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- \s "CONFIG"
- PSHTS"HypertextGfx/SHTS.pic"
- PSignature"HypertextGfx/Signature.pic"
- \e
-
- \s "START"
- \p"SHTS"
-
-
-
- \u\c3"The Simple HyperText System"\c1\n
- v3.1
- by
- \p"Signature"\l"Signature" \l
- \l"Signature" \l
- The \uSimple HyperText System\n (SHTS) is an easy way to create \b\l"Text"text\l\n files
- containing \b\l"HyperText"hypertext\l\n links. I'm lousy at writing docs, so rather than
- explaining this, I'll demonstrate it. Click on any boldface word on this
- page. Then click on \b\l"Prev"'Previous page'\l\n at the bottom of the screen.
-
- Easy, huh?
-
- Some pages (like this one) are larger than the screen size. Look in the
- row at the bottom of the screen. You should see the words 'Up' and 'Down'.
- If one of these is in boldface, there is more text visible. Click on 'Up'
- or 'Down' to scroll the page. Alternatively, just click when the pointer
- appears as an arrow to scroll in the direction of the arrow.
-
- OK, here's the \ureal\n manual:
-
- \b\l"Setup"Setting up the SHTS program\l\n
-
- \b\l"Operation"How to use the SHTS program\l\n
-
- \b\l"Creation"Creating HyperText files\l\n
-
- \b\l"Bugs"Bugs\l\n
-
- \b\l"History"Revision History\l\n
-
- \b\l"Future"Things to Come\l\n
-
- \b\l"Credits"Where to send praise, flames, etc...\l\n
-
- \b\l"Index"Index\l\n
- \e
-
- \s "Signature"
- If you're wondering if my signature \ureally\n looks like that, it does. Of
- course, the fact that I can't draw didn't help me when I tried to draw the
- computer image.
- \p"Signature"
- \e
-
- \s "HyperText"
- \uHypertext\n
-
- Hypertext looks like standard text. However, when you select a word or
- phrase in it, it cross-references to another section of text and displays
- that. This makes hypertext especially useful for reference works. However,
- almost anything can benefit from hypertext.
- \e
-
- \s "Text"
- \uText\n
-
- By text, I mean plain, vanilla, ASCII text.
- \e
-
- \s "Prev"
- \uPrevious Page\n
-
- Selecting 'Previous Page' moves you to the last page you were looking
- at. Selecting it again goes one past that, and so on. SHTS stores a list
- of the last 20 pages you were at.
- \e
-
- \s "Setup"
- \uSetting up the SHTS program\n
-
- The introduction of graphics into the SHTS has regrettable made it
- somewhat more complicated. (But still not \utoo\n complicated! :-) I am now
- using \b\l"iff.library"iff.library\l\n to display pictures. I would rather use the standard
- system calls, but I can't get them to work, and \b\l"iff.library"iff.library\l\n is simpler
- anyway.
-
- Therefore, you need to copy iff.library to your libs: directory. (Of
- course, since the program won't run without it there, you must already have
- done this.)
-
- In addition, a SHTS file that uses graphics in it will need to have the
- graphics files where it can find them. This file expects them to be in a
- directory names "HypertextGfx". For neatness, you may wish to place all
- graphics files in a directory with "HypertextGfx:" assigned to it. In fact,
- I hereby recommend that anyone who makes a SHTS file with graphics have the
- file look for pictures in "HypertextGfx:".
- \e
-
- \s "Operation"
- \uHow to use the SHTS program\n
-
- By this point, you already know the basics of SHTS. Since there isn't
- much to SHTS but the basics, that makes you an expert already! :-) However,
- I'll go over even the simple stuff here.
-
- To start SHTS, just type 'hypertext' from a CLI. The command line format
- is:
-
- Hypertext [i] <filename>
-
- If you do not specify a filename, SHTS will use a file requester to ask
- you for one.
- The i option causes SHTS to load in interlace mode.
-
- By clicking on a word on the screen that has a link attached to it, you
- move to a different page. The convention is that words in boldface have links
- attached to them. However, authors of SHTS files may not follow this rule.
