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- TABLE OF CONTENTS
-
- listwin_pak/AddListWindowName
- listwin_pak/AddName
- listwin_pak/AllocateNameList
- listwin_pak/AllocateNameListPtrs
- listwin_pak/CloseListWindow
- listwin_pak/CloseListWindowPackage
- listwin_pak/FreeListWindow
- listwin_pak/FreeNameList
- listwin_pak/FreeNameListPtrs
- listwin_pak/HandleListWindow
- listwin_pak/InitListWindow
- listwin_pak/InitListWindowPackage
- listwin_pak/OpenListWindow
- listwin_pak/MakeListWindow
- listwin_pak/ResizeNameList
- listwin_pak/RemoveName
- listwin_pak/RemoveListWindowName
- listwin_pak/SelectListWindowName
- listwin_pak/SetListWindowNameList
- listwin_pak/SetNameList
- listwin_pak/SetNameListPos
- listwin_pak/SortListWindowNames
- listwin_pak/SortNameList
-
-
- listwin_pak/AddListWindowName listwin_pak/AddListWindowName
-
- NAME
- AddListWindowName - add a new name to a List Window name-list
-
- SYNOPSIS
- AddListWindowName(window, name);
-
- PROTOTYPE
- void AddListWindowName(struct Window *, UBYTE *);
-
- FUNCTION
- AddListWindowName calls AddName on the specified ListWindow's NameList
- structure to add the new name to the window's name list, then redraws
- the list.
-
- INPUTS
- window -- pointer to the open List Window
- name -- UBYTE pointer to the name to add
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- AddName(), RemoveListWindowName()
-
-
- listwin_pak/AddName listwin_pak/AddName
-
- NAME
- AddName - add a new name to a NameList
-
- SYNOPSIS
- AddName(namelist, name);
-
- PROTOTYPE
- void AddName(struct NameList *, UBYTE *);
-
- FUNCTION
- AddName adds the new pointer to the specified name to the specified
- NameList's name pointer array. If the name array is full, AddName()
- calls ResizeNameList() to add five more available pointer spaces in
- the array, then adds the new name pointer. After the new name is added,
- the NameList is automatically sorted with a call to SortNameList().
-
- INPUTS
- namelist -- pointer to the prepared NameList structure
- name -- UBYTE pointer to the name to add
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- RemoveName(), AddListWindowName()
-
-
- listwin_pak/AllocateNameList listwin_pak/AllocateNameList
-
- NAME
- AllocateNameList - allocate a NameList structure and name array
-
- SYNOPSIS
- namelist = AllocateNameList(names);
-
- PROTOTYPE
- struct NameList *AllocateNameList(SHORT);
-
- FUNCTION
- AllocateNameList allocates a new NameList structure, and then calls
- AllocateNameListPtrs to allocate the name pointer array for the number
- of names specified.
-
- INPUTS
- names -- number of pointers in the array to allocate
-
- RETURNS
- Pointer to the allocated and initialized NameList structure if
- successful, NULL otherwise.
-
- BUGS
- None.
-
- SEE ALSO
- AllocateNameListPtrs(), FreeNameList()
-
-
- listwin_pak/AllocateNameListPtrs listwin_pak/AllocateNameListPtrs
-
- NAME
- AllocateNameListPtrs - allocates a name pointer array for the NameList
-
- SYNOPSIS
- success = AllocateNameListPtrs(namelist, names);
-
- PROTOTYPE
- int AllocateNameListPtrs(struct NameList *, SHORT);
-
- FUNCTION
- AllocateNameListPtrs allocates a UBYTE array of pointers, to be later
- filled with the addresses of text strings use in the NameList. It
- then attaches this array to the specified NameList.
-
- INPUTS
- namelist -- pointer to an allocated NameList structure
- names -- number of UBYTE pointers to be allocated in the array
-
- RETURNS
- TRUE if successfull, NULL otherwise.
-
- BUGS
- None.
