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Computerspiele Selbermachen
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computerspieleselbermachen.iso
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auge1.pov
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1994-08-15
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/***********************************************************/
/* PV3D B1.91 One modeler for POV-RAY and VIVID */
/***********************************************************/
/* POV-RAY V2.0 Generated file */
/* Copyright Lecointe Ludovic 1992,1993 */
/* PV3D is a FREEEWARE. Use the no registered version only */
/* for no commercial use. Send to me your contribution for */
/* the development of PV3D and receive the last available */
/* registered version of PV3D. */
/* 250FF pour la France. 55$ For all other country */
/***********************************************************/
/* Lecointe Ludovic */
/* 16 Rue du Bouvreuil */
/* 77240 CESSON la Forêt */
/* France */
/***********************************************************/
/* External PV3D 'DEFAULT.INC' Area */
#default {
pigment
{
colour rgbf <1.0 1.0 1.0 0.0>
}
finish
{
ambient .4
diffuse .6
phong 1
}
}
/* Standard POV includes files Area */
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* External 'filename.PIT' pigment Area for this frame */
#declare AUGE11 = pigment {
image_map { < 1, -1, 0 > gif "AUGE1.GIF" map_type 0 interpolate 2 }
}
/* Camera and Light Area */
camera {
location <0.00000, -0.52000, -1.10000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <0.00000, -0.04000, 0.00000>
}
/* union Declare Area */
/*********************************/
/*Master*/
#declare Master = union
{
/*Start Definition of QSph0*/
object
{
sphere
{ <0.0, 0.0, 0.0> , 1.0
scale < 1.02000, 0.34000, 0.17980>
translate < 0.00000, 0.00000, 0.00000>
texture
{
AUGE11
scale < 2.03999, 0.67999, 0.35960>
translate < -1.02000, -0.34000, -0.17980>
} /* End texture */
pigment { quick_colour red 1.000000 green 1.000000 blue 1.000000 filter 0.000000}
bounded_by { box { <-1.12000, -0.70000, -2.40000>, <1.12000, 0.80000, 0.26000>}}
} /* End Shape or Object */
} /*End object*/
/*Start Definition of Ligh1*/
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <1.00000, 1.00000, 1.00000>
scale <0.40000, 0.44000, 0.40000>
translate < 0.00000, 0.26000, -1.90000>
} /* End Light Shape */
} /*End object*/
} /*End union*/
/* Frame Area */
/*+++++++++++++++++ Start Master ++++++++++++++++++++++++++*/
object {
Master
} /* End Master Groupe */