- (Although I hope that everyone does.) Whenever you move the mouse over a word
- with an attached link, the pointer will change to a crosshairs.
-
- If a page is larger than the screen size, clicking on the words 'Up' and
- 'Down' at the bottom of the screen will scroll the page. If either word is in
- boldface, there is more text to be seen in that direction. If the mouse is
- over the text and not over a link, it will appear as an arrow. Clicking the
- mouse when the arrow is showing will scroll the text in the direction of the
- arrow.
- A note on the arrows: the hotspot on them is located in the center of the
- pointer, not at the tip of the arrow. I have found that this placement offers
- the best 'feel' to the interface.
-
- Clicking on 'Previous Page' at the bottom of the screen will move you
- back to the last page you viewed. Pressing it again will move you one page
- before that, and so on. A list of the last 20 pages you viewed is stored.
-
- Clicking on 'Restart' at the bottom of the screen will jump you to the
- first page in the file.
-
- Clicking on 'Load' at the bottom of the screen will bring up a file
- requester. Select a file from there to load it. WARNING: my implementation
- here is less than perfect. If you select 'Cancel', you will not return to the
- file you were viewing; instead, the program will quit.
- \e
-
- \s "Bugs"
- \uBugs\n
-
- I know of only one bug in SHTS right now, and I'm not certain if the
- problem lies in the program or my system.
-
- When using CSH, starting SHTS with the CSH run or rback commands will
- crash the system. I have been unable to find any reason for this. If anyone
- out there can tell me what is going wrong, I'll try to fix it.
-
- One bug that you may experience that is \unot\n in SHTS involves using the
- Magic File Requester by Stefan Stuntz. Whenever the MFR is invoked, the
- system loses a kilobyte or two of memory. I am documenting this here so that
- people with the MFR don't think that it's \umy\n program that's buggy! :-)
- \e
-
- \s "iff.library"
- \uiff.library\n
-
- Iff.library is a library (what else?) by Christian A. Weber. It makes the
- task of using IFF format files simple for the programmer. The library is very
- small, making it a painless addition to the system. I am using iff.library
- because I cannot figure out the 2.0 iffparse.library.
-
- \uWARNING!\n The version of iff.library included with this archive is \unot\n
- the latest version. I don't have the latest version. The archive which I got
- this out of was on an AmigaWorld Tech Journal disk. Everything in the archive
- was for the latest version, except the library itself. Go figure.
- \e
-
- \s "Creation"
- \uCreating HyperText files part I -- Pages\n
-
- My hypertext files are organized into "pages". You can view one page
- at a time. Selecting a link opens another page. Selecting \b\l"Prev"'Previous Page'\l\n
- bounces you back to the last page you were at.
-
- Each SHTS page has a name. The reader does not look at this name. This
- is used to specify where a link is going. The first page displayed is named
- "START". There \imust\n be a page named START in the file. Case counts!
-
- To specify the start of a page in the file, create a line like this:
- \\s "START"
-
- Whatever is inside the quotes is the name of your page.
- To end a page, create a line like this:
- \\e
-
- A page may have any number of lines.
- \b\l"Creation2"Continue...\l\n
- \e
-
- \s "Creation2"
- \uCreating HyperText files part II -- Type styles\n
-
- Text in the page may be set in different type styles. The control
- commands for changing type style are:
-
- \\n -- normal
- \\u -- \uunderlined\n
- \\b -- \bbold\n
- \\i -- \iitalic\n
-
- Just embed any of those sequences in your text to change the style.
-
- You may also change the color of your text. The command for changing the
- text color is: \\c#. '#' may be 0, 1, 2, or 3. These numbers correspond to
- the following numbers:
-
- 0 - grey
- 1 - black
- 2 - white
- 3 - blue
-
- To print a '\\', use two backslashes one after the other, like this: \\\\.
-
- \b\l"Creation3"Continue...\l\n
- \e
-
- \s "Creation3"
- \uCreating HyperText files part III -- Links\n
-
- A hypertext link is created in much the same way as type styles are set.
- You start and end links with: \\l
- After the first \\l, you must specify a page to link to. Put the name
- of the page in quotes.