-
- SEE ALSO
- FreeNameListPtrs()
-
-
- listwin_pak/CloseListWindow listwin_pak/CloseListWindow
-
- NAME
- CloseListWindow - close and free a ListWindow
-
- SYNOPSIS
- CloseListWindow(window);
-
- PROTOTYPE
- void CloseListWindow(struct Window *);
-
- FUNCTION
- CloseListWindow frees up the memory allocated by MakeListWindow(), by
- calling FreeListWindow(), and then closes the Window. Use this in
- conjunction with OpenListWindow() if no special processing is being
- done to the Window other than the List information.
-
- INPUTS
- window -- pointer to the open List Window to free and close
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- OpenListWindow(), FreeListWindow()
-
-
- listwin_pak/CloseListWindowPackage listwin_pak/CloseListWindowPackage
-
- NAME
- CloseListWindowPackage - frees resources allocated with
- InitListWindowPackage()
-
- SYNOPSIS
- CloseListWindowPackage();
-
- PROTOTYPE
- void CloseListWindowPackage(void);
-
- FUNCTION
- CloseListWindowPackage closes the ConsoleDevice opened with a call to
- InitListWindowPackage(). This is not necessary if key-positioning of
- the list. It is not necessary to call this function if
- InitListWindowPackage() was not called.
-
- INPUTS
- None.
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- InitListWindowPackage()
-
-
- listwin_pak/FreeListWindow listwin_pak/FreeListWindow
-
- NAME
- FreeListWindow - free the memory allocated with MakeListWindow()
-
- SYNOPSIS
- FreeListWindow(window);
-
- PROTOTYPE
- void FreeListWindow(struct Window *);
-
- FUNCTION
- FreeListWindow frees up the memory allocated with MakeListWindow(),
- including the removal of the scroll gadgets and freeing of the NameList
- if a pointer to it still remains. If your application sets up and
- maintains its own NameList structures, be sure to call
- SetListWindowNameList() with a NULL pointer for the NameList, before
- calling this function, so FreeListWindow() will not attempt to
- deallocate that memory. If you use InitListWindow() to set up the
- NameList, then it is safe to simply call this function to clear up
- all allocated memory for that List Window.
- Use this function in conjunction with MakeListWindow() if you are
- doing something special to the windows in addition to the list.
- This function does not close the window.
-
- INPUTS
- window -- pointer to the Window that contains the List Window to free
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- MakeListWindow()
-
-
- listwin_pak/FreeNameList listwin_pak/FreeNameList
-
- NAME
- FreeNameList - free a NameList and its name pointer array
-
- SYNOPSIS
- FreeNameList(namelist);
-
- PROTOTYPE
- void FreeNameList(struct NameList *);
-
- FUNCTION
- FreeNameList calls FreeNameListPtrs() to deallocate the specified
- NameList's pointer array, then frees the NameList structure.
-
- INPUTS
- namelist -- pointer to the NameList to deallocate
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- AllocateNameList(), FreeNameListPtrs()
-
-
- listwin_pak/FreeNameListPtrs listwin_pak/FreeNameListPtrs
-
- NAME
- FreeNameListPtrs - free a NameList's name pointer array
-
- SYNOPSIS
- FreeNameListPtrs(namelist);
-
- PROTOTYPE
- void FreeNameListPtrs(struct NameList *);
-
- FUNCTION
- FreeNameListPtrs frees the name pointer array of the specified NameList
- structure.
-
- INPUTS
- namelist -- pointer to the NameList to free the name array of
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- AllocateNameListPtrs(), FreeNameList()
-
-
- listwin_pak/HandleListWindow listwin_pak/HandleListWindow
-
- NAME
- HandleListWindow - handle user operations on a List Window
-
- SYNOPSIS
- code = HandleListWindow(message, buffer);
-
- PROTOTYPE
- int HandleListWindow(struct IntuiMessage *, UBYTE *);
-
- FUNCTION
- HandleListWindow controls resizing/drawing of the ListWindow, and
- handles various messages directed toward the window, such as scrolling
- gadgets, arrow-keys, and name selection. Once your application program
- realizes the message is directed toward a List Window, pass an entire
- copy of the message to this function, along with a pointer to a text
- buffer to hold the name if selected. Be sure to make your copy of the
- message before ReplyMsg/ing to it.
