home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Killer
/
Game_Killer.bin
/
FIXES.BAK
< prev
next >
Wrap
Text File
|
1994-05-04
|
4KB
|
120 lines
FLEET DEFENDER: F-14 TOMCAT
5/4/94
Release Version: 1.1
-----------------------------------------------------------------------------
Thank you for buying FLEET DEFENDER F-14 TOMCAT.
MicroProse, Inc.
180 LakeFront Drive
Hunt Valley, MD 21030
Customer Service: (410) 771-1151
MPS BBS: (410) 785-1841 (1200-19,200),n,8,1
-----------------------------------------------------------------------------
*****************************************************************************
*** Update Installation Instructions ***
1. Copy F14PATCH.ZIP into the main F14 directory (ex. \MPS\F14).
2. pkunzip -od f14patch.zip
3. Play game :)
*****************************************************************************
Changes & Fixes as of 5/4/94
1. *** Heading drift has been fixed!!! ***
2. If you Request Help (Shift F1) multiple times the assisting aircraft
won't be occupying the same space.
3. Enemy chutes fall slower.
4. Planes will leave carrier at about the same speed we do.
5. *** Padlock Jitters are gone! ***
6. Afterburners will be on at correct times with other planes.
7. If you disable training in Oceana, you will no longer crash right away
when you have to take off from the carrier.
8. Planes will not circle the first waypoint at the start of a
mission (unless told too).
9. E key will work only if training is on, if if Easy Mode landing is on.
10. Your wingman's lights will turn off when he is attack.
11. You will no longer padlock dead missiles.
12. Button 4 (on joystick) will now break lock (K key). (Previously L key)
13. You can no longer raise your gear on the deck.
14. Guns have been made harder for authentic weapon effect setting.
15. No crash log messages after ejection.
16. Planes will take off when they should (No more meeting the second half
of a strike group leaving the carrier as you return).
17. Helicopters will land on the carrier.
18. Higher level enemys will use Allied strategies in knife fight.
19. Higher level enemys will stick around much longer.
20. *** All wingmen in a group will match leaders skill (instead of being
average) ***
21. AIs can fire Phoenix missiles at same range we can.
22. Explosions will take place on top of land.
23. Carrier guns will not fire in "Opposites" training mission.
24. Stategic Strike in Fighting Withdrawl has been fixed. What you
were escorting didn't match what the mission was looking for. The other
strategic strike missions are correct.
25. The Rush Hour missions in El Dorado Canyon have been tweaked.
26. Removed "bing-bongs" from buttons.
27. Sped up debriefing; holding mouse on button now cycles the list.
28. Fixed RIO/pilot wing reversals on edit pilot box.
29. Medal of Honor will now appear in medals box.
30. Adlib Gold digital wrapper sounds fixed.
31. Added six missing planes to enemies list in scramble screen.
32. Fly over option on missions ending in death has been removed
from top two difficulty levels.
33. Not enough memory error reporting more robust.
34. Pilot rank properly updated in HOF.
35. RIO rank now is the same as pilot rank everywhere.
36. Mach indicator on the HSD has been fixed.
37. Turning radar off will now break lock (closure and range data will not
be displayed on the HUD).
38. Fixed slight deviation problem with ball.
39. Data Link ranges have been expanded.