home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Club Amiga de Montreal - CAM
/
CAM_CD_1.iso
/
files
/
629b.lha
/
Party
/
Party!ReadMe.pp
/
Party!ReadMe
Wrap
Text File
|
1992-04-12
|
4KB
|
76 lines
This is a text-only adventure game I wrote a while ago. I forgot about it
and so it has not been released until now. It was my first Amiga program
and so it shows a couple of rough edges. However, it should run on all
machines, multitasks happily and releases all resources. The adventure has
a moderately novel theme: see below.
The idea for this program is based around events that actually happened to
me (sort of). The first version was written on an Acorn BBC, was
multi-user interactive and went down pretty well at my school on the
newly-installed network all those years ago (about 7 to be precise). I was
not able to incorporate all the features I wanted in the 30K available, and
so I tried writing a version on my Sinclair Spectrum. For the time and the
machine it was a killer program and would have done well as a commercial
release if I had finished it. Unfortunately I again ran out of memory and
I had to wait until I bought my trusty beige friend to write the program.
Of course it now looks very dated, but I never liked graphical adventures
anyway.
The theme and object of the game:
You have arrived home late and inebriated from a party once too often, and
your parents have locked you in your bedroom and forbidden you to go out.
The point is you promised to meet your girlfriend at another party tonight
but due to the after-effects of the alcohol you have forgotten where. The
object of the game is to escape from your house, locate the party at which
you will find your girlfriend and get there. In order to do this you will
have to interact with various people to elicit information from them.
A couple of features to be noted: I really hate adventure games which
describe locations and then won't let you examine things (the "you can see
a tree/examine tree/it's not here" behaviour). Therefore, just about
everything in the game can be examined (and significant benefits will be
derived from doing so). Read the descriptions carefully; as things change
the description will change subtly. Ignore these clues at your peril. A
lot of the time you will get to a stage in the game where you realise you
should have done something before; to mirror real life I have given you
freedom to move around the world and there is no linear path to the
adventure. There are other people in the game who move around; you will
have to time your interactions with these people otherewise you may miss
your opportunity. The game does provide liberal clues (I think) as to what
should be done and when. There is a clock which ticks away independently
of your actions, keep a close watch on it. Beware of your parents and your
sister. You shouldn't be going out tonight and they will delight in
locking you up.
I always liked games which provided nice little snippets of interest which
played no part in the game but gave added fun factors. This game is
liberally dosed with humourous asides and titbits. Some of these are a bit
blue, but you'll have to get a long way into the game to see them. For
those who like hacking into adventure games for clues, good luck! I have
taken some rudimentary precautions against this!
The parser is strictly verb/noun. Verbs and nouns may be abbreviated to
anything which matches appropriate things. Some useful commands are:
INVENTORY - tells you what you are carrying
STATUS - gives you a bit more info about yourself
LOAD/SAVE - previous games; no limit on how often it can be used
RAMLOAD/RAMSAVE - saves game to RAM:, no compulsory filename
QUIT - restarts or quits game
SAY - chats to people
EXAMINE - provides more detailed info about just about everything
In addition, ALL can be used to describe all objects visible in the current
location eg DROP ALL, GET ALL.
From the CLI a parameter of N (eg Party! N) opens up a 640x200 screen; a
parameter of P or none at all opens a 640x256 screen and a parameter of L
opens up a 640x400 screen.
This game may be freely distributed to anyone or anywhere you like. If you
would like some help with the game then let me know.
Phil Brown (cpb@doc.ic.ac.uk)
Any resemblance to people in this game living or dead is entirely intentional.