home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Game Killer
/
Game_Killer.bin
/
786.HB3DOX.TXT
< prev
next >
Wrap
Text File
|
1993-07-03
|
92KB
|
2,412 lines
+----------------------------------------------------+
| |
| T.S.N. |
| --==*>The Software Networx<*==--- |
| |
| Presents |
| |
| - Hard Ball III - |
| |
| Full Documentation |
| |
| |
| For The Newest Releases Call: |
+----------------------------------------------------+
- INTRODUCTION -
HardBall III from Accolade is easily the best baseball Bame on the soft-
ware market today. Following on the heels of the critically acclaimed
HardBall IItm-HardBall III offers unmatched realism, stunning graphics
(HB3DOX.TXT 1% read), (H)elp, (F)ind text, (T)op, More? nsand effortless gameplay.
You'll have full control of the players as they hit, run, field and steal
bases. Your pitchers can toss everything from fastballs to sinkers, and
the ump'calls 'em like he sees 'em. There's even crowd noise and the crack
of the bat to transport you out to the ball park.
HardBall Ill is announced by Al Michaels, the preeminent baseball broad-
caster of our time. Hearing Al's instantly recognizable voice adds to the
remarkable realism-the feeling you're part of a live game-that makes
HardBall m the finest baseball simulation you can buy.
Instant replay, life-like animation, complete statistics, and a wide choice
of players, teams and stadiums make HardBall III so authentic it's almost as
if you're interacting with a live game.
Accolade designed HardBall 111 to be true to the baseball traditions that
trace back to the first official game played at the Elysian Fields in Hoboken
New Jersey in June 1846.
Although Abner Doubleday has been widely credited with being "the
father of baseball, scholars now generally agree that honor belongs to the
organizer of that first game, Alexander Joy Cartwright.
Cartwright's Knickerbocker Base Ball Club lost the inaugural contest to the
New York Nine, 2~1. The loss didn't discourage the volunteer fireman,
who later headed west to make his fortune and taught the game to enthusi-
asts all the way to California.
Baseball has changed surprisingly little in the almost century and a half of
its existence. Gloves, balls, bats and uniforms have evolved, of course, and
we now have domed stadiums, television coverage and millionaire players.
Yet, the game itself has remained fundamentally the same.
Today, that first Knickerbocker Base Ball Club has given rise to thousands
of teams ranging from the Major Leagues to Little League. Millions of boys
-and increasingly girls-play baseball every spring and summer,
cheered on by tens of millions of fans.
Baseball is the National Pastime, the ultimate American sport, and
now, thanks to the Accolade advance in computer sports simulations,
you're about to play an incredibly realistic version of the game on your
home computer.
You're going to enjoy HardBall III for many years to come. We encourage
you to read the manual thoroughly before you start so you'll have a firm
grasp of the games unparalleled features, and thus get the most out of
playing.
Then choose your teams, pick your line ups, throw out that first ball
and join Al Michael's at the ball park.
- GETTING STARTED -
System Requirements:
- A hard drive is REQUIRED. We also recommend an AT Class, 10 Mhz
machine or better.
- HardBall III supports VGA/MCGA or EGA graphics only.
- Make sure you have at least 2 megabytes of storage space available on
your hard drive.
- For play-by-play Broadcast by Al Michaels, you'll need 2 megs of RAM
and either an EMS or XMS memory manager (386 MAX, QEMM, or EMM
386) or DOS HIMEM.SYS.
The Al Michaels Announcer Feature:
An Announcer Feature is available for computers with extended or
expanded memory. When activated, you can listen to play-by-play
descriptions during a game. See your system manual for directions on
how to use and setup extended and expanded memory.
- HARD DISK INSTALLATION AND INITIAL SETUP -
To install HardBall onto your hard disk:
1. Power up your computer as you normally would
2. Insert HardBall 111 Disk I into your floppy drive (usually A or B).
3. At the DOS prompt, type the letter of the drive you have placed the disk
followed by a colon (for example: A:) and press Enter.
4. At that drive's DOS prompt (A> or B>), type install and press Enter.
5. Type in the name of the drive and directory where you would like
HardBall 111 installed. Use the following format:
Drive Letter:\Directory Name
For example: D:\hardball
6.After you've typed in the path information, use the up/down arrow
keys to choose your graphics mode (VGA/MCGA, EGA or both).
- To activate a highlighted mode, press Enter. The circle to the left of the
mode will turn into a small baseball icon.
- To deactivate a mode, use your arrow keys to highlight the mode, then
press Enter.
- You can also choose to activate the Fast Load option. If you do,
HardBall 111 will load faster, but will occupy more space on your
hard disk.
7. Once you've activated all the options you want, highlight Install.
8. To begin installing, press Enter (or highlight Cancel and press Enter to
abort installation).
9. When installation begins, a progress chart appears on the screen. You
will be instructed to swap disks if necessary. When installation is com-
plete, HardBall III will take you to the Setup screen.
10. The Setup screen is divided into three sections: Notes, Options, and
free Memory. Move the highlight box with the arrow keys to access the
options. As you highlight each option, the Notes box displays informa-
tion specific to that option. The boxes at the bottom left of the screen
tell you how much free conventional, UMB, XMS and EMS memory
you have.
Setup Options:
- Video Mode
Press Enter to toggle between VGA/MCGA (256 color) and EGA (16
color) graphics.
- Music Board
The following sound boards are supported: PC Internal speaker, Adlib
Sound Blaster, Roland, and Thunder Board. You can also select None if
you don't want to hear any music. Press Enter to toggle between the
available music options until the one you want is displayed.
- Sound Board
Select a sound board the same way you selected a music board. You
can also select None if you don't want to hear any special effects. If you
are going to use the Al Michaels Play-by Play Announcer Feature, you'll
have to choose a sound option.
- Adjust Your Joystick
If you have a joystick plugged in, you can calibrate it by doing the fol-
lowing:
1 Move the joystick handle to the upper left and press the fire button.
2 Move the joystick handle to the lower right and press the fire button.
3 Center the joystick handle and press the fire button.
- Customize a league
This option allows you to customize the league and tournament names
as well as the logos for each league. See Table I for a list of the default
names.
To change a league or tournament name:
1 Highlight Customize league and press Enter.
2 Highlight the name you want to customize.
3 Press the Backspace key to delete the current name.
----------------------------------------------------------------------------
TABLE 1: Default League and Tournament Names
Stars Game:
Scheduled at a season's half-way point, this single game pits the best
players at each position (from the first half of the season) from each
league against each other.
Playoff:
A single playoff game in case two teams tie for first place in a division at
season's end. The winner would play in the League championship
League Championships:
The divisional winners of each league play against each other for the
right to advance to the World Championship round.
World Championships:
The two league champs battle for the World Championship.
Accolade League, MindSpan League:
The names of the two leagues in HardBall 111.
----------------------------------------------------------------------------
Hard Disk Installation
See steps 1-5 under the Hard Disk Installation and Initial Setup
section.
The Memory Box
The amount of free memory is displayed at the bottom left part of the
screen. You'll need at least 565,000 bytes of conventional memory for
HardBall III to work properly.
There are also windows displaying free upper memory blocks. and
expanded and extended memory if you are using any. (see A Message
from the Developer in the Trouble Shooting section)
OK
If you're happy with your choices, highlight OK and press Enter to
continue.
- STARTING HARDBALL III -
Once you've installed HardBall 111 onto your hard drive, here's how you
start the game:
I Turn on your computer.
2 At the DOS prompt, type in the letter of the drive where the game was
installed followed by a colon (for example: D:) and press Enter.
3 Change to the directory that contains the game. For example, if you
installed the game in the sub-directory named HardBall, type CD\hard-
ball and press Enter.
4 Type HardBall and press Enter.
5 To access the Main Menu, press Enter after viewing the title screen and
credits.
Running from Windows 3.0
You can run HardBall III from Windows 3.0 as long as you have enough free
RAM available (see Memory Requirements). If you need to free up some
memory, you should read the chapter on Optimizing Windows in your
Windows manual.
Note: The Al Michaels Play-by-Play Announcer Feature is NOT avail-
able under Windows.
Adding the Icon to Windows Program Manager
HardBall III comes with its own icon for the Windows Program Manager.
You can use this icon to run the game, but not until you install the game to
your hard disk.
To install the icon:
1. Go to the Windows Program Manager.
2 Open the group window for the group into which you'd like to
put the game.
3 Choose New from the File Menu. The New Program Object dialog
box appears.
4 Select Program Item and choose OK. The Program Item Properties
dialog box appears.
5 Type HardBall 111 in the Description text box.
6 Type the path and name of the hardball.PlF file in the Command Line
text box. For example, if you installed the game to
C:\hardball, then type c:\hardball\hardball.pif into the Command
Line text box.
7. Choose Change Icon. The select Icon Dialog Box Appears.
8. Type the path and name of the hardball.ico file in the File Name
text box. For example, if you installed the game into C;\HARDBALL
then type C:\hardball\hardball.ico into the File Name text box.
