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- ===============================================================================
- Robert Burke Presents
- =====================
- 3DWorld
- Voyageur IV and 3D Ping Pong
- ==============================
- September 15, 1993
- Release 1.0
- ===============================================================================
-
- Welcome to 3DWorld!
- This document contains everything you'll ever need to know about
- 3DWorld. If you just plan on scanning it and playing the game, read the
- section "Quick Start Guide." It's just what you'll need to know to get
- playing. However, if you want to get the most enjoyment out of 3DWorld,
- I recommend you read the majority of the document. If you're reading
- this document via the README.BAT file, it would likely be easier to
- use a text viewer like EDIT, found in DOS 5 and 6. Type CTRL-BREAK now
- and from the DOS prompt type EDIT 3DWORLD.DOC if you want to view the
- document that way.
-
- Files included with 3DWorld:
- The following files must all be included with 3DWorld for shareware
- distribution, and all are vital to its proper operation:
-
- File Size Description
- ==============================================================
- README.BAT 59 Batch file to read off this file
- FILE_ID.DIZ 368 Description of 3DWorld
- SCRI.CHR 10987 Resource file for 3DWorld
- 3DWORLD.DT3 462 Resource file for 3DWorld
- 3DWORLD.DT2 1774 Resource file for 3DWorld
- 3DWORLD.DT1 25438 Resource file for 3DWorld
- 3DWORLD.DT0 87518 Resource file for 3DWorld
- 3DWORLD.DOC 24698 This file
- 3DWORLD.EXE 284819 A legend in the making
- INSTALL.EXE 37845 Install program for 3DWorld
-
- 3DWorld may NOT be distributed without ALL of these files present.
- To work properly, they should all be accessible to 3DWorld.EXE (in the
- current directory or the path).
-
- Installing 3DWorld:
- It's quick and easy. Type INSTALL and follow the instructions
- onscreen. Accept the defaults if you'd like, or change them using the
- arrow keys. You only need to install the game once.
-
- Quick start guide:
- If you just downloaded the game, don't want to read the
- documentation, aren't worried about advanced features and just want to
- PLAY, here's the rundown (and I know how you feel!): 3DWorld is
- controlled completely by the mouse. Type 3DWORLD to start the game, and
- following that you'll never NEED to use the keyboard again. Playing
- Voyageur IV, move the mouse to control your ship; the mouse buttons
- control your left and right lasers (no, your ammunition is not
- limited!). For 3D Ping Pong, the mouse controls your paddle, and the
- left and right buttons allow you to deflect the ball on an angle. The
- longer you hold down the mouse button on the serve, the harder your
- paddle will hit the ball. Press any key while playing if you want to
- exit early. There are many more controls and features to the game, but
- this should be enough to get you started. A final suggestion: run the
- "Introduction" program from the main menu before you venture forth into
- Voyageur IV, it will help you get used to the ship's targeting system.
- OK, go play now. But there's LOTS more to read in this file if you
- get confused, bored, or if you finish every other book in the house
- (including your DOS manual).
-
- Overview:
- After over six months of programming, 3DWorld is finally ready for
- release. It has not at all what I originally envisioned, but it still
- has the "feel" that I wanted to achieve with my original game. It is my
- hope that you will both enjoy this game and distribute it, so others may
- enjoy it as well.
- 3DWorld was written in a hybrid of C and C++, and compiled using
- Turbo C++ 3.0. Although the code at first leaned towards C, by its
- completion it was primarily an object-oriented (C++) application.
- Version 1.0 contains some 10,200 lines of my own code, including
- TunnelVISION. All told, over 30,300 lines of code are linked into the
- game.
-
-
- Shareware notice and Registration information
- ===============================================
-
- 3DWorld is now yours for the low, low price of absolutely nothing. But,
- if you like this game, and you'd like me to continue to improve my skills and
- produce even BETTER games and applications to put out as Shareware, please
- remember to register your copy of 3DWorld. A mere $5 to $15 is all I'm
- asking (anything more would be awesome!). For your registration, you'll
- receive happiness and good karma, any new versions of 3DWorld and also a copy
- of a shareware release I plan to produce in the very near future. If you
- would like a personalized, registered version of 3DWorld, please send at
- least $10, and specify disk size and density. As you may know if you have
- completed this game, there is a distinct possibility that a sequel will be
- (or has been!) produced. I will be sure to send you a full, personalized
- copy of the sequel when and if I produce it. Remeber to be sure to include a
- return address!
