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- /*************************************/
- /* */
- /* Demo for vector.library V1.6x */
- /* */
- /* Programming by Jürgen Koch */
- /* */
- /* in Sep-1991 */
- /* */
- /*************************************/
-
-
- #include <stdio.h>
- #include <exec/types.h>
- #include <intuition/intuition.h>
- #define BOB_NUM 1 /* Anzahl der verwendeten VBOBs (muß mind. 1 betragen) */
- #include <vector.h>
-
- struct VecBase *VecBase;
-
-
-
- struct NewVScreen MyVScreen=
- {
- 0,0, /* Linke obere Ecke des Screen */
- 320,256, /* Breite und Höhe */
- 3, /* Tiefe */
- 0,0, /* Screentitel- und -randfarben */
- 0, /* Screenmode */
- NULL, /* Zeiger auf Font des Screens; hier Standard-Font */
- "vector.library ©1991 by A.Lippert",
- 0, /* Flags (bisher ungenutzt) */
- 0,0, /* Offset des Vektorfensters im Screen (bisher nicht unterstützt) */
- 320,256, /* Breite und Höhe des Vektorfensters (muß bisher identisch sein mit Breite und Höhe des Screens) */
- 3 /* von Vektoranimation wirklich genutzte Bitplanes */
- };
-
- struct Joy MyJoy=
- {
- 50,-1000,-16000,
- 3,3,3
- };
-
-
- WORD ObjectPoints[]= /* Tabelle wird vom Assembler-Teil vervollständigt */
- {
- 6*8,
- -30, 192, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- -60, 120, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- -192, 24, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- -192, -24, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- -60,-120, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- -30,-192, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0,
- 0, 0, 0,0
- };
-
- WORD ObjectAreas[]= /* Flächen-Tabelle */
- {
-
- 2+8+8+8+8+8,
- 8,7,0*4,1*4,2*4,3*4,4*4,5*4,6*4,7*4,0*4,
- 8,7,47*4,46*4,45*4,44*4,43*4,42*4,41*4,40*4,47*4,
-
- 4,3,40*4,41*4,33*4,32*4,40*4,0,0,0,0,
- 4,4,41*4,42*4,34*4,33*4,41*4,0,0,0,0,
- 4,3,42*4,43*4,35*4,34*4,42*4,0,0,0,0,
- 4,4,43*4,44*4,36*4,35*4,43*4,0,0,0,0,
- 4,3,44*4,45*4,37*4,36*4,44*4,0,0,0,0,
- 4,4,45*4,46*4,38*4,37*4,45*4,0,0,0,0,
- 4,3,46*4,47*4,39*4,38*4,46*4,0,0,0,0,
- 4,4,47*4,40*4,32*4,39*4,47*4,0,0,0,0,
-
- 4,3,8*4,9*4,1*4,0*4,8*4,0,0,0,0,
- 4,4,9*4,10*4,2*4,1*4,9*4,0,0,0,0,
