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GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
TABLE OF CONTENTS
Subject Page
------- ----
Table of Contents....................................................01
Welcome to GAMBLER'S MATE: Football Edition 1992.....................02
Complete RECORDS from the 1989 through 1991 seasons and TOP PICK!
REGISTRATION FORM and Limit of Liability.............................03
System Requirements..................................................04
Startup.........................................................04 - 05
Main Menu Overview
PREDICT option - Main Menu Choice One........................05 - 08
UPDATE option - Main Menu Choice Two.........................09 - 11
CHECKS updates or NFL by Team - Main Menu Choice Three.......12 - 13
CHECK NFL by week/system - Main Menu Choice Four.............14 - 15
WHAT IF?: Team vs. Team - Main Menu Choice Five..............15 - 16
WIN/LOSS Record - Main Menu Choice Six.......................17 - 18
PRINT/View Utility - Main Menu Choice Seven.............8, 9, 12, 18
Return to DOS - End all GAMBLER'S MATE Programs
Special Thanks.......................................................18
Other GAMBLER'S MATE products (only systems that WIN!!!)........19 - 21
Thoroughbred Edition - DOSAGE MASTER v2...........................19
Super Bowl Edition...........................................20 - 21
Baseball, WLAF and Basketball.....................................21
TIPS/ANALYSIS for ALL systems........................................22
Table of Team Roster Numbers.........................................23
- page 01 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
WELCOME to GAMBLER'S MATE software
GAMBLER'S MATE software is endorsed by Mike Caro, the "Mad Genius" of Gambling!
I have released the successful GAMBLER'S MATE: Football Edition who's three
year record is winning versus the spread (ATS) at 60.0%, and is UP +55.8 units.
o GAMBLER'S MATE: Football Edition - THREE programs in one! 1992 will be
it's fourth year. GM is designed to assist the football handicapper in
analyzing: 1) trends; 2) power ratings; and 3) numeric algorithms
associated with each team and matchup. You will get THREE ASCII output
files each week (one for each system) that will profile the matchups
(PREDICT option). You will also get a WRAPUP file (after UPDATE option)
that recaps the week and shows system results and updated system records.
o I have included THREE separate programs in an attempt to "beat the odds".
It is said that only 1 of 3 systems will beat the spread in one given
year. BUT, GAMBLER'S MATE: Football Edition has defied those numbers!!!
System 1 (Trends program) identifies teams in profitable situations (positive
and/or negative). There are currently 45 trends that could appear.
Since 1989, System 2 and System 3 records are as follows (NO ties are listed):
System 2:
1991: 59-42 58.4% up +12.8 units Best Bets: 34-18 Top Pick: 12-5
1990: 60-43 58.3% up +12.7 units Best Bets: 29-24 Top Pick: 11-9
1989: 55-43 56.1% up +7.7 units Best Bets: 30-19 Top Pick: 12-4
-----------------------------------------------------------------------------
TOTAL: 174-128 57.6% up +33.2 units BBs: 60.4% 93-61 TP: 66.0% 35-18
System 3:
1991: 27-09 75.0% up +17.1 units Best Bets: 21-09 Top Pick: 13-3
1990: 18-15 54.5% up +1.5 units Best Bets: 16-13 Top Pick: 9-5
1989: 18-15 54.5% up +1.5 units Best Bets: 18-14 Top Pick: 8-7
-----------------------------------------------------------------------------
TOTAL: 63-39 61.8% up +20.1 units BBs: 60.4% 55-36 TP: 75.0% 30-15
GAMBLER'S MATE: Football Edition is UP +55.8 units ATS 212-142 (excluding
opposite plays), that's $5,580 PROFIT at $100 per game! Register your GM!
** Many systems do NOT display their system records to you, as it could show
you a losing season, BUT GAMBLER'S MATE believes that this statistic is
critical to winning! You must be aware of how each system is performing,
in order to make the appropriate adjustments. You must be serious at
WINNING when sports handicapping, so REGISTER GAMBLER'S MATE now!
** All GAMBLER'S MATE software is SHAREWARE, which NEEDS YOUR REGISTRATION
SUPPORT (to continue these winning systems)...please do the right thing
and consider registering shareware products.
Send registrations and requests for info on other GAMBLER'S MATE software to:
Mark E. Savey
10178 Russwill Lane
Union, KY 41091-9518 USA
Send electronic mail to any of these addresses:
1) CompuServe Id # 74716,1720
2) WPGS BBS (619) 246-5166. Do a "J 48" into my Gmblmate conference.
Tell John I sent ya!
3) Rotten Robbie's $port$ Handicapping BB$ (717) 265-6104. File area 11
contains GAMBLER'S MATE files. Tell Robbie I sent ya!
4) Sports Line BBS (702) 565-5271. Tell Nick I sent ya!
5) Internet: 74716.1720@CompuServe.com OR cccbbs!mark.savey@uceng.uc.edu
6) Interlink (Ilink), Relaynet (RIME) and Fidonet GAMBLING confs
- page 02 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
For ORDERS please remit to: Mark E. Savey
10178 Russwill Lane
Union, KY 41091-9518 USA
LIMIT OF LIABILITY
GAMBLER'S MATE: Football Edition 1992 (programs and instruction manuals) are
distributed "AS IS", without warranty as to their performance or fitness to any
particular purpose. The entire risk as to the results and performance of these
programs is assumed by the buyer. The author disclaims all warranties,
expressed or implied. The author will assume no liability for damages or
losses either from the direct use of this product or as a consequence of the
use of this product. The fitness of the GAMBLER'S MATE: Football Edition 1992
programs, for any purpose, may change without notice and should not be
construed as any kind of a commitment.
The 1992 Football Edition is expected to be released in August 1992. Cost will
be $50 for NON-charter members and you qualify to purchase next year's edition
for a 10% discount. CHARTER members pay only $40. CHARTER MEMBERSHIPS can be
purchased again in 1992 for $40 additional cost. This will allow you to
maintain discount licensing renewal rights should GAMBLER'S MATE software go
commercial in the future (and not remain shareware) and also GIVE YOU a 20%
LIFETIME discount on ALL future Football Editions. So, for $80, you can buy a
CHARTER membership ($40) plus the latest Football Edition 1992 software package
($40 when using your 20% LIFETIME discount: $50 minus $10)!
