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- on exitFrame
- if rollOver(4) then
- puppetSprite(4, 1)
- set the castNum of sprite 4 to 10
- updateStage()
- else
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to 11
- updateStage()
- else
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to 12
- updateStage()
- else
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to 13
- updateStage()
- else
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to 14
- updateStage()
- else
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to 15
- updateStage()
- else
- if rollOver(10) then
- puppetSprite(10, 1)
- set the castNum of sprite 10 to 17
- updateStage()
- else
- puppetSprite(4, 0)
- puppetSprite(5, 0)
- puppetSprite(6, 0)
- puppetSprite(7, 0)
- puppetSprite(8, 0)
- puppetSprite(9, 0)
- puppetSprite(10, 0)
- updateStage()
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- go(the frame)
- end
-
- on navhintMaini sw
- if sw = 1 then
- puppetSprite(38, 1)
- set the locV of sprite 38 to the bottom of sprite 5 + 4
- set the locH of sprite 38 to the locH of sprite 5 - 66
- updateStage()
- else
- set the locV of sprite 38 to -1000
- updateStage()
- puppetSprite(38, 0)
- end if
- end
-