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-
-
- Jet
-
- by Thom Robertson
-
- 8/2/90
-
- This little game was written in Lattice C 5.04 on an Amiga 1000 with 2.5
- megs of memory under Workbench 1.3.
-
- Jet runs on the Workbench screen.
-
- Playing Jet is more complex than the other compiler-time games I have made.
- You load Jet by clicking on the Jet icon or by typing "jet" from the CLI.
- When the window appears, you will be told where the baddie is, and to press
- the space bar to continue.
-
- After pressing the space bar, you will see a square area in the upper
- portion of the window. This area will probably have nothing but a single
- dot in the center. The square is your radar display, and that dot is you.
-
- The radar has five magnification settings, controled by the F6-F10 keys,
- with F6 being the smallest magnification. Hit the F10 key, and you will
- see four dimmer dots in a square around your dot. These dots are only
- ground reference dots, and only appear on the highest MAG mode. You will
- also see other, brighter dots. These are the enemy planes, and you must
- put AMRAAM missiles up their tailpipes to win.
-
- The big bar at the bottom of the window is your thrust indicator. Increase
- and decrease your thrust with the up and down arrow keys. The circle to
- the right of the thrust bar is your heading indicator. You can turn your
- plane with the left and right arrow keys. Turn your plane to the nearest
- enemy dot and accelerate. The lines above the word "Lock" are your
- aircraft silhouette. This indicator shows which way you are turning.
-
- When you get close to the enemy, press the F keys to magnify in and out.
- When you are close to your opponent the MAG setting of F8 is best. When
- you are close to the enemy, you must get behind him in order to get a
- target lock. This will let you fire your missile with the space bar. The
- missile will be a blinking dot on your radar. Remember, to get a lock, you
- MUST get behind him and move toward him. You can't see by the dot on the
- screen which way he is going, so you must figure it out by his relative
- movement to you.
-
- When you get a lock, the word "LOCK" on the window will light up. You can
- now fire your missile. Notice that the word "Amraam" on the window has 5
- dots next to it. This is your missile store, and as you fire, the dots
- disappear.
-
- The enemy planes must also get on your tail to fire. Once they do, their
- missiles will look like blinking dots moving towards you. You can dodge
- the missiles by turning, as you can turn faster, but the lock will remain
- and the missile has a long life (about 20 seconds). You can also use your
- chaff to destroy the missile when it gets close. Press the "c" key to fire
- chaff. The missile must be VERY close for this to work, however. The word
- "Chaff" on the window has 10 dots next to it. These are your chaff packs,
- and the dots will disappear as you use them up.
-
- Remember, if you get hit by a missile, the game is OVER.
-
- When you have shot down the last enemy plane, a message will tell you to
- return to base at 50,50. Notice the word "Quadrant" on the window. The
- two numbers next to it are your current position. The numbers get bigger
- as you fly up and left. Fly in the proper direction until your position is
- 50,50. You have just won the fight! Congratulations!
-
- HINTS:
-
- It is much easier to get a lock on the enemy by throttling back and turning
- inside of him. However, enemy missiles are more dangerous when you are
- slow.
-
- Once you have launched a missile, any turning you do will be mirrored by
- the enemy, which might cause your missile to miss. I have found that, once
- your missile is away, the best tactic is to run like hell in a straight
- line and hope your missile gets him before his gets you. If you kill an
- enemy, his launched missile will be destroyed too.
-
- You will have to deal with between 1 and 5 enemy planes, and you don't want
- to have to deal with them all at once. So, be aggressive. Use max thrust
- to reach the nearest enemy, and kill him before his buddies reach you.
-
-
-
- I made this game because I wanted a compiler-time game; that is, a game that
-
- 1. runs on the workbench screen
- 2. uses little memory or processor speed
- 3. is very polite, multi-tasking-wise
- 4. is at once fun and mindless
-
- Jet uses much more processor time than I would like, mainly because it uses
- floating point math. However, it's still fun and system friendly.
-
-
- This program was created by me, Thom Robertson. I take no responsibility
- whatsoever for damage done to anyones computer or disks or data that occurs
- through use of this program. I have satisfied myself that it works fine on
- the system I developed it on, and I believe it will work equally well on all
- other Amiga computer systems. Liability-wise, though, you are on your own.
-
- I give anyone the right to use and copy this program, Jet, for
- non-commercial purposes only. Just keep the .info and .doc files with it.
- However, this program is shareware. The price is a letter, from you to me,
- telling me how you like it, how you use it, what could make it better, etc.
-
- If you have any problems, comments, or questions, please feel free to
- contact me by U.S. snail.
-
- Thom Robertson
- 803-C Autumn Circle
- College Station, TX. 77840
- (409) 268-7759
-
-