- 4,3,10*4,11*4,3*4,2*4,10*4,0,0,0,0,
- 4,4,11*4,12*4,4*4,3*4,11*4,0,0,0,0,
- 4,3,12*4,13*4,5*4,4*4,12*4,0,0,0,0,
- 4,4,13*4,14*4,6*4,5*4,13*4,0,0,0,0,
- 4,3,14*4,15*4,7*4,6*4,14*4,0,0,0,0,
- 4,4,15*4,8*4,0*4,7*4,15*4,0,0,0,0,
-
- 4,2,16*4,17*4,9*4,8*4,16*4,0,0,0,0,
- 4,1,17*4,18*4,10*4,9*4,17*4,0,0,0,0,
- 4,2,18*4,19*4,11*4,10*4,18*4,0,0,0,0,
- 4,1,19*4,20*4,12*4,11*4,19*4,0,0,0,0,
- 4,2,20*4,21*4,13*4,12*4,20*4,0,0,0,0,
- 4,1,21*4,22*4,14*4,13*4,21*4,0,0,0,0,
- 4,2,22*4,23*4,15*4,14*4,22*4,0,0,0,0,
- 4,1,23*4,16*4,8*4,15*4,23*4,0,0,0,0,
-
- 4,5,24*4,25*4,17*4,16*4,24*4,0,0,0,0,
- 4,6,25*4,26*4,18*4,17*4,25*4,0,0,0,0,
- 4,5,26*4,27*4,19*4,18*4,26*4,0,0,0,0,
- 4,6,27*4,28*4,20*4,19*4,27*4,0,0,0,0,
- 4,5,28*4,29*4,21*4,20*4,28*4,0,0,0,0,
- 4,6,29*4,30*4,22*4,21*4,29*4,0,0,0,0,
- 4,5,30*4,31*4,23*4,22*4,30*4,0,0,0,0,
- 4,6,31*4,24*4,16*4,23*4,31*4,0,0,0,0,
-
- 4,2,32*4,33*4,25*4,24*4,32*4,0,0,0,0,
- 4,1,33*4,34*4,26*4,25*4,33*4,0,0,0,0,
- 4,2,34*4,35*4,27*4,26*4,34*4,0,0,0,0,
- 4,1,35*4,36*4,28*4,27*4,35*4,0,0,0,0,
- 4,2,36*4,37*4,29*4,28*4,36*4,0,0,0,0,
- 4,1,37*4,38*4,30*4,29*4,37*4,0,0,0,0,
- 4,2,38*4,39*4,31*4,30*4,38*4,0,0,0,0,
- 4,1,39*4,32*4,24*4,31*4,39*4,0,0,0,0
- };
-
- WORD ObjectMove[]=
- {
- 1, 0,0,-14500, 0,0,0, /* Positionierung und Animationspfad */
- 210, 0,0, 60, 2,1,0,
- LAB,
- 90, 0,0, 0, 2,1,0,
- DBF,16,
- 210, 0,0, -60, 2,1,0,
- END_1
- };
-
- VBIProg() /* Assembler-Teil: berechnet und mutiert Rotations-Körper im VBI */
- {
- #asm
- movem.l d2-d7/a2-a5,-(a7)
- lea rotptr(pc),a4
- lea rotcnt(pc),a5
- move.l objectptr(pc),a2
- move.l (a4),a3
- moveq #5,d6
- .llp:
- move.w (a2),d0
- cmp.w (a3),d0
- beq.s .okx
- blt.s .lowx
- subq.w #2,(a2)
- bra.s .okx
- .lowx:
- addq.w #2,(a2)
- .okx
- move.w 2(a2),d0
- cmp.w 2(a3),d0
- beq.s .oky
- blt.s .lowy
- subq.w #2,2(a2)
- bra.s .oky
- .lowy:
- addq.w #2,2(a2)
- .oky
- lea 8*8(a2),a2
- addq.l #4,a3
- dbf d6,.llp
- subq.w #1,(a5)
- bgt.s .ok
- tst.w (a3)+
- bge.s .ok1
- lea rottab+2(pc),a3
- .ok1:
- move.w -2(a3),(a5)
- move.l a3,(a4)
- .ok:
- bsr.s dorot
- .end
- movem.l (a7)+,d2-d7/a2-a5
- bra end
-
- dorot:
- lea sintab(pc),a0
- lea costab(pc),a1
- move.l objectptr(pc),a2
- moveq #5,d6
- moveq #15,d7
