home *** CD-ROM | disk | FTP | other *** search
-
- DragonCave_ReadMe
- -----------------
- September 1990
- Hartmut Stein
- BERNSTEIN ZIRKEL softworks
-
-
-
- A short documentation of the game DragonCave V1.00 for the Commodore Amiga.
- A detailed instruction manual is included in the program itself.
-
-
- 1. Introduction
- ----------------
-
- This disk contains the program DragonCave, a Sokoban-like game for the
- Amiga. The following features are offered:
-
- - You can choose between a two-dimensional and a three-dimensional version
- of the game. While the 2D-mode corresponds to the conventional game, the
- 3D-mode is even more difficult to play, since it demands a lot of the
- player's ability to think in a three-dimensional way.
-
- - The game contains 100 levels; 50 of them can be altered by you by means of
- the built-in editor.
-
- - Each level can be entered directly; each one has got its own list of
- hiscores.
-
- - You can undo up to 1000 of the preceding steps.
-
- - When the game starts, it copies as many data-files as possible to the
- RAM-disk to reduce the loading-times while you're playing.
-
- - The possible options may be entered when starting the game; it's also
- possible to start the game directly, skipping the intro and the
- menu.
-
-
- 2. Error-Messages
- ------------------
-
- In case an error appears DragonCave will show you an alert (like a
- Guru Meditation) and give you a number and a short description of the error.
- These error-messages are explained below in a more detailed way.
-
- · 1 - can't access data-file
- · 14/15 - can't read level
-
-
- DragonCave can't read one of its data-files. There may be different
- reasons. First, one of the files may be deleted or
- manipulated. Second, there may be a read-write-error on the disk. Third,
- this error may result from two strange ways of starting the program.
- That's why you SHOULDN'T do the following:
- 'Path DFx: Add'
- 'Run DragonCave'
- or
- 'Assign XYZ: DFx:DragonCave'
- 'Run XYZ:'
- In this case DragonCave cannot find its data-files and will produce this
- error-message.
-
- · 2 - no screen
- · 3/7 - no window
- · 8 - no audio_port
- · 10 - no game_port
-
-
- DragonCave is unable to open a Screen, a Window or a MsgPort. This may
- result from a lack of free memory. Look at error-codes 15-26.
-
- · 4 - no intuition-library
- · 5 - no graphics-library
- · 6 - no icon-library
- · 11 - no gameport-device
- · 13 - no console-device
-
-
- DragonCave fails to open a Library or a Device. Please assure that your
- Amiga is running under kickstart-version 1.2 or a higher one and boot it with a
- standard-workbench-disk.
-
- · 15-26 - not enough memory
-
-
- DragonCave can't find enough free memory. Please finish all other running
- programs, close all unneeded windows and try again. If DragonCave fails
- again, you should reboot your Amiga.
-
- · 9 - no audio-channel available
-
-
- All audio-channels are occupied by a different program. Finish this one and
- try again.
-
- · 12 - gameport still in use
-
-
- The second controller port is used by a different program. Finish this one
- and try again.
-
-
- 3. Thanks
- ----------
-
- We'd like to thank the following persons:
-
- Andy Taros - for the fine graphics in the game DungeonMaster which
- is the best game we have ever bought for Amiga (if you like
- fantasy-roleplaying-games, you MUST play this one!)
- Dirk Strobel - for lots of hints and advice
-
-
- 4. Contact
- -----------
-
- BERNSTEIN ZIRKEL softworks
- c/o Michael Berling
- Imbacher Weg 89
- D-5090 Leverkusen 3
- West-Germany
-
- or
-
- BERNSTEIN ZIRKEL softworks
- c/o Hartmut Stein
- Kölner Straße 7
- D-5090 Leverkusen 3
- West-Germany
-