By purchasing GAMBLER'S MATE: Football Edition 1992 (registering), you will
receive the latest updated 1992 Football Edition and data. TO ORDER the
GAMBLER'S MATE: Football Edition 1992 programs and documentation, simply mail:
o GAMBLER'S MATE CHARTER MEMBERSHIP Qty. ____ @ $80.00 ea. = __________
(1992 Football Edition - Registered user version)
o GAMBLER'S MATE 1992 Registration only Qty. ____ @ $50.00 ea. = __________
(1992 Football Edition - Registered user version)
o Overseas orders additional shipping fee $5.00 + __________
o KY Residents only - Add 6.00% Sales Tax + __________
** SORRY CREDIT CARDS CAN NOT BE ACCEPTED ** Total Payment: __________
*** PAYMENT MUST BE IN US DOLLARS OR YOUR ORDER CAN NOT BE PROCESSED ***
All users registering two weeks before week 1 of the 1992 NFL season should
receive their Football Edition before the start of the NFL season. Allow two
weeks for delivery. Any user can obtain ALL UPDATED DATA FILES by sending a 5
1/4 disk in a self addressed mailer to the address show at the top of the page,
and include $6 to cover the update fee, postage, and handling ($11 overseas).
Your Name: ___________________________________________________
Address: ___________________________________________________
City, State, Zip: ___________________________________________________
Day Phone: ______________________ Eve: _____________________
Signature: __________________________ Date: _____________________
PLEASE provide an ELECTRONIC POINT OF CONTACT (CIS or BBS #) to receive any
GAMBLER'S MATE updates during the 1992 season. If no modem, specify US mail.
CONTACT BBS: _______________________________________________________________
- page 03 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
** SYSTEM REQUIREMENTS
The GAMBLER'S MATE: Football Edition 1992 has been tested and will run on
most systems. It requires one each of the following:
1) 100% IBM compatible machines utilizing the 8086/8088/80286/80386 and
the 80486 processor chip;
2) must have a minimum of 256k RAM;
3) Monochrome/Hercules/CGA/EGA or VGA monitor;
4) minimum of one single floppy diskette drive, but it is recommended that
you have a hard disk. *** Note: You must have your DOS's MORE command
in your path to use the "View/Print" options or else copy it on your
GAMBLER'S MATE floppy or directory);
5) systems without a high density diskette or hard disk *WILL* have to
remove the GM92MAN.DOC (the manual) and some of the older weekly
prediction files to save space. They are in the format of WEEKnn??.92
and WRAPUPnn.92, where nn is the week number, and ?? is the system
(TR, S2 or S3). This may cause an error when using the "View/Print"
option, as the files that would be displayed may no longer be on the
single floppy.
** STARTUP
Let's get started! All you need to do is type INSTALL, followed by a valid
'drive' letter (ie: INSTALL C:). The INSTALL.BAT will completely install
the Football Edition 1992 in a directory called \GM\GM92. If you do NOT
have a hard disk, you will be using a floppy diskette with your
unregistered copy of GAMBLER'S MATE: Football Edition 1992 or else you
will be using your registered, labeled and fully licensed GAMBLER'S MATE
diskette. In that case, type 'drive:INSTALL drive:' . After installation,
to begin, type GM92 at the DOS prompt.
Your registered copy of GAMBLER'S MATE has YOUR name and serial number on
the opening screen. The unregistered opening screen looks as follows:
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
INTRODUCING:
** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
by Mark E. Savey
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Unregistered Copy - for evaluation only.
SHAREWARE Registration fee is $50 !
DO RIGHT by the Gambler's code of ethics! Register your GAMBLER'S MATE now!
PRESS '$' TO START
This product is endorsed by Mike Caro, the Mad Genius of Gambling!
Record vs spread from 1989 to 1992 is 212-142, that's 60.0%!
You continue by pressing the '$'. You will receive the GAMBLER'S MATE MAIN
MENU (see page 05).
- page 04 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
The system will guide you on making your choice, either to use the Predict
or the Update options, as the system's choice will be blinking on the
screen. During the season, choices 1 or 2 will blink when appropriate.
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
INTRODUCING:** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
by Mark E. Savey
MAIN MENU
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
1= Predict ALL games for week # 1 5= What IF?: Team vs. Team
2= UPDATE scores/lines week # 1 6= Win/Loss Records by system
3= Check UPDATES or NFL by team 7= Print/View Output by week
4= Check NFL by week/system 0= Exit all programs
Unregistered Copy - for evaluation only.
SHAREWARE Registration fee is $50 !
This product is endorsed by Mike Caro, the Mad Genius of Gambling!
DO RIGHT by the Gambler's code of ethics! Register your GAMBLER'S MATE now!
Record vs spread from 1989 to 1992 is 212-142, that's 60.0%!
----------
** PREDICT option - Main Menu Choice One:
As you start, you will see that this choice is blinking. The system is
ready to go and ready to start it's predict mode. ** NOTE ** BEFORE you
choose this option and complete it, you need to have the pointspreads or
lines that will be used for the specified week! You should not complete
this option without the proper pointspreads, but the system now allows
access AS MANY TIMES AS YOU NEED for each week in the PREDICT mode (changed
by popular requested!), UNLESS you use the ESCape key to abort when
prompted. You can enter "FAKE" lines, and then re-do them, BUT you *WILL*
have to enter ALL lines again for EACH predict mode, for integrity's sake!
Note: You can also use the WHAT IF? (Option 5) to experiment with LINES!!!
You will see the following menus within the PREDICT option:
----------
** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
By Mark E. Savey
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
1= Predict ALL games for week # 1
0= Exit to main menu
----------
- page 05 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
----------
You will then see the components making up the PREDICT option:
----------
Predict ALL games for week # 1
1= Proceed with PREDICT option
o ALL SYSTEMS will be run automatically
- Phase One will allow verification of all matchups
- Phase Two will allow POINTSPREADS to be entered/verified
- Phase Three will generate all outputs and status files
that will be used during the UPDATE option
o Three separate outputs will be generated
o View/print options available after outputs
0= Exit to last menu
----------
After choosing to Proceed, the system displays the weekly schedule, and you
have the ability at this time to "change" any games that may have been
changed, or any keystroke errors missed by me (see next page)!