-
- Please send any donations or comments to:
-
- Robert Burke
- P.O. Box 26537
- Markville P.O.
- Markham, Ontario
- L3R 0M4
- (Canada)
-
- Thanks in advance for your support!
-
-
- System Requirements and Compatibility
- =======================================
-
- Computer Speed:
- Although 3DWorld will work on any IBM-Compatible system, I
- wound not recommend playing it on any computer slower than a 386SX.
- You're able to play it on a 286, however, it would likely be
- considered unbearably slow. 3D PingPong is optimized on a 386-33,
- while Voyageur IV looks its "best" on a 486. On slower computers,
- changing the "Game Speed" option in the Options menu to "Fast" or
- "Warp" will significantly speed up play.
-
- Display:
- 3DWorld was designed and tested on VGA screens.
- Theoretically, it may also work on high-end EGA systems. CGA is
- definitely out.
-
- Mouse:
- The only "accessory" you need to play 3DWorld is a two- or
- three-button mouse. You must have a mouse driver loaded before
- running 3DWorld. The game underwent rigorous testing with several
- drivers and all seem to work fine, although some take more time
- than others when changing between modes. If there is about a
- two-second delay when entering a game from the main menu, this is
- the reason.
-
- Compatibility notes - IMPORTANT:
- 3DWorld has been tested with several memory managers and
- system configurations. The only difficulty I have found is with
- 386MAX Version 7 (the latest release). This MAY be a coincidence,
- but if you find it crashes on or after the fifth level of Voyageur
- IV, this is likely the problem. I'd really like to hear from
- anyone who has ANY problem with the game on their system.
-
- Disclaimer
- ============
-
- Although I have NO idea what possibly could happen wrong in
- conjunction with using 3DWorld, the author accepts no responsibility for
- any damage done in any form to equipment or data caused by, together
- with or from the use of the program distributed with these files. This
- program has been tested to be error-free.
- This program is provided "as-is". No warranties of any kind,
- express or implied, are made as to it or any medium it may be on. I
- will provide no remedy for indirect, consequential, punitive or
- incidental damages arising from it, including such from negligence,
- strict liability, or breach of warranty or contract, even after notice
- of the possibility of such damages.
- That was rather heavy, but I think it needed saying. By the way,
- although I scanned the file with the latest virus scanners before
- releasing it, you can never be too safe.
- Enough boring stuff.
-
- Controlling the mouse in the menus
- ====================================
-
- The controls used for 3DWorld are very easy to learn and use. Use
- the mouse to select items by pressing the left button. The right button
- is not used.
- Use the "Options" button to access the Options Menu, where you will
- have the opportunity to change several settings:
-
- Game speed: Adjusts the speed of both 3D Ping Pong and
- Voyageur IV.
-
- Voyageur IV Difficulty: Adjusts the difficulty level of (you
- guessed it) Voyageur IV.
-
- Explain points: Toggles whether 3D Ping Pong explains why
- each point was scored.
-
- Ping Pong points to win: Changes the number of points necessary to
- win a game of 3D Ping Pong.
-
- To exit the game from the main menu, select "Reality" and push
- "OK." Back to reality.
-
-
- The Practice Games
- ====================
-
- There are two practice modes available from the main menu,
- "Introduction," and "Target Shoot."
-
- Introduction:
- This would be the best way to introduce yourself to the Tunnel
- Vision system. The introduction starts you off in a tunnel similar to
- the one in 3D Ping Pong. By the time you're finished, you'll have
- warped through space like you will in Voyageur IV.
- In the tunnel, guides along the walls will help you with your depth
- perception. Hit the ball ten times, and you will enter space.
- Once in space, you'll be introduced to Voyageur IV and its
- targeting computer. Remember to line up the FRONT OF YOUR GUN with the
- CENTRE OF THE RED TARGET BOX. It's so easy, but if you don't read it
- somewhere you may not understand how to do it. Good for you for reading
- the documentation.
- Finally, try shooting down several asteroids without the targeting
- computer activated. If you can do this without any problems, you are
- more than ready for the actual game!
-
- Target Shoot:
- This silly little game was part of my original TunnelVISION
- package. It's good for improving your ability to hit the ball
- accurately and deflect it on the proper angle. Just try to deflect the
- ball and hit the target on the left. The computer will try to hit the
- one on the right. Have fun!
-
-
- Voyageur IV
- =============
-
- The story so far:
- It is the end of July in the middle of the twenty-first century.
- Scientists in North America are eager to view another beautiful Perseid
- Meteor Shower in mid-August. However, astronomers have noticed some
- particularly large asteroids heading towards the Earth. Convinced this
- is not a natural phenomenon, a group of top scientists from all four
- corners of the world weigh the risks and decide to rush to complete a
- new technological wonder, the forth in the Voyageur series of space
- exploration vessels.
- In the preceding decade, what became known as a "hyperdrive" was
- developed by the top engineers and physicists on the planet. It was
- theoretically capable of reaching speeds close to that of light.
- However, it was neither tested, nor had a prototype been produced.
- Originally, the scientists had planned to build the hyperdrive
- engine into Voyageur IV to enable it to reach Alpha Centauri unmanned,
- obtain information about the system, and return home. It became their
- only hope to finish the building of the ship, equip it with lasers
- powerful enough to destroy an asteroid, and send it off into space with
- a human pilot on board.
- It would be that pilot's job to destroy the asteroids heading
- towards the Earth, and then activate the hyperdrive engine on board
- Voyageur IV to send the shuttle hurtling towards the source of the
- asteroid chunks, where it appears they are breaking off from a larger
- asteroid.
- There was no guarantee the pilot could destroy all of the hazardous
- asteroids. There was no guarantee the hyperdrive engine would not blow
- the ship and its pilot into a million tiny pieces. Put simply, there
- was no guarantee the pilot would ever return safely to Earth.
- You are that pilot.
- You have been selected from all humans as the one most likely to
- succeed on the mission. The Earth has one chance, and that is with you.
- You will either pilot Voyageur IV from Earth to the giant asteroid,
- destroy it and return, or all of the life of Earth will be destroyed.
- Come to think of it, you'll die as well.
- Days before the impending meteor shower, Voyageur IV is completed.
- You receive a final briefing, board the rocket and strap yourself in.
- The countdown begins.
-
- Controlling Voyageur IV:
- Moving the ship:
- Use the mouse to control the movement of the ship in all four
- directions.
-
- Operating the lasers:
- The left and right mouse buttons control your left and right
- lasers. Some targets require more than one shot to destroy, but
- that's no problem. Simply press and hold for rapid fire. Your
- ammunition is unlimited, so go crazy. There will be times,
- however, when this is not wise.
-
- Using the targeting computer - IMPORTANT:
- The targeting computer is easy to use and very accurate. It
- is designed to always target where an object will be when it
- reaches the tip (far end) of your gun. Therefore, to hit any
- object, all you need to do is place the front of one of your guns
- into the red box, and fire. It will be a sure hit. Of course,
- because the objects you encounter in space are not all square, just
- because your gun isn't inside the red target box doesn't mean you
- WON'T make your mark.
- It is important to realize that just because it LOOKS like you
- are hitting the bull's eye, you can't expect a target to be knocked
- out just because you fired and the laser seemed to pass through it.
- If you don't understand why, try playing the practice modes found
- off the main menu, especially, "Introduction."
-
- Wanna go?
- If you decide that you don't need Earth anymore and want to
- float aimlessly through space until your food supplies run out,
- press any key during play. You will be prompted with, "Exit to
- menu?"; I suppose, "Give up?" would be a more suitable question.
- Confirm your answer with the mouse, oh, but remember, all of us
- back on Earth are counting on you. No pressure.
-
- The Rules (or, "The way we play"):
- You start out Voyageur IV with three chances (or "lives"). Every
- time your ship (or the Earth, for that matter), gets turned into rubble,
- you lose one of your chances. With this system, you are given over
- twenty chances to complete the game (assuming you can make it to the
- ninth level). This makes the game well calibrated so you don't find
- yourself at the beginning of the game every time you fail - something I
- have always loathed in video games.