9 Choose View Next. The games icon should appear.
10 Choose OK. The Program Item Properties dialog box appears again
11 Choose OK. The new icon should appear in the group window.
Additional information about adding icons and changing program items
can be found in your Windows manual under Changing the Contents of
Groups in the Program Manager chapter
Mouse, Keyboard, and Joystick
One or two players can play HardBall 111. You can use one or two joysticks
and/or the keyboard to control the players during a game, as well as on all
menus.
To make things simple, we refer to the keyboard I (as well as the ESC key
and Enter) on menus and during gameplay. You can change player con-
trols anytime by selecting the Options Menu which appears throughout the
game. Check out the enclosed Command Charts for diagrams of all the
controls and how to use them.
If your system supports a mouse, you can use it on all menu screens by
simply moving the cursor to the desired button and clicking the left mouse
button. However, you CANNOT use a mouse during gameplay.
- THE MAIN MENU -
The Main Menu, appears after the title and credit screens and contains the
following options:
- Exhibition Game: A practice game which doesn't affect league play.
- League Play: Play in or setup a league.
- Batting Practice: Practice hitting one or more types of pitches while bat-
ting right or left-handed against a right or left-handed pitcher.
- Setup: Setup the game to your specifications, and Install HardBall 111
onto your hard drive.
- Exit to DOS: Quit Hardball lll.
Setup Screen:
If you make changes to your hardware configuration (pick up a new moni-
tor, sound board, or joystick) or you just want to re-customize a league
select this option. For a more detailed description of Setup options and
procedure, see step 9 under Hard Disk Installation & Initial Setup.
- PLAYING AN EXHIBITION GAME -
Just want to play a little ball, you say? None of this team editing. batting
practice, or league stuff for you just yet, eh? An exhibition game is the
answer.
To begin, highlight Exhibition Game on the Main Menu and press Enter.
The Exhibition Pre-Game screen will appear, displaying two randomly
selected teams.
If you want to play with these teams, highlight Start and press Enter.
Choosing Your Own Team:
1 Highlight the Choose New teams button and press Enter. A screen list-
ing the available teams is displayed along with their current record (if
they have one) (see Fig. 2). If the team you want is in a different league
refer to the section on Changing Leagues for directions.
2 Highlight the team you want as the Home Team and press Enter.
3 The Team Summary screen will appear (see Fig. 3), displaying informa-
tion on the chosen team. If this is a team you want, highlight Select and
press Enter.
Note: If you wish to edit the roster of this team, then do so BEFORE
choosing Select. See Edit Team Roster below. However, any
changes made will not be permanent Permanent edits can only be
made in League Play.
4 Highlight Return and press Enter if you want to make a different Home
Team selection.
5 Select the Visiting Team in the same manner as above.
Note: Press the ESC key to return to the Main Menu from the Pre-Game
screen.
Edit Team Roster:
You can edit an exhibition game roster although any edits made will not
be permanent (see note above). To display your team's roster, highlight
Roster and press Enter. You'll now be in the Roster screen for your team
The Roster screen is divided into four sections.
- Lineup box: Displays the current starting lineup for your team.
- Field Position box: Graphically shows the positions for the current start-
ing lineup.
- Bench box: Displays bench (reserve) players.
- Bullpen box: Displays your bullpen (the remainder of your pitching
staff).
Viewing Player Statistics:
When you highlight a player on your roster, a baseball card will appear
showing his picture and the following information. The left
side of the baseball card displays:
Note: To display a baseball card with mouse, highlight Player and
press and hold left mouse button.
- Player's name
- Uniform number
- Fielding position
- How he bats and throws
- Last Year's Batting Average
- Player only: Speed and arm ratings
- Player only: Last year's average in home runs, runs-batted-in, stolen
bases and errors
- Pitcher only: Speed, accuracy, and stamina ratings
- Pitcher only: Last year's average in wins, losses, earned run average,
saves, and errors
Note: Everything listed above (except for current season stats) can be
modified. See the Editing a Player and Editing a Pitcher sections
for details.
The right side of the baseball card displays the player's statistics for the
current season. These accumulate as the season progresses and CANNOT
be modified.
Substituting a Player:
To replace a player in the Lineup Box with one from your bench
or bullpen:
1 Highlight Sub Players and press Enter.
2 Highlight the player you want to REMOVE from your starting lineup and
press Enter. The player's name will turn white.
3 Now highlight the player on your bench or in the bullpen who you want
to INSERT into your line up and press enter.
4 The Players will exchange places.
Setting Your Batting Order:
The Lineup Box also lists the batting order. To change this
order:
1 Highlight Batting Order and press Enter.
2 Highlight the player in the starting lineup you want to move and press
Enter. The player's name will turn white.
3 Now highlight the location in the lineup where you want the selected
player to bat and press Enter.
4 Repeat this process until the batting order you want is displayed.
Positioning Your Fielders
You can chose from 11 different fielding alignments (six for infield. five
for outfield) to position your fielders. See Table 2 for a description of
each alignment.
----------------------------------------------------------------------------
Table 2 Fielder Positions
Infield Out Field
Normal: All infielders play in Normal: All outfielders play in normal
their normal positions. positions.
In: All infielders move several In: All outfielder play shallow.
steps closer to the plate. usually used when a weak hitter is
used when a bunt is expected. up, or the game winning run is on
3B with less than two outs.
Double Play: 2B and SS play Left: All outfielders shift to the left to
closer to second base. prevent extra base hits to left center
fiel or down the left field.
Guard Lines: 1B and 3B play Right: Same as left but outfielders shift to
extra-base hits. near base lines to protect against
extra base hits.
Hold Runner: 1B covers base, Custom: Set up your own outfield positions.
used when runner is on 1st.
Custom: Set up your own infield
positions.
-------------------------------------------------------------------------------
------------------
To view the different alignments listed in Table 2:
1 Highlight Fielder Positions at the bottom of the Roster screen and press
Enter. The Fielder Positions window will appear (see Fig. 6).
2 Highlight any of the alignments listed in the window and press Enter.
A baseball will appear next to your selection.
3 The alignment selected will be displayed on the field map.
Custom Option
You can use the custom option to design your own infield and outfield
alignment The example below shows how to customize an outfield.
1 Highlight Fielder Positions and press Enter.
2 Highlight Custom under the box entitled "Outfield" and press Enter.
3 Press the Right arrow key once. The dot on the field map representing
the left fielder will blink. Use the left/right arrow keys to scroll
between the left, center and right fielders.
4 With the left fielder dot blinking, press Enter. The dot will stop blinking.
5 Use the arrow keys to move the dot anywhere in the outfield.
6 Press Enter when you have the dot positioned where you want.
7 Repeat with the center and right fielders.
8 Press the left arrow key, then cursor down and highlight OK to save
you new alignment.
Follow the same steps to design a custom infield alignment.
Setting Your Pitcher Rotation:
Each team is automatically assigned 10 pitchers: five starters and five
relievers. You can switch starting and relieving assignments among pitch-
ers, as long as there are always 10 pitchers on your staff. You can also
arrange your starting pitchers in any order. Each starter will then begin
every fifth game.
To move your pitchers around:
1 Highlight Pitcher Rotation at the bottom of the Roster screen and press
Enter. A box listing your pitching staff will appear.
2 Highlight the pitcher you want to move (either a starter or reliever) and
press Enter. His name will turn white.
3 Now highlight the pitcher you want to switch (either a starter or reliever)
and press Enter once more.
4 The two pitchers will change places.
5 Repeat this process until you have the five starters and five relievers
you want.
6 Highlight OK and press Enter when you are done.
To arrange your starting rotation:
The pitcher at the top of the list under the "Starters" column is the team's
number one starter. The pitcher listed second is the number two starter,
etc. To change the order of the starters:
1 Under the column labeled "Starters", highlight the pitcher you want as
your number one starter and press Enter. His name will turn white.
2 Now highlight the pitcher's name at the top of the Starters list and press
Enter.
3. The pitcher you selected will become the number one starting pitcher.
4. Repeat this process until all five starters are in the order you want.
5. Highlight OK and press Enter when you are done.
Printing a Roster:
You can print a roster directly from the game, or save it as a text file which
can be printed from your word processing program. However once a file is
saved as a text file, you won t be able to print that file from the game
To print a roster:
Highlight Print from the Roster screen and press Enter.
2 You'll be prompted to print stats for Average Season (career stats) or
Current Season. Highlight your choice and press Enter.
3 Type PRN in the box entitled "Filename": and press Enter to
begin printing.
Note: If entering PRN doesn't initialize printing, try entering LPTI
LPT2, or AUX. If none of these work, then check to make sure your
printer is connected properly.
To save roster as a text file to the current drive/directory:
1 Highlight Print from the Roster screen and press Enter.
2 You'll be prompted to print stats for Average Season (pre-set stats) or
Current Season. Highlight your choice and press Enter.
