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- ;
- CMAZE.COM
-
- Size (recs) CRC Version Author/Latest Issue Disk
- 29k (229) 1C4E 2.4 Lee Bradley 9/91 Z3COM3
-
- 1- Syntax/Usage 2- Compilation
-
-
- CMAZE is a game written in MBASIC. You control a moving "billiard ball"
- with the numeric keypad keys. Your score increases each time you hit a $.
- Randomness and statistics display are adjustable.
- :1
- Syntax CMAZE {{/}{o}}
-
- The optional character o will be left by the moving "ball" in its wake. To
- leave no tail, just use the single /.
-
- External files CMAZE.TRM and CMAZE.DTA may be present on the logged drive
- and user area. The TRM file is needed only if Z System is not used. The DTA
- file, if present, will provide the maze data; if not, maze data must be keyed
- in. Try it both ways to learn the meaning of the sample DTA file.
-
- During the game, you may toggle the statistics display by pressing the 0
- key. You control the direction of the moving object by pressing the numeric
- keypad. The 9 key sends it NE, the 1 key SW, etc. You may decrease or
- increase the randomness of the motion by pressing the < and > keys respective-
- ly. X ends the program prematurely.
-
- The object of the game is to get as high a score as possible. Every time
- the ball hits a dollar sign ($,) the bell rings and the score increases by 1.
- :2
- Compilation
-
- CMAZE is compiled and linked as follows:
-
- BASCOM =CMAZExx/Z/E/X
- L80 Z3HDR,CMD,CMAZExx,CMAZExx/N/E
-
- The Z3HDR file allows the program to be Z System aware. The CMD file
- supports command tail processing.
-