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- PLAY.COM was devised and written by David Goodenough, and
- revised and expanded by Larry Schnitger.
-
- FAUST.SCN was written by Susan Schnitger with a lot of help
- from Larry Schnitger.
-
- Comments, compliments, complaints and bug reports can be
- left for any of the above on the ZiTel BBS at 617-965-7045.
- (Newton, MA.)
-
-
-
- USING PLAY.COM :
-
- PLAY will run on any 64k CP/M computer.
-
- Extract the files from this library and use UNCRUNCH on
- PLAY.CZM and FAUST.SZN. The uncompressed PLAY.COM will be 22k
- and the uncompressed FAUST.SCN file will be 144k. In addition,
- each ".SAV" file you create while playing will take up 5k.
-
- The uncrunched files should have these CRC values:
-
- --> FILE: FAUST .SCN CRC = 32 E4
- --> FILE: FAUST .FOR CRC = 25 7B
- --> FILE: PLAY .COM CRC = F9 36
- --> FILE: UNCRUNCH.COM CRC = B0 BB
-
-
- PLAY accepts one or two word commands from the player.
- These can be typed in upper, lower or mixed case as you please.
- The parser only considers the first four letters of each word, so
- feel free to type BRON instead of BRONTOSAURUS.
-
- If it does not understand a command, it will tell you which
- word(s) it didn't recognize so you can try synonyms. If none of
- the likely words works, you are probably trying to do something
- that isn't possible or necessary to finish the game.
-
-
-
- Type PLAY FAUST to start the game.
-
- SAVE will save your current status. If you want to save
- multiple positions you can give them names after the
- save command, thus: SAVE DRAGON or SAVE THIRD. (The
- names must be 1-8 letters long, as they will be used to
- form file names, for instance, DRAGON.SAV) If you
- don't supply a name the program will default to
- "FAUST.SAV".
-
-
- RESTORE loads in the most recent SAVEd position. If you want
- to use an earlier SAVE position include its name like
- this: RESTORE DRAGON
-
- QUIT ends the game WITHOUT doing an automatic save. If you
- want to be able to resume from your current point you
- must do a SAVE first.
-
- RESET starts the game over at the start. This is the
- equivalent of a QUIT followed by a "PLAY FAUST", but is
- much quicker.
-
-
- Moving around: use UP, DOWN, NORTH, EAST, SOUTH and WEST. (These
- can be abbreviated to U, D, N, E, S, W.
-
-
- The game uses the common text adventure commands INVENTORY,
- SCORE, TAKE and DROP.
-
- In addition you can use:
-
- LOOK : gives you the full description of your current location.
-
- SEARCH : does a "deeper" look, and may reveal items that were
- "hidden" to LOOK. (Hidden objects are particularly
- likely to turn up in locations full of furniture or
- other "clutter" which might conceal them.)
-
- EXAMINE <item> : gives you the full description of the item. In
- general, you can only EXAMINE things you are carrying,
- but some larger, non-portable items also have fuller
- descriptions that may provide valuable clues. If
- something is mentioned prominently in a location
- description you might want to try examining it.
-
- ON : turns "on" light sources such at lamps, lanterns, etc.
-
- OFF : turn "off" your light source.
-
-
- The FAUST scenario:
-
- This scenario, like any to be used with PLAY.COM, has its
- own customized vocabulary. Some of the additional verbs it
- understands are:
-
- break burn buy chain come dig draw drink eat empty give hang
- insert jump kill knock light lock pick place play pour push read
- redeem search sit sleep steal time unbar unlock use wear yell
-
-
- IMPORTANT TIP: FAUST takes place over several days. Time will
- not "advance" until you accomplish a particular task in each
- "segment". Be alert for clues as to what you should be doing --
- in particular, if you "read" or "hear" that some event is
- scheduled for a particular time or place, you ought to check it
- out.
-
- I hope you enjoy the game. Good luck!
-
-
- (released 8/8/90)
-