3 Type a filename (up to eight characters) in the box entitled Filename:
and press Enter. ^(Refer to the Saving an exhibition Game section for
directions on how to save the text file to different directory or drive).
4 The current box score has now been saved as a text file.
To save a text file to a different drive:
1 Press the up arrow key to access the available drive options.
2 Highlight the drive you want and press Enter. That drive will appear in
the Path: window.
3 Highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.
To save a text file to a different directory:
1 Highlight ..\ and press Enter to view all directories in the current path.
2 Highlight the desired directory and press Enter. That directory will
now appear in the Path: window.
3 Press the right arrow key move to the drive buttons, then press the
down arrow key to highlight Filename:.
4 Type in a filename (up to eight characters) and press Enter.
Editing a Team or Individual
See the Editing a Team or Individual section for instructions on how to
edit a team or player.
Note: When you are done editing the team roster, highlight Return
and press Enter to return to the Exhibition Pregame screen.
- THE OPTIONS MENU -
The Options Menu lets you set up an Exhibition or League game (as well as
batting practice) to your specifications. An Options Menu is available on
the Pre-Game screen in the Exhibition Game and League Play sections (you
can get there by selecting Exhibition Game or League Play from the Main
Menu). It is also available on the Batting Practice screen in the Batting
Practice section. The Options Menu allows you to:
- Turn music, sound effects, and announcer on/off
- Select player controls
- Pick the perspective from which you 11 view the game
- Choose a stadium
Use the arrow keys to scroll through the Options Menu. You may cycle
through in one direction and start over, or reverse to revisit an option.
Note: In addition to the above, each section (Exhibition Game,
League Play, and Batting Practice) has it's own specific options.
Music, Sound Effects & Announcer Options:
You can turn the background music, sound effects, or announcer on or off
by highlighting your choice and pressing Enter. A baseball will appear
next to an option when it is activated.
Note: If you do not have enough memory or are running under Windows,
the Announcer option and background music will be unavailable.
Player Controls:
To select which team you are going to control and how:
1 Listed in the box entitled "Controls" are the two teams that are about to
take the field. Highlight the team you want to control.
2 Press Enter until the game control icon (keyboard 1 or 2, joystick I or 2,
or computer) you want is displayed. (For example, if you want to play
using keyboard I, press Enter until the keyboard I icon is displayed.
3 Highlight your opponent.
4 Press Enter until the game control icon you want or your opponent is
displayed.
Viewing Selection:
You can view a game or batting practice from one of the
following perspectives:
Pitcher/Batter
You are automatically given the Pitcher view when you're on the mound
and the Batter view when you're at the plate. Ideal for one-player games
(In two-player games, the Home Team will use the Pitcher view. while the
Visiting Team uses the Batter's view).
Pitcher
The view from behind the pitcher's mound. Highly recommended when
you are pitching, so you 11 get a good look at how a ball breaks.
Batter
The view of the infield through the catcher's eyes. This view provides the
batter with the best look at an incoming pitch.
To select a view, highlight the one desired and press Enter. A baseball w ill
appear next to your selection.
Close-ups
This feature will allow you to view close plays on the bases in a special
"zoomed in" mode. When activated, a baseball will appear next to the
Close-ups option. To deactivate, highlight Close-ups and press Enter.
Stadium Selection:
Highlight the current stadium listed in the box entitled "Stadium" and press
Enter. All the stadiums available in the current directory will be displayed. H
ighlight the one desired and press Enter. When you return
to the Options Menu, the new stadium name will appear in the Stadium
box.
To select a stadium on a different drive:
1 Highlight the current stadium and press Enter as described above.
2 Press the right arrow key to access the available drive options.
3 Highlight the drive you want and press Enter. That drive will appear in
the Path: window.
4 All available stadiums will appear in the File Box.
5 Highlight the name of the stadium you want to select and press Enter.
To select a stadium in a different directory:
1 Highlight ..\ from the File Box.
2 Press Enter to back out of the current directory.
3 All directories in the current path (the drive listed in the Path: window)
are now displayed.
4 Highlight the desired directory and press Enter (or ..\). The new
directory will now appear in the Path: window.
5 Highlight the filename of the stadium you want and press Enter.
Exhibition Game and League Play Options:
In addition to what's listed above, the Options screen in the Exhibition
Game and League Play section will allow you to set the Level of Play for
the current game.
Levels of Play
The 10 options listed in the level of Play 130x allow you to control the
complexity of the game. If you are just starting out this feature will let you
handicap an experienced opponent (see Table 3 for an overview of each
category). To activate any or all of the options:
1 Use the up/down arrow keys to highlight an option, and use the
left/right arrow keys to move between the columns.
2 Press Enter to activate the option. A baseball will appear.
3 Press Enter to deactivate the option. The baseball will disappear.
---------------------------------------------------------------------------
Table 3: Levels Of Play
Option Activated Not Activated
Manage Only You control everything You control every
except swinging the bat, aspect of the game
fielding, throwing the ball,
and running the bases
Pitcher Fatigue Pitcher will begin to Pitcher will never tire
tire after a certain
number of pitches,
depending upon his
stamina rating
Pitching Stats Pitchers' performances All pitchers are
are based on their equal
current statistics
Batting Stats Hitters' performances All hitters are equal
are based on their
current statistics.
Running Speed Players' running speed All players will run at
will be determined by the same speed
their speed rating
Designated Hitter Designated Hitter will Designated Hitter will
be used not be used
Fielding Errors Fielding errors will Will not occur
randomly occur
Auto-Fielding Computer will field ball for You control your
you, but you must throw own fielders
ball to desired base
Base Stealing Base runners can steal Base runners cannot
bases steal bases
Pitch to Center Pitcher will throw Pitcher can throw
every pitch down the a pitch to any area
middle of the plate of the strike zone
-------------------------------------------------------------------------------
----------------------
Manage Only:
If leadership is your specialty rather than swinging a bat or throwing a ball.
then the Manage Only mode is just for you. When activated, here are your
managerial duties during a game:
While on the Field
You can instruct your pitcher to:
- Intentionally walk a batter
- Attempt a pickoff (if there is a base runner)
- Throw a pitchout (if there is a base runner)
In addition, you can:
- Position infielders and outfielders
- View an instant replay
While Batting
Depending on the situation in the game, you can instruct your batter or
base runner!- to:
- Take a pitch
- Bunt
- Hit-and-run (if there is a base runner)
- Steal (if there is a base runner)
- Squeeze (if there is a base runner)
In addition, you can:
- View an instant replay
Note: Refer to the Let's Play Ball section to learn how to select any
of the options listed above,
OK. the teams are selected, lineups are set. and the game is configured the
way you want. It's time to take the field! To begin play, highlight Play Ball!
and press Enter.
After the home team takes the field, you'll see the batter standing outside of
the batter's box, peering out at the pitcher. Two baseball cards will appear
showing pictures of each player as well as several of their statistics.
The Hitting Options and Pitching Options windows will then be displayed.
Note: Please refer to the enclosed Command Charts for complete
instructions on how to use the different options.
- LET'S PLAY BALL! -
Hitting Options Window
This window contains the hatter's name, batting average. his hits-to-at-bats
ratio for the current game (see Fig. 10). In addition, the following
options are available:
- Power Swing for the fences. Not only increases your chances of hitting
one out, but making an out too
- Contact: A normal swing where your only objective is to make contact
with the ball.
- Bunt: Lay one down A skillful bunter is a great weapon to have.
- Strategy: With runners on base, you can select hit-and-run, steal,
or squeeze.
If you're playing against the computer, you must select Power, Contact, or
Bunt before the pitcher will deliver the ball. To initiate a swing:
1. Select one of the following:
Power - Hold down the right arrow key and press Enter
Contact - Press Enter
Bunt - Hold down the left arrow key and press Enter
2. The batter will now step into the batter's box and the pitcher will throw
the ball.
Note: If two people are playing, your opponent must select his pitch
before the pitcher will throw the ball.
3. Press Enter to make the batter swing at the ball.
Note: When the computer bats, it automatically selects a hitting option
and swings the bat.
4. Repeat this process before every pitch.
5. Press the ESC key if you need to return to the Scoreboard/Lineup screen.
Strategy (Hitting Options Windows)
To select the Strategy Option from the Hitting Options window, press the
down arrow key and hit Enter. If runners are on base, this window will
automatically be displayed before swing selection. The following options
are available:
- Instant Replay- Hold down the up arrow key press Enter.
- Hit and Run (must be at least one base runner) - Hold down the right
arrow key and press Enter.
- Select Swing - Press.
- Steal (must be at least one base runner) - Hold down the left arrow left
and press Enter.
- Squeeze (must be a runner on third base) - Hold down the down arrow
key and press Enter.
-Double Steal (runners on 1st/2nd or (2nd/3rd))
Press the ESC key to return to the Scoreboard/Lineup screen.
Notes: If there are no runners on base, only the Instant Replay and
Select Swing options will be available. You can also select Instant
Replay by pressing the R key while the Pitcher/Batter Option windows
are displayed.
