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1992-01-05
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FALCONER
A COMPLETE SQUADRON MANAGER
FOR FALCON 3.0
(Release 2b)
By Rob "Orinoco" Heittman (72700,1067)
Member Expert for Air Combat
CompuServe Flight Simulation Forum (GO FSFORUM)
DOCUMENTATION
OVERVIEW -----
Falconer is a freeware tool that lets you control every important
aspect of your FALCON 3.0 ("F3") squadron.
You can:
Automatically reorganize the roster
Automatically create "super squadrons" with max abilities for
each pilot, and no fatigue
Automatically eliminate all fatigue from your squadron
Edit pilot ability scores
Edit pilot rank
Edit pilot status (KIA, MIA, Active, etc.)
Export a single pilot to a file
Give or rescind any pilot's awards
Import a single pilot from a file
Print a pilot dossier
Print your Sierra Hotel sheet
Print a squadron roster
Reactivate/resurrect lost pilots
Replenish any planes lost in combat
INSTALLING FALCONER -----
If you're reading this file you must have unZIPped the FALCNR.ZIP
file already. You must make sure that the file FALCNR.EXE is in
your FALCON 3.0 directory (typically C:\FALCON3). If FALCONER is
not in your F3 directory, it will not start and display an error
message asking you to install it correctly.
To run FALCONER, just log to the F3 directory and type FALCNR at the
DOS prompt.
LOADING A SQUADRON -----
The first thing you need is an active squadron. If you don't
already have one, go back to F3 and "FORM" a squadron.
From FALCONER, select "File Open..." from the menu by pressing [ALT-
F], followed by [O]. Alternatively, you can make menu selections
with the mouse. (Note: where possible FALCONER uses a CUA-compliant
interface, so it should be quite familiar to most PC users)
FALCONER will present you with a list of available squadrons which
you may modify. Any squadrons which you have deleted using the
"DEACTIVATE" option in F3 _cannot_ be recovered. Only active
squadrons can be modified.
If you have more than 6 active squadrons (the release of F3 I have
does not allow more than 6), you will only see the first 6 of them
in the FALCONER menu. You may not edit squadrons with a number
higher than 6 in this release of FALCONER.
The squadrons will be identified by name and number. Select the
number of the squadron you want to modify.
The on-screen frame will fill with pilots and statistics, and the
other menu options will be activated.
SAVING YOUR FILE -----
After you have made changes to your squadron, you can save the file
back to disk by selecting "File Save..." from the menu. If you do
NOT select "File Save..." the squadron data will not be changed, no
matter what you do to the on-screen representation.
INTERACTIVE EDITING -----
The interactive editor is started by selecting "Edit Interactive"
from the menu [ALT-E],[I]. You may use the arrow keys to move the
cursor around the roster, to highlight an item to edit. You press
one of several keys to perform an action on that item or pilot.
These keys are listed at the bottom of the screen.
Interactive editing has five functions:
AWARDING - if you highlight any part of a pilot record and press
the [A] key, you will be presented with a dialog box where you can
give or rescind any awards that pilot possesses.
EXPORTING - if you highlight any part of a pilot record and press
the [X] key, you can export that pilot to a special file on disk, so
he can be saved for later use, or "transferred" to another squadron.
You will be prompted for a filename, which can be up to 8
characters. It will be given the extension .F3P -- for Falcon 3
Pilot.
IMPORTING - if you highlight any part of a pilot record and press
the [I] key, you can import a pilot from disk in that record slot.
You will be prompted for an 8-character .F3P filename. The .F3P
file must already be in the F3 directory. WARNING - the new pilot
will be imported "over" the pilot you have highlighted. The
highlighted pilot will be lost permanently if you save the file to
disk.
CHANGING DATA
Every field on the screen (except slot #) can be edited. To edit a
field, move the cursor to that field and press the [ENTER] key. For
text fields like NAME or CALLSIGN, or numerical fields like DGFT
(see below for abbreviations) you will be asked to enter the new
text in a dialog box. For multiple-choice fields like STAT, each
time you press the [ENTER] key, the field will toggle between its
various states.
VIEWING AND PRINTING DOSSIERS
If you highlight any part of a pilot record and press the [?] key,
you will view the complete dossier for the pilot, including their
air-to-air and air-to-ground kills. If you select the button <PRINT
Dossier> (press [TAB] to move the cursor to the button, then press
[SPACE] to select it, or select it with the mouse) you can print
that information to the printer on LPT1:. A printer MUST be
connected to LPT1 and online for this option to work. If FALCONER
cannot access your printer, you will get an error message.
You can exit Interactive Edit by pressing the [ESC] key.
SETTING AVAILABLE PILOTS -----
In addition to the individual status flags for each pilot (KIA, MIA,
ACTIVE, etc.), F3 keeps a separate list of the number of pilots you
currently have available. During a campaign, KIA's and MIA's are
pushed to the BOTTOM of your pilot roster. If F3 says you have less
than 30 available pilots, then the ones at the bottom of the roster
are not shown in your Pilot Info. screen.
To simulate this effect, FALCONER "grays out" the appropriate number
of pilots at the bottom of the roster if you have less than 30
active pilots.
The "Edit Set Available Pilots..." menu option allows you to change
this number, and make campaign mode think you have more active
pilots than you really do. Remember, though, just because you can
access the pilot record, if he's KIA or MIA, he still can't fly.
You must manually change the KIA and MIA flags for each "greyed"
pilot that you put back on the roster by increasing the number of
"available pilots."
When you play around with this, you will see why I have dubbed this
the "waterline" value. By decreasing the Available field, you raise
the "waterline" and more pilots are "sunk."
