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CD Direkt: Spezial 1
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rummy500
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rummy500.faq
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1995-02-06
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RUMMY 500 (Version 3.8) - RUMMY500.FAQ
======================================
FREQUENTLY ASKED QUESTIONS
==========================
Q. Why won't Rummy 500 work at resolutions higher than 256 colors?
A. Rummy 500 is sometimes unable to display the card images at resolutions of
greater than 256 colors. This is a function of your graphics card. Some
users have no problems, others do. We are constantly exploring alternative
ways of managing the display of cards, using DLLs or VBXs, to overcome this
limitation. However, in the interests of performance and the relatively
complex display routines, the only suitable way found to date is to use a
bitmap file containing all the card images. This causes Rummy 500 to
exceed the capabilities of some configuratons.
Q. Why does my mouse not work correctly in Rummy 500?
A. We have had a couple of reported instances of this problem, but we are
unable to replicate it or guess at what the problem might be. One
customer found that the problem disappeared when he upgraded from Microsoft
Windows 3.1 to Windows for Workgroups 3.11. We therefore surmise that
this problem is system configuration dependent in some way.
Q. What happens if Rummy 500 causes system messages, "bombs out", or freezes?
A. These problems are almost always to do with the way your system memory
is configured or managed. Check that you have around 400K minimum of
low memory available and that your memory manager (e.g., EMM386) is not
causing the conflict. Rummy 500 is quite intensive in its use of system
resources and runs on 99% of customers' systems without problems. However,
sometimes such problems are reported, and all we can do is offer the
advice noted here.
Q. Where are the sound files?
A. The shareware version is not distributed with sound (wav) files. You may
have sound files already on your system, or you may be able to obtain some
from where you found Rummy 500. The registered disk version ($15) contains
a directory containing a number of suitable sound files which are not
automatically installed. You will need to copy these from the diskette to
wherever you would like to store them on your hard drive. Then use the
"Sounds" options of the "Options" menu to ascribe sounds to Rummy 500
events.
Q. How do I permanently change the default colors or card designs?
A. Set up the screen as you want the defaults to be. Then select the "Save
Options" choice from the "Options" menu. If you are playing as a named
player, you will be given the choice to save "As Default", which you select.
Otherwise, if you are playing as player "Default", selecting "Save Options"
will automatically save the current options as the defaults. Consult the
help file for more information.
Q. Does Rummy 500 cheat by peeking at the player's cards?
A. No! However, at the higher skill levels, Rummy 500 will remember what you
have picked up from the discard pile, and will also make probability
estimates of which unseen cards might be in your hand versus the stock.
Q. Why didn't you respond to the suggestions for enhancement I made?
A. Our first priority is to provide a quality game at the lowest possible
price and this prevents us from entering into much personal correspondence.
Most suggestions are incorporated into the next version of Rummy 500. This
is our way of responding positively to your suggestions.
Q. I am a shareware distributor. How do I obtain permision to distribute
Rummy 500 to my customers?
A. As noted in the readme.txt file, permission is automatically granted
provided you distribute only the files noted therein. Include VBRUN300.DLL
if your customers might not otherwise have it on their systems.
Q. I am a software developer. Are you able to share any of the Rummy 500
program code?
A. No. All Rummy 500 code is proprietary, except for the third-party
components which are described in the help file (in the section called "For
The Technically Curious").
Q. Does MeggieSoft Games market any other games?
A. Currently, Rummy 500 is our only offering. We are considering producing a
Gin Rummy game for Microsoft Windows in the first half of 1995.