-
- Example of a hypertext link:
- \\l"Page 1"This will link to page 1.\\l
-
- This will display the text "This will link to page 1.", and when clicked
- on will jump to the page named "Page 1".
- You should put links in boldface to show the reader that they are links.
-
- Beware! It is possible to create a link that encompasses several lines.
- This seems to interfere with screen display. I hope to fix this at some
- point, to allow links with height as well as length. For now, however, \udo not
- create multiline links\n!
-
- \b\l"Creation4"Continue...\l\n
- \e
-
- \s "Creation4"
- \uCreating HyperText files part IV -- Graphics\n
-
- You may include \b\l"ILBM"ILBM\l\n format files in the text. This is a two-step
- process: first you must declare the files to use. Second, you place the
- pictures in the text.
-
- Currently, only four-color pictures are allowed. This will change. The
- colors are restricted to the standard Workbench colors. I realize that this
- limits the usefulness of this feature. As I said: this will change.
-
- Pictures \ualways\n appear on top of text.
-
- Brushes are fine.
-
- \uSTEP 1: Declaring the files\n
-
- I have added a section to SHTS files specifically for this purpose. This
- section is a page names "CONFIG". If there is no CONFIG page, SHTS will
- assume that there are no pictures. Eventually, I will expand the config page
- to include other options.
-
- To load a picture, begin a line in the CONFIG page with 'P'. The P \umust\n
- be capitalized. \uImmediately\n after the P, type the name by which the picture
- will be known. After the name, place the name of the picture to be loaded,
- surrounded by quotes.
-
- Here is an example from this file:
-
- PSignature"HypertextGfx/Signature.pic"
-
- This declares a picture names "Signature" (case counts) from the file
- Signature.pic in the HypertextGfx directory.
-
- \uSTEP 2: Placing the picture\n
-
- Placing the picture is very easy. Place a \\p in the text. Follow it
- with the name of the picture, in quotes.
-
- An example:
-
- Here is my signature: \\p "Signature"
-
- This will produce the following:
-
- Here is my signature: \p "Signature"
-
-
- Course completed. Click here \b\l"START"[ ]\l\n to go to the start of the file.
- \e
-
- \s "CATS"
- \uCATS\n
-
- Commodore Amiga Technical Services
- \e
-
- \s "ILBM"
- \uILBM files\n
-
- ILBM stands for \uI\nnter\ul\neaved \uB\nit\um\nap.
-
- ILBM files are a varient of the IFF format. They are used to store
- graphics. The files that DeluxePaint saves are in ILBM format.
-
- For more information, send $20 to \b\l"CATS"CATS\l\n, and you will learn everything
- you ever wanted to know about IFF and ILBM, and more.
- \e
-
- \s "Credits"
- \uCredits\n
-
- This program was entirely made by me, Damien Neil.
-
- Please send me a message telling me if you like it, and what you think
- I should add to it. This is the first program I have made and distributed.
- I really want to know what people think of it.
-
- This is public domain. You may do anything with it that you want to,
- including selling it for large sums of money. (Of course, if anyone asks
- \ume\n for it, I'll send it to them for $1, that being about the cost of a disk
- and postage.)
-
- I take \uno\n responsability for anything this program does to you. If it
- reformats your hard drive, too bad. (It won't though :-)
-
- I reserve the right to release yet another version every few days. :-)
-
- If you want the source code, ask for it and I'll send it to you. However,
- if you are a beginning programmer, you \udon't\n want it. Trust me. It'll give
- you bad habits you'll be trying to get rid of for the rest of your life. :-)
- (Assuming, of course that you can understand >1000 lines of code with \uno\n
- comments...)
-
- My address: Damien Neil A.NEIL2 (on GEnie)
- 320 Wells Hill Rd.
- Lakeville, CT
- 06039
- \e
-
- \s "History"
- \uHistory\n
-
- 3.2 Fixed a nasty bug that cropped up -- I wasn't freeing any of the
- memory I allocated to store the file! (I managed to delete the
- line that called my CloseFile() routine.)
-
- Made a few changes in the algorithm I use to change mouse coords
- to character coords. The previous one was offset upwards a bit.