-
- INPUTS
- message -- pointer to a copy of the IntuiMessage structure received
- from the host application
- buffer -- pointer to a UBYTE buffer large enough to hold the name
- of the largest string in the list
-
- RETURNS
- CLOSE_LISTWINDOW -- if the window has a CLOSEWINDOW gadget, and this
- was selected, this integer code is returned
- GOT_NAME -- if a name was selected, or the list was scrolled
- with a selected "slot", this code is returned. Look
- in the buffer to find the name that was under the
- selected "slot".
- LISTWINDOW_NONE -- nothing your program needs to know about happened
- to the window (well, you MIGHT need to know, but
- this package is meant to be transparent). You get
- this if CLOSEWINDOW WASN'T selected or there are
- no selected names (this includes scrolling,
- dragging, and resizing).
-
- BUGS
- None.
-
- SEE ALSO
-
-
- listwin_pak/InitListWindow listwin_pak/InitListWindow
-
- NAME
- InitListWindow - set up a List Window's name list
-
- SYNOPSIS
- success = InitListWindow(window, name_array, names, position);
-
- PROTOTYPE
- int InitListWindow(struct Window *, UBYTE **, SHORT, SHORT);
-
- FUNCTION
- InitListWindow creates a NameList and copies the specified name-list
- array into it, then draws the window starting the list at the specified
- position. This is used if you are passing a pre-created array of text
- string pointers, with the specified number of pointers in the array.
-
- INPUTS
- window -- pointer to the window containing the ListWindow to initialize
- name_array -- pointer to an array of UBYTE pointers to text strings
- names -- number of text string pointers in the array
- position -- position to draw the list at (0 = top of list)
-
- RETURNS
- TRUE if the ListWindow exists and the NameList was allocated
- successfully, NULL of otherwise.
-
- BUGS
- None.
-
- SEE ALSO
- SetListWindowNameList()
-
-
- listwin_pak/InitListWindowPackage listwin_pak/InitListWindowPackage
-
- NAME
- InitListWindowPackage - initialize ListWindow Package module-locals
-
- SYNOPSIS
- success = InitListWindowPackage();
-
- PROTOTYPE
- int InitListWindowPackage(void);
-
- FUNCTION
- InitListWindowPackage opens the Console Device and initializes proper
- translation of RAWKEY codes into the default KEYMAP character codes.
- InitListWindowPackage is necessary only if you require key searching
- of your lists. This is accomplished by holding SHIFT and a key when
- the desired list window is active. The list window will display the
- first name in the list that has the key pressed as its first letter,
- or the next closest name if none has that letter. Normal ARROW-KEY
- scrolling of the list will work without a call to this function.
-
- INPUTS
- None.
-
- RETURNS
- TRUE if the ConsoleDevice is successfully opened, NULL otherwise.
-
- BUGS
- None.
-
- SEE ALSO
- CloseListWindowPackage()
-
-
- listwin_pak/OpenListWindow listwin_pak/OpenListWindow
-
- NAME
- OpenListWindow - open a window and initialize it as a List Window
-
- SYNOPSIS
- window = OpenListWindow(new_window);
-
- PROTOTYPE
- struct Window *OpenListWindow(struct NewWindow *);
-
- FUNCTION
- OpenListWindow opens a standard window and calls MakeListWindow() to
- initialize it as a List Window.
-
- INPUTS
- new_window -- pointer to a NewWindow structure (see Intuition Manual)
-
- The List Window will behave depending on what flags you have set within
- the NewWindow structure (CLOSEWINDOW, WINDOWDRAG, WINDOWSIZING, etc.).
-
- RETURNS
- If successful, returns a pointer to the newly opened Window, otherwise
- NULL.
-
- BUGS
- None.