Pitching Options Window
The pitcher's name and uniform number, current E.R.A., number of
pitches thrown in the current game, and the speed of the last pitch thrown
(in MPH) will be displayed. In addition, the four pitches you
assigned the pitcher (see Editing a Pitcher section) will be listed. along
with a Strategy option:
1. To select a pitch (computer pitcher will select its own), hold down the
arrow key next to the desired pitch and press Enter.
2. After your opponent selects his swing (the computer will select
its own), the batter will step into the batter's box.
3. Press and hold Enter to pitch the ball. (If the computer is pitching it w il
l
automatically pitch the ball after a swing has been chosen).
4. Repeat this process before every pitch.
5. Press the ESC key if you need to return to the Scoreboard/Lineup screen.
Strategy (Pitching Options Windows)
To select the Strategy Option from the Pitching Options window. press the
down arrow key and hit Enter. The following options will be displayed:
- Instant Replay- Hold down the up arrow key and press Enter.
Note: You can also select Instant Replay by pressing the R key while
the Pitcher/Batter Option Windows are displayed.
- Walk batter:(intentional walk) - Hold down the right arrow key and
press Enter.
- Select Pitch - Press Enter to return to the Pitching Options Window.
- IF: Normal (position infielders) - Hold down the left arrow key and
repeatedly press enter until the infield alignment you want is displayed.
- OF: Normal (position outfielders)- Hold down the down arrow key and
repeatedly hit enter until the outfield alignment is displayed.
Note: Refer to How to Setup Your Infield and Outfield for descrip-
tions for each alignment.
Substituting During a Game
Occasionally, you'll want to pinch-hit for a weak batter, or make a defen-
sive change during a close game. To substitute a player:
1. Press the ESC key to return to the Scoreboard/Lineup screen.
2. Highlight your team s logo and press Enter.
3. Highlight Sub Players and press Enter.
4. Highlight the player you want to remove from your starting lineup and
press Enter. The player's name will turn white.
5. Now highlight the player on your bench or in the bullpen you u ant to
insert into the lineup and press Enter.
6. The players will exchange places.
Note: When a player is removed from a game, an 'x' will appear
beside his name in the roster and he will not be allowed to return.
The Bullpen
Is your pitcher getting shelled? Is he showing signs of tiring? It may be time
to pay a visit to your bullpen. In your bullpen, you can check the status of
your current pitcher, as well as warm-up a couple of relievers. To access
the bullpen:
1.I Press the ESC key to return to the Scoreboard/Lineup screen.
2. Highlight your team's logo and press Enter.
3. Highlight Bullpen Status and press Enter. The Bullpen Status window
will appear.
On the Mound
At the top the Bullpen Status window is the On the Mound Box, which lists
the following statistics for the current pitcher:
- Right or left-handed
- Win/loss/save record and E.R.A.
- Total number of balls thrown
- Total number of strikes thrown
- Total number of pitches thrown
- Current status (OK-pitcher is still strong; Tiring-time to start warm-
ing up a reliever; Fatigued-time to substitute; Exhausted-pitcher
will be getting shelled).
Warming Up a Pitcher
To begin warming up a pitcher:
1. Highlight Warm up and press Enter.
2. When prompted, highlight the desired pitcher and press Enter.
The words "Warming Up" will appear in the column next to the
pitcher's name.
Note: A pitcher needs to warm up for one inning before he is ready to
take the mound. If you bring him in earlier or let him warm up too
long, his control may be affected.
Substituting a Pitcher
To bring in a new pitcher:
1. Highlight Substitute and press Enter.
2. When prompted. highlight the pitcher you want to bring in and
press Enter.
3. The current pitcher will be relieved by the one you just selected.
4. Highlight Return and press Enter to exit to the Roster screen.
- VIEWING AND PRINTING A BOX SCORE -
To view the box score of the current game:
1.I Press the ESC key during a game to return to the Scoreboard/Lineup
screen.
2. Highlight Highlights and press Enter.
3. Highlight Box Scores and press Enter. An up-to-the-minute box score of
the current game will be displayed.
4. Highlight Return and press Enter to exit to the Scoreboard/Lineup
screen.
You can print a box score directly from the game, or save it as a text
file which can be printed from your word processing program. However.
once a file is saved as a text file, you won't be able to print that file from
the game.
To Print the Box Score:
1. Highlight Box Score on the Highlight screen and press Enter.
2. Highlight Print on the Box Score screen and press Enter.
3. Type PRN in the box entitled "Filename": and press Enter to
begin Printing.
To save as a text file:
1. Highlight Box Scores from the Highlight screen and press Enter
2. Highlight Print from the Box score screen and press Enter
3. Type a filename (up to eight characters) in the box entitled Filename:
and press Enter. (Refer to the Saving an Exhibition Game section for
directions on how to save the text file to different directory or drive
4. The current box score has now been saved as a text file.
Saving an Exhibition Game
To Save a Game in Progress:
1. Press the ESC key to return to the Scoreboard Lineup screen.
2. Highlight Options and press Enter.
3. Highlight Save Game and press Enter. The Save Game As: window will
appear
To Save a Game to the CUrrent Drive/Directory:
Type in a filename for the game you want to save (up to eight characters
and press Enter. The exhibition game is now saved on the current
directory.
To save a game to a different drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive will appear in
the Path: window.
3. Highlight Filename:.
4. Type in a filename (up to eight characters) and press Enter.
To save a game to a different directory:
1. Highlight ..\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. Press the right arrow key to move to the drive buttons, then press the
down arrow key to highlight Filename:.
4. Type in a filename (up to eight characters) and press Enter.
- RESUMING AN EXHIBITION GAME -
1. Highlight Exhibition Game on the Main Menu and press Enter to bring
up the Resume Game Option.
2. Highlight Resume Game and press Enter to display the Resume Came
window which lists all games saved in the current directory.
3. Highlight the filename of the game you want to resume and press Enter.
To resume a game from a different drive:
1. Follow steps 1 and 2 above.
2. Press the right arrow key to access the available drive options.
3. Highlight the drive you want and press Enter. That drive will appear in
the Path: window.
4. All previously saved games will appear in the file box.
5. Press the left arrow key to highlight the filename of the game you want
to resume and press Enter.
To resume a game from a different directory:
1. Follow steps 1 and 2 above under Resuming an Exhibition Game.
2. Highlight ..\ and press Enter to view all directories in the current path.
3. Highlight the desired directory and press Enter. That directory will
appear in the Path: window.
4. Press the left arrow key to highlight the filename of the game you want
to resume and press Enter.
- INSTANT REPLAY
To immediately review any play:
1. Select the Strategy Option listed in either the Pitching or Hitting Options
window and press Enter.
2. Select Instant Replay and press Enter.
3. The first frame of the last play completed will be displayed, along with
the Replay Control panel.
Note: You can also activate the instant replay feature by pressing the R |
key during a game while the Hitting and Pitching Option windows are
displayed. ^I
4. The Replay Control panel allows you to review any play in forward (right
arrow key) or reverse (left arrow key) using two different speeds
(normal and fast). Here's how:
- Press and release the left/right arrow key to view the play one frame at a ti
me.
Instant Replay (continued)
Hold down the left/right arrow key to advance through the play
at normal speed.
- Press the left/right arrow key while holding down Enter to view the
play at fast speed.
- If the Replay Control Box is blocking part of the replay, you can move
it up and down by pressing the up/down arrow keys, or left and right
by pressing the left/right arrow keys while holding down the
up/down arrow keys.
5. Press the ESC key when you are done reviewing a play.
- EXHIBITION GAME HIGHLIGHTS -
The Highlights feature enables you to save an unlimited amount of plays to
disk that you can replay at any time. Hit a game winning home run in
league play, or make a brilliant defensive play during an exhibition game
Store it!
Saving a Highlight
To save a play to a highlight reel:
1. Press the ESC key to return to the Scoreboard/Lineup screen.
2. Highlight Highlights and press Enter to display the Highlights screen.
3. Highlight Store and press Enter. The Create Highlight File window will
appear.
4. When prompted, enter a filename (up to eight characters) and press
Enter.
5. Now type in a short description of the highlight and press Enter. The
highlight will now be saved with the extension .HLR automatically added
to the filename.
6. You can edit the description at any time by highlighting Edit and then
typing in your changes.
Saving a Highlight to a Different Drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
3. Highlight Filename:.
4. Type in a filename (up to eight characters) and press Enter
Saving a Highlight to a Different Directory:
1. Highlight ..\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. Press the right arrow key to move to the drive buttons, then press the
down arrow key to highlight Filename:.
4. Type in a filename (up to eight characters) and press Enter.
- HOW TO VIEW A HIGHLIGHT -
To view any saved highlight reel:
1. From the Highlight screen, highlight Load and press Enter.
Note: During a game, you can only view highlights from the current
game. If you want to view an individual highlight during a game, high
light View and press Enter, then select desired Replay. Once a game is
over, you can view any highlight which has been saved to a highlight reel.
