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001.INSTALL.HLP
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1991-05-16
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\\audblast.hlp
AudioBlast help
\\audcdrom.hlp
AudioCDROM help
\\audps1.hlp
AudioPS1 help
\\audtandy.hlp
AudioTandy help
\\std.hlp
IBM PC or COMPATIBLE INTERNAL SPEAKER
The IBM PC or compatible speaker is capable of
producing monophonic sound when used with your
Sierra game.
Volume control is not available if this option is
selected.
\\jr.hlp
IBM PCjr
The IBM PCjr is capable of playing three
simultaneous instrument tones.
\\tandy3v.hlp
TANDY 1000 SERIES
The Tandy 1000 series can play three
simultaneous instrument tones.
\\tandy.hlp
TANDY 1000 TL SERIES
These Tandy 1000 computers are capable of
recording and playing back digital sound samples
in addition to three simultaneous instrument
tones. However, due to computer hardware
limitations, joystick control is not available
when sampled sounds are played.
\\tandy.inf
TANDY 1000 TL SERIES OPERATION NOTES
ATTENTION JOYSTICK PLAYERS:
These computers are capable of producing realistic
sampled sound effects. However, due to computer
hardware limitations, joystick control is not
available when these sounds are played.
If you wish full joystick control, hit <Esc> and
select:
"TANDY 1000 SERIES"
\\ibmps1.hlp
IBM PS/1 AUDIO/JOYSTICK CARD
The Audio/Joystick Card can play back three
simultaneous instrument tones in addition to
digital sampled sounds. This card may only be
installed into IBM PS/1 computers.
\\cms.hlp
GAME BLASTER CARD or CREATIVE MUSIC SYSTEM
The Game Blaster or CMS synthesizer card is
capable of producing 12 simultaneous voices.
\\sndblast.hlp
CREATIVE LABS SOUND BLASTER CARD
The Sound Blaster card can produce 12 simultaneous
voices. These voices are created using frequency
modulation (FM) and can reproduce both melodic and
percussive instruments. It can also reproduce
realistic sampled sound effects.
Contact Sierra On-Line to order the Sound Blaster
Card.
\\adl.hlp
ADLIB MUSIC SYNTHESIZER CARD
The AdLib Music Synthesizer Card can produce 12
simultaneous voices. These voices are created
using frequency modulation (FM) and can reproduce
both melodic and percussive instruments.
Contact Sierra On-Line to order the AdLib Music
Synthesizer Card.
\\mt32.hlp
ROLAND MT-32, MT-100, LAPC-1, CM-32L, or CM-64
These Roland MIDI sound modules are capable of
playing up to 32 separate synthesizer parts in
addition to 30 different rhythm sounds.
In order to use the MIDI modules with your Sierra
game, a MIDI computer interface card (such as the
MPU-IPC) and an external amplifier and speakers
(such as your home stereo or amplified speakers) are
necessary to amplify and reproduce the sound. The
LAPC-1 card does not require a MIDI interface card.
Contact Sierra On-Line to order the Roland PC
Desktop Music Studio.
\\mt32.inf
ROLAND MT-32, MT-100, CM-32L, or CM-64
Before running your game, be sure to:
1. Make sure the module is connected to your MIDI
computer port and an external amplifier or
stereo or powered speakers.
2. Turn the power switch to ON.
3. Set the volume of your stereo to a moderate
listening level.
WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW
SOUNDS INTO YOUR MT-32. IF YOU ARE USING
YOUR SOUND MODULE FOR COMPOSING AS WELL
AS PLAYING GAMES AND HAVE LOADED SPECIAL
SOUNDS THAT YOU WANT TO KEEP, BACK THEM
UP BEFORE RUNNING THE GAME.
(This driver writes to unit #17)
\\cga320m.hlp
This combination works with an IBM Color Graphics
Adaptor and an RGB (OR COMPOSITE) monitor. It will
produce black and white images, with various dot
patterns used to simulate color. See also CGA 4
color.
\\cga320c.hlp
This combination works with an IBM Color Graphics
Adaptor and an RGB monitor. It will produce four
color images, with various combinations used to
simulate 16 colors. See also CGA 2 color.
\\mcga320.hlp
This combination should be selected for use on an
IBM PS/2 Model 25 or Model 30, OR any computer that
supports the MCGA standard. If you have a newer IBM
PS/2 Model 30/286, you may realize a slight speed
increase if you select the EGA/VGA with RGB option.
\\hercmono.hlp
This combination will work with the Hercules
Monochrome Graphics Adaptor (or compatible) and a
monochrome monitor. It uses various patterns to
produce 16 shades.
