home *** CD-ROM | disk | FTP | other *** search
- All materials included in this ARC are (C) 1990 UnSane Creations.
- This demo version of Poker Solitaire is freely distributable,
- provided all files are included, and none are modified.
-
- This file contains material excerpted from the manual included
- with the complete version of Poker Solitaire. As such, this
- manual is incomplete and does not explain every feature of Poker
- Solitaire. However, everything is pretty self-explanatory. If
- you have a problem with something in the program, hit the help
- key. If a requester is displayed when you hit the help key,
- you'll get help with that requester. You can click on any brown
- text in Help to get more help on that subject.
-
- To order the complete version of Poker Solitaire, send a check or
- money order for US$34.95 to:
-
- UnSane Creations
- 815 Windingpath
- Manchester, MO 63021
- USA
-
- Overseas orders please add US$5.00 for shipping.
-
-
- The Poker Solitaire Manual
- --------------------------
-
- Standard Rules
- --------------
- Note: UnSane Creations' Poker Solitaire allows you to play with
- many different sets of rules. In order to explain the game, this
- section describes the standard rules used in the game. Variations
- on these rules are described in the "Variations" section.
- Alternative game modes are described in the "Game Modes" section.
-
- Poker Solitaire is different from most other forms of solitaire.
- There is no "building" of cards - you don't try to get things
- stacked up to a king. Instead, you construct 10 poker hands in a
- 5 by 5 matrix, (see figure 1) and try to get the highest score
- possible. Each poker hand gives you a certain number of points,
- and your score is the sum of the points for each of the ten
- hands. See the section on scoring for the number of points for
- each hand.
-
- When you first run the game, Poker displays a requester. This
- requester is used to start a new tournament. There are five
- string gadgets, for the names of up to five people who are
- competing in the tournament. Poker will not continue until you
- have given it the name of at least one person. (Your own name
- would be a good one to start with.) Don't worry about this right
- now, because you can change these names or start a new tournament
- later. Just enter at least one name and select "New Tournament".
- (You will not be forced to do this the next time you run the
- game, because Poker saves this information on disk.)
-
- Poker now displays another requester, called the "Startup
- Requester". This requester allows you to change many things
- about the way Poker plays. This section doesn't discuss any of
- Poker's variations, so we'll just discuss what happens when you
- select "Start Game". When you do, another requester is
- displayed. (Will these requesters never end?!) This is the "Go
- Requester", and it's the last one before the game starts. The
- names of the people competing in the current tournament are
- displayed in the middle of the requester, and there are four blue
- lines, and one blue arrow to the left of the names. The arrow
- points to the name of the person who is going to play this game.
- Click on one of the lines if you want a different person to play.
- When you have the arrow pointing to the right person, click on
- the Go! gadget in the lower left.
-
- When the game starts (finally!), the computer deals a single
- card. You must pick this card up and move it to your hand. When
- you have placed the card, the computer deals another card, which
- you must move to your hand. Play continues in this fashion until
- all squares in your hand are occupied.
-
- Once a card is placed in your hand, it must stay in that square
- until the end of the game, with one exception. You are allowed
- one reject. That is, one time you are allowed to take a card
- out of your hand and remove it from play. Once a card has been
- rejected, you cannot put it back in your hand.
-
- Blue squares show where cards can be legally placed. At first,
- all twenty-five squares in your hand are outlined in blue, as
- well as your one reject. When you place a card, most of the blue
- squares turn black. The remaining blue squares have edges which
- touch the card you placed. This is because every card you place
- must have an edge touch a previous card. As you add cards to
- your hand, any squares with touching edges turn blue.
-
- Also notice that cards in your hand are outlined in blue. This
- is because these cards can be discarded. (When deciding whether
- to outline cards in blue, Poker doesn't actually check to make
- sure you have a discard available. More on this later.)
-
- As you play, a running total of your score is displayed below
- your hand. At any time, this total shows what is in your hand at
- that time. Incomplete straights and flushes are not counted in
- this total. However, one pairs, two pairs, etc. are counted,
- even if they are part of an incomplete hand. In figure 1, poker
- hand #6 is almost a straight flush, yet it still counts as
- nothing, because it is not yet complete. Hand #8 could be a full
- house with the addition of the seven of spades, but it counts as
- two pair, because that's all it is at this time.
