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UNION2.C
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1979-12-31
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2KB
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54 lines
#define AUTO 1
#define BOAT 2
#define PLANE 3
#define SHIP 4
main()
{
struct automobile { /* structure for an automobile */
int tires;
int fenders;
int doors;
};
typedef struct { /* structure for a boat or ship */
int displacement;
char length;
} BOATDEF;
struct {
char vehicle; /* what type of vehicle? */
int weight; /* gross weight of vehicle */
union { /* type-dependent data */
struct automobile car; /* part 1 of the union */
BOATDEF boat; /* part 2 of the union */
struct {
char engines;
int wingspan;
} airplane; /* part 3 of the union */
BOATDEF ship; /* part 4 of the union */
} vehicle_type;
int value; /* value of vehicle in dollars */
char owner[32]; /* owners name */
} ford, sun_fish, piper_cub; /* three variable structures */
/* define a few of the fields as an illustration */
ford.vehicle = AUTO;
ford.weight = 2742; /* with a full gas tank */
ford.vehicle_type.car.tires = 5; /* including the spare */
ford.vehicle_type.car.doors = 2;
sun_fish.value = 3742; /* trailer not included */
sun_fish.vehicle_type.boat.length = 20;
piper_cub.vehicle = PLANE;
piper_cub.vehicle_type.airplane.wingspan = 27;
if (ford.vehicle == AUTO) /* which it is in this case */
printf("The ford has %d tires.\n",ford.vehicle_type.car.tires);
if (piper_cub.vehicle == AUTO) /* which it is not in this case */
printf("The plane has %d tires.\n",piper_cub.vehicle_type.
car.tires);
}