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-
- Landmine Shareware Version 1.0
- Copyright © 1991 , Perry Rosenboom
- Documentation Version September '91
-
- Perry Rosenboom
- Box 333,
- Wantirna South,
- Victoria, 3152
- Australia
-
- Introduction
- ------------
- Landmine is based on a game which has been floating around the IBM
- (remember those boring single tasking boxes?) world for a while. I
- looked around for something on the Amiga, couldn't find it, and wrote
- it. I hope you like it.
-
- Version 1.0
- -----------
- This is the very first version of Landmine which I have released as
- Shareware. It was written in the AMOS Proramming Language © Mandarin/Jawx,
- and compiled with the AMOS compiler (Thanks Fancois!), so you can run it from
- Workbench without other software.
-
- You can register by sending $10 and a disk to the above address, and in return
- I'll provide you with support, new releases, and the source code.
- When sending money, please send Australian dollars (our banks charge more to
- change foreign currency than the cheques are worth in a lot of cases).
-
- Landmine is my first attempt at a released piece of software. Future
- releases and the release of other software depends mainly on the response to
- this. Why AMOS? Simple - I got the game up and running within one week.
- I stuffed around in 'C' for a lot longer and got a lot less done.
-
- Playing Landmine
- ----------------
- The object of Landmine is simple. You are presented with a grid which
- measures 15 squares by 10. At level 1, there are 20 mines buried somewhere
- within the grid. To complete the level, you need to reach the bottom right
- corner of the grid. If you do so without stepping on a mine, you go to the
- next level and the number of mines increases. You score one point for each
- square which is cleared, and you get bonus points at the end of each level
- (maximum bonus points are awarded for clearing every non-mined square).
- To help you reach your objective, the number of mines adjacent to your current
- location is displayed. With some thought, you can usually work out where the
- mines are buried. All movement is carried out using the mouse (unlike the
- IBM version which used the arrow keys).
-
- Oh yeah - if you step on a mine, you're dead!
-
- There are much more comprehensive instructions built into the game - when you
- fire it up, take a look at the menus.
-
- Other Stuff
- -----------
- Landmine has the ability to load and save games (the IBM version which I
- played didn't) because I found it very annoying to finish the game up when I
- had to go and do something else. Check out the game menus for details.
-
- Known bugs
- ----------
- None (quiet, Andrew...).
-
- Credits
- -------
- Thanks go to a lot of people, namely:
- * Andrew Kreibich for hours spent on the title screen
- * My wife (Therese) and son (James) for putting up with me
- * Francois Lionet for creating AMOS, and saving me HEAPS of time
- * Mandarin/Jawx for the tools that are packaged with AMOS
- * Pactronics (the Australian AMOS distributors) for pricing AMOS
- at around $100 (instead of $400).
-
- Special thanks to anyone who registers (I'll name you in the next release).
-
- -------------
-