-
- Figure 1:
-
- 5H 5D 6D -- KC (1) One Pair
- 6H 2D 6S 2H 6C (2) Full House
- 7H JD 7C QS 2C (3) One Pair
- 8H 10D 7D JD -- (4) Nothing
- -- 3D -- JS -- (5) Nothing
-
- (6) (7) (8) (9) (10)
- N F T O N
- o l w n o
- t u o e t
- h s h
- i h P P i
- n a a n
- g i i g
- r r
-
- When you are done playing, select "New Cards" or "Same Cards"
- from the Project menu to start a new game. You can start a new
- game at any time, but if you haven't yet filled your hand, Poker
- will ask you to make sure you want to start over. "New Cards"
- will shuffle the deck and start a new game. "Same Cards" will
- allow you to replay with the same cards.
-
- After you select "New Cards" or "Same Cards", a requester
- (please, not another requester!) will be displayed showing your
- highest, lowest, and average score. It will have two gadgets at
- the bottom, one that says "Same Game", and one that says "New
- Game". "New Game" will cause the startup requester to be
- displayed, while "Same Game" will take you directly to the "Go!"
- requester.
-
- If the same person re-plays with the same cards, the second game
- will only affect the low score, and, if you start a new game
- without first completing your hand, Poker will not ask you if
- you're sure.
-
- Game Mode
- ---------
- The are seven different modes of play in Poker Solitaire. Game
- modes can only be changed from the startup requester.
-
- One Hand
- One player uses one matrix to construct the best hand
- possible, according to the current rules.
-
- Best of Two
- One player uses both matrices to construct one hand. In
- effect, one matrix may be used as 25 discards. However,
- cards should be discarded in the best configuration,
- since this hand could turn out to be better.
-
- Sum of Two
- One player uses both matrices to construct two hands.
- The player's score is the sum of the scores of the two
- individual hands.
-
- Race
- Two players compete to get the best hand. Players race
- each other to get to cards as they are dealt. The game
- is over when one player fills his matrix, and clicks on
- his 'Done' gadget.
-
- Race Both
- The same as Race, but both players complete their
- matrices.
-
- Alternate
- Two players alternate moving cards.
-
- Same Deck
- The same as Alternate, but every card gets dealt twice,
- so both players have a chance to get it.
-
- If you play in a one player mode with two matrices, you will have
- the chance to use 50 cards. Since there are only 52 cards in a
- deck, you can pretty much construct the hands you want.
- Therefore, it is suggested that you only play these modes when
- placement is restricted or when you are playing with two decks.
-
- If you start a new game from the Project menu in a two player
- mode before both matrices are filled, the game will not affect
- the players' scores.
-
- In the two game modes where players alternate taking cards, two
- gadgets get added, one in each bottom corner. The gadgets say
- "Pass", and enable a player to pass her turn if her matrix is
- full. If Stealing and/or Planting are enabled, one player's
- matrix may get filled long before the other's. The game will not
- be over, but a player may not be able to or want to make a move.
- That player can click on her "Pass" gadget, and it will be her
- opponent's turn.
-
- Variations
- ----------
- Poker Solitaire allows you to change its rules, giving you a
- total of 48 variations per game mode. You change the rules by
- selecting Change Rules in the Startup requester, or in the Edit
- menu after the game has started. When you do, you see the
- following choices:
-
- Edges must touch
- Corners must touch
- Cards go anywhere
-
- Cards can't move
- Cards can move
-
- Count 10 Hands
- Count 12 Hands
-
- English Scoring
- American Scoring
- Make Pat Hands
- User Scoring
-
- You can vary the game's difficulty by changing these options, to
- make the game more challenging, or to provide a handicap to a
- better player. Notice that you can change some of the rules
- independently for Player 1 and Player 2. The rules for Player 2
- are ignored if you aren't in a two player game mode.
-
- The first group controls where cards may be placed. The first
- card can always be placed anywhere. If Edges Must Touch is
- selected, subsequent cards must have their edges touch the edges
- of cards already played. If Corners Must Touch is selected,
- subsequent cards must have edges or corners touching. If Cards
- Go Anywhere is chosen, subsequent cards can also go anywhere.
-
- The second group controls whether or not cards can be moved once
- they are placed in the hand. If Cards Can't Move is chosen,
- cards cannot be moved within the hand. Cards can still be
- discarded. However, once you discard a card, you can't get it
- back. If Cards Can Move is selected, cards can be moved within
- your hand, and retrieved from the discard squares.
-
- The third group allows hands to be counted diagonally as well as
- horizontally and vertically, for a total of twelve hands. This
- rule is ignored if "Make Pat Hands" is chosen in the fourth
- group.