- .roto:
- moveq #7,d5
- moveq #0,d4
- move.w (a2),d3
- move.w 2(a2),d1
- .roti:
- move.w d3,d0
- move.w d3,d2
- muls 0(a1,d4.w),d0
- muls 0(a0,d4.w),d2
- asr.l d7,d0
- asr.l d7,d2
- movem.w d0-d2,(a2)
- addq.l #8,a2
- add.w #90,d4
- dbf d5,.roti
- dbf d6,.roto
- rts
-
- rotptr dc.l rottab+2
- rotcnt dc.w 0
- objectptr dc.l _ObjectPoints+2
-
- sintab DC.W 0,$23B,$477,$6B2,$8ED,$B27,$D61,$F99
- DC.W $11D0,$1405,$1639,$186C,$1A9C,$1CCA,$1EF7,$2120
- DC.W $2347,$256C,$278D,$29AB,$2BC6,$2DDE,$2FF2,$3203
- DC.W $340F,$3617,$381C,$3A1B,$3C17,$3E0D,$3FFF,$41EC
- DC.W $43D3,$45B6,$4793,$496A,$4B3B,$4D07,$4ECD,$508C
- DC.W $5246,$53F9,$55A5,$574B,$58E9,$5A81,$5C12,$5D9C
- DC.W $5F1E,$6099,$620C,$6378,$64DC,$6638,$678D,$68D9
- DC.W $6A1D,$6B58,$6C8C,$6DB6,$6ED9,$6FF2,$7103,$720B
- DC.W $730A,$7400,$74EE,$75D2,$76AD,$777E,$7846,$7905
- DC.W $79BB,$7A67,$7B09,$7BA2,$7C31,$7CB7,$7D32,$7DA4
- DC.W $7E0D,$7E6B,$7EC0,$7F0A,$7F4B,$7F82,$7FAF,$7FD2
- DC.W $7FEB,$7FFA
- costab DC.W $7FFF,$7FFA,$7FEB,$7FD2,$7FAF,$7F82
- DC.W $7F4B,$7F0A,$7EC0,$7E6B,$7E0D,$7DA4,$7D32,$7CB7
- DC.W $7C31,$7BA2,$7B09,$7A67,$79BB,$7905,$7846,$777E
- DC.W $76AD,$75D2,$74EE,$7400,$730A,$720B,$7103,$6FF2
- DC.W $6ED9,$6DB6,$6C8B,$6B58,$6A1D,$68D9,$678D,$6638
- DC.W $64DC,$6378,$620C,$6099,$5F1E,$5D9C,$5C12,$5A81
- DC.W $58E9,$574B,$55A5,$53F9,$5246,$508C,$4ECD,$4D07
- DC.W $4B3B,$496A,$4793,$45B6,$43D3,$41EC,$3FFF,$3E0D
- DC.W $3C17,$3A1B,$381C,$3618,$340F,$3203,$2FF2,$2DDE
- DC.W $2BC7,$29AB,$278D,$256C,$2347,$2120,$1EF7,$1CCB
- DC.W $1A9C,$186C,$163A,$1406,$11D0,$F99,$D61,$B27
- DC.W $8ED,$6B3,$477,$23C,0,$FDC5,$FB89,$F94E
- DC.W $F713,$F4D9,$F2A0,$F067,$EE30,$EBFB,$E9C7,$E794
- DC.W $E564,$E336,$E10A,$DEE0,$DCB9,$DA95,$D873,$D655
- DC.W $D43A,$D222,$D00E,$CDFE,$CBF1,$C9E9,$C7E5,$C5E5
- DC.W $C3EA,$C1F3,$C001,$BE14,$BC2D,$BA4B,$B86E,$B696
- DC.W $B4C5,$B2F9,$B133,$AF74,$ADBB,$AC08,$AA5B,$A8B6
- DC.W $A717,$A57F,$A3EE,$A264,$A0E2,$9F67,$9DF4,$9C88
- DC.W $9B24,$99C8,$9874,$9728,$95E4,$94A8,$9375,$924A
- DC.W $9128,$900E,$8EFD,$8DF5,$8CF6,$8C00,$8B13,$8A2E
- DC.W $8954,$8882,$87BA,$86FB,$8645,$8599,$84F7,$845E
- DC.W $83CF,$8349,$82CE,$825C,$81F3,$8195,$8140,$80F6