-
- Some stuff you might want to know:
- There are nine missions to complete in Voyageur IV. They are
- almost all distinctly different in their quest, and are (roughly) in
- increasing order of difficulty. Levels five and six, however, are
- especially tricky.
- From the "Options" menu, you can set the difficulty level of
- Voyageur IV. "SO Easy" is easier than I hoped people would play. I
- would recommend you play 3DWorld on "Normal" unless you really find it
- difficult. It's pointless to play "SO Easy" just to beat the game. It
- will be more satisfying on "Normal." If you can beat "Normal," try
- "Vicious." It lives up to its name. If you try to beat the game on
- Vicious FIRST, I respect you.
- Yes, there is a cool ending sequence if you beat the game.
- It gets increasingly elaborate as you play the more difficult skill
- levels. Only by playing "Vicious" will you see the final piece of
- the plot unfold. I didn't cheap out on the ending graphics, in fact, I
- think I saved the best for last. You decide for yourself!
- Goodbye, and good luck, Captain!
-
-
- 3D Ping Pong
- ==============
-
- Objective:
- Beat the computer in a game of Ping Pong! You can play to 5, 10 or
- 15 points. The number of points needed can be set in the "Options"
- menu, found off the main menu.
-
- The Rules:
- For those players who don't know with the rules of Ping Pong,
- here's a brief rundown. When you serve the ball, it must bounce first
- on your side of the net, then on your opponent's side. Following the
- serve, to keep the ball in play, each contender must hit the ball over
- the net so it bounces on their opponent's side of the net. If you hit
- the ball, and it flies right on past your opponent's side of the table
- without bouncing, your opponent scores, not you! Conversely, if your
- shot doesn't clear the net, and bounces on your side, your opponant
- scores.
-
- Special rules for 3D Ping Pong:
- In this version of Ping Pong, the server changes after each group
- of five points has been scored. In addition, the ball can be bounced
- off of walls that, on a normal table, would not exist! It doesn't
- matter when or how many times the ball rebounds off the side walls. In
- fact, it may be useful in your attempts to outsmart the computer if you
- DO knock the ball into the walls occasionally...
-
- Controlling the paddle:
- Serving the ball:
- When serving, first position the paddle using the mouse.
- Then, press and hold down the left button to deflect the ball to
- one side, or the right button to deflect to the other. If you hold
- the button down for a longer time, you will apply more force to the
- ball in a downward direction. Remember: the objective is to have
- the ball first bounce on your side of the net, then bounce on your
- opponent's side (and then hopefully sail right past his paddle!).
-
- During Play:
- Once the ball has been served, you can move the mouse to
- position the paddle to return the ball. Holding down either of the
- buttons angles your paddle, which lets you deflect the ball to
- either side. Holding down BOTH buttons simultaneously straightens
- out your paddle and causes the paddle to hit the ball with greater
- force. This is useful when you feel that a normal volley would not
- clear the net.
-
- Leaving so soon?
- Press any key during your game of Ping Pong to return to the
- main menu without finishing the game. You must confirm your
- decision with the mouse.
-
-
- Shareware notice and Registration information
- ===============================================
-
- 3DWorld is now yours for the low, low price of absolutely nothing. But,
- if you like this game, and you'd like me to continue to improve my skills and
- produce even BETTER games and applications to put out as Shareware, please
- remember to register your copy of 3DWorld. A mere $5 to $15 is all I'm
- asking (anything more would be awesome!). For your registration, you'll
- receive happiness and good karma, any new versions of 3DWorld and also a copy
- of a shareware release I plan to produce in the very near future. If you
- would like a personalized, registered version of 3DWorld, please send at
- least $10, and specify disk size and density. As you may know if you have
- completed this game, there is a distinct possibility that a sequel will be
- (or has been!) produced. I will be sure to send you a full, personalized
- copy of the sequel when and if I produce it. Remeber to be sure to include a
- return address!
-
- Please send any donations or comments to:
-
- Robert Burke
- P.O. Box 26537
- Markville P.O.
