18:poke53200,60:poke53232,209
- 990 return
- 1000 rem :::::::: title screen :::::::::
- 1010 poke53178,0:poke53179,0:poke251,48
- 1020 poke53280,0:poke53281,0:print"[147]";
- 1030 l$(0)="rookie":l$(1)="advanced":l$(2)="pro":l$(3)="expert"
- 1040 sp$="[154] "
- 1050 print""sp$:print""spc(13)" o m i c r o n ":printsp$
- 1060 print"[153] select a skill level and get ready."
- 1070 print"[129]"spc(10)"your selections are...":sp=13
- 1080 printspc(sp)"f1 ... expert"
- 1090 printspc(sp)"f3 ... pro"
- 1100 printspc(sp)"f5 ... advanced"
- 1110 printspc(sp)"f7 ... rookie"
- 1120 ifsl>hythenhy=sl:wd=ld
- 1130 printspc(2)"[159]last game's score:"sl"on "l$(ld)"."
- 1140 printspc(2)"highest score yet:"hy"on "l$(wd)"."
- 1150 a(3)=1:a(6)=2:a(5)=3:a(4)=4
- 1160 z=peek(203):ifz>6orz<3then1160
- 1170 x=a(z):df=x-1
- 1180 ifx<1then1160
- 1190 return
- 1200 rem :::::: double characters ::::::
- 1210 poke 53280,0:poke53281,0
- 1215 print"[147][158]creating new character set...please wait"
- 1220 poke56334,peek(56334)and254:poke1,peek(1)and251
- 1230 b=15360:a=53252:fork=0to63:fort=0to3
- 1240 pokeb+k*8+t*2,255-peek(53248+k*8+t):pokeb+1+k*8+t*2,255-peek(53248+k*8+t)
- 1250 poke15872+k*8+t*2,255-peek(a+k*8+t):poke15873+k*8+t*2,255-peek(a+k*8+t)
- 1260 next:next:poke1,55:poke56334,1
- 1270 rem ::::::::: 16 sprites ::::::::::
- 1280 sa=51968+40
- 1290 fort=0to149:readv$
- 1300 l$=left$(v$,1)
- 1310 ifasc(l$)>64thenhn=asc(l$)-55
- 1320 ifasc(l$)<65thenhn=asc(l$)-48
- 1330 r$=right$(v$,1)
- 1340 ifasc(r$)>64thenln=asc(r$)-55
- 1350 ifasc(r$)<65thenln=asc(r$)-48
- 1360 b=hn*16+ln:pokesa+t,b:next
- 1370 poke53265,27:poke56333,127:poke788,0:poke789,203
- 1380 pokesa+109,peek(648)+3:poke53274,129
- 1390 data a5,fd,29,01,aa,49,01,a8,bd,b2,cf,8d,1c,d0
- 1400 data bd,b4,cf,8d,1d,d0,bd,b6,cf,8d,17,d0,bd,b8
- 1410 data cf,8d,1b,d0,bd,ba,cf,8d,15,d0,ad,1e,d0,99
- 1420 data bc,cf,ad,1f,d0,99,be,cf,a9,01,8d,19,d0,a5
- 1430 data fd,29,01,0a,0a,0a,aa,a0,00,84,fe,a9,01,85
- 1440 data fc,bd,c0,cf,0a,99,00,d0,90,06,a5,fc,05,fe
- 1450 data 85,fe,bd,d0,cf,99,01,d0,8a,84,ff,29,07,a8
- 1460 data bd,e0,cf,99,27,d0,bd,f0,cf,99,f8,07,a4,ff
- 1470 data 18,26,fc,e8,c8,c8,c0,10,d0,cd,a5,fe,8d,10
- 1480 data d0,ad,1f,d0,e6,fd,a9,00,8d,12,d0,ad,0d,dc
- 1490 data 29,01,f0,03,4c,31,ea,4c,bc,fe
- 1500 rem :::::::::: game setup :::::::::
- 1510 dimq(3,2,15)
- 1520 ford=0to3:fork=0to2:fort=0to15
- 1530 readv:ifk=2thenv=15-v
- 1540 ifk=1thenv=v*32+31
- 1550 q(d,k,t)=v:next:next:next
- 1560 return
- 1570 data 1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2
- 1580 data 1,1,2,2,3,3,4,4,5,6,3,4,4,3,3,3
- 1590 data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- 1600 data 1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2
- 1610 data 1,2,3,4,5,5,2,3,4,4,5,5,7,6,6,6
- 1620 data 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
- 1630 data 1,1,1,1,1,2,2,2,2,2,2,3,3,3,3,3
- 1640 data 3,4,5,7,7,2,3,3,4,5,5,4,6,3,4,4
- 1650 data 1,1,1,1,2,2,2,2,1,1,2,2,1,2,2,2
- 1660 data 4,4,4,3,3,2,2,1,3,3,3,4,7,4,4,4
- 1670 data 1,3,5,2,3,6,7,7,3,3,5,3,2,4,5,7
- 1680 data 1,1,1,2,2,3,3,4,2,3,1,2,2,2,2,3
-