\\pcjr320.hlp
This combination works with the built-in video
circuitry of an IBM PC jr. You should configure your
system with no memory resident utilities. See the
box label for special memory requirements for the PC
jr.
\\vga320.hlp
This combination works with any card and monitor
that claims VGA compatibility. You must have a VGA
card and a VGA monitor. This selection will allow
256 colors with 320 x 200 pixel resolution.
\\ega320.hlp
This combination works with any adaptor that claims
hardware compatibility with an IBM Enhanced Graphics
Adaptor. You do NOT need an EGA monitor. Any monitor
compatible with an IBM Color Display will work.
\\tandy320.hlp
This combination works with the built-in video
circuitry of a TANDY 1000 series computer. If you
have installed an additional graphics adaptor in
your system, you may select that adaptor instead,
but you must ensure that your monitor is connected
to the correct plug.
\\joystick.hlp
If you answer YES to this question, you must have an
IBM compatible joystick attached to PORT 1 of your
GAME CONTROL ADAPTOR at all times while playing the
game. Before you start your game, be sure that the
JOYSTICK control is centered. If it is not, you may
experience difficulties.
Answer NO if you do not have a joystick, or do not
want to use one.
\\tandykbd.hlp
Select this keyboard if you have an original
TANDY 1000 keyboard. It will allow TANDY 1000
owners to control their character with the
numeric keypad. Certain later model TANDY 1000s
come equipped with an IBM compatible key layout,
and these owners should select the IBM Compatible
Keyboard.
The original TANDY 1000 series keyboard uses a
key layout that differs significantly from the
IBM standard. This keyboard can be identified
by the location of the CAPS LOCK key in the
LOWER/LEFT corner of the keyboard.
\\stdmouse.hlp
This program supports any mouse that is supplied
with a Microsoft compatible driver. The mouse
driver must be installed before starting the game.
If you have a mouse, but do not wish to use it,
select NO in response to this item.
\\ibmkbd.hlp
Select this keyboard if you have any of the many
IBM compatible key layouts. You will be able to
control your character using the numeric keypad.
\\ibmkbd.inf
Make certain that NUMLOCK is OFF if you wish to
use your numeric keypad to control your character.
\\tandykbd.inf
Make certain that NUMLOCK is ON if you wish to
use your numeric keypad to control your character.
\\arm.inf
To use EXTENDED memory, you must make sure you have
no other memory-resident programs loaded that use
extended memory, such as RAM disks or disk caches.
To use EXPANDED memory, your EMS driver software
must be loaded before you start the game.
To use XMS memory, your XMS driver must be loaded
before you start the game.
NOTE: Not all machines support our use of extended
memory. If your computer locks up or otherwise
exhibits undesirable behavior while playing the
game, try reinstalling without selecting this option.
\\joystick.inf
Please ensure that the joystick is centered when
you start the game.
\\mtblast.hlp
ROLAND MT-32, MT-100, LAPC-1, CM-32L, or CM-64
WITH SOUND BLASTER
These Roland MIDI sound modules are capable
of playing up to 32 separate synthesizer parts in
addition to 30 different rhythm sounds.
The Sound Blaster card allows you to reproduce
realistic sampled sound effects and voices in
addition to the MIDI music.
A mixer is required to combine the output from
the Roland Sound Module and the output from the
Sound Blaster card. An external amplifier and
speakers (such as your home stereo or amplified
speakers) are necessary to amplify and reproduce the
sound.
Contact Sierra On-Line to order the Roland PC
Desktop Music Studio and Sound Blaster Card.
\\mtblast.inf
ROLAND MT-32, MT-100, CM-32L, or CM-64 & SOUND BLASTER
Before running your game, be sure to:
1. Make sure the sound module is connected to your MIDI
computer port and an external amplifier or stereo.
2. Turn the power switch to ON.
3. Connect both your MT-32 and Sound Blaster to your
amplifier through a mixer.
4. Set the mixer volume on the MT-32 to a listening level
that balances with your sound blaster. Sampled
sounds and voices will be played through the Sound
Blaster while music will come from the MT-32.
WARNING: THE MIDI SOUND DRIVER WILL WRITE NEW
SOUNDS INTO YOUR MT-32. IF YOU ARE USING
YOUR SOUND MODULE FOR COMPOSING AS WELL
AS PLAYING GAMES AND HAVE LOADED SPECIAL
SOUNDS THAT YOU WANT TO KEEP, BACK THEM
UP BEFORE RUNNING THE GAME.
(This driver writes to unit #17)