Magnetic Pages Article | 1992-05-22 | 80KB | 136 lines
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('An account of Corak the Mysterious'(unsettling disappearance as told by his
apprectice, Gwyndon the Young:
#Corak has always held many dire#secrets, but recently he had shown#signs of being outwardly#distressed. This troubled me#greatly as what could disturb one#so powerful and composed as Corak#the Mysterious? Was he not only#High Priest as well as being#regarded by all as a most#accomplished warrior and being the#most powerful Archmage other than#King Kalohn the Vanquished? He was#all that the knowledgable strive to#be and what the ignorant claim to
#Corak used to tell me stories of#different, wondrous worlds with#hideous monsters and mighty#warriors. He once even mentioned#that he came from another world. I#thought his stories mere fables or#myths meant to entertain me. Little#did I know that he spoke the truth#and that a problem would arise from#this truth that would drive him
#One day while I was working on#translations of a sorcerous scroll,#Corak burst into the library with a#harried look on his brow. He told#me of an alien criminal from#another reality who had escaped#into our beloved CRON! Corak then#promptly forgot that I was present#and proceeded to curse and mumble#profusely as he searched through%the books for some lost text%which contained a gleaming of%information which might help him%expel the dangerous alien. Being%insatiably curious, I attempted to%eavesdrop on the conversation he was%having with himself. He spoke of CRON%being out of alignment with other%worlds, of a highly destructive alien%being named Sheltem, and of an%anointed champion who could realign%CRON before a horrific wave of fiery%destruction would sweep across and
destroy the land.
%After his foray in the library, Corak%acted quite strangely during the next%few days. He would lock himself up in%his private study for hours at a%time. Frightful noises emanated from%behind the locked door and then,%suddenly, they would stop. He would%emerge changed each time in some%subtle fashion. He would enter the%study after devouring almost an%entire banquet by himself and exit%with an appetite as if he had not%eaten in days. Other times he would%be wan and pale from long hours of(intensive research done in the library.(He would then go to the study and exit(in a few hours with a tan as if he had(just returned from Murray's Resort Isle,#basking in the sun there for a
week.
#This weird behaviour continued for#almost a fortnight. One day, he#left his study after an unusually#long session and immediately#started screaming about the end of#the world and how he could not stop#it. Amazingly, he was covered in#snow and yet it was mid-summer! He#then looked about it desperation#and withdrew a strange,#four-taloned claw which i had never#even seen before. Corak then#uttered a spell which caused a#blinding glow of sheer power to#evelope his body. He was terrible#to behold, bathed in an eerie#shower of what must of been pure#ethereal energy, just standing#there, exalting in his newfound
might.
#Seconds later, a clap of thunder#shook the building and Corak was#gone. I believe that he transported#himself away in order to try to#stop the mystifying doom which lay$upon CRON. Unfortunately, I have my$doubts. Maybe the spell of power was$too much for Corak the Mysterious$and he brought about his own$destruction. I do not know anything$for sure. After all, I am now only$an apprentice without a master to
tell me if I am right or wrong.
$A week later, Lord Pinehurst visited$and went into Corak's study. The$strange, eerie noises started again$and Lord Pinehurst was gone. I$entered the study and noticed that$one of Corak's machines was missing.$Next day I received a sealed letter$delivered by special courier from$Lord Pinehurst. He wrote that he was$fine, not to worry and that I should$travel to Castle Pinehurst to$continue my studies. I go now and$hope that this growing chaos in my
life will soon end.
$Fortunately for us this growing$chaos did not end. Elemental Lords$invaded CRON, were repulsed with the$help of a magical orb, and then$retaliated again throwing the world$into confusion, loosing monsters a$plenty onto the world. The perfect$setting for a fantasy role playing$game...hack and slash your way to
fame and fortune!!
$Like many other games of this genre$you make yourself a party of$characters from certain races and$classes, ranging from elven$sorcerors to human paladins,$starting out useless and with good$luck, progressing until you are$almost invincible. Your party then$starts off in MiddleTown, solves a$few puzzles, rescues a few people$and advances further to explore new$towns and the rest of the world$outside. The whole game looks very$much like The Bard's Tale from$Interplay, so if you liked that$particular game, there's absolutely$no reason for you not to like Might$and Magic II. The land is huge and$mapping is almost essential if you$wish to get anywhere in the game.$There are loads of spells, weapons,$animated monsters and puzzles to%keep you occupied for hours and hours%on end, and if you do well you can%even hire people to join your party,%boosting it from six to eight members%(the more the merrier!). The combat%sequence is reminiscent of Bard's%Tale (as are most of the game's%features) with a sudden%..."Encounter"...flashed on the%screen and busy graunching of the%drive as the animated picture of a%monster is loaded in. Graphics are%pleasant, sound is passable and with%a whole world out there just waiting%to be explored, the challenge is%almost irresistable. Might and Magic%II is definitely a better than%average game with no real surprises,%but then no disappointments either.
Well worth playing!!
Reviewer: Martin Roberts
"Click on the Wizard and he will"teleport you to the Contents page.