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-
-
- Intruder Alert is a fast paced arcade action shoot 'em up game with
- awesome graphics and superb sound effects.
- It requires 512K, a joystick and loud speakers!
- It runs on the A1000, A500, A2000, & A3000, and has been tested in
- AmigaDOS 1.2, 1.3, and 2.04 -- In fact it was developed on the A3000
- with 2.04 and an A1000 with 1.3, so it has been thoroughly tested on those.
-
- In August of 1991, Intruder Alert began as a simple demo of men in
- striped shirts bouncing around the screen. In 4 months, over forty
- Domino's pizzas (pepperoni with extra sauce), 463 Oreos, 269 Chips
- Ahoy cookies, 2 broken joysticks, and countless wee hours of the morning
- later, it became the game you are playing today.
-
- Intruder Alert is NOT public domain.
- Intruder Alert is Copyright 1991, by J. Stelly and David Speyrer
- This entire archive may be freely distributed, as long as it is
- not modified.
-
- Intruder Alert is Shareware - If you like it and consider it a
- worthwhile program, please send a $15.00US donation to:
-
- Eyeballs Software
- 206 Alyene Ave.
- Lafayette, LA 70506
-
- or yukon@usl.edu
- jbs1712@usl.edu
- skeeve@usl.edu
-
- We will send you a disk with the latest version of Intruder Alert, and a
- level editor to add your own levels, and modify existing ones.
-
- Since this is our first Amiga game we have a special offer for amateur
- game programmers (like ourselves) - If you send a really large donation
- like say $45.00US - we will send you the source code! While the code is
- copyright by Eyeballs Software, you will also have a license to use the
- code in any of your programs, without paying any royalties - as long as the
- source code itself is not distributed (binaries only).
-
- THE GAME
-
- Intruder alert is played with a standard joystick plugged into
- port 2, on your amiga. Everything in the game is controlled with
- the joystick , with the exception of high score entries. For these, you
- type in your name on the keyboard.
-
- After clicking on the Intruder Alert icon, the intro screens will come up,
- and when they are done the title will be flashing on the screen. Press
- the joystick button to continue.
-
- The theme song will then begin playing, and the screen will have four big
- buttons on it. Using either the joystick or the mouse select which
- section of the game you want to play as follows:
-
- .-----------------. .-----------------.
- | | | |
- | Easy Levels | | Hard Levels |
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- `-----------------' `-----------------'
-
-
- .-----------------. .-----------------.
- | | | |
- | Jay's | | Dave's |
- | Custom | | Custom |
- | Levels | | Levels |
- | | | |
- | (quite hard) | |(also quite hard)|
- | | | |
- `-----------------' `-----------------'
-
-
- Highlight screens from these level sets are:
-
- Hard 27: Ready to Die?
- 40: Make Tracks. Beat Feet. Move It. RUN!
- 48: Somewhat Sequential
- 49: Last But Not Least
-
- Jay's 4: The Flying 'V'
- 10: Banzai Mission
- 18: Looks Like Trouble
- 20: There Can Be Only One
-
- Dave's 1: Welcome To The Machine
- 3: I Hate Life
- 10: Helter Skelter
- 16: Arc De Flee-omph
-
- We consider these levels to be the epitome of Intruder Alert desperation.
-
-
-
- When you select the easy levels, the titles of the levels will explain
- the mechanics of play. The other sections will have titles that are
- a bit more, shall we say, unusual. It's probably best to start with
- the easy levels; you'll get the hang of it rather quickly.
- We spent the most time developing the hard levels - so these should be
- more difficult, but also playable for the average joystick junkie.
-
- At the start of each level, your man will flash, and the action will be
- stopped. When you are ready to go, press the FIRE button.
- Shoot anything that moves, and don't touch any walls! (SHWAD)
- Watch out for Homer. He moves, but you can't shoot him! He is easily
- recognized by his trademark cry: "Oh No !"
- The object of the game is to complete all of the levels!
-
- At this point we must point out that the Jay & Dave custom levels are
- actually quite difficult, and only die-hard Intruder Alert fans will
- complete them all. (rest assured that either Jay or Dave has actually
- completed each and every level, so they are ALL possible, if not probable).
- But since these levels can be quite frustrating, we have provided the
- following mechanisms, to make them more enjoyable 8->
-
-
-
- CHEATING:!!!!!!!!!