----------
FOR 1992
TEAM Matchup FOR WEEK 1 TEAM Matchup
CLEVELAND 1 CINCINNATI 8
INDIANAPOLIS 1 SEATTLE 8
DETROIT 2 KANSAS CITY 9
CHICAGO 2 SAN DIEGO 9
L.A. RAMS 3 NEW ENGLAND 10
BUFFALO 3 MIAMI 10
MINNESOTA 4 PHOENIX 11
GREEN BAY 4 TAMPA BAY 11
NEW ORLEANS 5 SAN FRANCISCO 12
PHILADELPHIA 5 N.Y. GIANTS 12
N.Y. JETS 6 L.A. RAIDERS 13
ATLANTA 6 DENVER 13
** MONDAY NIGHT **
PITTSBURGH 7 WASHINGTON 14
HOUSTON 7 DALLAS 14
Are all matchups CORRECT (Y/n) ?
----------
You are asked if the above schedule is correct and then asked again to
verify your choice. If you answer that the above is NOT correct and Yes,
you are sure, the system prompts you for the incorrect matchup.
----------
Enter incorrect matchup # (1-14) then CARRIAGE RETURN, OR Abort = 0
----------
- page 06 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
----------
For EXAMPLE ONLY! If you had chosen matchup number 7, Pittsburgh at
Houston, as incorrect, you would see the following:
----------
Phase One: Verification of all matchups
You have determined that PITTSBURGH is NOT CORRECT.
HOUSTON
Two main possibilities exist for this matchup error:
1) The HOME SITE of matchup was switched with another week's game, possibly
due to baseball playoffs; OR
2) A KEYSTROKE INPUT ERROR while entering the 1992 schedule was missed in
beta testing.
By choosing 1) the system will verify that another matchup exists for the two
teams and automatically swap the entries in the 1992 schedule file.
By choosing 2) the system will only correct the matchup in question.
You MUST enter the CORRECT team numbers (see page in the GM92MAN.DOC).
By choosing 0) the system will take you back to the matchup listings.
----------
If you choose suboption one, you will see the following:
----------
Future Matchup:
PITTSBURGH
HOUSTON was found in week 9, as matchup # 6
Begin process to SWAP ABOVE MATCHUP for week # 1 and 9 (Y/N)? <--
Note: If SWAP ABOVE MATCHUP is answered Yes, the teams ARE swapped immediately.
An ABORT feature is not active here! PLEASE VERIFY CHANGES BEFORE SWAP.
----------
All you have to do is answer Yes, IF CORRECT, and the schedule will be
corrected...one keystroke service! If you chose suboption 2, instead of 1,
you would have been prompted for the proposed AWAY Team and then HOME team.
You will use the Table of Team Roster Numbers on page 23, and the system
would have corrected ONLY THAT GAME, within this week.
After any corrections, or answering Yes that all matchups are correct and
Yes - you are sure, you are asked whether you wish to proceed to the next
phase. You will see the following:
----------
Phase Two: Pointspread entry facility
Enter pointspreads for ALL Games for week # 1
1= Continue with process
0= Abort process - Return to PREDICT MENU
* CHOOSE MENU OPTION *
----------
- page 07 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
----------
Assuming you wish to continue you will be asked to enter ALL pointspreads,
according to the HOME TEAM.
----------
Phase Two: Pointspread entry facility
Enter pointspreads for ALL Games for week # 1
UPDATING WEEK 1 , GAME NUMBER 1 FOR 1992
Enter pointspread as it pertains to INDIANAPOLIS (HOME TEAM)
(If EVEN use 0)
CLEVELAND
INDIANAPOLIS ?
Enter 999 to ABORT
----------
You are asked, "ARE YOU SURE", only ONE time per matchup. If you make an
error entering the pointspread, and do NOT answer No, you must follow the
next prompt TO ABORT! If you do not, the system will use that erroneous
pointspread for THAT prediction run. FOLLOW ALL PROMPTS VERY CAREFULLY!!!
Below, Phase Three will generate all outputs. This is your last chance to
ABORT and reinput all correct data.
----------
Phase Three: Generate ALL Outputs
Predict ALL Games for week # 1
1= Continue with process
0= Abort process - Return to PREDICT MENU
----------
At the conclusion of the PREDICT option, you will automatically invoke the
GAMBLER'S MATE PRINT/View Utility. You will see the following menu:
----------
** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
By Mark E. Savey
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
GAMBLER'S MATE PRINT/View Utility
1= VIEW all outputs for week # 1
2= PRINT all outputs for week # 1
0= Exit to MAIN MENU
----------
- page 08 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
You will be given a chance to change the week to be viewed/printed. You
will only be able to view/print the THREE OUTPUTS generated from the
PREDICT option for week one. Until you reach the UPDATE option, you will
not have the WRAPUP file available for the computer scheduled week. As you
progress further into the season, you will be able to see ALL prior files
generated, unless you removed them due to file space limitations. All
outputs utilize the DOS MORE command, so all outputs are "paused", when
being viewed.
You will see the following screen to begin, if your choice is viewing:
----------
VIEW outputs for week # 1
1= Proceed with VIEW option
o The following files SHOULD be available, based on the STATUS file:
- THREE weekly PREDICT files. Format is WEEKnnS2.91 (where nn is the
week). Since S2 is for SYSTEM 2, there should also be an S3 and TR.
Your choices SHOULD start with WEEK 1 .
Note: When choosing an ALL FILES option on the next screen, the processing
order is done by SYSTEM (ie: TRENDS, SYSTEM 2, then SYSTEM 3).
0= Exit to VIEW menu
----------
When you exit, you will return to the main menu. You should now notice
that the UPDATE is now blinking, as it is the next logical choice. You
MUST ONLY access the UPDATE option AFTER all scores are final and ready to
be input into the system!
----------
** UPDATE option - Main Menu Choice Two
As you return to the main menu, you will see that this choice is blinking.
The system is ready to go and ready for ALL FINAL scores to be entered.
