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poly_clip.c
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C/C++ Source or Header
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1991-05-01
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4KB
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/*
* Generic Convex Polygon Scan Conversion and Clipping
* by Paul Heckbert
* from "Graphics Gems", Academic Press, 1990
*/
/*
* poly_clip.c: homogeneous 3-D convex polygon clipper
*
* Paul Heckbert 1985, Dec 1989
*/
#include "poly.h"
#define SWAP(a, b, temp) {temp = a; a = b; b = temp;}
#define COORD(vert, i) ((double *)(vert))[i]
#define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \
poly_clip_to_halfspace(p, q, &v->elem-(double *)v, sign, sign*k); \
if (q->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \
SWAP(p, q, r); \
}
/*
* poly_clip_to_box: Clip the convex polygon p1 to the screen space box
* using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex,
* testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1,
* and similar tests for y and z, for each vertex v of the polygon.
* If polygon is entirely inside box, then POLY_CLIP_IN is returned.
* If polygon is entirely outside box, then POLY_CLIP_OUT is returned.
* Otherwise, if the polygon is cut by the box, p1 is modified and
* POLY_CLIP_PARTIAL is returned.
*/
int poly_clip_to_box(p1, box)
register Poly *p1;
register Poly_box *box;
{
int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0, z1out = 0;
register int i;
register Poly_vert *v;
Poly p2, *p, *q, *r;
/* count vertices "outside" with respect to each of the six planes */
for (v=p1->vert, i=p1->n; i>0; i--, v++) {
if (v->sx < box->x0*v->sw) x0out++; /* out on left */
if (v->sx > box->x1*v->sw) x1out++; /* out on right */
if (v->sy < box->y0*v->sw) y0out++; /* out on top */
if (v->sy > box->y1*v->sw) y1out++; /* out on bottom */
if (v->sz < box->z0*v->sw) z0out++; /* out on near */
if (v->sz > box->z1*v->sw) z1out++; /* out on far */
}
/* check if all vertices inside */
if (x0out+x1out+y0out+y1out+z0out+z1out == 0) return POLY_CLIP_IN;
/* check if all vertices are "outside" any of the six planes */
if (x0out==p1->n || x1out==p1->n || y0out==p1->n ||
y1out==p1->n || z0out==p1->n || z1out==p1->n) {
p1->n = 0;
return POLY_CLIP_OUT;
}
/*
* now clip against each of the planes that might cut the polygon,
* at each step toggling between polygons p1 and p2
*/
p = p1;
q = &p2;
if (x0out) CLIP_AND_SWAP(sx, -1., box->x0, p, q, r);
if (x1out) CLIP_AND_SWAP(sx, 1., box->x1, p, q, r);
if (y0out) CLIP_AND_SWAP(sy, -1., box->y0, p, q, r);
if (y1out) CLIP_AND_SWAP(sy, 1., box->y1, p, q, r);
if (z0out) CLIP_AND_SWAP(sz, -1., box->z0, p, q, r);
if (z1out) CLIP_AND_SWAP(sz, 1., box->z1, p, q, r);
/* if result ended up in p2 then copy it to p1 */
if (p==&p2)
bcopy(&p2, p1, sizeof(Poly)-(POLY_NMAX-p2.n)*sizeof(Poly_vert));
return POLY_CLIP_PARTIAL;
}
/*
* poly_clip_to_halfspace: clip convex polygon p against a plane,
* copying the portion satisfying sign*s[index] < k*sw into q,
* where s is a Poly_vert* cast as a double*.
* index is an index into the array of doubles at each vertex, such that
* s[index] is sx, sy, or sz (screen space x, y, or z).
* Thus, to clip against xmin, use
* poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin);
* and to clip against xmax, use
* poly_clip_to_halfspace(p, q, XINDEX, 1., xmax);
*/
void poly_clip_to_halfspace(p, q, index, sign, k)
Poly *p, *q;
register int index;
double sign, k;
{
register int m;
register double *up, *vp, *wp;
register Poly_vert *v;
int i;
Poly_vert *u;
double t, tu, tv;
q->n = 0;
q->mask = p->mask;
/* start with u=vert[n-1], v=vert[0] */
u = &p->vert[p->n-1];
tu = sign*COORD(u, index) - u->sw*k;
for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) {
/* on old polygon (p), u is previous vertex, v is current vertex */
/* tv is negative if vertex v is in */
tv = sign*COORD(v, index) - v->sw*k;
if (tu<=0. ^ tv<=0.) {
/* edge crosses plane; add intersection point to q */
t = tu/(tu-tv);
up = (double *)u;
vp = (double *)v;
wp = (double *)&q->vert[q->n];
for (m=p->mask; m!=0; m>>=1, up++, vp++, wp++)
if (m&1) *wp = *up+t*(*vp-*up);
q->n++;
}
if (tv<=0.) /* vertex v is in, copy it to q */
q->vert[q->n++] = *v;
}
}