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1993-11-05
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DFV (Dave's Flic Viewer)
Rel 0.0.5 (09/30/93)
Copyright (c) 1993 by David K. Mason
This is an alpha test version of my flic player, DFV. DFV is
supposed to be able to play .FLI, .FLC ,and .FLX animation files.
Right now it's still a bit limited... It should be able to handle
any .FLI you throw at it, but it can only handle certain resolutions
of .FLC files: VGA and tweaked VGA resolutions 320x200, 320x240,
320x400, 320x480, and 360x480. The only SVGA resolution it can
handle so far is 640x480. If you've got a VESA-compliant SVGA,
it'll display it in 640x480, otherwise it'll fake it with the
tweaked VGA 320x480 resolution.
It can handle .FLX files up to 640x480, if you've got a VESA
compliant hicolor SVGA or a hicolor SVGA board using the Tseng
4000 chip. (If the resolution is less than 640x480, then it'll
display it in 640x480 mode. If the resolution is greater than
640x480, who knows what it'll do.)
There are two versions of the executable... DFV.EXE, which
operates in real-mode (under the 640-K limit) and DFVX.EXE,
which runs in protected mode (accessing up to 16MB).
For small flics, DFV.EXE is faster. But because it can
allocate less memory it often pauses to read pieces of
larger flics from disk.
For those larger flics, DFVX is quicker because it can
usually load the whole thing into memory.
You'll also run into pauses with DFVX if you play flics that
are larger than 16MB... DFVX uses '286 protected mode, not
'386 protected mode, so 16MB is the max even if you've got
more in your machine.
DFVX requires RTM.EXE and DPMI16BI.OVL files from either the
DTA archive or the DMorf archive.
For a list of current command syntax, just type "DFV"
with no parameters.
Version History
---------------
Rel. 0.0.5 (11/04/93) -
o I think I finally got the DFVX/VESA bug fixed.
o Added /L, which lets you specify how many times to
loop the animation.
o Got some more speed out of SVGA and hicolor display.
o Got some more speed in 320x200 .FLI display...
instead of using "tweaked" VGA for 320x200, I switched
it to regular mode 13h display.
o Tweaked VGA resolutions (360x480, 320x480, 320x400, 320x240,
etc.) still display pretty slowly.
Rel. 0.0.4 (09/30/93) -
o Fixed a bug in the timer routines... if you typed DFV
with no parameters to get the syntax, DFV forgot to
turn off high-speed timing, and the system clock would
go crazy, advancing a minute every few seconds.
o Added direct support for TS4000 boards (hicolor only, so
far) ... well, it works on the one I've tried it with, anyway.
Hopefully it'll work on other folks' machines, too.
(Because it doesn't have to use real mode interrupts at all,
it should be quicker than VESA ... but to tell you the
truth, I haven't been able to detect a difference.)
Later on I plan to add TS4000 support for the 256-color SVGA
modes, and also direct support for some other SVGA chipsets.
o Added a /B command line switch, for specifying the number of
64K buffers that DFV is allowed to try allocating...
Unless told otherwise, DFV will allocate as many buffers as
(1) it needs to hold the entire flic; and (2) are available.
This can fill up memory real fast, so if you type
dfv x.flc /b1
DFV will only use up 64k for flic storage.
Sometimes, when there isn't enough memory for a whole flic,
there can be lengthy pauses when DFV stops to refill all
the buffers with the next portion... the more buffers you
use, the longer this pause will be. If you use fewer buffers,
there will be more pauses, but each one will be a lot shorter
and less distracting.
o Changed the keys for variable speed a bit... <2> now represents
33 milliseconds per frame, which works out to about 30 frames
per second (the speed of American television) and <3> now
represents 42 milliseconds per frame, or about 24 frames per
second (the speed of motion pictures).
(FYI, <4> = 75, <5> = 125>, <6> = 175, <7> = 275, <8> = 375,
and <9> = 500. <1> still represents "as fast as possible",
and <0> still represents whatever speed is built into the
flic file.
Rel. 0.0.3 (09/17/93) -
o Got flic speed working right in protected mode... I think.
It messes with timing, but it looks like it sets it back
to normal when it's finished playing. I dunno, but this
might cause problems with running DFV in a DOS window in
Windows or OS/2. Haven't had a chance to try it out.
o Added variable speed based on keys 0-9, in a sleazy imitation
of Trilobyte's PLAY program.
1 sets speed to 0, the fastest that DFV can display a flic.
2 through 9 slow the flic down in increments, with 9 being
real slow.
0 resets the speed to the speed from the file.
o DFV was having problems playing some .FLX files produced
by Tempra Turbo Animation... I think I've got this fixed.
o Fixed a problem in the real mode version that made DFV display
graphics in VESA modes *much* too slowly. It was doing bank-
switching calculations for every pixel when it didn't have
to.
o Got the protected mode version to play FLX files on a couple
machines which had VESA TSRs instead of VESA hardware.
Hey Dan R., does this work on yours?
o DFV expected every palette chunk in a flic to have exactly
256 colors in it... which was okay if it was playing a
flic built with DTA, which always does, but was NOT okay
for flics built in some other programs.
Expanded the code to fully support partial and multiple
color packets.
Rel. 0.0.2 (09/12/93) -
o Split DFV into two versions: DFV (real mode) and
DFVX (protected mode).
o Fixed a problem with disk paging... whenever a flic
was bigger than memory, it would crash when it finished
playing the first chunk.
o DFV couldn't play hicolor flics in resolutions other than
640x480 correctly. Now it can handle lower-res FLX files
okay.
Rel. 0.0.1 (09/09/93) - Initial release