64X32I.BEE RunM's at 900H - sets 64 by 32 CRT and small characters to BASD
ANA.MWB
BARCHART.MWB
BASDIR.M
BASDIREG.MWB example program for above file
BASE11.MWB converts between number bases (2 to 36)
BASEBALL.MWB
BIO.MWB
BLANK.CST A blank template for CASET2B2
BLANK1.CST as above
BUISFORM.MWB
BUZZZ.MWB
CARACE.BEE
CARDS.MWB
CASET2B2.MWB program to generate cassette index cards. Uses any Simply Write/Graphical WordBee font. Needs BLANK*.CST
CHECKERS.MWB
CHESS.BEE
COLEUK.MWB
COLOR8.MWB
COLORTV.MWB
COSMIC.BEE
DEPTH.MWB
DLHYST.CXT sample file from above.
DODGEM.MWB
DONJON.MWB
DRAWPAD.MWB
EUKER.MWB
FOUR.MWB
FRACTAL.MWB This generates a fractal graphic.
GALACT.MWB
GALAXA.MWB
GOLF.MWB
GUESS.MWB
HANOI.MWB
HEXDUMP.MWB
HIRES2.MWB
HORROR.MWB
IN4.BEE RunM at 900H, lets you swap between 80x24 ADM3a (OUT#4) and normal Basic video (OUT#0), as well as between the CP/M keyboard routine (IN#4 - lets you get at the PB function keys from BASIC) and the normal BASIC one (IN#0) Lives up at the top end of memory (around 8000H) somewhere.
INST64GR.ML RunM's at 20000D (i think). Installs small character set.
JESKIL.MWB
KNIFE.MWB
LABYRINT.MWB
LISSAJOU.MWB Plots Lissajous figures (see the ABC logo for an example)
LOANS.MWB
MBIKES.MWB
MOUNT.MWB
MUSIC.MWB
NEWMOTOR.MWB
NIM.MWB
NOMINATE.MWB A name generating program. Generates all sorts of funny names.
PAKMAN.MWB
PCGDEMO.MWB
PCGEDT.MWB
PCGTUT.MWB
PINBALL.BEE
POKER.MWB
POKERRGB.MWB
REFMODEL.MWB Models the refraction of light.
ROFIRE.BEE
ROULET.MWB
SERVO.MWB
SIMMU.MWB
SLALOM.MWB
SLIDE.MWB
SLOTM.MWB
SPEED.MWB
TALK.MWB
TAPECAT.MWB Like any of the disk cataloging programs around except this catalogs cassette tapes. Needs BASDIR.