2. A Load Highlight File window will appear listing all the highlights you
have saved to the current directory.
3. Highlight the reel you want to view and press Enter.
4. The first frame of the chosen highlight will be displayed (just like in
Instant Replay) along with the Replay Control Box.
5. Refer to the Instant Replay section for directions on how to use the
Replay Control Box.
- BATTING PRACTICE -
We've included a batting practice feature which will allow you to sharpen
your hitting skills. Practice hitting any kind of pitch, left or right-handed
and against either a left or right-handed pitcher. Highlight Batting
Practice on the Main Menu and press Enter to begin.
Choosing a Batting Practice Team
A batting practice team will automatically be selected for you. If you want
to select a different team:
1. Highlight Choose Practice Team and press Enter.
Note: If the team you want is in another league, see the How to
Change Leagues section.
2. Highlight the team you want and press Enter. A summary of the
selected team will be displayed, if you own the team and the star
player.
3. Highlight Select and press Enter if you want to use this team (or
Return if you want to select a different team) and the current batting
order will be displayed.
Changing Hitters
The leadoff hitter in the batting order will be the one taking batting prac-
tice. If you want a different batter:
Use the up arrow key to move onto the Roster list. A flashing yellow bar
will appear.
2 Move the flashing bar over the player you want to take batting practice
and press Enter. The AB symbol will appear next to that player.
Changing Pitchers
The pitcher listed in the team s batting order will be the one pitching
batting practice. If you want to a different pitcher:
I Highlight the team logo at the bottom of the Batting Practice screen and
press Enter. You'll now be in your team's Roster screen.
2 Highlight Sub Players and press Enter. A flashing yellow bar will
appear.
3 More the flashing yellow bar over the current pitcher's name (at the bot-
tom of the batting order) and press Enter.
4 Now move the flashing yellow bar into the Bullpen Box and highlight the
pitcher you want to bring in and press Enter. The two players will now
change places.
5 Highlight Return and press Enter to return to the Batting Practice screen.
Editing a Roster
You can edit any team or player information while in batting practice but
the changes WILL NOT be permanent. Only edits done while in League
Play will remain permanent. Refer to the League Play and Editing a
Team and Individual Players for instructions on how to edit a team or
individual player.
- BATTING PRACTICE OPTIONS MENU -
From the Batting Practice screen. highlight Options and press Enter.
The Batting Practice Option Menu is identical to the one described in
The Options Menu section. except for the following two additional items:
Selecting Pitch Types
To select which type of pitch(es) you want thrown while you
practice hitting:
1. Highlight any or all of the following pitches which appear in the
Pitch Types Box and press Enter. A baseball will appear next to each
pitch selected.
- Off Speed - Curveball - Fastball
- ScrewBall - Sinker - Knuckleball
- Fastball! - Slider
2. If you want to unselect a pitch you've chosen, highlight it and press
Enter. The baseball will disappear.
3. Repeat for every pitch you want to practice hitting.
Note: If more than one pitch is selected, they will be randomly thrown
during Batting Practice.
Selecting Pitch Locations
To select the pitch location: Highlight one of the following locations listed
in the Pitch Location Box and press Enter. When you are finished select-
ing, highlight OK to save changes or cancel to delete changes. A baseball
will appear next to your selection.
- Center of zone: Pitches will be down the middle of the plate
- High/low: Pitches will be thrown across the plate, but to the high and
low part of the strike zone.
- Inside/outside: Pitches will only be thrown to the inside and outside
part of the strike zone.
- Random: Pitches will be randomly thrown to all parts of the strike zone.
Only one location can be selected.
Starting Batting Practice
Your team is selected, and the batter and pitcher are ready to go. It's time
to do some serious hitting. To begin batting practice:
1. Highlight Start and press Enter. When the playing field is displayed. a
batter, pitcher, and a catcher will be waiting for batting practice to
begin.
2. Select one of the following from the Hitting Options window
Power- Hold down the right arrow key and press Enter.
Contact - Press Enter.
Bunt - Hold down the left arrow key and press Enter.
3. The batter will now step into the batter's box and the pitcher will throw
the ball.
4. Press Enter to swing.
5. Continue this process for as long as you wish to take batting practice.
6. Press the ESC key to quit and return to the Batting Practice screen.
7. Press ESC to return to the Main Menu.
- EDITING A TEAM AND INDIVIDUAL PLAYERS -
HardBall III allows you to create your "dream team" by editing the roster of
any of the 26 teams included in the game. You can also import and edit a
team from three current baseball games on the market (see the How to
Import a Team section).
Note: For team edits to remain permanent they must be done in the League
Play section. Edits done in the Batting Practice and Exhibition Game
sections WILL NOT remain permanent once you leave those sections.
Editing a Team
If you plan on making permanent edits, it is recommended that you create
a new league, then make your edits on the new league. This will ensure
that the "default.lgd" file remains untouched, so that all 26 original teams
will always be available. (See the How to Create a New League section).
To display the team editor:
1. Highlight League Play from the Main Menu and press Enter.
2. Highlight the team you want to edit and press Enter (if the team you
want is in a league other than the one displayed, see the How to
Change Leagues section).
3. Highlight Edit and press Enter to display the Team Editor screen.
4. When finished editing highlight OK and press Enter to save current
changes If you do not wish to save your changes, highlight cancel and
press Enter, or press ESC.
From the Team Editor screen, you can:
Printing a Team Roster
You can print a team roster directly from the game or save it as a text file
which can be printed from your word processing program. However.
once a file is saved as a text file, you won't be able to print that file from
the game.
To print a team roster
1. Highlight Print on the Team Editor screen and press Enter. You will be
prompted to print stats for Average Season (career stats) or Current
Season. Highlight your choice and press Enter.
2. Type PRN in the box entitled "Filename": and press Enter to begin
printing.
To save as a text file to the current drive/directory:
1. Highlight Print from the Team Editor screen and press Enter.
2. Type a filename (up to eight characters) in the box entitled "Filename":
and press Enter.
To save as a text file to a different drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
3. Highlight ''Filename'':.
4. Type in a filename (up to eight characters) and press Enter.
To save as a text file to a different directory:
1. Highlight ..\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. Press the right arrow key to move to the drive buttons, then press the
down arrow key to highlight Filename:.
4. Type in a filename (up to eight characters) and press Enter.
Exporting a Team File
(See the Exporting a Team section later in this manual)
Changing the Team Name
The current team name will be listed in the Name Box. To change it:
1. Use the arrow keys to highlight the current team name, and press the
Backspace key to delete it.
2. Type in a new team name (press the Backspace key if you make
a mistake).
3. To select another option, press the up/down arrow keys.
Change the Manager's Name
If you are a team owner, the current manager's name will be listed in the
Manager Box. To change it:
1. Use the arrow keys to highlight the current Manager's name, and press
the Backspace key delete it.
2. Type in a new manager's name (press the Backspace key if you make a
mistake) .
3. To select another option, press the up/down arrow keys when
you're done.
Changing the Team Colors
To select the jersey and cap colors your team will wear:
1. Highlight Cap in the box entitled "Colors"
2. Repeatedly press Enter to cycle through the available cap colors
3. When the cap color you want is displayed, press the down arrow to
highlight Cap.
4. Repeatedly press Enter to cycle through the available jersey colors.
5. When the jersey color you want is displayed, press an arrow key! to
select another option.
Edit the Team Logo
The team logo is the icon which represents a team. Highlight the current
logo displayed under 'Logo, and Press Enter. The Logo
Editor works like many of your favorite IBM Paint programs.
To edit the logo:
1. Press the Tab or arrow key until the cursor in the Palette Box blinks
2. Use the arrow keys to move the blinking cursor to the color you want.
3. Press Enter to select the color. selected color will be displayed below
Palette Box.
4. Press the Tab key (or arrow keys) until the cursor in the drawing area blink
s.
5. Move the cursor to the location in the drawing area you want to edit.
6. Press Enter.
7. The change you just made is reflected in the viewer at the top of the
Logo Editor.
8. Continue in this manner until you are done designing your logo.
9. When you're finished, highlight OK if you want your new logo to be
saved, or Cancel to nullify all changes you've made, then press Enter
10. Press Enter to return to the Team Editor.
Selecting the Team's Home Field
You can select any of the stadiums available to be your team's home
stadium. Your team s home stadium is listed in the Home Field Box.
To change it:
1. Highlight the current stadium.
2. Press Enter to display a list of the stadiums available on the current
drive.
3. Highlight the stadium of your choice and press enter.
4. The new stadium will appear in the Home Field Box.
Changing the Team Summary
You can enter up to 6 lines of text to describe your team. To do so
1. Highlight the Summary Box and press the Backspace key to delete thc
current text.
2. Type in a team summary (press the Baclcspace if you make a mistake).
3. To select another option, press the up/down arrow keys when you're
done .
Changing the Team's Star Player
On the Pre-Game screen, prior to any League or Exhibition game, is a
screen listing information about both teams. This screen also includes a
photo of the team's star player, and his baseball card. To change which
player will be y our star player from the Team Editor screen:
1. Highlight the area under "Star Player" (the current star player will
be displayed).