-
- Changed around the way I close a file a bit. I now free the file
- immediately after reading the data. Before, the file was only
- closed when the user stopped reading it.
-
- As promised, SHTS now has colored text. Quite easy to implement.
-
- SHTS can now be run in interlace. This was \ureally\n easy. To give
- you an idea as to how simple this was: I added 9 lines of code,
- 4 of which have only one character on them. Of those 9 lines,
- only 2 are directly involved with changing the resolution. (Now
- why didn't I put this in earlier?)
-
- The mouse pointer now changes depending on its location. When
- loading, it becomes the standard clock image. When over a link,
- it becomes a crosshairs. When over the text, but not on a link,
- it becomes an up or down arrow.
-
- Added the 'Restart' option.
-
- 3.1 (U) Assorted bug fixes.
-
- The program now stores a list of all blocks. This speeds up
- linking tremendously. (I had a file with > 1000 lines. It was
- taking almost a second to jump to blocks at the bottom of the
- file!)
-
- If you hold down the button on 'Up' or 'Down', the text will
- scroll continuously.
-
- 3.0 Yes, it's here! GRAPHICS! This was \umuch\n easier than I thought
- it would be. I managed it by ignoring iffparse.library and using
- iff.library.
-
- Bug fix: A \umajor\n problem here. If you got v2, you know about
- it. The scrolling routines were \itotally\n messed up. Any
- attempt at scrolling a page upwards would throw all the link
- zones off kilter. <sigh> I have no idea how I missed this.
- Anyway, its fixed now.
-
- 2.0 Added text scrolling. This should have been in here from the
- start.
-
- The screen now uses the default font. I'm still forcing topaz
- 80 for the page text. I may change this is the future, but
- don't count on it. For me to do so, I would need to add a word
- wrap function. (Yes, yes, I know I should do that too. However,
- I would have to rewrite my scroll routines to accomodate it.)
-
- I now load the entire file into memory to view it. This should
- speed access significantly.
-
- Bug fix: When you tried to use the 'Load' option, the file
- requester would appear on the Workbench screen, not the
- program screen. This problem came from using FR_Bypass -- if
- that program was running, the requester appeared in the right
- place. Now I just close the screen when loading a file. (OK,
- so I'm lazy.)
-
- 1.2 (U) I just decided that I was kidding myself with the 1.1 fix. Until
- I can support scrolling text, I'm going to force the screen to
- use topaz 80. Sorry about this. I hope to get scrolling text in
- here soon.
-
- Bug fix: when you loaded a file over an old one, the screen was
- not cleared.
-
- Bug fix: the close routines were 'foo'.
-
- 1.1 (U) Bug fix: SHTS now does not gag on system fonts with a point
- size greater than 8. However, a large font can force text off
- the bottom of the screen. In other words, this still needs work,
- since large fonts will render files unreadable.
-
- 1.0 Initial release
- \e
-
- \s "Future"
- \uThings to Come\n
-
- I have many ideas that I want to implement.
-
- o Sound? If I can figure out how to do it (and I havn't even \uthought\n
- about it yet) I'll stick in a way to play 8SVX samples.
-
- o A scripting language. I want to throw in commands that can be
- embedded in a file to give the author more control over the path
- the reader takes through the text.
-
- o True support for all screen resolutions.
-
- o Pictures with more than 4 default colors.
-
- What else should I put in? Tell me! Send me a letter or E-MAIL if there's
- something you want. For my address, click here: \b\l"Credits"[ ]\l
- \e
-
- \s "Index"
- \uIndex\n
- \b
- \l"CATS"CATS\l
- \l"Credits"Credits\l
- \l"Creation4"Graphics\l
- \l"History"History\l
- \l"HyperText"HyperText\l
- \l"iff.library"iff.library\l
- \l"ILBM"ILBM\l
- \l"Creation3"Links\l
- \l"Creation"Pages\l
- \l"Prev"Previous Page\l
- \l"Setup"Setup\l
- \l"START"Start\l
- \l"Text"Text\l
- \l"Future"Things to Come\l
- \l"Creation2"Type styles\l
- \n
- \e
-
-