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Club Amiga de Montreal - CAM
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CAM_CD_1.iso
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453b.lha
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Viper
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Viper.readme
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1990-12-17
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VIPER.DOCS
VIPER is a game created with Accolade's "Shoot'em up Construction
Kit". Thank you Avantage, for making this program so powerful and easy to
use. That's not to say I wouldn't like to see SEUCK II, with more advanced
editing features and more options (horizontal scrolling for one).
The premise of Viper:
Your home world is being invaded! You alone must attempt to destroy
the invasion force. You must first navigate through an asteroid field
while scout ships from the Alien force try to pulverize you. Next, you
must begin a series of attacks on the invasion force itself, comprised of
three ships: A small cruiser, with two runways for launching scout ships.
Next comes a Destroyer, more runways, and the dreaded Skala Fighters,
whose characteristic "pulse" sound makes them easy to spot. You gain 1000
points for these guys. Finally comes the Dreadnought. This ship is so big
and powerful that no one has yet attacked one and survived. Watch out for
the Laser Cannon, and try to (hah!) shoot the bridge on this monster for
5000 points. If you survive all that, one more challenge remains. You must
navigate a large asteroid field, much more dangerous than the first one, and
here you may discover a surprise!
Hints:
You can't destroy everything. Don't waste your time shooting at
asteroids, nor the rotating Cycle Mines laid down by your enemy. Just avoid
them.
The Skala Fighters, while deadly, are not unbeatable. Their pilots are
not nearly as good as you, and tend to repeat the same attack patterns over
and over. There are, however, a few "mavericks" among them, so be on guard!
In the higher levels, the Skala's will attack in formation!
You have Solar powered Laser cannon, and you have plenty of sunlight!
Don't be afraid to shoot, you won't run out of ammo.
You have been blessed with a spacecraft with the power of self-
regeneration. You gain new regenerative power with every 10,000 points.
Your best defense against the Dreadnought is this power, so try to build
up points on the lower levels. You'll need all the help you can get!
Vital Statistics:
100 Background Blocks...99 Sprites...Over 30 Objects...All this was done
using SEUCK's VERY limited palette of !16! colors... 8 foreground and 8
background colors.
I sincerely hope that you enjoy this game, because I enjoyed making it,
and I spent a lot of time on it. If you wish to give this game to a
friend, or upload it to another BBS, please do so. Just keep all the files
together, including this text file, and don't charge anything for it.
I can be reached by calling the StarScan (sm) BBS in Montgomery
Alabama, (205) 279-7313. StarScan (sm) BBS is a member of the Fido (tm)
network. The network address is 1:375/1. Or you can leave a message in
the National Amiga Echo, or on GENIE (tm).
Steve Winkler
10/28/90
BTW. If you liked this game, look for Batman (the SUECK game), and
Xterminate, soon to be released!