AUTO-UNFATIGUE -----
With one menu selection ("Edit Auto-Unfatigue") you can reset your
entire squadron's fatigue scores to 100.
AUTO-PERFECT -----
If you want to quickly create a "super squadron" all you have to do
is select Auto-Perfect. All your pilots' ability scores will jump
to 100, and all fatigue will be reset to 100.
AUTO-ORGANIZE -----
This performs several housekeeping functions in one fell swoop.
First, it organizes your pilots according to the following criteria,
in order:
STAT (Status. Non-active pilots go to the bottom like F3 expects)
RANK (Colonel goes at the top, etc.)
NAME (Alphabetical order)
Then it counts the number of non-active pilots and sets the
waterline to the first non-active pilot -- just like F3 expects.
I suggest ALWAYS using Auto-Organize after doing any squadron
editing that involves rank or status. I have not had any problems
with setting the waterline to strange values, or having pilots out
of rank order -- but you never can tell. Also, Auto-Organize makes
the roster a LOT easier to read.
SQUADRON ROSTER -----
You can print your squadron roster by selecting this menu option.
Again, you must have a printer connected to LPT1 and active.
SIERRA HOTEL -----
This option prints your Sierra Hotel list. It is based, like the one
in F3, on air to air kills alone.
Release 2a includes a special routine that reorganizes information in
the .SQU file every time you save the file. This routine prevents
the F3 "Sierra Hotel" display from showing erroneous information, as
is otherwise prone to happen when pilots are repeatedly resurrected.
REPLENISHING PLANES -----
If your squadron is on campaign, and you are low on available planes,
you can replenish the planes using this option. Also, if you want to
give yourself a challenge by _reducing_ the number of available
planes... you can use this option to do it.
Enter a number of planes between 1 and 18. If you attempt to use this
option on a squadron which is not active on campaign, you will receive
an error message.
CAUTIONARY NOTICES AND LEGAL MUMBO JUMBO -----
This program is freeware. It may be copied freely and distributed
as long as it is not modified in any way, and this documentation
file is packaged with the executable program.
No guarantees are made as to the compatibility of this program with
Falcon 3.0. It has been tested thoroughly, however, remember that
the purpose of this program is to allow you to modify data that
Falcon 3.0 does not want modified! A combination of changes you
engineer via this program could conceivably destabilize a F3
campaign and thence the program, though I believe it is highly
unlikely. It is also possible that future upgrades of F3 may be
incompatible with this program.
But read this carefully and understand it:
THIS PROGRAM ALTERS FALCON 3.0 DATA. ANY DAMAGE TO YOUR SYSTEM OR
FILES, EITHER DIRECT, INCIDENTAL, OR CONSEQUENTIAL, WILL NOT BE THE
RESPONSIBILITY OF THE AUTHOR OF "FALCONER." ADDITIONALLY, NO
GUARANTEES ARE MADE CONCERNING SUPPORT OF THIS SOFTWARE.
SUPPORT ANYWAY -----
At the present, I am available to support this file via the Flight
Simulation Forum on Compuserve (GO FSFORUM). Leave a message in
section 8, Modern Air Combat, if you have questions, comments, or
suggestions about this program, or would like to solicit help with a
problem.
ABBREVIATIONS USED IN THE SCREEN AND PRINTED ROSTERS -----
DGFT = Dogfighting Skill
BOMB = Bombing Accuracy
FLYG = Flying Skill
FATG = Fatigue
RANK = Rank
COL = Colonel
LTC = Lt. Colonel
MAJ = Major
CAPT = Captain
LT = Lieutenant
STAT = Pilot Status
ACTV = Active
KIA = Killed in Action
MIA = Missing in Action
INJ = Injured
C.M. = Court-Martialled
RET = Retired
ADDITIONAL ABBREVIATIONS IN THE PRINTED ROSTER -----
SORT = Sorties Flown
ATAK = Air To Air Kills (total)
ATGK = Air To Ground Kills (total)
AWARD ABBREVIATIONS -----
MOH = Medal Of Honor
AFC = Air Force Cross
SS = Silver Star
FC = Flying Cross
BS = Bronze Star
AM = Air Medal
PH = Purple Heart
RELEASE HISTORY -----
Release 1 --- provided for editing of pilot abilities and fatigue only.
Release 2 --- enhanced and redesigned version with export, import, and
printing features, as well as pilot resurrection and
waterline adjustment. Uploaded to CIS for a brief
period... few if any copies in existence.
Release 2a -- stabilized Sierra Hotel system, added plane replenisher
feature based on FSFORUM input prior to the LIB inclusion
of Release 2. Only one copy made, for Steve "Auger"
Edwards of FSFORUM.
Release 2b -- included award grant/rescind system at the request of
Steve Edwards. Uploaded to CIS.
ENDNOTES -----
You should really watch how much you play around while ON campaign.
Every now and then I have campaign problems while using FALCONER, and
I can't tell whether they are the result of my editing via FALCONER or
F3 itself !?! All FALCONER does is move around existing data in the
.SQU file, really, so I don't think it is _capable_ of creating any
"new" problems in F3. All the same, if you want to be dead sure that
your campaign has the BEST chance of running straight thru, do your
FALCONER editing before and after, not during.
If you are getting this file from a BBS somewhere or another online
service --- please, drop in on FSFORUM, you don't know what you're
missing. Give me a buzz in area 8. Internet fiends, you can of course
reach me at 72700.1067@compuserve.com.
Good luck, god speed, and for heaven's sake CHECK SIX!
- Rob Heittman [FSFORUM]