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-
-
- { BRIAN
- < BEACH = -4308 -4033 -75 >
- < CHAOS = 75 -218 54 >
- < TOWER = 134 -217 280 >
- < CONTROL = 158 -322 19 >
- < LANDPAD = -112 -274 101 >
- < DIGSITE = 248 125 177 >
- < TANKS = 112 -745 -12 >
- < TUNROOM = 45 -123 107 >
- }
- { BOMBBLAST
- @Çè ^éÑ +1 0 14 2
- }
- { BRIAN_TEST0
- ^çƒ
- }
- { SHOWBATT
- I @Çó ^àï THEN
- Q "The battery is being drained by the Reflect Suit" CONTINUE
- W 1 SECOND
- I @ÇÜ MY_BATTERY != 1 THEN
- {
- Q "cant find my_battery!"
- é
- }
- Q "Battery Charge: %d" .ÇüÇÇ
- }
-
- { SETTEMPLESCENE
- ^äü = 1
- ^êÇ = $üâ
- ^ç╖ = $üâ
-
- a ^é░ 1
- e WTALKY
- f INVENTORY
- @Ç¥ SETUPMARINES
- }
- { LEXMOTION
- :TOP
- I ^çí == 0 THEN é
- â
- I ^ç₧ > 0 THEN
- {
- I @Çö STAND OR @Çö COMBAT_STAND THEN
- {
- J #Çå
- }
- E
- {
- I @Çó ^çƒ == $üâ THEN
- {
- ^çƒ
- }
- }
- }
- }
- { DIEFLUFFY
- P ~ÇÇ
- ~ÇÇ = 280
- ^äù = 0
- @Çì CS_GUNNERYSTATIONMONITOR
- I @Ç¢ ACIDD != 1 THEN
- {
- Q "Can't find Fluffy! Quitting current process!"
- é
- }
- @Çå `Çá
-
- @Çå `åû 150 1024
-
- @Çì EXPLODEFLUFFY
- G BEAST_5
- £ -90 GRADUAL
- M DIE CONTINUE
- W ~ÇÇ
-
- @Çì SPLASH
- W 20
-
- G BEAST_1
- W 5
- ^äù = 1
- }
- { RESETUSEBOT
- F NURSEBOT 6666 6666 6666
- n CURFIG USE_BOT
- I @Ç¢ USE_BOT THEN
- {
- A OFF
- r CURFIG OFF
- Z CURFIG OFF
- u CURFIG ON
- è ON
- ï PLAYER
-
- G UBOTLOC
-
-
-
- ª USEALTI MAXIMUM
-
- I ^ïá = 0 THEN
- {
- £ 0
- q DEACTIVATED 0
- o
- }
- ¥ AVDBAR1 100
- ¥ AVDBAR2 100
- ¥ AVDBAR3 100
- ¥ AVDBAR4 100
- ¥ WAY_PT2 180
- ¥ GETMEAT 80
- }
- E Q "Can't find Use_BOT!"
- }
- { BRIAN_TEST1
- @Ç¢ PLAYER
- e BLOCK
- @ÇÜ BLOCK
- f RTHAND
- e BLASTER
- @ÇÜ BLASTER
- f INVENTORY
- }
- { BRIAN_TEST2
- ^ç╖ = 1
- @Ç¢ B_GUARD
- ï PLAYER
- ¥ BLAST_1 150
- ¥ BLAST_2 150
- }
- { BRIAN_TEST3
- P ~ÇÇ
- P ~Çü
- P ~Çé
- P ~Çâ
- P ~Çä
- ~ÇÇ = 900
- ~Çä = 0
- :LOOP
- ~Çü = ~ÇÇ / 100
- ~Çü = 10 - ~Çü
- ~Çé = ~ÇÇ % 100
- ~Çé = ~Çé / 10
- ~Çé = 10 - ~Çé
- ~Çâ = ~ÇÇ % 10
- ~Çâ = 10 - ~Çâ
- ~Çä ++
- ~ÇÇ --
- I ~Çä < 900 THEN J #Çî
- }
- { BRIAN_TEST4
- @Ç¢ PLAYER
- G FIREBTN1
- }
- { BRIAN_TEST5
- ^àÿ = 900
- @Ç¢ PLAYER
- .ÇéÇÇ = 100
- A ON
- @ÇÜ BOMB
- f RTHAND
- ^àû = @Çì WARHEAD_TIMER
- }
- { BRIAN_TEST6
- @Ç¢ ACID
- C BCHR
- G -4935 -4195 -100
- £ 180
- M RISE CONTINUE
- W 2
- o
-
-
- }
- { BRIAN_TEST7
- @Ç¢ ACID
- Q "2D Distance from Fluffy to Beast_1: %d" @Ç╗ CURFIG BEAST_1
- }
- { BRIAN_TEST8
- @Ç¢ ACID
- Q "Distance from Fluffy to Lex: %d" @Çò
- }
- { FORM