** IMPORTANT NOTE **
BEFORE you choose this option and complete it, you need to have ALL FINAL
SCORES and pointspreads or lines AVAILABLE, as they MUST ALL BE INPUT AT
THIS TIME! DO *NOT* attempt to complete this option without the proper
items! The system only allows ONE completed access for each week, UNLESS
you use the ESCape key to abort when prompted. This is the only way to
keep file integrity intact. You should *NOT* enter "FAKE" scores, or the
system will use them for the REST OF THE YEAR! If this does occur, you
must reinstall and reinput to catch up, OR contact me and follow the
instructions to obtain updated disk on page 03 of this manual.
After choosing "2" from the main menu, you will see the following submenu:
----------
- page 09 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
----------
** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
By Mark E. Savey
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
UPDATE Option for week # 1:
1= Continue with process
0= Exit to main menu
----------
After choosing to proceed, you will see the following:
----------
Update ALL Final scores for week # 1
1= Proceed with UPDATE option
o ALL SYSTEM files, picks and records will be updated automatically
- Phase One requires entry & verification of the week's FINAL SCORES
- Phase Two will allow the week's LINES to be entered & verified
o Only minimal manual file update is necessary
o The AUTO-UPDATE begins at this stage
- Phase Three regenerates outputs/status files IF the LINE is changed
- Phase Four will update ALL files and calculate win/loss record
- Phase Five will calculate/update Power Ratings
o The AUTO-UPDATE process may take time...please be patient!
- Optimized processing here cuts next week's Predict processing time
- The system displays progress as it updates all files
0= Exit to last menu
----------
After choosing to continue, any teams that are idle will be automatically
updated first. You will enter ALL FINAL SCORES as it relates to the ROAD
team. The system will AUTOGEN for the HOME team. You WILL have a chance
to reenter should you make an input error, by either entering "-1" to
ABORT, or after completing all FINAL SCORE ENTRY. EXAMPLE ONLY- BELOW!
----------
Phase One: Entry of all FINAL SCORES for week 1
FOR WEEK 1 IN 1992
TEAM PF PA Matchup TEAM PF PA Matchup
CLEVELAND 31 17 1 PITTSBURGH 17 21 8
INDIANAPOLIS 17 31 1 HOUSTON 21 17 8
...etc.
----------
- page 10 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
You can change any matchup's score, if necessary. When done, and you have
answered Yes, Yes, you will then get a screen that allows you to enter any
pointspreads or lines that may have changed significantly. Normally, I do
NOT adjust the lines, as I made my picks OFFICIAL, at the time the system
generated the picks. The only time I do change, is when I see that a line
change will make a nonplay a play, or make a play a nonplay. For me, the
change is OFFICIAL at that time, BEFORE the game is played! I note this on
my output sheet and make the change of line at this time. EXAMPLE ONLY!
----------
FOR WEEK 1 IN 1992
TEAM LINE Matchup TEAM LINE Matchup
CLEVELAND 1 PITTSBURGH 8
INDIANAPOLIS 3.0 1 HOUSTON -5.0 8
...etc.
----------
After you accept all lines as correct, system will EITHER: 1) regenerate
all outputs using the new line(s), if ANY were changed, and then AUTO-
UPDATE; or 2) go directly into AUTO-UPDATE (when no lines were adjusted).
At that time, you will receive the LAST chance to ABORT. If REGENERATING
takes place, you will want to consecutively print ALL four outputs, as
they may possibly have new plays and values.
----------
Phase Four: Auto-Update ALL files
Update ALL Games for week # 1
ALL systems will be updated automatically. This may take several minutes,
based on the speed of your PC. During this process, the system gives a brief
status on its progress, but it will only appear on your screen for several
seconds. So, please be patient. Your drive light should be active, as all
outputs and files are being read/updated at this time.
Good luck next week!
Hit any key to continue the UPDATE process, OR ESC to ABORT.
----------
You should then see the following message stating that your update was
successful (see below). PLEASE view or print all output files to verify
that all went well without problems. Only a BEEP sound will signify that
the system has completed the UPDATE process.
----------
Week # 1 update for GAMBLER'S MATE: Football Edition 1992 SUCCESSFUL.
----------
Again, you will automatically invoke the GAMBLER'S MATE PRINT/View utility.
After UPDATE option, you will now see the option to access the WRAPUP file.
See the next screen on next page.
----------
- page 11 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
----------
VIEW outputs for week # 1
1= Proceed with VIEW option
o The following files SHOULD be available, based on the STATUS file:
- THREE weekly PREDICT files. Format is WEEKnnS2.91 (where nn is the
week). Since S2 is for SYSTEM 2, there should also be an S3 and TR.
Your choices SHOULD start with WEEK 1 .
- ONE weekly WRAPUP file generated from the weekly UPDATE. They are in
the format of WRAPUPnn.91. Your choices SHOULD start with WEEK 1 .
Note: When choosing an ALL FILES option on the next screen, the processing
order is done by SYSTEM (ie: TRENDS, SYSTEM 2, then SYSTEM 3).
0= Exit to VIEW menu
----------
You are then asked which file(s) you wish to access. You can PRINT/View
all FOUR consecutively, answer Yes, or separately if you answer No.
----------
Do you want to VIEW:
1= ONLY the THREE WEEK 1 weekly PREDICT files (for ALL systems)
2= ONLY the ONE WRAPUP 1 file, generated after running UPDATE
0= Exit to the VIEW menu
----------
The file choices are then displayed if answered No.
----------
1= WEEK1TR.92 ONLY
2= WEEK1S2.92 ONLY
3= WEEK1S3.92 ONLY
4= ALL Weekly files (WEEK1TR.91, WEEK1S2.91 and WEEK1S3.91)
** CHECK UPDATES or NFL by Team - Main Menu Choice Three
This supplementary program allows the user to view the FINAL SCORES for any
WEEK and also the many categories of any team. For example, the menu below
shows the options. You cannot harm any data using this supplementary
program!
----------
- page 12 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
----------
** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
By Mark E. Savey
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Check UPDATES or the NFL by team
1= Check newly entered score UPDATES
2= Check NFL by individual team
0= Exit to main menu
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Choosing "1" for week 0, display the following:
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FOR 1991
TEAM PF PA END OF YEAR TEAM PF PA
ATLANTA 361 338 MIAMI 343 349
BUFFALO 458 318 MINNESOTA 301 306
...etc.
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Choosing "2" will display the miscellaneous information on each team, for
the chosen week. See the next page.