2. Press Enter and the starting roster for the team you're editing will
appear.
3. Highlight the player in the lineup you want as the star player.
4. Press Enter.
5. The player selected will be displayed in the Star Player Box.
6. Press the ESC key when you are done.
Editing a Player
In the Player Editor, you can alter player's' skills, update their statistics,
or
completely recreate them by:
- Changing pictures
- Changing names
- Changing uniform numbers
- Changing positions
- Changing attributes
- Editing statistics
To get into the Player Editor:
1. Highlight League Play from the Main Menu and press Enter.
2. Highlight the team you want to edit and press Enter again (if the team
you want is in a league other than the one displayed, see the How to
Change Leagues section).
3. Highlight Roster and press Enter to display the Roster screen
4. Highlight the player you want to edit and press Enter to display the
Player Editor window.
Changing a Player's Picture
A photo of the player you are editing is displayed in the Picture Box. To
change the photo:
1. Highlight one of the arrow buttons which appear to the left of the photo.
2. Repeatedly press Enter to scroll through other pictures available until
the one you want is displayed.
3. If you don't want a picture displayed, highlight None and press Enter.
4. To select another option, press the up/down arrow keys when you are
done.
Changing a Player's Name
Directly below the player's picture is the Name Box. To change the name
currently being used:
1. Highlight the Name Box (press the backspace key to delete the current
name).
2. Type in a new name for the player (press the Backspace key if you
make a mistake).
3. To select another option, press the up/down arrow keys when you're
done .
Changing a Player's Uniform Number
Beneath the Name Box is a box showing the player's uniform number
To change the number currently displayed:
1. Highlight the #: Box and press the backspace key to delete the
current number.
2. Type in a number from 0-99 (press the Backspace key if you make
a mistake)
3. Press the up/down arrow keys when you're done to select another option.
Changing a Player's Position
To the right of the uniform number is a box showing the current player's
fielding position. To change to a different position:
1. Highlight the Pos: Box.
2. Repeatedly press Enter or the left/night arrow keys to cycle through
the different fielding positions until the one you want is displayed
(see Table 4).
3. To select another option, press the up/down arrow keys when you're
done .
Note: When editing a pitcher, you cannot change his position.
-------------------------------------------------------------------------------
--------------
Table 4 Fielding Positions
C - catcher CF - center field
IB - first base LF- left field
2B - second base DH - designated hitter
SS - shortstop Ul - utility infielder
3B - third base UO - utility outfielder
RF- right field
-------------------------------------------------------------------------------
------------
Changing a Player's Attributes
There are four attributes listed in the Player Attributes window that can be
defined for each player:
Speed (Running)
To assign a number from I (slowest) to 5 (fastest) to determine the base
running:
1. Highlight Speed: and press the Back~pace key to delete the current
value.
2. Type in a number from I to 5.
3. Press the up/down arrow keys when you are done to select another
option.
Arm (Strength)
To assign a number from I (weak) to 5 (strong), to determine whether a
player has a gun for an arm or throws marshmallows:
1.Highlight Ann:, and press the Backspace key to delete the current value
2. Type in a number from I to 5.
3. To select another option, press the up/down arrow keys when you are
done.
Bats (Left, Right, or Switch Hit)
To determine if a player will bat right or left-handed, or switch hit:
1. Highlight Bats:
2. Press the left/right arrow keys or Enter to scroll through the following
choices:
L- left-handed
R - right-handed
S - switch hits (bats right-handed against a left-handed pitcher, and
vice versa)
3. When the letter you want is displayed, press up/down arrow keys to
select another option.
Throws (Left or Right)
To specify whether a player will throw right or left-handed:
1. Highlight Throws:
2. Press the left/right arrow keys or Enter to scroll through the following
choices:
L- throws left-handed
R - throws right-handed
3. When the letter you want is displayed press the up/down arrow keys to
select another option.
Editing a Player's Statistics
Five stats determine how well a player hits, fields, and runs the bases. The
following information helps the computer determine player performance
Think of each stat as an average over a player's last year's performance
- Batting Average: The higher the average, the more often the player will
reach base.
- Home Runs: The higher the home run total, the better chance of the
player hitting one out.
- RBl's (runs batted in): The higher the number, the more reliable this
player will be with runners in scoring position.
- Stolen Bases; If a player has a high number of stolen bases, there's a
good chance he'll be a successful stealing a base.
- Errors: If a player has a low number of errors, then his fielding will be
flawless the majority of the time.
Note: See the Glossary at the back of this manual for definitions of the
Each player comes with stats listed. To change stats:
1. Highlight the desired stat. Press Backspace to delete current value.
2. Type in a number (000-999-batting average; 0-99 home runs: 0-199
RBl's; 0-1,000 batting average; 0-199 stolen bases; 0-50 errors).
3. Press the up/down arrow keys when you're done.
OK and Cancel
When you've finished editing a player, highlight OK to save all changes, or
Cancel to nullify any changes made, then press Enter.
Select a pitcher just as you did a non-pitcher by entering League Play
choosing a team, then selecting Roster. Highlight the pitcher you want to
edit and press Enter.
The Pitcher Editor screen is slightly different than the Player Editor screen.
Although you edit a player's picture, name, and uniform
number the same way as in Editing a Player, a pitcher has different attribute-
es and statistics than a non-pitcher.
Editing a Pitcher
Changing a Pitcher's Attributes
The following attributes can be defined for each pitcher:
Speed (Throwing))
To assign a number from I (slow) to 5 (super fast) to determine how hard a
pitcher can throw a ball
1. Highlight Speed:, press the Backspace key to delete the current value.
2. Type in a number from 1 to 5.
3. Press the up/down arrow keys when you are done to select another
option.
Accuracy (Control)
Select a number from 1 to 5 to determine a pitcher's control. The higher
the number, the more frequent a pitch will find the plate.
1. Highlight Accuracy:, and press the Backspace key to delete the current
value.
2. Type in a number from 1 to 5.
3 Press the up/down arrow keys when you are done to select another
option.
Stamina (Durability)
You can determine which pitchers can remain on the mound for an entire
game, and which are only good for an inning or two. Rate each pitcher
from 1 (poor stamina) to 5 (great stamina)
1. Highlight Stamina:, press the backspace key to delete the current value
2. Type in a number from I to 5.
3. Press the up/down arrow keys when you are done to select another
option.
Bats (Left, Right, or Switch Hit)
To determine if a pitcher will bat right or left-handed, or switch hit:
1. Highlight Bats:
2. Press the up/down arrow keys to cycle through the following choices:
L - left-handed
R - right-handed
S - switch hits (bats right-handed against a left-handed pitcher. and ~ ice
versa)
3. Press the up/down arrow keys when you are done to select another
option.
Throw (Left or Right)
You must specify whether a pitcher will throw right or left-handed:
1.Highlight Throws:
2. Press the left/right arrow keys to cycle through the following choices:
L- left-handed
R - right-handed
3. Press the up/down arrow keys when you are done to select another
option.
Editing a Pitcher's Statistics
The following six statistics determine how a pitcher performs both on the
mound and in the field. Like a non-pitcher, all pitcher statistics are reset to
zero at the beginning of a league. The following information helps the
computer determine the performance of each pitcher. Think of each stat as
an average over a pitcher s last year's performance.
- Batting Average - Earned Run Average (E.R.A.)
- Wins - Losses
- Saves - Errors
To change a pitcher's statistics:
1. Highlight the desired stat.
2. Type in a number from ~99 (00~1000 for batting average; 00~5000
for E.R.A.; (}50 for all other options).
3. Press the up/down arrow keys when you're done to select another
option.
Select Pitches
Some pitcher's bread and butter pitch is his Fastball, others a ScrewBall or
Knuckler. In HardBall 111, you can select each pitcher's bread and butter
pitch, along with three others. The pitches available are:
- Offspeed - Curveball
- Fastball - Screwball
- Sinker - Fastball! (super fastball)
- Slider - Knuckleball
Note: See the Glossary at the back of this manual for definitions of the
above.
To assign pitches:
1. In the Pitches window, highlight the box labeled #1:. This will be your
pitcher's best pitch.
2. Press the left/right arrow keys to cycle through all eight pitches.
3. Press the down arrow key when you are satisfied with your selection.
4. Repeat with boxes #2: through #4:, the latter is your pitcher's least effec
-
tive pitch. Pitches 2 and 3 are average pitches.
Export a Player
You may only export a player to another team in HardBall 111. You can
export players while in Batting Practice, an Exhibition Came or League
Play.
Note: You cannot export a player to a pitcher's position, nor export a
pitcher to a player's position.
1. From the Main Menu, use your arrow keys to highlight either Exhibition
Game, Batting Practice or League Play. Press Enter.
2. Highlight the team you wish to export a player from and press Enter.
3. Highlight Roster and press Enter.
4. Highlight the name of the Player/Pitcher you wish to export and press
Enter.