- I @Ç⌐ HARD THEN ù LEX
- E ù HARD
- @Ç¢ PLAYER
- }
- { MOVEFORKBOT
- @Ç¢ CR_BOT
- G AL1_AUTO
- }
- { FORKCAM
- @Ç¢ CR_BOT
- AIR1 AIR2 ELC2 HLC1 HLC2 HLC3 HLC4 HLC5
- OPR1 OPR5 RTR6
- }
- { RESETBOMB
- I @Çó ^àû == $üâ THEN
- ^àû
- I @Çó ^àò == $üâ THEN
- ^àò
- I @Çó ^àù == $üâ THEN
- ^àù
- e BOMB
- f RTHAND
- ^é¿ = 1
- ^àÉ = 0
- ^àæ = 0
- ^àÆ = 0
- ^àô = 0
- ^àö = 0
- ^àò = 0
- ^àû = 0
- ^àù = 0
- ^àÿ = 900
- ^àû = @Çì WARHEAD_TIMER
- }
- { GOTOMB
- @Ç¢ PLAYER
- G TOMB_LOC
- £ -59
- }
- { RESETTOMB
- ^Ī = 1
- ^Ī = 0
- ^âö = 1
- ^âò = 1
- ^âù = 0
- ^âÄ = 0
- ^âÅ = 1
- @Çì TOMB_SPARKLE
- f INVENTORY
- }
- { BRIAN_TEST_OLD
- I @Ç¢ PLAYER THEN
- {
-
- I @Çæ ANYWHERE MONBAT = 0 THEN
- {
-
- I @ÇÜ DANEBAT THEN
- {
- n CURITEM MONBAT
- M REMOVE_BATT
- i "Lex" "dane"
- Q "Lex now has the battery"
- f CARRY
-
- I @Ç¥ DANE_DEAD = 1 THEN
- é
-
- E
- {
- I @Ç¢ DANE THEN
- {
- M DEATH
- .ÇéÇÇ = 0
- A OFF
- }
- E Q "Can't find Dane"
- }
- }
- E Q "Can't find DaneBat"
- }
- E Q "Lex already has the battery"
- }
- E Q "Can't find player"
- }
- { BRIAN_TEST2_OLD
- P ~ÇÇ
- P ~Çü
- P ~Çé
- P ~Çâ
- P ~Çä
- P ~Çà
- P ~Çå
- ~Çâ = @Ç╝ CURFIG DEMO
- ~Çå = ~Çâ
- ~ÇÇ = @Ç¿ CURFIG DEMO
- I ~ÇÇ == 180 THEN ~ÇÇ = -180
- ~Çü = ~ÇÇ - 90
- ~Çé = ~ÇÇ + 90
- ~Çä = ~ÇÇ + 180
- ~Çà = ~ÇÇ - 180
- Q "Demo is %d degrees relative to Lex" ~ÇÇ CONTINUE
-
- I @Ç╝ CURFIG DEMO > 300 THEN é
-
- I ~ÇÇ IN -60 60 THEN
- {
- £ ~ÇÇ GRADUAL
- G DEMO WALK
- o
- M STAND
- }
-
- I ~ÇÇ NOTIN -120 120 THEN
- {
- I ~ÇÇ < 0 THEN
- {
- £ ~Çä GRADUAL
- J #ÇÜ
- }
- I ~ÇÇ >= 0 THEN
- {
- £ ~Çà GRADUAL
- J #ÇÜ
- }
- }
-
- I ~ÇÇ IN 60 120 THEN
- {
- £ ~Çü GRADUAL
- J #Ç₧
- }
-
- I ~ÇÇ IN -120 -60 THEN
- {
- £ ~Çé GRADUAL
- J #Ç£
- }
-
- :WALK_BACKWARDS
- M WALK_BACK CONTINUE
- :LOC_B
- â
-
- ~Çâ = @Ç╝ CURFIG DEMO
- ! ~Çâ
- ! ~Çå
- I ~Çâ >= ~Çå THEN
- {
- Q "Went too far!" CONTINUE
- o
- M STAND
- é
- }
- ~Çå = ~Çâ
- I @Ç╝ CURFIG DEMO > 20 THEN J #Ç¢
- o
- M STAND
- é
-
- :SIDESTEP_RIGHT
- M SIDESTEP_RIGHT CONTINUE
- :LOC_SR
- â
-
- ~Çâ = @Ç╝ CURFIG DEMO
- ! ~Çâ
- ! ~Çå
- I ~Çâ >= ~Çå THEN
- {
- Q "Went too far!" CONTINUE
- o
- M STAND
- é
- }
- ~Çå = ~Çâ
- ! ~Çâ
- I @Ç╝ CURFIG DEMO > 20 THEN J #Ç¥
- o
- M STAND
- é
-
- :SIDESTEP_LEFT
- M SIDESTEP_LEFT CONTINUE
- :LOC_SL
- â
-
- ~Çâ = @Ç╝ CURFIG DEMO
- ! ~Çâ
- ! ~Çå
- I ~Çâ >= ~Çå THEN
- {
- Q "Went too far!" CONTINUE
- o
- M STAND
- é
- }
- ~Çå = ~Çâ
- ! ~Çâ
- I @Ç╝ CURFIG DEMO > 20 THEN J #ǃ
- o
- M STAND
- é
- }
-
- //$ 26 - version number
-