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CHECKING PTS_F-A.92 FOR N.Y. JETS
PTS PTS vs. Fav Home Pwr.
WEEK FOR AGNT SPR Dog Away Rtng
════ ═══ ════ ═══ ═══ ════ ════ STRAIGHT-UP
17 0 0 0
16 0 0 0 WINS LOSSES TIES
15 0 0 0 0 0 0
14 0 0 0
13 0 0 0
12 0 0 0 PF PA
11 0 0 0 0 0
10 0 0 0
9 0 0 0
8 0 0 0 vs. SPREAD
7 0 0 0
6 0 0 0 WINS LOSSES TIES
5 0 0 0 0 0 0
4 0 0 0
3 0 0 0 #time #time #time
2 0 0 0 FAV DOG EVEN
1 0 0 0 0 0 0
1991 314 293 -16
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This display is very helpful, as it may point out very critical information
on the requested team. Straight-up win/loss, as well as, vs the spread
info can detect that over and under-valued team! There is always at least
one team per season, that everyone over or under-evaluates.
- page 13 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
** CHECK NFL by week/system - Main Menu Choice Four
This supplementary program allows the user to view the contents of the data
files used for each system. For example, the menu below shows the options.
You cannot harm any data using this supplementary program!
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** GAMBLER'S MATE **
FOOTBALL EDITION
1992 -- 1993
Copyright (c) 1992
By Mark E. Savey
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CHECK NFL MENU
Program will display ALL STATS for
ANY WEEK and for ANY SYSTEM chosen.
* CHOOSE SYSTEM TO REVIEW:
1= NFL SYSTEM 1 (TRENDS)
2= NFL SYSTEM 2
3= NFL SYSTEM 3
4= TEAMS vs SYSTEM 2 & 3
0=Return to MAIN MENU
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Choosing System 1 will display WIN/LOSS (straight-up and vs the spread) or
HOME/AWAY and FAV/DOG data that is used for any week.
Choosing System 2 will display the points for and allowed for any week
(1991 is week 0 here), as did the CHECK UPDATES option (see page 13).
Choosing System 3 allows the user to view Power Ratings for any given week.
Note: The Power Ratings are generated only AFTER the week has been played,
during the UPDATE option! Therefore, week 0 is for 1991 or BEFORE game 1.
Week 1 will only been updated AFTER GAME 1. You will see the system
generate a listing of all teams, starting with the highest power rated team
and finishing with the lowest. All teams are rated and placed in numerical
order. Usually teams that are a 40 or above are considered playoff caliber
teams. This is a partial listing that you can generate for week 0.
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CHECK POWER RATINGS: ALL TEAMS BY THE WEEK- End of 1991 season
POWER POWER
# TEAM RATING # TEAM RATING
═ ════ ══════ ═ ════ ══════
1 DALLAS 95 15 PITTSBURGH -12
2 SAN FRANCISCO 88 16 N.Y. JETS -16
3 DETROIT 87 17 MIAMI -20
4 WASHINGTON 87 18 MINNESOTA -24
5 PHILADELPHIA 69 19 SEATTLE -30
...etc.
- page 14 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
Choosing "TEAMS vs SYSTEM 2 & 3" allows the user to see all teams' spread
record when they are picked as a PLAY by System 2 and then System 3 (a new
option added for 1992). They are displayed in that order.
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TEAMS AS PLAYS vs SYSTEM 2
1=SHOW TEAMS' ATS RECORD as PLAYS vs SYSTEM 2 & 3
0=Last menu
* CHOOSE MENU OPTION *
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** WHAT IF?: Team vs. Team - Main Menu Choice Five
This supplementary program allows the users to match ANY TEAM during any
week, maximum week = next game of the schedule, OR the playoffs. You can
use this option to experiment or enter "fake" lines.
Also, WHAT IF? can be used during the PLAYOFFS. Use the generic WEEK 18
for ALL PLAYOFF GAMES, even though a playoff upgrade should be functionally
incorporated into the 1992 version. WHAT IF?: Team vs. Team can handle it!
I've added the pointspread as an input field and also a "NEUTRAL FIELD"
capability (ONLY for PLAYOFFS). The system asks for a ROAD team, HOME
team, WEEK and LINE. After entering a "1" to continue processing you will
see the following screen:
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The idea behind What IF?: TEAM vs. TEAM is to match ANY TWO TEAMS TOGETHER
IN ANY WEEK (from current week and prior), even though they may never meet in
the regular season...BUT What IF? they did, for Systems 2 and 3!
Also, don't forget the playoffs!!! You can use WEEK 18, as a generic week,
for ALL PLAYOFF games. A playoff compatible upgrade has been installed in the
GAMBLER'S MATE: Football Edition 1992, so you can use both methods.
This upgrade uses the playoff schedule and generates the same THREE output
files as the regular season. This took extensive hours of reprogramming to
enable this to work.
-> Hit the SPACEBAR to check out What IF?: Team vs. Team
-> Or to ABORT, hit ESC.
** NOTE: The system will not allow a What IF? further in the future than the
NEXT SCHEDULED WEEK. The ONLY EXCEPTION is ALL PLAYOFFS (WEEK 18).
In that case, you MUST have already run WEEK 17.
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I entered a week one game, and projected the Cleveland Browns as a three
point favorite (see next page).
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- page 15 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
What IF?: TEAM vs. TEAM
1 ATLANTA 21 PHILADELPHIA
2 BUFFALO 22 PITTSBURGH
3 CHICAGO 23 PHOENIX
4 CINCINNATI 24 SAN DIEGO
5 CLEVELAND 25 SAN FRANCISCO
6 DALLAS 26 SEATTLE
7 DENVER 27 TAMPA BAY
8 DETROIT 28 WASHINGTON
9 GREEN BAY
10 HOUSTON 0=MAIN MENU FOR TEAM/WEEK
11 INDIANAPOLIS
12 KANSAS CITY
13 L.A. RAIDERS PICK TEAM ONE? 5
14 L.A. RAMS
15 MIAMI PICK TEAM TWO? 11
16 MINNESOTA
17 NEW ENGLAND ENTER WEEK? 1
18 NEW ORLEANS
19 N.Y. GIANTS ENTER HOME TEAM LINE? 5
20 N.Y. JETS
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WHAT IF?: Team vs Team displayed BOTH System 2's and System 3's prediction:
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What IF?: in WEEK # 1
CLEVELAND
vs.