-
- The fourth group controls the scoring. Four different scoring
- systems are available - English, American, Pat, and User.
- English scores are based on how hard the Poker hand is to
- construct in Poker Solitaire. American scores are based on how
- difficult the hand is to construct in Poker. User scores are set
- by you with the SetOpts program. "Make Pat Hands" means that you
- try to make five pat hands with the five horizontal hands. A pat
- hand is one that can not be improved without destroying its
- present status. (Pat hands are listed in the scoring section.)
- When playing with this rule, you don't get a score. You either
- win or lose.
-
- Also in this requester are the options to change the number of
- rejects, the number of cards dealt, and the number of decks used.
- You must always deal at least one card. The number of cards
- dealt and the rejects must total five or less. (Poker will not
- let you set dealcards and rejects that don't fit these
- requirements.)
-
- A common reject is one that can be used by either Player 1 or
- Player 2. Player 1 Rejects are for the exclusive use of Player
- 1, and player 2 rejects are for the exclusive use of Player 2.
- Either player can take any card that has been dealt.
-
- It is suggested that you not change the dealcards or rejects once
- the game has started. Poker will not move any of the cards that
- are already in play, so Player 1's rejects may become common
- rejects, etc.
-
- Changing the number of decks has no effect until you re-shuffle
- the cards.
-
- Hand Scoring
- ------------
- Poker Solitaire can recognize 81 different poker hands. Many of
- these hands, such as a round-the-corner-kilter-flush, or a
- three-of-a-kind-four-flush-blaze, would never be used in Poker,
- and are not used in the standard scoring methods. Additionally,
- some of the hands can only be formed with two decks, such as
- five-of-a-kind, pair-flush, and two-pair-flush. The normal hands
- and scores are:
-
- English American User Pat
- ------- -------- ---- ---
- Five of a Kind 30 100 65 Yes
- Royal Flush 30 100 65 Yes
- Straight Flush 30 75 53 Yes
- Four of a Kind 16 50 33 Yes
- Full House 10 25 18 Yes
- Flush 5 20 13 Yes
- Straight 12 15 14 Yes
- Three of a Kind 6 10 8 No
- Two Pair 3 5 4 No
- One Pair 1 2 1 No
- Nothing 0 0 0 No
-
-
- When the scoring option is "Pat Hands", you have to make five pat
- Poker hands using the 5 horizontal hands. In this variation, you
- do not get a score, you either win or lose. The "User" scores
- can be set with the "SetOpts" program. The user column, above,
- shows the default user scores.
-
- The Advice Column
- -----------------
- 1. Always put the first card in the center of the matrix. When
- edges or corners must touch, this gives you the maximum number of
- legal moves later.
-
- 2. Try to construct flushes with the horizontal hands. It is
- usually possible to make four flushes with four of the horizontal
- hands. This is less important with the English scoring system,
- because flushes count for less.
-
- 3. Try to get matching cards going up and down. While getting
- four flushes horizontally, it is usually possible to get at least
- two pair in all vertical hands.
-
- 4. It's not a good idea to try to make a hand a straight. If you
- have four cards in a hand, and it can be a straight, then go for
- it. If you try to make a hand a straight from the beginning
- though, you'll probably mess up other hands and it won't be worth
- the gain.
-
- 5. Remember to note which cards have been used. If you don't pay
- attention, you may find yourself hoping to get a card your
- opponent has.
-
- 6. Remember your discard, and use it wisely. It's a good idea to
- save it for use toward the end of the game. Make sure your
- opponent doesn't need the card you're discarding.
-
- 7. Use any common discards first, for the obvious reason that
- they won't be available to your opponent if you have used them.
-
- 8. If you can't decide where to put a card, put it in the poker
- hand that's worth the fewest points. That way, it doesn't mess
- up better hands. In tests of the computer player, this heuristic
- added about 15% to its score on average.
-
- 9. If stealing is enabled, steal all your cards from your
- opponent's hand. She can't steal cards that have been stolen, so
- she can't steal them back. This strategy is most effective
- against the computer.
-
- 10. If planting is enabled, keep an eye on your opponent's game.
- It's fun to mess up her royal flush when she has four cards in
- it. If the game is too fast to watch her play, then toss a card
- in her hand at random occasionally.
-
- 11. Don't enable steal or plant when playing a friendly game with
- someone.
-
- 12. And finally, like many other prominent psychologists,
- astrologists, and Advice Columnists, I may not have the slightest
- idea what I am talking about. Use your own judgement.
-