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1992-07-22
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WMAP -- v4.1
============
Here is a program to generate ALL maps for ALL episodes of 3D-Wolfenstein
(both versions 1.0 and 1.1). It uses the MAPHEAD and MAPTEMP/GAMEMAPS files
that come with the game, and produces files:
LEVELnn.MAP -- the ASCII map for level nn
or
LEVELnn.HEX -- the HEX map for level nn
To display a description of the input syntax enter:
WMAP /?
This version of WMAP now uses files WMAPWALL.DAT & WMAPOBJ.DAT to define the
characters to be output for each type of wall or object. These data files may
be edited to suit your own tastes, and if any wall/object code is not defined
in these files then the default character '@' is output.
Hosko
History
-------
v1.0 - Original version.
v2.0 - Officers marked separate to normal guards.
Key updated.
Code generally improved.
Command line parameters included.
v2.1 - Minor mods.
Map interpretation errors corrected.
v3.0 - Map start address taken from MAPHEAD.WL1 .
Map names taken from MAPTEMP.WL1 .
/k switch can be used on its own.
/h switch included - prints map as hex dump.
v3.1 - /h switch outputs to LEVELxx.HEX
Minor mods.
v3.2 - Page feed inserted between HEX maps.
Message line-feeds sorted out.
More map/object info added.
v4.0 - Modified to work for Wolfenstein 3D versions 1.0 & 1.1,
and for 1/3/6 episode versions.
Wall and object info now read in from data files, and therefore
the /k switch has been disabled.
v4.1 - '+' switch removed. Minor bugs fixed.