INDIANAPOLIS
-------------------------------------------------------------------------------
NFL SYSTEM 2 outcome is:
TEAM SCORES CMPTR LINE VALUE/PLAY INDICATOR
CLEVELAND 23.5 8.0 * Play
INDIANAPOLIS 12.5 +11.0 +3.0
-------------------------------------------------------------------------------
NFL SYSTEM 3 outcome is:
TEAM PWR RTG CMPTR LINE VALUE/PLAY INDICATOR
CLEVELAND -50
INDIANAPOLIS -135 +2.5 +3.0 0.5 Play if LINE goes to +7.0
-------------------------------------------------------------------------------
Do you want MORE of What IF?: Team vs. Team (Y or N)?
-------------------------------------------------------------------------------
So, it looks like a play according to System 2! BUT YOU CAN EXPERIMENT
HERE! You are then prompted if you want another matchup. A unique and
powerful program.
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- page 16 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
** WIN/LOSS Record - Main Menu Choice Six
This supplemental program tracks all PLAYS for all systems AUTOMATICALLY.
The opening menu allows a system choice. If you choose 1 for TRENDS, all
trends will appear (paused when a screen is full). If you choose 2, you
will receive the following menu...READ 'THE NOTE' CAREFULLY! Since BOTH
System 2 & 3 are tracked similarly, they are grouped together on a screen.
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Update OR Check RECORD : NFL SYSTEM 2 and 3
ENTER: U to Update (NOT RECOMMENDED), OR
C TO Check, OR
ESC TO ABORT
Note: You should NOT need to use this UPDATE option, as the weekly UPDATE
function will AUTOMATICALLY keep track of system records. If using this
menu UPDATE option, be careful! There are NO SAFEGUARDS built in. ALL
changed data becomes PERMANENT! This menu UPDATE is NOT RECOMMENDED!!
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You SHOULD ONLY use the Check option here! Both are functional, but the
Update can *destroy* data. BE CAREFUL.
After choosing Check (of course!!!), you can choose 89, 90, 91 or 92 (the
default) as the YEAR DIGITS. I chose the year 1992. You then can choose
the week number, 1 to 16 for 89, and 1 to 17 for 90, 91 and 92. I chose
week 17. The following was displayed.
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WEEK WINS LOSS TIES PCT. WEEK WINS LOSS TIES PCT.
════ ════ ════ ════ ════ ════ ════ ════ ════ ════
17 0 0 0 .000 17 0 0 0 .000
16 0 0 0 .000 16 0 0 0 .000
15 0 0 0 .000 15 0 0 0 .000
14 0 0 0 .000 14 0 0 0 .000
13 0 0 0 .000 13 0 0 0 .000
12 0 0 0 .000 12 0 0 0 .000
11 0 0 0 .000 11 0 0 0 .000
10 0 0 0 .000 10 0 0 0 .000
9 0 0 0 .000 9 0 0 0 .000
8 0 0 0 .000 8 0 0 0 .000
7 0 0 0 .000 7 0 0 0 .000
6 0 0 0 .000 6 0 0 0 .000
5 0 0 0 .000 5 0 0 0 .000
4 0 0 0 .000 4 0 0 0 .000
3 0 0 0 .000 3 0 0 0 .000
2 0 0 0 .000 2 0 0 0 .000
1 0 0 0 .000 1 0 0 0 .000
1992 0 0 0 .000 1992 0 0 0 .000
************************************* *****************************************
** THE OVERALL TOTALS NFL SYSTEM 2 ** ** THE OVERALL TOTALS NFL SYSTEM 3 **
************************************** ****************************************
*TOT* 174 128 8 .576 *TOT* 63 39 4 .618
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- page 17 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
These are the official system records at the close of the 1991 season!
Well over the necessary 52.38% (11-10) record needed to break even...OR the
51.92% (10.8-10) if you play at the Vegas Sands. Guard these stats well!
Use CHECK option only!
** PRINT/View Utility - Main Menu Choice Seven
ALL functions have already been stated within the PREDICT and UPDATE
options (see those references). You can invoke this supplemental program
from the main menu at any time!
** SPECIAL THANKS has to go to "The Shadow" for all his time and help with
the GAMBLER'S MATE label design, it is much appreciated! To Dave Feldman,
who helped provide an awareness for Trends 5 and 10. More than thanks to
my wife Kelli and baby Hannah for allowing me to complete this project
timely. I love my girlies!!!
Thanks to ALL sysops who have supported SHAREWARE authors, especially
those who make that special effort to help the small author, trying
to get a foot in the door. I consider myself in this category and want
to GRACIOUSLY THANK them:
1) John of WPGS BBS (619) 246-5166;
2) Robbie of Rotten Robbie's $port$ Handicapping BB$ (717) 265-6104;
3) Nick of Sports Line BBS (702) 565-5271;
4) Bob of EXEC-PC (414) 7879-4210;
5) Tess/Brian of Channel1 (617) 354-7077;
6) Roy of Sound Advice (816) 436-4516;
7) Andy of Exec-Net (914) 667-4567;
8) Paul/Rob of Sound of Music (516) 536-5630;
9) Bill of AMCOM (216) 526-9480;
10) Blaine of ADS (301) 695-9116;
11) Al of Sports Complex (206) 692-2388;
12) Ed of Locker Room (714) 542-5917;
13) Eric of New Orleans (504) 524-0480
Please support these sysops, who support shareware, give them a call!
- page 18 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
** Other available GAMBLER'S MATE software:
----------------------------------------
GAMBLER'S MATE: Thoroughbred Edition Dosage Master v2 ($20)
Information on GAMBLER'S MATE: Thoroughbred Edition - DOSAGE MASTER v2
software package. You are about to experience the most powerful and least
expensive ($20) thoroughbred pedigree handicapper on the market! The
DOSAGE MASTER v2 uses the "dosage system". Look for GM-THORO.ZIP (or
GMTHOR.ZIP on CompuServe. Do "GO FANS" to Lib #5 "Other Sports").