- Markham, Ontario
- L3R 0M4
- (Canada)
-
- As valuable as your money to me now is your feedback. A message is
- worth, well, not a thousand dollars, but it makes the hundreds of hours
- involved in producing the game worth my effort. You can contact me on almost
- any major Toronto or Simcoe area (Ontario) BBS, including:
-
- In Toronto:
- Super SONIC: (416)225-8942 Fido: 1:250/772
- TIBM Wizard: (416)743-6703 Fido: 1:250/401
- BBS Encounter: (416)737-4639* Fido: 1:250/244
-
- In Penetang area:
- Huronia Dynamo: (705)322-0649 Fido: 1:252/402
- Spaghetti Man: (705)549-6655 Fido: 1:252/???
-
- * Area code will change from (416) to (905) October 4, 1993 to "ease the
- congestion" of the Toronto phone system.
-
- 3DWorld may be freely distributed providing it is complete and
- unmodified.
- Thanks,
- Robert Burke
-
-
- Very Large Extra Special Credits and Thanks Section
- =====================================================
-
- 3DWorld was produced so quickly and in such style because I have had the
- help of several exceptionally distinguished and talented people. I sincerely
- hope I have remembered to thank all of you.
- First, my thanks goes to Mike Young, who not only gave me support, but
- also a great deal of time and effort. Without you, the digitized
- graphics included in the game wouldn't be nearly as good; in fact, they may
- never have been included at all. I also owe a great debt to you for being my
- first beta tester and for pointing out some rather silly errors (like the one
- that let you see the conclusion before you saw the intro!). Thanks for
- giving so much so unselfishly. Call me when the phone bill comes in... :)
- I also especially want to thank my sister Elizabeth, for her many
- suggestions and valuable input. Thanks for compelling me to keep making it
- better, because in the end it was not only worth it, but it made the game!
- Just to hear optimistic comments every time I added a new feature was enough
- to keep me going through even the worst problems.
- Thanks also goes to the rest of my family, for everything you do for me
- (that's an awful lot to say in a sentence), but especially for your
- suggestions and encouragement regarding the game. I don't want this text
- file to get too mushy, so I'll thank you personally and move on. However,
- before I do so, special thanks much go to Mom for saving me at the last
- minute, allowing me to meet my "deadline".
- Another extra special "thankyou" goes to Josh Ginou, for giving me his
- time and teaching me some very useful concepts that I employed in the game,
- especially the colour toning and animated image manipulation. As you might
- have guessed, I've got lots of really neat tricks to teach you now! Long
- live Robonian Baseball!
- Thanks goes to Geoff Armstrong, who was the first person to see the
- finished game in action, and a great beta tester. Thanks for your time and
- support, and for appreciating what I've been through to get here, something
- nobody else quite seems to realize. Come to think of it, you're the only one
- to ever see all my major projects in action!
- Yet more thanks goes out to my team of evaluators and beta testers from
- SAC. There are too many of you to mention, and you have truly helped me.
- I would like to especially thank Alex Berkovsky for his support and
- suggestions, the "propaganda", the staples, and for helping my advertising
- campaign; but most importantly for convincing me that enough was enough, and
- it was time to release it! Thanks, too, to Simon Hall and Josh Ginou
- (again!), for evaluating the final beta and for giving me the advice that put
- the icing on the cake.
- And last, but most certainly not least, I can't forget to thank my
- counselor and guide, guru of programming, Mr. Greg Dominato. It is your
- routines that power the digitized image section of my code. Thanks for your
- advice, time, and willingness to share your in-depth knowledge of C and C++.
- All systems operating within specified parameters, Captain.
- I hope I've thanked everyone that needed thanking, although I expect
- I've forgotten someone. So to everyone else who helped me along the way,
- THANKS.
-
-
- That's about it. Enjoy 3DWorld, distribute it unaltered, pass it
- around, and talk about it at parties. A final "Hi" to the guys at SAC, and
- I'll end off this verbose document. Party on!
-
- Robert Burke
- P.O. Box 26537
- Markville P.O.
- Markham, Ontario
- L3R 0M4
- (Canada)
-
- Who's gonna win today?
-