-
- SEE ALSO
- CloseListWindow(), MakeListWindow()
- InitListWindow(), HandleListWindow()
-
-
- listwin_pak/MakeListWindow listwin_pak/MakeListWindow
-
- NAME
- MakeListWindow - makes the specified window into a List Window
-
- SYNOPSIS
- success = MakeListWindow(window);
-
- PROTOTYPE
- int MakeListWindow(struct Window *);
-
- FUNCTION
- MakeListWindow takes the specified window and allocates the necessary
- List Window structures to make it into a List Window, including the
- scroller gadgets and internal state information for that window. It
- attaches this information to the UserData pointer of the Window
- structure, so be sure not to use this pointer for other application
- use, as other ListWindow functions use this data space.
-
- INPUTS
- window -- pointer to an opened Window to be made into a List Window
-
- RETURNS
- TRUE if all memory is allocated successfully, NULL if not.
-
- BUGS
- None.
-
- SEE ALSO
- FreeListWindow(), InitListWindow()
-
-
- listwin_pak/ResizeNameList listwin_pak/ResizeNameList
-
- NAME
- ResizeNameList - change the size of a NameList name pointer array
-
- SYNOPSIS
- success = ResizeNameList(namelist, names);
-
- PROTOTYPE
- int ResizeNameList(struct NameList *, ULONG);
-
- FUNCTION
- ResizeNameList changes the size of a NameList name pointer array.
- A new pointer array is allocated, and the pointers from the original
- are copied (up until the length of the new array, if it is smaller)
- into the new array. If the sizes are the same, nothing happens.
-
- INPUTS
- namelist -- pointer to the NameList structure to affect
- names -- number of names in the new list
-
- RETURNS
- TRUE if the new array is successfully allocated, NULL otherwise.
-
- BUGS
- None.
-
- SEE ALSO
- AddName(), RemoveName()
-
-
- listwin_pak/RemoveName listwin_pak/RemoveName
-
- NAME
- RemoveName - removes a name from a NameList
-
- SYNOPSIS
- RemoveName(namelist, name);
-
- PROTOTYPE
- void RemoveName(struct NameList *, UBYTE *);
-
- FUNCTION
- RemoveName searches the specified NameList name pointer array for the
- specified name, and, if found, removes the name pointer from the list.
- After the name is removed, the list is resorted with a call to
- SortNameList().
-
- INPUTS
- namelist -- pointer to the NameList structure to affect
- name -- UBYTE pointer to the name to remove
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- RemoveListWindowName(), AddName()
-
-
- listwin_pak/RemoveListWindowName listwin_pak/RemoveListWindowName
-
- NAME
- RemoveListWindowName - remove a name from a List Window list
-
- SYNOPSIS
- RemoveListWindowName(window, name);
-
- PROTOTYPE
- void RemoveListWindowName(struct Window *, UBYTE *);
-
- FUNCTION
- RemoveListWindowName calls RemoveName on the specified ListWindow's
- NameList structure to remove the specified name from the list. Then
- it redraws the list.
-
- INPUTS
- window -- pointer to the List Window to affect
- name -- UBYTE pointer to the name to remove from the list
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- RemoveName(), AddListWindowName()
-
-
- listwin_pak/SelectListWindowName listwin_pak/SelectListWindowName
-
- NAME
- SelectListWindowName - select and highlight a List Window name
-
- SYNOPSIS
- SelectListWindowName(window, name);
-
- PROTOTYPE
- void SelectListWindowName(struct Window *, UBYTE *);
-
- FUNCTION
- SelectListWindowName searches the specified List Window for the
- specified name, and, if found, redraws the list with a view of the
- name and then selects and hilights it.