Dosage is a system that attempts to predict the distance potential of
horses based on certain important sires in the first four generations of
their pedigrees. These important sires are called Chefs-De-Race, which is
french for "chiefs of the breed". These chefs are divided into five
aptitudinal categories: Brilliant, Intermediate, Classic, Solid and
Professional. The categories correspond to a distance potentials range
from Brilliant (highest speed, lowest stamina and early maturation) to
Professional (lowest speed, highest stamina and late maturation). Classic
represents the "ideal" balance of speed, stamina and maturation. Many
chefs are assigned to two categories. They are assigned them because of
the success of their progenies in the specified categories. Their "POINTS"
are split evenly between those two categories.
I've found that my program, DOSAGE MASTER v2, even in its rawest form, has
had a distinct advantage in the three year old triple crown races and its
preps. If you've not heard, all Kentucky Derby winners from 1929 to 1990
and 1992, have "fit the mold" of this method of handicapping! It missed in
1991. Horses with the allowable range of acceptable numbers (Dosage Index
of 4.00 or less & Center of Distribution of 1.25 or less) fit this mold.
Quite an impressive streak, wouldn't you say?! The system had Unbridled
(1990 Kentucky Derby winner) who paid $21.60 for a single $2 wager! In
that same time, it has only lost 3 Belmonts (2 were on muddy tracks). Do
you know ANY OTHER system that's 62-1 in the Kentucky Derby AND is 60-3 in
the Belmont, since 1929? Case closed!
The DOSAGE MASTER v2 features the ability to calculate, display and print
the dosage profile, dosage index and center of distribution for you. By
using the 2 year old Experimental Free Handicap (published each February by
the Jockey Club), you have a very powerful twosome. If any thoroughbred
qualifies under ALL the dosage rules and is within ten pounds of the 2 year
old champ, THAT horse needs to be looked at very seriously in the classic 3
year old races and preps. You can obtain the needed information and sire
lines from sources like the Blood-Horse Mag or Daily Racing Form. They
routinely display all the necessary info.
I have also added a facility that allows the adding of NEW Chef-de-Race
sires as they are added by the Bloodlines staff in the Daily Racing Form.
This allows you PERPETUAL use of DOSAGE MASTER v2. One small fee and the
power of the DOSAGE MASTER v2 is yours FOREVER!
Overall, I have done quite well with the Triple Crown races and preps and
SO CAN YOU! DO RIGHT by the Gambler's Code of Ethics! Register your
DOSAGE MASTER v2 AFTER winning your FIRST race. To register, fill out and
sign REGISTER.DOC then send your money order or check for $20 to:
Mark E. Savey
10178 Russwill Lane
Union, KY 41091-9518 USA
- page 19 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
*** Programs still under construction, but coming soon:
---------------------------------------------------
GAMBLER'S MATE: Super Bowl Edition (Tentatively set at $15)
I am currently working on a Super Bowl Predictor that utilizes a formula
that has correctly predicted 23 of 26 winners of the SUPER BOWL! Yes,
that is 23-3 for a 88.5% win percentage! I will have this available
before the 1992-1993 season Super Bowl (# 27). Read below:
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GAMBLER'S MATE: Super Bowl Edition - A Shareware Application
Copyright (c) 1992 by Mark E. Savey. Endorsed by Mike Caro, the "Mad
Genius" of Gambling. GAMBLER'S MATE software-"Only systems that win!!"
I released a file, GM-SB26.ZIP (GMSB26.ZIP on CompuServe, do GO FANS and
look in lib #1 Football), which contained my Super Bowl pick. Please
read below and get in on the ground floor, as CHARTER MEMBERSHIPS are
available until the beginning of the 1992 Playoffs! My published SUPER
BOWL SYSTEM PICK (WASHINGTON) won, and is now 23-3 and the BEST BETS are
now 15-0! Please read as it appeared:
-----------------------------------------------------------------------
January 17, 1992
Hi All (DOWNLOAD GM-SB26.ZIP),
For all of you that are only looking for a system that picks the
WINNER (straightup), GAMBLER'S MATE software has the answer... the
GAMBLER'S MATE: Super Bowl Edition XXVI. The system is 22-3, 88%,
YES! it IS a fact. This year it is also a BEST BET to go 23-3!!!
Various team categories are analyzed and compared to each other.
System points are assigned. When all system points are totaled,
the winner is the team with the most points. But when one team has
35 more "system points" than the other, a BEST BET situation is
realized. The BEST BET scenario is a remarkable 14-0 (100%) in the
prior 25 Super Bowls! My program will not be released in time for
Super Bowl XXVI (this year), but it will be for next year. I am
releasing this "gimme" as a news release to make interested parties
aware of what is coming. Again, this winner is for straightup
plays only!
Those requesting more info, will please send name and address
(by mail is preferred to my address below) and I will give you my
registration terms that include a "Special 33% LIFETIME DISCOUNT"
for CHARTER membership in the GAMBLER'S MATE: SUPER BOWL Edition.
All GAMBLER'S MATE software is shareware, which NEEDS support (to
continue finding these systems)...please do the right thing and
consider registering all shareware products.
--------------N-O-W---F-O-R---T-H-E---P-I-C-K-!-!-!-----------------
Ok, here goes...NO DOUBT about the winner of THIS Super Bowl.
It's in the bag! The GAMBLER'S MATE: Super Bowl Edition (22-3 88%),
"guarantees" it's WASHINGTON to WIN. In fact, the "system points"
show that they are a BEST BET (71-16) to win. Best bets (when one
team has 35 more "system points" than the other) have a remarkable
record of 14-0 (100%) in the prior 25 Super Bowls! Should be NO
exeception in this one. Good luck to all!
If interested, please send card to: Mark E. Savey
10178 Russwill Lane
Union, KY 41091-9518
(CONTINUED on next page...)
- page 20 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
Mark E. Savey
GAMBLER'S MATE software
"Only systems that win!!"
Endorsed by Mike Caro, the "Mad Genius" of Gambling
Winning for THIRD straight year!
P.S. I hope that I have not violated any conference rules, as my
intent was a "news release" type email (no prices). Everyone
is relating info to the Super Bowl. My OWN prediction for
final score is WASHINGTON 34 / Buffalo 21.
