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- Here is a program called julia, that greates exploding julia set
- animations. There are two versions of the program included in this archive,
- one version uses Motorola Fast floating point and the other uses IEEE math
- library. If you have a floating point processor use the IEEE version. If
- you have a plain 500,1000, or 2000 use the ffp version because its faster.
- To run the program just enter julia.ffp or julia.ieee. The program will
- asking for a starting lambda; 2.97 is a good starting point. The program
- will ask the lambda decrement and number of frames to generate. 2.92 is a
- good ending point (start - #frames*decrement). You might want to try .0005
- as the decrement and make say 100 frames. You can determine how many frames
- to make depending on the amount of disk space you have available. After the
- program is finished load the frames up in DPaint III or use makeanim to
- create an anim file. The files will be saved with the name lcos2.9xxxx
- where 2.9xxx is the lambda value. On my GVP '030 board each frame takes
- about a minute. The time per frame increases to about 15 minutes with a
- 68000. Have fun!
-
- ps. This program uses the iff.library created by Christian Weber
-
-
- Mike Danielsen
-
- plink - ohs541
-
- 575 Ramblewood CT.
- Lake Zurich, Ill. 60047
-
-