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1992-08-04
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WolfEdit 2.1 (c) 1992 Bill Kirby
Wolfenstein 3-D Graphics Editor
CHANGES
This version of WolfEdit should work with all currently available versions
of Wolfenstein.
INSTALLATION
To install WolfEdit, simply unpack the zip file into the same directory
the game is installed in.
To start the editor:
WOLFEDIT [-ey]
-e forces keyboard mouse emulation even if a mouse driver is
detected
-y use mode Y (320x200) instead of mode X (320x240)
mode Y gives 72Hz refresh rate, where mode X gives 60Hz
The screen is divided into several windows:
EDIT WINDOW
This window displays the current image being edited. Clicking the mouse
in this window performs different functions depending on which edit tool is
selected. The color used is dependent on which mouse button is pressed.
Each mouse button has a different color associated with it.
Currently there are only 3 edit tools:
Pencil : draws a single pixel
Dropper : "picks up" a color off the image and assigns it to
whichever button is pressed
Paintbrush : fills an area
PALETTE WINDOW
This window displays all 256 colors available to draw with. It also
has a picture of a mouse, which displays the colors currently associated
with each button.
NOTE! The last color (lower right corner of the palette) is a special
color. It is used to indicate "transparent", when editing object
images.
STATUS WINDOW
This window displays information about the image in the edit window:
IMAGE : image number
TYPE : WALL or OBJECT
LOCATION : where the image is located (DISK, MEMORY, LOADING)
MODIFIED : whether or not the image in memory has been modified
since it was loaded
IMAGE SIZE/MAX : current size of the image, and the maximum size that
the image can be
IMAGES LOADED : number of images currently in memory
MEMORY LEFT : amount of memory left
The image size information is only usefull for object images. The wall
images are always 4096 bytes, and will have "4096/4096" displayed for
the size/max information. Object images vary in size depending on how
much of the image is transparent. The images are stored in the file in
segments of 512 bytes each, so if the original image is only 513 bytes,
there will be a 1024 byte section of the file allocated for the image.
This is why the image size can be smaller than it's maximum size.
A modified image cannot be saved if it requires more space than the maximum
allowed for that image (the maximum size is different for each image).
SCROLL BAR
When WolfEdit starts, it loads the first image into memory. You can use
the scroll bar to select other images. Clicking on the left and right
arrow buttons scrolls through the images one at a time. You can also click
anywhere on the bar to skip straight to a particular image. When clicking
on the left/right arrow buttons, the right mouse button scrolls continuously,
while the left button scrolls one image, then waits for the mouse button
to be released.
If you select an image that is not currently in memory, WolfEdit will
attempt to load it. If there is not enough memory available to load the
image, WolfEdit will try to clear some memory by removing an image that
hasn't been modified. If all the images in memory have been modified,
WolfEdit won't load the new image, and a message will be displayed in
the edit window to this effect.
EDIT BUTTONS
Below the edit window, there are two rows of buttons. The top row are
for selecting the edit tool. Initially, the "pencil" tool is selected.
The second row of buttons are for selecting various file functions:
GIF IMPORT: (GIF with up arrow)
Load in a portion of a GIF file into the current image. If the GIF
was created with the GIF EXPORT function, it will be loaded into the
current image automatically. If it is not a GIF that was created by
WolfEdit, it will be displayed on a separate screen, and you will
select the 64x64 section to copy into the image. If the GIF selected
is larger than 320x200 or 320x240 (depending on which video mode WolfEdit
is running in), only the upper-left 320x200 or 320x240 portion of the
GIF will be displayed.
When loading a GIF, it must be converted to use the palette that Wolf3D
uses. This will cause some noticable differences in the GIF.
When loading a GIF into an object image (guard, table, etc), you will have
to paint the transparent parts yourself. If you don't, the image will be
to big to save.
GIF EXPORT: (GIF with down arrow)
Saves the current image to a GIF file.
SAVE CHANGES: (disk)
If no images are modified, clicking on this button will have no effect.
If the image currently displayed has not been modified, the display
will switch to the first modified image in the list. Then the following
window will appear:
Save changes:
SAVE/SKIP/DONE
SAVE - save the current image. If no more are modified, control
returns to the editor, otherwise go to the next modified
image.
SKIP - go to the next modified image. If there are no more
modified images, this has no effect.
DONE - return to normal operation.
QUIT: (dos prompt)
Exit WolfEdit. If there are any modified images in memory, you will
be prompted with:
Save changes?
YES/NO/CANCEL
YES - identical to clicking on the "save changes" button,
with the exception that after the last modified image
has been saved, the program will exit. If you click
on "DONE" while there are still modified images, you
will be returned to the above prompt.
NO - exits without saving the changed images.
CANCEL - returns to the editor.
MOUSE EMULATION
If you do not have a mouse, WolfEdit will turn on the keyboard mouse
emulator. The emulator will let you use the arrow keys in place of the
mouse. Holding down more than one arrow key, or using the HOME, PGUP,
PGDN, and END keys will move the mouse diagonally.
Also, the keys Q,A,[, and ] will function as the UP,DOWN, LEFT, and RIGHT
arrow keys.
The emulator has three different button modes:
mode left button right button
---------------------------------------
1 Left ALT Right ALT
2 Left CTRL Left ALT
3 Right ALT Right CTRL
WolfEdit starts in button mode 1, and can be switched to other modes
by pressing F1, F2, or F3.
--------------------------------------------------------------------------
If you have comments, suggestions, or find any bugs, I can be reached
via e-mail at:
bkirby@netcom.com
If you find a GIF that WolfEdit can't load, I would appreciate it if you
send me a copy (uuencoded), or send e-mail telling me where I can find it
via ftp.
Thanks,
Bill Kirby