------------------------ end of file ------------------------------------
All users registering the GAMBLER'S MATE: Super Bowl Edition XXVI (played on
January 26, 1992) before the first 1992 WILDCARD game will receive a CHARTER
MEMBERSHIP for Super Bowl Editions, for only $5. CHARTER MEMBERS earn the
right to renew this licensing agreement, to obtain next year's entire GAMBLER'S
MATE: Super Bowl Edition XXVII (next year's Super Bowl - in January 1993)
software package, for a nominal fee of $10! You will have already received the
GAMBLER'S MATE Super Bowl XXVI pick (see file SBXXVI.91). So, for a total of
$15, CHARTER MEMBERS ($5 ONE-TIME fee) will begin realizing their 33% LIFETIME
discount on all future Super Bowl Editions, starting with Super Bowl Edition
XXVII ($10)! The non CHARTER MEMBER fee of the Super Bowl XXVII package will
be $15 per year.
Send me electronic mail to any of these addresses:
1) CompuServe Id # 74716,1720
2) WPGS BBS (619) 246-5166. Do a "J 48" into my Gmblmate
conference. Tell John I sent ya!
3) Rotten Robbie's $port$ Handicapping BB$ (717) 265-6104. File
area 11 contains GAMBLER'S MATE files. Tell Robbie I sent ya!
4) Sports Line BBS (702) 565-5271. Tell Nick I sent ya!
5) Internet: cccbbs!mark.savey@uceng.uc.edu
6) Internet: 74716.1720@CompuServe.com
7) Interlink (Ilink), Relaynet (RIME) and Fidonet GAMBLING confs
----------
GAMBLER'S MATE: Baseball Edition (Tentatively set at $25)
I am working a program that uses the baseball stats available from the USA
Today sports section (only three categories required). It's history has
shown a potential for identifying plays (overlays).
GAMBLER'S MATE: WLAF Edition (Tentatively set at $20)
I will be working on the World League of American Football for next
season. This new league has caught on like fire overseas, but has yet to
catch on in the US. It will use the same principles as the GAMBLER'S MATE
Football Edition's Systems 2 and 3. There seems to be some potential for
picking winners with the same algorithms. This program is still in its
infancy.
- page 21 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
** TIPS/ANALYSIS
The GAMBLER'S MATE: Football Edition 1992 is designed to account for the
law of averages. I include THREE separate systems, in the hope that ONLY
ONE WILL WIN and defy the odds. I have been very happy to see that BOTH
systems have won TWO YEARS in a row. Theory states that only one system
should win...another reason why I also include a trends program. Forty-
five trends allow for many plays during a season.
IMPORTANT: Not all trends (OR SYSTEMS) will remain profitable for all
seasons. You must pay careful attention to which trends (OR SYSTEMS) are
hot and which are cold (go the opposite way)! Remember that the theory of
large numbers states that all results are short term events and that they
will all average out in the long run analysis. But if a trend is hot go
WITH it. If it is cold, then consider playing AGAINST its suggested team.
Some trends may never appear during the season due to their conditions not
being present. You can expect many trends to continue their winning ways,
for example TREND 26 was 17-8 (68%) in 1989, TREND 13 was 9-1 (90%) in
1990, TREND 39 was 10-2 (83.3%) and TREND 40 was 5-0 (100%) in 1991. Some
trends will lose too, for example TREND 12 was 2-11 (15.4%) in 1989, but
playing against its selections would have yielded an 84.6% win percentage!
YOU must be aware during the season. Use your analytical ability and your
GAMBLER'S MATE!
I have revalidated the SYSTEM 1 (TRENDS) program outputs. Most trends
listed will have the win % included on the weekly output. If any trends do
NOT have a record, then they have not appeared recently, but have a history
of profitability. If you are aware of ANY trends that have a high win (or
loss) percentage, please send me a postcard with the trend and the source
of the trend to me. Once the info is validated, I will put a "Special
Thanks" to you in this manual.
- page 22 -
GAMBLER'S MATE: Football Edition 1992 - Copyright (c) 1992 by Mark E. Savey
*** TABLE OF TEAM ROSTER NUMBERS ***
+----------+
Roster | Idle |
Team Name Number | Number |
--------- -------- + -------- +
Atlanta Falcons 1 | 51
Buffalo Bills 2 | 52
Chicago Bears 3 | 53
Cincinnati Bengals 4 | 54
Cleveland Browns 5 | 55
Dallas Cowboys 6 | 56
Denver Broncos 7 | 57
Detroit Lions 8 | 58
Green Bay Packers 9 | 59
Houston Oilers 10 | 60
Indianapolis Colts 11 | 61
Kansas City Chiefs 12 | 62
Los Angeles Raiders 13 | 63
Los Angeles Rams 14 | 64
Miami Dolphins 15 | 65
Minnesota Vikings 16 | 66
New England Patriots 17 | 67
New Orleans Saints 18 | 68
New York Giants 19 | 69
New York Jets 20 | 70
Philadelphia Eagles 21 | 71
Pittsburgh Steelers 22 | 72
Phoenix Cardinals 23 | 73
San Diego Chargers 24 | 74
San Francisco 49ers 25 | 75
Seattle Seahawks 26 | 76
Tampa Bay Buccaneers 27 | 77
Washington Redskins 28 | 78
** WHERE I CAN BE REACHED (PRODUCT SUPPORT):
-----------------------------------------
by mail: Mark E. Savey
10178 Russwill Lane
Union, KY 41091-9518 USA
Send me electronic mail to any of these addresses:
1) CompuServe Id # 74716,1720
2) WPGS BBS (619) 246-5166. Do a "J 48" into my Gmblmate
conference. Tell John I sent ya!
3) Rotten Robbie's $port$ Handicapping BB$ (717) 265-6104. File
area 13 contains GAMBLER'S MATE files. Tell Robbie I sent ya!
4) Sports Line BBS (702) 565-5271. Tell Nick I sent ya!
5) Internet: cccbbs!mark.savey@uceng.uc.edu
6) Internet: 74716.1720@CompuServe.com
7) Interlink (Ilink), Relaynet (RIME) and Fidonet GAMBLING confs
** All GAMBLER'S MATE software is SHAREWARE, which NEEDS YOUR SUPPORT (to
continue to produce these winning systems). Please do the right thing
and consider registering shareware products, especially WHEN THEY WIN!
My motto: GAMBLER'S MATE software - "Only systems that win!!"
I need all your support. Do RIGHT by the Gambler's code!
- page 23 -