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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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pov
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glas3-4.pov
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1994-11-06
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476 lines
/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
/* Camera and Light Area */
camera {
location <2.39333, 2.18000, 4.92000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, 0.00000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*GR6*/
#declare GR6 = union
{
/*Start Definition of Cube26*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.26000, 1.10000, 0.28000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube27*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.48000, 0.21000, 0.28000>
translate < 0.44000, -0.90000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube28*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.48000, 0.21000, 0.28000>
translate < 0.49000, 0.88000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube29*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.48000, 0.21000, 0.28000>
translate < 0.44000, 0.05000, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*GR4*/
#declare GR4 = union
{
/*Start Definition of Cube22*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.24000, 1.08000, 0.20000>
translate < -0.74000, 0.06000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube23*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.22000, 0.70000, 0.20000>
rotate < 0, 0, 45>
translate < -0.14950, 0.48943, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube24*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.22000, 0.70000, 0.20000>
rotate < 0, 0, 315>
translate < 0.51079, 0.47972, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube25*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.24000, 1.08000, 0.20000>
translate < 1.08000, 0.05000, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*GR3*/
#declare GR3 = union
{
/*Start Definition of Cube20*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.24000, 1.20000, 0.26000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*GR2*/
#declare GR2 = union
{
/*Start Definition of Cube19*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.98000, 0.22000, 0.28000>
translate < 0.00000, 1.22000, 0.00000>
} /* End Shape */
} /*End object*/
/*Start Definition of Cube21*/
object
{
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.26000, 1.00000, 0.28000>
translate < 0.00000, 0.00000, 0.00000>
} /* End Shape */
} /*End object*/
} /*End union*/
/*********************************/
/*Brille*/
#declare Brille = union
{
/*Start Definition of QSph0*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 1.10000, 1.02000, 0.17980>
translate < -1.43333, 0.11333, 0.00000>
texture
{
Glass3
scale < 1.10000, 1.02000, 0.17980>
translate < -1.43333, 0.11333, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-2.63333, -1.20000, -0.38000>, <1.42000, 1.54000, 0.38000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of QSph1*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 1.10000, 1.02000, 0.17980>
translate < 1.43333, 0.04667, 0.00000>
texture
{
Glass3
scale < 1.10000, 1.02000, 0.17980>
translate < 1.43333, 0.04667, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <0.23334, -1.07333, -0.27980>, <2.63333, 1.16667, 0.27980>}}
} /* End Shape or Object */
} /*End object*/
object
{
difference
{
/*Start Definition of CylZ6*/
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.47000, 0.47000, 0.10001>
translate < -0.02000, 0.12000, 0.00000>
texture
{
Brass_Metal
scale < 0.47000, 0.47000, 0.10001>
translate < -0.02000, 0.12000, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of CylZ7*/
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.40155, 0.39945, 0.33335>
translate < -0.01845, 0.13055, 0.00000>
texture
{
Brass_Metal
scale < 0.40155, 0.39945, 0.33335>
translate < -0.01845, 0.13055, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
/*Start Definition of Cube8*/
box
{<-1.0, -1.0, -1.0>, <1.0, 1.0, 1.0>
scale < 0.63142, 0.48089, 0.18000>
translate < 0.02003, -0.36063, 0.00000>
texture
{
Brass_Metal
scale < 0.63142, 0.48089, 0.18000>
translate < 0.02003, -0.36063, 0.00000>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
} /* End Shape or Object */
} /* End CSG */
bounded_by { box { <-0.71138, -0.94152, -0.43335>, <0.75145, 0.69000, 0.43335>}}
} /* End Shape or Object */
/*Start Definition of CylZ10*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.07871, 0.07795, 2.28671>
translate < -2.59629, 0.11254, 2.26329>
texture
{
Brass_Metal
scale < 0.07871, 0.07795, 2.28671>
translate < -2.59629, 0.11254, 2.26329>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-2.77500, -0.06540, -0.12343>, <-2.41759, 0.29049, 4.65000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of CylZ11*/
object
{
cylinder
{ <0.0, 0.0, -1.0>,<0.0, 0.0, 1.0>,1
scale < 0.07871, 0.07795, 2.28671>
translate < 2.50371, 0.11254, 2.21330>
texture
{
Brass_Metal
scale < 0.07871, 0.07795, 2.28671>
translate < 2.50371, 0.11254, 2.21330>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <2.32500, -0.06540, -0.17341>, <2.68242, 0.29049, 4.60001>}}
} /* End Shape or Object