home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Club Amiga de Montreal - CAM
/
CAM_CD_1.iso
/
files
/
514a.lha
/
TplEdit_v1.00_alpha
/
tpledit.doc.pp
/
tpledit.doc
Wrap
Text File
|
1991-06-08
|
8KB
|
233 lines
TPLEDIT.DOC
V1.00 ALPHA
TPLEDIT is a GADTOOLS template editor used to edit display templates
that can then be compiled into a program.
TPLEDIT ONLY RUNS UNDER 2.0 ! THIS IS AN ALPHA
TPLEDIT ONLY RUNS UNDER 2.0 ! THIS IS AN ALPHA
TPLEDIT ONLY RUNS UNDER 2.0 ! THIS IS AN ALPHA
TPLEDIT ONLY RUNS UNDER 2.0 ! THIS IS AN ALPHA
TPLEDIT ONLY RUNS UNDER 2.0 ! THIS IS AN ALPHA
(1) MENUS
Save save database
SaveC save database as C code (appends .C to project name)
SaveAs save database as (you pick the name)
SaveAsC save C source as (you pick the name)
Load Load a new project
Merge Merge another project into this one
Quit quit program
LockTo See below (ATTACH STRING GADGETS...)
Snap The mouse coordinates may be snapped to various
intervals.
NOTE: TPLEDIT is only able to load database format files which
are saved via SAVE or SAVEAS. TPLEDIT cannot reverse
engineer C source files it generates.
Currently, TPLEDIT does not warn you if you quit without
saving, or load a new project without saving the old.
Menus can be accessed from either window
(2) TPL CONTROL WINDOW
The control window allows you edit gadgets in the project window.
CREATE NEW GADGET:
Specify the appropriate gadget type, do not specify invisible
(not implemented yet). 'entry' is a string gadget, I haven't
renamed it yet.
Then, specify text placement if it applies.
You MUST specify a REGION name. EACH GADGET MUST HAVE A UNIQUE
REGION NAME! The gadget label, default text, and buffer length
specifications depend on the type of gadget you pick. Note
that the BUFLEN only applies to string gadgets type=entry, and
DEFAULT for CYCLE or SELLIST, if specified, is an integer item
number.
You might want to specify a non-empty string list for CYCLE and
SELLIST gadgets. This is done by typing in the ENUM string
window and hitting return.
hit the NEW gadget.
Move the mouse to the project window and specify a square
by placing the mouse in the starting position, holding down
the select while moving the mouse to the ending position and
release the mouse. The gadget now exists.
ATTACHING STRING GADGETS TO LISTVIEWS
Create a listview and string gadget. Select the listview
gadget so that it's information is displayed in the control
window. Then select the LOCKTO menu option. Finally,
click on the string gadget.
Due to bugs in GADTOOLS, the string gadget's dimensions will be
forced to conform. To unlock you must either delete the
listview or the stringgadget (for now).
DELETE A GADGET
MOVE A GADGET
SIZE A GADGET
To delete a gadget hit the DEL button and click on gadgets
to delete.
Moving and Sizing work the same. Sizing always modifies
the lower right hand corner of an existing gadget.
WANDER
Wander enables all gadgets and lets you play with them.
UPDATE
You can change various parameters, including the items in
a select/cycle list, by clicking on the appropriate gadget
from WANDER mode, making the appropriate modifications in
the TPL CONTROL window, and the hitting UPDATE.
WARNING WARNING: To copy a string gadget's info to the
TPL CONTROL window you must hit RETURN in the window after
activating it! Otherwise you might update the wrong
gadget's info.
A CYCLE/SELLIST list may be modified by adding new items
in the string gadget just above the ENUM text, or deleting
items by selecting the item and hitting the DEL gadget
below the ENUM text.
NOTE: SELLIST (LISTVIEW_KIND .. I'll rename it eventually) gadgets
cannot be deactivated and so their hit boxes remain active. There
is a two pixel boundry around every gadget which you can click on
to 'grab' such gadgets, or grab string gadgets without clicking
in them.
(3) SOURCE CODE GENERATION
To generate source code select the SaveC or SaveAsC menu options.
The C source file generates all manipulations required to setup
the gadtools gadgets in a window... everything except the openning
of the window itself.
Additionally, the code generates variables references for easy
access / modification by the host program. For example, the
Buf_REGION pointers point to the string buffer for the associated
string gadget after it is created so you do not have to figure
it out.
Variables are generated for each gadget based on its REGION name,
denoted as %% below:
NG_%% These #define's yield a pointer to the proper
NewGadget structure from NGAry based on the
REGION name.
NGAry Array of NewGadget structures, ng_VisualInfo and
ng_TextAttr initialized by InitGads() call (for now,
eventually this will be specifiable from the editor)
GAD_%% A #define representing the GadgetID for a given
gadget. Eventually you will be able to specify
a #define of your own to offset all the id's.
Gad_%% A pointer to the gadget after creation, useful
when making GT_SetGadgetAttrs() calls.
Buf_%% A pointer to the string buffer (ENTRY) after
it is created.
DefText_%% A pointer to the default text, or set to NULL.
May be modified before init. Only applies to
ENTRY (string) gadgets.
NodeAry_%% If any items are specified for a SELLIST or
CYCLE, they are stored in this array, with
Succ and Pred fields linked together and to
the List_%% list.
SelNo_%% LONG variable (SELLIST, CYCLE), set to preselected
item number.
List_%% A LIST structure (SELLIST), already initialized
to either an empty list or linked into a
NodeAry_%% array of nodes. May be modified
before the gadget is created or afterwords,
following gadtools guidelines.
Ary_%% A char ** array pointer (CYCLE), preset to the
cycle specification. Points to StatAry_%%. The
reason this is simply a pointer to another
global array is to allow the host program to
modify it before creating the gadgets.
StatAry_%% holds static array (CYCLE) of char *'s.
Other Defines
WIN_LEFT window placement parameters. These parameters
WIN_TOP generate a window of exactly the same screen
WIN_WIDTH positioning and dimensions as was last saved.
WIN_HEIGHT
Routines
GList = InitGads(Scr)
(void) FreeGads()
(4) NOTES
Many GADTOOLS types / flags are as yet unsupported.
I intend to change the variable naming conventions so as to support
linking with multiple TPLEDIT generated object files, including
separating out the #include's and #define's. I will retain
single-application mode variable-naming conventions as an option.
SOURCE CODE: Source code generated by TPLEDIT should be
completely portable. However, the example TEST code and
TPLEDIT source is DICE specific in that it assumes all libraries
will be openned automatically.
Other compilers will most likely generate undefined symbol
errors during linking. In fact, DICE may even do so if you
do not have the absolute latest version (I just added some
of the below to the auto library). Shouldn't be a big deal
though...
intuition.library
graphics.library
asl.library
gadtools.library
The test program makes similar assumptions. I will eventually do
this myself so as to make the program portable. Please note that
this is an ALPHA release.
I may not have a lot of time to refine this program and invite
anybody who wishes to take it on as a major project to contact
me! I only ask that the general design philosophy be retained
and the code placed in the public domain.
BIX: mdillon
INTERNET: dillon@overload.Berkeley.CA.US
-----------------------------------------------------------------------
TECH NOTES