- DC.W $80B5,$807E,$8051,$802E,$8015,$8006,$8001,$8006
- DC.W $8015,$802E,$8051,$807E,$80B5,$80F6,$8140,$8195
- DC.W $81F3,$825B,$82CD,$8349,$83CF,$845E,$84F7,$8599
- DC.W $8645,$86FB,$87B9,$8882,$8953,$8A2E,$8B12,$8BFF
- DC.W $8CF5,$8DF5,$8EFD,$900E,$9127,$9249,$9374,$94A7
- DC.W $95E3,$9727,$9873,$99C7,$9B23,$9C87,$9DF3,$9F67
- DC.W $A0E1,$A264,$A3ED,$A57E,$A716,$A8B5,$AA5B,$AC07
- DC.W $ADBA,$AF73,$B133,$B2F8,$B4C4,$B696,$B86D,$BA4A
- DC.W $BC2C,$BE14,$C000,$C1F2,$C3E9,$C5E4,$C7E4,$C9E8
- DC.W $CBF0,$CDFD,$D00D,$D221,$D439,$D654,$D872,$DA94
- DC.W $DCB8,$DEDF,$E109,$E335,$E563,$E794,$E9C6,$EBFA
- DC.W $EE30,$F066,$F29F,$F4D8,$F712,$F94D,$FB88,$FDC4
- sinend DC.W 0,$23B,$477,$6B2,$8ED,$B27,$D61,$F99
- DC.W $11D0,$1405,$1639,$186C,$1A9C,$1CCA,$1EF7,$2120
- DC.W $2347,$256C,$278D,$29AB,$2BC6,$2DDE,$2FF2,$3203
- DC.W $340F,$3617,$381C,$3A1B,$3C17,$3E0D,$3FFF,$41EC
- DC.W $43D3,$45B6,$4793,$496A,$4B3B,$4D07,$4ECD,$508C
- DC.W $5246,$53F9,$55A5,$574B,$58E9,$5A81,$5C12,$5D9C
- DC.W $5F1E,$6099,$620C,$6378,$64DC,$6638,$678D,$68D9
- DC.W $6A1D,$6B58,$6C8C,$6DB6,$6ED9,$6FF2,$7103,$720B
- DC.W $730A,$7400,$74EE,$75D2,$76AD,$777E,$7846,$7905
- DC.W $79BB,$7A67,$7B09,$7BA2,$7C31,$7CB7,$7D32,$7DA4
- DC.W $7E0D,$7E6B,$7EC0,$7F0A,$7F4B,$7F82,$7FAF,$7FD2
- DC.W $7FEB,$7FFA
- cosend
-
- rottab:
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$14*3,$28*3
- dc.w -$40*3,$8*3
- dc.w -$40*3,-$8*3
- dc.w -$14*3,-$28*3
- dc.w -$a*3,-$40*3
- dc.w 150
- dc.w -$3a*3,$40*3
- dc.w -$24*3,$20*3
- dc.w -$10*3,$20*3
- dc.w -$10*3,-$20*3
- dc.w -$24*3,-$20*3
- dc.w -$3a*3,-$40*3
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$34*3,$20*3
- dc.w -$10*3,$20*3
- dc.w -$10*3,-$20*3
- dc.w -$34*3,-$20*3
- dc.w -$a*3,-$40*3
- dc.w 150
- dc.w -$a*3,$28*3
- dc.w -$34*3,$8*3
- dc.w -$10*3,$8*3
- dc.w -$10*3,-$8*3
- dc.w -$34*3,-$8*3
- dc.w -$a*3,-$28*3
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$14*3,$8*3
- dc.w -$40*3,$8*3
- dc.w -$40*3,-$8*3
- dc.w -$14*3,-$8*3
- dc.w -$a*3,-$40*3
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$3c*3,$28*3
- dc.w -$50*3,$10*3
- dc.w -$50*3,-$10*3
- dc.w -$3c*3,-$28*3
- dc.w -$a*3,-$40*3
- dc.w 150
- dc.w -$a*3,$8*3
- dc.w -$3c*3,$28*3
- dc.w -$50*3,$10*3