-
- Yes, it's Intruder Alert - the game that lets you cheat !!
- At any time during the game, you can press the following keys to help
- you out. Of course, if you use any of these cheats, you will not be
- allowed to enter a high score.
-
- 'S' - Skip this level
- 'A' - Skip a lot of levels!
- 'L' - Give me some more men!
-
- An excellent strategy for tackling the more vicious level sets is to juice
- your lives up ridiculously high and skip to the tough screens. Rehearse these
- until you've gotten them completely "wired" and then start from level one to
- get on the high score board.
-
-
-
-
- CONTROL
-
- Joystick Left - Move "Little Guy"(tm) left.
- Joystick Right - Move "Little Guy"(tm) right.
- Joystick Up - Move "Little Guy"(tm) up.
- Joystick Down - Move "Little Guy"(tm) down.
- FIRE - Fire a shot in the direction the
- "Little Guy"(tm) is facing
- Diagonal movement and firing are also possible.
-
-
-
- Keyboard 'S' - Skip this level*
- Keyboard 'A' - Skip a lot of levels*
- Keyboard 'L' - Extra Lives*
- Keyboard 'F1' - Quit and return to level selection screen
- Keyboard 'HELP'- Kill the rest of your men.
- Keyboard 'ESC' - EXIT THE GAME
-
-
-
-
- (tm) Little Guy is a trademark of Eyeballs Software.
- * These options will prevent you from being on the High Score board.
-
-
- THANKS to
-
- Craig Bourque - Hours of play testing, Joystick skill,
- lewd comments, and level design.
- Dr. Willis Bourque - Play testing, and general help.
- Mike Edwards - (Amiga Dealer) Support and software.
- Dr. Terry Lovelace - Support and harware.
- Jennifer Huntington - Brownie baking and level design.
- CATS guys - Answering quiestions and being available
- on Internet.
-
-
- The Authors
- (Who are these Eyeballs guys, anyway?)
-
- Jay Stelly is the primary programmer for Eyeballs. He has a BS in
- Electrical Engineering (Computer Option) from the University of Southwestern
- Lousiana. He earns a living writing insurance rating software for PCs. 8-(
- He is also responsible for the music and sound effects design in Intruder
- Alert. Jay is responsible for everything tight and efficient about Alert.
-
- Dave Speyrer is the Artist for Eyeballs. He will be receiving a BS in
- Electrical Engineering (Computer Option) in May 1992. He drew all of the
- graphics (Except for the zombies which Jay drew, and Dave doesn't want
- credit for!) in Intruder Alert. He is also responsible for for some
- algorithm design and coding, but mostly everything pretty and nitpicky.
-
- Dave and Jay have been writing games together since 1985. Although this
- is their first game for the Amiga they have written other games (that
- you probably never heard of) 8-) for other platforms including:
-
- As Digital Worlds Software:
- Knok*Out Boxing - Radio Shack Color Computer
- The Lair of Erebus - Radio Shack Color Computer
- Taos: The Summoning - Apple II
- The Astral Gate - Apple II & Radio Shack Color Computer
-
- If you would like info on any of these games contact Eyeballs Software.
-
- THE PHOENIX GROUP
-
- The Phoenix group is an organization creating Amiga Software with an
- emphasis on education and software for the learning disabled.
- They are also making it possible for Eyeballs to bring you this game.
-
-
- HARDWARE & SOFTWARE
-
- Intruder Alert was written with the following software & hardware:
-
- Hardware - Amiga 3000, Amiga 1000
-
- It was written almost entirely in SAS/C v5.1, with a few routines
- in assembly for speed. (again with SAS)
-
- The art was done using Deluxe Paint IV - Electronic Arts
- The iff.library - by CHW (sorry I only have initials) was used to
- load pictures.
- MED & medplayer.library - by Teijo Kinnunen was used to edit the music.
- The req.library - by Colin Fox (of Pyramyd Designs) and
- Bruce Dawson (of CygnusSoft Software). was used in the level editor.
- Sound Effects were designed with the Ensoniq EPS, Korg DW8000, and
- Ensoniq SQ^R (Synthesizers), and downloaded to the Amiga and edited with:
- Synthia Professional - The Other Guys Software.
-