5. Highlight export and press Enter.
6. The Export Player window will now appear. Type in a filename and
press Enter. Your player is now saved to your current drive.
Export a Player (continued)
To export a player to a different drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window,
3. Highlight F^llename:.
4. Type in a filename (up to eight characters) and press Enter.
To export a player to a different directory:
1. Highlight ..\ and press Enter to view all the directories in the current pat
h.
2. Highlight the desired directory and press Enter. That director,y should
now appear in the Path: window.
3. Press the down arrow key to highlight Fi^lename:
4. Type in a filename name (up to eight ^characters) and press Enter.
To Import a Player
You may only import a player from another team in Hardball Ill, and only
while you are in League Play.
Note: You can not import players into pitchers' positions, nor import
pitchers into players' positions.
1. From the Main Menu, use your arrow keys to highlight League Play and
press Enter.
2. Highlight the player s team, and press Enter.
3. Highlight Roster, and press Enter,
4. Highlight the name of the Player/Pitcher you wish to import and press
Enter.
5. Highlight Import, and press Enter.
6. The lmport Player window will come on. Use your arrow keys to scroll to
the player you wish to import, Press Enter.
7. The imported player will replace the player you were editing.
To import a player from a different drive:
1. From the Import Player window, press the right arrow key to access the
available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
3. All importable players will appear in the file box.
4. Press the up/down arrow keys to highlight the name of the player you want to
import, and press Enter.
To import a player from a different directory:
1. Highlight ...\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. All importable players will appear in the file box.
4. Press the up/down arrow keys to highlight the filename of the player
you want to import, and press Enter.
- LEAGUE PLAY -
It's time for the real thing. No more practice games. No more batting cage.
In league play, you can play from an 11 in MindSpan League (13 in
Accolade League) to a regulation 162 game schedule.
The Stars Game is played at the half-way point of whatever schedule you've
selected, as well as League and World Championships after the season is
over. Refer to Playing the Stars Game and the Post Season Play sec-
tions for more.
Overview
The League Play section is the heart of HardBall 111. Before you take the fiel
d
on opening day, you'll need to make a few decisions. First, you'll probably
want to create your own league, then maybe edit some of the teams in it. Or
maybe buy one. You might even want to realign the whole league.
You'll then want to pick a schedule to play. Do you want to play a full 162-
game schedule? Or maybe just half a season? Once a season begins, you'll
need to decide which games to play yourself, and which you'll let the com-
puter play for you.
Overwhelming? Nah! Everything mentioned above is explained in the next
few pages. So work in that glove, pine tar that bat, and sharpen those
spikes. The season will be half over before you know it!
Before a League Starts
Prior to starting league play, you may want to customize a league to your
specifications.
Creating a New League
Creating a new league on the current drive/directory:
1. Highlight League Play from the Main Menu and press Enter.
2. When the League Play screen is displayed, highlight New League and
press Enter. The Name of New League? window will appear.
Type in a name for your league (up to eight characters) and press Enter.
Note: Make sure you use a name other than one of those listed in the
file window.
Creating a new league on a different drive:
1. Press the up arrow key to access the available drive options
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window
3. Highlight Filename:.
4. Type in a name for your league (up to eight characters) and press Enter.
Creating a new league on a different directory:
1. Highlight ..\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window
3. Press the right arrow key to move to the drive buttons, then press the
down arrow key to highlight Filename:
4. Type in a name for your league (up to eight characters) and press Enter.
Note: HardBall 111 league names have a .Igd extension.
Editing a New League
The Edit League feature can only be used BEFORE a season starts. Once a
season is underway, this option is replaced by the Reset Season option.
To edit a new league, highlight Edit League on the League Play screen and
press Enter. You can choose from the following options:
Importing a Team
HardBall m allows you to import teams from other HardBall 111 games, or it s
predecessor, HardBall 11. You can also bring in teams from. Tony LaRussa
Ultimate Baseball or Earl Weaver Baseball 11.
Each baseball game has a different extension for it's team files.
They are:
Hardball 111: .HB3
HardBall! 11: .HB2
Tony LaRussa Ultimate Baseball: .TMS
Earl Weaver 11: .EWB
To import a team:
1. Highlight Import Team and press Enter. The import Team window will
appear.
2. Highlight the File Type (HardBall 111, HardBall 11, EW 11, or Ultimate)
and press Enter. A baseball will appear next to the one you chose.
3. Highlight OK and press Enter. The Import Which Team window will appear. All
teams in the current directory with the suffix of the file type selected will
be listed.
4. Highlight the team you want to import and press Enter.
5. You must now select where to import this team. You will be taken to the
League Play screen where you must either select an empty slot to put the
team in, or replace an existing team.
Note: No more than six teams can be in each division in the MindSpan
League.
6. Highlight the location on the League Play screen where you want to
import the team, and press Enter. The team name will appear.
Warning If you replace an existing team, it will be gone for good.
To import a team from a different drive:
1. Highlight the File Type and press Enter.
2. Press the right arrow key to access the available drive options.
3. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
4. All importable teams will appear in the file box.
5. Press the left arrow key to highlight the filename of the team you want
to import and press Enter.
To import a team from a different directory:
1. Highlight the File Type and press Enter.
2. Highlight ..\ and press Enter to view all directories in the current path.
3. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
4. All importable teams will appear in the file box.
5. Press the left arrow key to highlight the filename of the team you want
to import and press Enter.
Exporting a Team
Exporting a team will let you export any team from HardBall I71 to any other
system that has HardBall 111 installed. This way, you can create your favorite
team, export it, then challenge a friend to a winner-take-all slugfest!
To export a team:
1. Highlight Export Team and press Enter.
2. The League Play screen will appear. Highlight the team you want to
export and press Enter. The Export Team window will appear.
Note: If the team you want to export is in a different league, see the
How to Change League~ section.
3. You'll now be prompted to assign the team a filename. Type in up to eight c
haracters for the filename.
4. Press Enter when you're done. The team will be exported to the current
drive.
To export a team to a different drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should no-~
appear in the Path: window.
3. Highlight FIlename:.
4. Type in a filename (up to eight characters) and press Enter.
To export a team to a different directory:
1. Highlight ..\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. Press the right arrow key to move to the drive buttons, then press the
down arrow key to highlight F^llename:.
4. Type in a filename (up to eight characters) and press Enter.
Removing a Team
You can remove any team from your current league, but ONLY before the
season starts.
1. Highlight Remove Team and press Enter.
2. When prompted, highlight the team you want to remove and press Enter.
3. The team is now history.
Warning Do not remove a team from the original default leagues
which come with HardBall 111 ! If you do, they will be gone forever. If
you want to remove a team or teams from a league, be sure you create
a new league first.
Swapping Teams
Wonder what it would be like to have both New York teams in the same
division? Or maybe put together an all-west coast division? With the Swap
Teams feature, you can do just that.
1. Highlight Swap Teams and press Enter.
2. When prompted, highlight the first team you want to swap and press Enter.
3. Next, highlight the team you want to swap places with and press Enter.
4. The two teams have now swapped places.
Buying and Selling a Team
Always wanted to own your own team and call all the shots? HardBall 111
allows you to do just that. When you become a team owner, all league
games involving your team must be played out rather than simulated (see
Playing a League Came later in this section). To become a team owner:
1. Highlight League Play from the Main Menu and press Enter.
2. Press the up arrow key to highlight the team you want to buy and
press Enter.
3. Highlight Buy Team on the Team Summary screen and press Enter.
4. You'll be prompted to enter the name of the manager for your new
team. Type in a name and press Enter.
5. Highlight Return and press Enter to return to the League Play screen.
6. A small joystick icon will appear next to the team you just purchased.
If you assigned a manager's name while editing a team, that team will be
purchased.
To sell a team:
1. Highlight your team on the League Play screen and press Enter.
2. Highlight Sell Team and press Enter.
3. You are no longer a team owner.
Start the Season
1. Highlight Start Season and press Enter to display the Specify a Schedule
File: Window which lists the different league formats available in
HardBall W on your current directory. Each league format requires a set
number of teams in them. Highlight one of the following formats and
press Enter:
11 game schedule (short.scf;)
81 game schedule (halfg92.scf ) 14 (7 in each division) Accolade League
162 game schedule (full92 scf) 12 6 in each division) MindSpan League
Note: If you don't have the correct number of teams in each division,
you will get an error message.
Loading a schedule from a different drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
3. All available schedule files will be displayed in the file box.
4. Highlight the schedule filename you want and press Enter.
Note: HardBall lll schedule files have a .SCF extension.
- LEAGUE SCHEDULE -
Viewing a Schedule
You can view a season s schedule in two different ways:
League Schedule: Weekly schedule for the entire league
Team schedule: Monthly schedule for one team
To View the League Schedule:
1. From the League Play screen, highlight Schedule and press Enter see
2. Highlight Prev and Next and press Enter to browse through the entire sea-
son one week at a time. The week being displayed is listed at the top of the
screen. Use the up/down arrow keys to scroll through the entire week.
