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INI File | 1990-11-12 | 4.9 KB | 124 lines |
- [Doc30.txt]
-
- The XTracker Module Player V3.0 (fromerly SoundTrackerModulePlayer)
-
- Coded TOTALY By Jim G.
-
- Instructions:
-
- Gadgets:
-
- LOAD MODULE - Brings up a File Requester to select a module.
- AUTO -------- Toggle. Default OFF - Modules begin playing as soon as
- they are loaded, otherwise click on the play gadget after the
- module has been loaded to play the module.
- PLAY -------- Resets and plays the currently loaded module.
- STOP -------- Stop playing module. Click on the Continue gadget to continue
- playing module, or click on the Play gadget to start over.
- NORMAL ------ Toggle. Default NORMAL - Toggles between NORMAL and PAL or NTSC.
- NORMAL - Music plays at "normal"(unaltered) speed.
- PAL(NTSC only) - Music plays at approximatly the same speed
- as it would if played on a PAL machine.
- NTSC(PAL only) - Music plays at approximatly the same speed
- as it would if played on an NTSC machine.
- CONTINUE ---- Continue playing module from where it was stopped.
- NO LOOP ----- Toggle. Default NO LOOP - Toggles between NO LOOP and LOOP ON.
- NO LOOP - Song plays one time through and does not repeat.
- LOOP ON - Song repeats.
- QUIT -------- Standard "Quit" gadget... Quit/Exit program.
- CLEAR ------- Clear(free/remove) the currently loaded module from ram.
- ABOUT ------- Standard "About" window...
- FILTER ------ Toggles High Filter ON/OFF.
- >> ---------- FastForward - Increases current pattern being played.
- << ---------- ReWind - decreases current pattern being played.
-
-
- Displays:
-
- LOOP - Counts down number of patterns till loop
- TIME - Elapsed playing time
- ST/NT- Type of module loaded. ST=SoundTracker NT=NoiseTracker
- CHIP - Current amount of available chip(instrument) memory
- FAST - Current amount of available fast(song) memory
-
-
- Chit-Chat:
-
- The >> & << gadgets have an opisite effect on the LOOP display since the LOOP
- display is a count down display. When the >> gadget is used, the current
- pattern being played is increased, so, the number of patterns to be played will
- decrease. The opisite will happen when the << gadget is used, the current
- pattern will be decreased, and the LOOP didplay will increase... Get it????
-
- If using the >> & << gadgets while NOT playing, use the CONTINUE gadget to
- begin playing from the place indicated by LOOP. If you use the PLAY gadget,
- the song will reset, and play from the beginning.
-
- NOTE: the following text was taken from "intuitracker.doc" and modified to
- reflect instructions for XTracker Module Player.
- ------------------------------------------------------------------------------
- 6. NOTES FOR MUSICIANS:
- ~~~~~~~~~~~~~~~~~~~~
-
- Intuitracker's author/composer format:
-
- IntuiTracker introduces a new way for composers to put their name on
- a musicpiece.
- Soundtracker (and Noisetracker) stores the names of the instruments
- in each module. If instead of the name of an instrument; f.ex.
-
- st-01:bassdrum
-
- you enter something like this:
-
- #Hellraiser of Triumph.
-
- the following will appear in the ModuleName display area:
-
- Hellraiser of Triumph.
-
- Please note the '#' character in front of the control string.
- (Use SHIFT-3 on Soundtracker,
- use SHIFT and the key to the left of [RETURN] on Noisetracker.)
-
- If you want more text, just use more '#'-control strings.
- Text will appear every 3 seconds.
-
- NOTE! - You can have up to thirty-one (31) '#'-control strings in
- one module. This gives you about 651 bytes to write in.
- - '#'-control strings can be in any instrument.
-
- IT'S UP TO YOU TO USE THIS TECHNIQUE ! IF YOU WANT FAME, USE IT !
-
- If no-one supports it, it will be of no use !
- ------------------------------------------------------------------------------
- The '#' MUST BE THE FIRST character of the instrument name.
- I suggest you use a sector editor(I use NewZap) to add/change the text in a
- module after it has been saved. This is also good if you rip a piece of music
- to reming you of what you ripped it from. Also, you dont have to place text
- "from the top down" you can place text in any instrument you want this is nice
- for having text in the module and still preserving the instrument names. You
- dont have to destroy instrument names in order to have text.
- The ModuleName appears in color 3(Hilight color), "scroll text" appears in
- color 1(text color).
-
- Disclamer:
-
- The author takes NO responsibility for the use, misuse, or any direct or
- indirect affects or effects of the use of this program.
-
- The Dreaded KNOWN Bug List:
- 1. Bug in the fastforward and rewind features-Using these gadgets may cause
- the music to slow down noticably durring the current pattern. Speed will
- resume as soon as the next pattern begins playing.
- 2. ¿Bug? after having loaded an undetermined number of modules, requesters and
- windows will refuse to open. I supose this has something to do with
- allocation/deallocation routines, However, I have determined that all
- memory allocated by xtplay is released. My only explanation is memory
- fragmentation. I will look into this further in the future(another
- revision).
-
- GoodByes:
-
- Later.
-