-
- INPUTS
- window -- pointer to the List Window to affect
- name -- UBYTE pointer to the name to select
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
-
-
- listwin_pak/SetListWindowNameList listwin_pak/SetListWindowNameList
-
- NAME
- SetListWindowNameList - assign a NameList to a ListWindow
-
- SYNOPSIS
- SetListWindowNameList(window, namelist, position);
-
- PROTOTYPE
- void SetListWindowNameList(struct Window *, struct NameList *, SHORT);
-
- FUNCTION
- SetListWindowNameList assigns the specified NameList to the specified
- ListWindow, and then redraws the list starting at the specified
- position. This is useful if you maintain your own NameLists within your
- application, and simply need to assign the proper ones to your List
- Window. If your application has allocated its own NameLists, be sure
- to pass a NULL pointer for the namelist to this function, before
- calling CloseListWindow() or FreeListWindow(), unless you want the
- package to deallocate your NameList for you.
- This function calls SetNameListPos() to redraw the list.
-
- INPUTS
- window -- pointer to the open Window to set the new NameList for
- namelist -- pointer to the NameList to assign to the List Window
- position -- position to draw the list at (0 == start of list)
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- SetNameListPos()
-
-
- listwin_pak/SetNameList listwin_pak/SetNameList
-
- NAME
- SetNameList - copy a prepared array of UBYTE pointers into a NameList
-
- SYNOPSIS
- SetNameList(namelist, name_array, names);
-
- PROTOTYPE
- void SetNameList(struct NameList *, UBYTE **, ULONG);
-
- FUNCTION
- SetNameList copies the pointers provided in a UBYTE pointer array
- into the array of a prepared NameList structure, up to the specified
- number of names, or the available number of name pointers within the
- NameList, whichever is least. Make sure the NameList has an allocated
- pointer array before using this function. SetNameList does not adjust
- the size of the destination NameList to fit the number of name pointers
- provided.
-
- INPUTS
- namelist -- pointer to the prepared NameList structure to copy the
- name pointers into
- name_array -- a pointer to an array of UBYTE text pointers which point
- to NULL-terminated strings
- names -- number of name pointers in array
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- ResizeNameList(), AddName(), RemoveName()
-
-
- listwin_pak/SetNameListPos listwin_pak/SetNameListPos
-
- NAME
- SetNameListPos - redraw the list at the specified position
-
- SYNOPSIS
- SetNameListPos(window, position);
-
- PROTOTYPE
- void SetNameListPos(struct Window *, SHORT);
-
- FUNCTION
- SetNameListPos redraws the specified ListWindow starting at the
- specified position (0 == start of list). Use a very high number to
- set it at the last page if information, is this is necessary. If there
- is no NameList for the specified List Window, this will clear the
- entries from the window.
-
- INPUTS
- window -- pointer to the opened Window to redraw the NameList for
- position -- position to start the list at
-
- RETURNS
- None.
-
- BUGS
- None.
-
- SEE ALSO
- SetListWindowNameList()
-
-
- listwin_pak/SortListWindowNames listwin_pak/SortListWindowNames
-
- NAME
- SortListWindowNames - sort the list in a ListWindow
-
- SYNOPSIS
- SortListWindowNames(window);
-
- PROTOTYPE
- void SortListWindowNames(struct Window *);
-
- FUNCTION
- SortListWindowNames calls SortNameList() on the NameList structure
- within the ListWindow data.
-
- INPUTS
- window -- pointer to the open List Window
-
- RETURNS
- None.
-
- BUGS
- None (see SortNameList()).
-
- SEE ALSO
- SortNameList()
-
-
- listwin_pak/SortNameList listwin_pak/SortNameList
-
- NAME
- SortNameList - sort the names within a prepared NameList structure
-
- SYNOPSIS
- SortNameList(namelist);
-
- PROTOTYPE
- void SortNameList(struct NameList *);
-
- FUNCTION
- SortNameList calls the internal Lattice sorting algorithm tqsort()
- on the array of text pointers within the specified NameList structure,
- to arrange the pointers so that their associated strings are in
- alphabetic order.
-
- INPUTS
- namelist -- pointer to the prepared NameList structure to sort
-
- RETURNS
- None.
-
- BUGS
- None (unless your standard library doesn't have tqsort()).
-
- SEE ALSO
- SortListWindowNames()
-