- dc.w -$50*3,-$10*3
- dc.w -$3c*3,-$28*3
- dc.w -$a*3,-$8*3
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$24*3,$30*3
- dc.w -$40*3,-$8*3
- dc.w -$10*3,-$10*3
- dc.w -$24*3,-$20*3
- dc.w -$a*3,-$40*3
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$24*3,$20*3
- dc.w -$8*3,-$10*3
- dc.w -$20*3,-$10*3
- dc.w -$24*3,-$20*3
- dc.w -$a*3,-$40*3
- dc.w 150
- dc.w -$3a*3,$40*3
- dc.w -$24*3,$20*3
- dc.w -$20*3,$10*3
- dc.w -$8*3,$10*3
- dc.w -$c*3,-$20*3
- dc.w -$3a*3,-$40*3
- dc.w 150
- dc.w -$a*3,$10*3
- dc.w -$3c*3,$40*3
- dc.w -$20*3,$10*3
- dc.w -$8*3,$10*3
- dc.w -$c*3,-$30*3
- dc.w -$32*3,-$40*3
- dc.w 150
- dc.w -$a*3,$40*3
- dc.w -$44*3,$20*3
- dc.w -$8*3,$20*3
- dc.w -$20*3,-$10*3
- dc.w -$c*3,-$20*3
- dc.w -$a*3,-$40*3
- dc.w -1
-
- end:
- #endasm
- }
-
- struct Object MyObject=
- {
- ObjectPoints, /* Zeiger auf zugehörige Punkttabelle */
- ObjectAreas, /* Zeiger auf zugehörige Flächentabelle */
- ObjectMove, /* Zeiger auf zugehörige Bewegungstabelle */
- 0, /* Flags */
- 0,0,0, /* Start-Position */
- 0,0,0 /* Start-Rotation */
- };
-
- WORD MyColTab[]= /* Farbtabelle */
- {
- 0, 0, 0, 0, /* Register, Rot,Grün,Blau */
- 1, 0,10, 0,
- 2, 0, 8, 0,
- 3, 0, 0,12,
- 4, 0, 0,10,
- 5, 10, 0,10,
- 6, 8, 0, 8,
- 7, 0, 0,15,
- -1
- };
-
- ULONG MyWorld[] = { /* Welt-Struktur */
- 0x00000001L, /* erstes (High-)Wort: Flags ( = 1 für Drahtgitter); zweites Wort: Anzahl der Objekte */
- &MyObject /* Zeiger auf Struktur des ersten Objekts */
- };
-
-
- struct ViewStruct *ViewStruct;
-
-
- main()
- {
- if ((VecBase=(struct VecBase *)OpenLibrary("vector.library",0))==NULL) /* "vector.library" öffnen */
- {
- printf("Unable to open 'vector.library'.\n");
- exit(0);
- }
- if ((ViewStruct=OpenVScreen(&MyVScreen))==NULL) /* "Animationsscreen" öffnen */
- {
- printf("Couldn't open VScreen.\n");
- CloseLibrary(VecBase);
- exit(0);
- }
- SetColors(ViewStruct, &MyColTab); /* Farben setzen */
-
- AutoScaleOn(MyVScreen.ViewModes); /* Entzerrung für höhere Auflösung */
-
- SetVBI(&VBIProg); /* Assembler-Programm in VBI einklinken */
-
- DoAnim(&MyWorld); /* Auf zur Animation!! */
-
- CloseVScreen(); /* Bildschirm schließen */
-
- CloseLibrary(VecBase);
- }
-