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Computerspiele Selbermachen
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kelch.pov
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1994-10-09
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <3.48000, 2.38000, 0.00000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.04000, 0.54000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*GR2*/
#declare GR2 = union
{
object
{
difference
{
/*Start Definition of CylY0*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.36000, 0.64000, 0.36000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
/*Start Definition of CylY3*/
cylinder
{ <0.0, 1.0, 0.0>,<0.0, -1.0, 0.0>,1
scale < 0.32000, 0.70000, 0.31908>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /* End CSG */
bounded_by { box { <-0.46000, -0.74000, -0.46000>, <0.46000, 0.74000, 0.46000>}}
} /* End Shape or Object */
object
{
difference
{
difference
{
/*Start Definition of Sphe1*/
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.88000, 0.88042, 0.88000>
translate < 0.04000, 1.16000, 0.00000>
} /* End Shape */
/*Start Definition of Sphe2*/
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 0.78000, 0.78253, 0.78000>
translate < 0.04000, 1.16000, 0.00000>
} /* End Shape */
} /* End CSG */
/*Start Definition of Cube5*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 1.12000, 0.48000, 1.18000>
translate < 0.02000, 1.66000, 0.00000>
} /* End Shape */
} /* End CSG */
bounded_by { box { <-1.20000, 0.17957, -1.28000>, <1.24000, 2.14042, 1.28000>}}
} /* End Shape or Object */
/*Start Definition of ConY4*/
object
{
cone
{ <0.0, -0.5, 0.0>,1,<0.0, 0.5, 0.0>,0
scale < 0.70332, 0.81333, 0.68333>
translate < 0.02333, -0.56667, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of Grou6*/
object
{
object
{ GR2
scale < 1.00000, 1.00000, 1.00000>
translate < 0.00000, 0.00000, 0.00000>
texture
{
Gold_Metal
scale < 0.50000, 0.50000, 0.50000>
translate < 0.00000, 0.00000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Ligh7*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 0.96000, 2.80000, 0.00000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */