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-
-
- ** ZORRO **
-
- February 9, 1995
-
- (MEMORY MANAGERS)
- Zorro is NOT compatible with 386 Max. Make sure to make a boot disk
- which does not use the 386MAX.SYS memory manager. Here is a sample
- of what a boot disk may look like for DOS 6.0.
-
- (FILES ON FLOPPY)
- AUTOEXEC.BAT
- AUTOEXEC.UMB
- CHKSTATE.SYS
- COMMAND.COM
- CONFIG.SYS {ALL OF THESE FILES CAN BE COPIED DIRECTLY
- CONFIG.UMB FROM YOUR DOS DIRECTORY TO THE FLOPPY.}
- EDIT.COM
- EMM386.EXE
- HIMEM.SYS
- MEM.EXE
- MEMMAKER.EXE
- MEMMAKER.HLP
- MEMMAKER.INF
- MEMMAKER.STS
- SIZER.EXE
-
- (AUTOEXEC.BAT)
- @ECHO OFF
- SET BLASTER=A220 I7 D1 T4 {SOUND BLASTER INIT STRING}
- PROMPT $P$G
- LH /L:1,27984 C:\BIN\MSCDEX.EXE /D:SONY_000 {YOUR CD DRIVER MAY BE DIFFERENT}
- CLS
-
- (CONFIG.SYS)
- DEVICE=A:\HIMEM.SYS
- DEVICE=A:\EMM386.EXE RAM HIGHSCAN D=64 {NEEDED FOR VIDEO PLAYBACK}
- BUFFERS=20,0
- FILES=30
- DOS=UMB
- LASTDRIVE=E
- FCBS=4,0
- DOS=HIGH
- STACKS=0,0
- DEVICEHIGH /L:1,38256 =C:\DEV\SLCD.SYS /D:SONY_000 /B:340 /M:15 /V /C
- {YOUR CD DRIVER MAY BE DIFFERENT THAN THE ABOVE.}
-
- (SVGA PROBLEMS)
- Some video cards are automatically recognized by Smacker and no VESA
- driver is needed. Other cards such as the ATI MACH32 need to have a VESA
- driver loaded before the video can be played. If Smacker doesn't
- recognize your video card, you will get an error message stating the
- Smacker can't set an SVGA driver. Simply run your VESA driver for your
- video card before you load Zorro.
-
- (UPDATES)
- New versions of Zorro, if need be, can be downloaded from AOL,
- Compuserve, Software Creations BBS (F156) as well as our Home BBS.
-
- Software Creations BBS: (508) 368-7036 (2400 - 14.4)
- {File Section #156} (508) 365-9352 (14.4 & Up)
-
- Capstone BBS: (305) 374-6872 (2400 - 28.8)
- Capstone Tech FAX: (305) 577-6173
-
- ** DON'T READ ANY FURTHER UNLESS YOU WANT CLUES FOR EACH LEVEL. **
-
- (MINES #1)
- Zorro starts this level on the upper left hand portion of the TOTAL map.
- Only one portion of the total map is displayed on the screen at any
- given time; usually about 50 screens equal an entire level. Maps are
- basically divided in to an 8x8 area. (8 screens across & 8 screens down.)
- The Exit is in the lower right hand corner of the entire map.
-
- (MINES #2)
- Zorro starts this level in the lower left corner and the Exit is in the
- upper right hand corner.
-
- (DESERT #1 & DESERT #2)
- No hints needed, simply avoid spears and vultures.
-
- (FORT #1)
- Zorro starts this level basically in the middle of the map on the bottom
- level. The exit is at the top of the map. Canons will shoot Zorro when
- he walks on certain planks. "Leaps of Faith" are common here, as well as
- throughout many of the other levels. Not all planks that are shot at by
- canons mean that it is the wrong way to go; Sometimes you just have to
- jump off the plank before you get shot.
-
- (FORT #2)
- Zorro starts this level on the top floor in the middle of the level. Move
- Zorro to the furthest point on the left side. Then go down as far as
- Zorro can go. Then to the right as far as Zorro can go. The exit is on the
- bottom level in the middle, but the only way to get to it is from the
- right side.
-
- (TUNNELS)
- Zorro starts in the upper right hand corner of this level, and the Exit
- is in the upper left hand corner of the map; Zorro must go all the way
- down and then as far to the left as possible, and then finally upwards
- as far as he can go. Beware of exploding bombs triggered by pressure plates.
- To get to the exit, you must flip the flipper in front of the exit so that
- you can get a running start and jump from it to the exit.
-
- (JUNGLE)
- Zorro starts this level in the bottom right and the Exit is in the top
- left. Beware of Man-Eating plants. The only way to get by them is to run
- and jump past their vines. The Path to follow here is to go up the right side
- of the map and then straight across the top to the exit on the left.
-
-
-
-