3. Highlight Return and press Enter to return to the League Play screen.
To View a Team Schedule:
1. From the League Play screen, highlight any team and press Enter.
The Team Summary screen will be displayed.
2. Highlight Schedule and press Enter.
3. The games scheduled in the month of April for the selected team will be
displayed . The opponent's logo will appear on the day the
game is scheduled.
4. Highlight Previous Month and Next Month buttons and press Enter to
scroll through schedules for the remaining months of the season.
5. Highlight Return and press Enter twice to return to the League Play screen.
Note: A red square on the monthly schedule indicates an away game;
a blue square indicates a home game.
You can print a team schedule directly from the game, or save it as a text
file which can be printed from your word processing program. However,
once a file is saced as a text file, you won't be able to print that from the
game.
To print a team schedule:
1. Highlight a team from the League Play screen and press Enter.
2. Highlight Schedule and press Enter.
3. Use the Previous Month/Next Month buttons and display the month
you want to print.
4. Highlight Print and press Enter.
5. Type PRN in the box entitled Filename: and press Enter to begin printing.
Note: If entering PRN doesn't initiialize printing, try entering LPT1, LPT2, o
r AUX. If none of these work, then check to make sure your printer is connecte
d properly.
To save as a text file to the current drive/directory:
1. Highlight Print from the Box Score window and press Enter.
2. Type a filename (up to eight characters) in the box entitled Filename:
and press Enter.
3. The current box score has now been saved as a text file.
To save as a text file to a different drive:
1. Press the up arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
3. Highlight F^llename:.
4. Type in a filename (up to eight characters) and press Enter.
To save as a text file to a different directory:
1. Highlight ..\ and press Enter to view all directories in the current path.
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. Press the right arrow to move to the drive buttons, then press the down
arrow key to highlight F^llename:.
4. Type in a filename (up to eight characters) and press Enter.
Changing Leagues
When you exit league play for any reason, the current status of that season
is automatically saved until you resume play. Thus, if you want to change
to a different league and play a different schedule for a change of pace:
1. Highlight Change Leagues from the League Play screen and press
Enter. A window listing the available leagues on your current
drive/directory will be displayed.
2. Highlight the league you want and press Enter (or highlight Cancel and
press Enter if you decide not to change leagues).
3. You will be returned to the League Play screen with the new league para-
meters loaded and ready to go.
To select a league on a different drive:
1. Press the right arrow key to access the available drive options.
2. Highlight the drive you want and press Enter. That drive should now
appear in the Path: window.
3. All available leagues will appear in the file box.
4. Press the left arrow key to highlight the filename of the league you want
to resume and press Enter.
To select a league in a different directory:
1. Highlight ,.\ and press Enter to view all directories in the current path
2. Highlight the desired directory and press Enter. That directory should
now appear in the Path: window.
3. Press the left arrow to highlight the filename of the league you want to
resume and press Enter.
Resetting a Season
Is your team off to a dismal 2-10 start? Not to worry. You can reset the cur-
rent season back to opening day and try again! To reset a season:
1. From the League Play screen, highlight Reset Season and press Enter.
2. Highlight OK to reset the season, or Cancel if you change your mind.
then press Enter.
- PLAYING A LEAGUE GAME -
You can play a league game in one of two ways:
- Play a complete game: You actually play a nine-inning game of base-
ball, just as if you were playing an exhibition game.
- Simulate a game: The computer quickly calculates and displays the
final box score.
Playing a Complete Game
To select a game to play in full:
1. Highlight Schedule from the League Play screen or a Team summary
screen and press Enter.
2. Highlight the game you want to play and press Enter.
3. Highlight Play Out in Full and press Enter.
4. The Pre-Came screen with the starting lineups for both teams will
be displayed, along with the game's linescore.
5. See Playing an Exhibition Garne for details on how to setup and
play a game.
You can play any game on the schedule in its entirety, whether you own
one of the teams involved or not. If you own a team, you MUST play out all
of their games in full.
Note: You must select a game from the current week's schedule,
which is highlighted on the monthly calender and you must play the
games in the order they appear.
Simulating a Game
You can have the computer quickly play out one or more games for you.
If you are simulating one game, you can select the game from either the
league schedule or an individual team's schedule. If you are going to simu-
late multiple games, you can only do so through the league schedule. In
both cases, all games prior to the one(s) you plan to simulate must be com-
pleted.
To Simulate One Game:
1. Highlight Schedule from the League Play screen or Team Summary
screen and press Enter.
2. Highlight the game you want to play, and press Enter.
3. You are now given the option to Play Out in Full or Simulate. Highlight
Simulate and press Enter.
4. In a matter of seconds, the game will be played out before your eyes.
The final score and box score will be displayed, giving you the game's
statistics.
To Simulate Multiple Games:
1. Highlight Schedule from the League Play screen (you can't simulate
multiple games from an individual team's schedule) and press Enter.
2. With the most current week's schedule displayed, highlight Simulate
and press Enter.
3. The computer will continue to simulate the games for the entire week
unless you press the ESC key.
Note: While simulating, the computer will skip all games that are
owned by a game player (a small joystick icon will appear next to a
team owned by a human). These games must be played out in full.
Saving and Resuming a League Game
You can save and resume a league game being played out in full at any-
time by following some simple directions.
How to Save a League Game
1. While playing a game, press the ESC key to return to the
Scoreboard/Lineup screen.
2. Highlight Options and press Enter.
3. Highlight Save Game and press Enter. The game is automatically saved
to the current drive.
4. If you go back to the league schedule at this point, you'll see a small flop
py disk icon next to the saved game.
How to Resume a League Game
1. From the League Play screen, highlight Schedule and press Enter
Note: Make sure you have the right league displayed.
2. Find the game you saved (it'll have a small floppy disk icon next to it).
highlight it and press Enter.
3. You will resume the game at the point where you saved it.
League Play Highlights
The Highlights feature in League Play works slightly different than the one
in Exhibition Game. In League Play, you don~t need to create a filename
for the highlight.
How to Save a Highlight
To save a highlight reel:
1. Press the ESC key to return to the Scoreboard/Lineup screen.
2. Highlight Highlights and press Enter to display the Highlights
screen.
3. Highlight Store and press Enter. The Create Highlight File window w ill
appear.
4. When prompted, type in a short description of the highlight and press
Enter. The highlight will now be saved in the same directory where the
current league is.
Note: You CANNOT save a highlight to another drive/directory other
than the one the current league is on.
5. You can edit the description at any time by highlighting Edit and then
typing in your changes.
6. When you return to the League Schedule, an icon of a video cassette will
appear in the box of the game the highlight was saved in.
Note: If you abort a game, the highlights will not be saved.
How to View a Highlight
To view a highlight:
During a League Game
1. From the Highlight screen, highlight View and press Enter.
Note: During a game, you can only view highlights from the current game. Once
a game is over, you can view any highlight which has been saved.
2. When prompted, highlight the reel you want to view and press Enter.
3. The first frame of the chosen highlight will be displayed (just like in
Instant Replay) along with the Replay Control Box.
4. Refer to the Instant Replay section for directions on how to use the
Replay Control Box.
After a League Game or Before Resuming One
1. Enter the League or a Team Schedule.
2. Highlight the game containing the highlight you want to view (a small
video cassette icon will appear next to the game).
3. When the game you want is highlighted, press Enter.
4. Highlight View and press Enter.
5. When prompted, highlight the reel you want to view and press Enter.
6. The first frame of the chosen highlight will be displayed (just like in
Instant Replay) along with the Replay Control Box.
7. Refer to the In~tant Replay section for directions on how to use the
Replay Control Box.
- PLAYING THE 'STARS' GAME -
The mid-season classic is held at the half-way point of any season, and
features a one game match-up of the best players from both leagues during
the first half of the season.
HardBall Illautomatically selects the best players at each position from
both leagues based on their statistics from the first half of the season.
The Star's Game can be Simulated or Played in Full just like any regular
season game.
Post Season Play
After a season is over, two rounds of playoff games begin.
Note: If two teams are tied for a division lead after a season is over,
they will play a one game playoff to determine the outright division
winner.
League Championships
The divisional ^winners in each league play a best-of-seven series (first team
to win four games) to determine the League Champion The team with the
best record during the regular season will host four of the seven games.
The League Champion will then advance to the World Championships
against the winner of the other league.
World Championships
Both League Champions square off in a best-of-seven series to determine
the World Champion. Again, the team with the best record during the regu-
lar season will host four of the seven games.
Note: Any or all League and World Championship games can be
Simulated or Played in Full, just like any regular season game.
Now On The Air....
R E A L
M E S S A G E S
R E A L
S O F T W A R E
R E A L
B B S I N G
ZDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD?
D I S C O V E R T H E D I F F E R E N C E, C A L L T O D A Y
* US Robotics HST 16.8k Dual Standard *
* 24 Hours/Day - 7 Days/Week *
Press (Enter) to continue?