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- 27-Jan-1990 PUZZ 1.0
- ========
-
- Have you ever played with one of those little plastic '15'
- puzzles; the ones that have 15 sliding tiles arranged in a
- four by four grid, with the sixteenth square missing?
-
- '15 puzzles' are only the most basic of the sliding block
- family of puzzles. The more difficult puzzles have pieces
- of different sizes, 'L' shaped pieces and so on. Some of
- them take many hours to solve, and require hundreds of
- moves to finish.
-
- PUZZ brings sliding block puzzles to your Amiga.
-
- There are already many block puzzles for the Amiga, and
- some of them (e.g. 'GOLD' by David Cole) are very good.
- The difference with PUZZ, is that it is not just one
- puzzle, rather it is a puzzle system, which can run an
- infinite number of different puzzles.
-
- Some puzzles, for use with PUZZ, are included in this
- archive. '15.puzzle' is easy, and you should try this one
- to get used to PUZZ. From the Workbench, click on the
- 15.puzzle icon, or from the CLI use the command:
-
- PUZZ 15.puzzle
-
- When you've finished 15.puzzle, have a go at rabbit.puzzle
- or some of the others.
-
- I intend to construct many more puzzles for use with PUZZ,
- so keep a look out for them on your local bulletin board.
- Some of them will be fiendishly difficult!
-
- It is also very easy to make your own puzzles. First, you
- use a paint package, such as Deluxe Paint, to draw the
- puzzle. Then, you write a small text file, which specifies
- the number of blocks in the puzzle, and their position etc.
- You join the two together, and Bingo! a new puzzle.
-
- If you want to make your own puzzles, the format of the
- text file is specified at the end of this read.me file.
-
- If you do make any good puzzles, please upload them onto
- bulletin boards for the benefit of others, or send them to
- me on a disk.
-
- If you like PUZZ, and use it for more than a few hours,
- perhaps you would consider sending me a donation? If you
- also send me a disk, with reply-paid packaging, I will send
- you the latest version off PUZZ, and a disk full of puzzles
- and other programs I've written. I will include the source
- code (C) for some programs if you ask for it.
-
- Please feel free to distibute PUZZ to your friends, post it
- on bulletin boards etc. The only restrictions are these:-
-
- 1. This document must be distributed with the program.
-
- 2. Nobody should make a profit by distributing PUZZ. A
- small charge to cover administration is O.K.
-
- 3. On NO account must PUZZ be distributed by Amiga Format
- Magazine, or any of their employees or associates.
- The reason I impose this restriction, is that I once
- sent a disk to Amiga Format, complete with reply paid
- envelope etc. Despite writing to them four times over
- a four month period, they have never returned my disk,
- nor even acknowledged my letters.
-
-
- How to create your own puzzle
- =============================
-
- Draw your puzzle and save it in ILBM format (most paint
- packages do this anyway). The picture can be any size,
- and you can use Hold-and-Modify paint programs if you wish.
- Let's assume you've saved the picture as 'puzzle.pic'.
-
- Use a text editor, such as MEmacs or whatever to create
- a small text file. The format is as follows:-
-
- PUZZ 1.0
- Make the blocks read 'RATE;
- YOUR MIND PAL'. To move ;
- a block, point at it, and ; Instructions:
- click left mouse button. ; 6 lines of 26 characters
- ;
- Clue: Swap 4 blocks not 2.;
- 4
- 4
- 1, 9, 3, 4
- 5, 6, 7, 4
- 8,13,11, 0
- 12,14,2,10
- 1, 2, 3, 4
- 5, 6, 7, 4
- 8, 9,10,11
- 12,13,14,0
- 21
- 22
- 40
- 40
- 2
- 14
- 2
- 31
- 0
- **ILBM**; last line of file.
-
- You can append comments to any line of the file, by
- preceding them with a semi colon.
-
- The FIRST line of the file must read PUZZ 1.0
- 1.0 is the minimum required version of PUZZ to run the
- puzzle. This is for future compatability.
-
- Next follows six lines of puzzle instuctions.
-
- The following two lines specify the width and height of
- the puzzle in blocks (i.e. 4 * 4 for the 15.puzzle).
-
- Next follows <height> lines of starting position (in this
- example height is 4. Each line must contain <width> items,
- seperated by commas. Use 0 for any empty squares. Use
- 255 for any squares that can never be moved.
-
- Similarly the next <height> lines are the required
- finishing position. Use zeros for any "don't care"
- positions.
-
- The next two lines specify the X and Y coordinates of the
- top left hand corner, of the top left hand square. The
- units for these values are pixels.
-
- The following two lines give a squares width and height in
- pixels.
-
- The next line controls how blocks slide. '0' makes blocks
- move just one square. '1' keeps them sliding till they
- can't move any further. '2' allows several blocks to be
- pushed along with a single move.
-
- The next four lines control how and where the number of
- moves is displayed. The order is X, Y, Pen colour, Paper
- colour. If X and Y are zero, the score is not displayed.
-
- The last line of the file must read **ILBM** (optionaly
- with a comment). When you type in the last line, press
- carriage return, to terminate it, but make sure you don't
- have any blank lines trailing after the **ILBM**.
-
- Let's assume you've saved the text file as 'puzzle.text'.
-
- Now join the .text and the .pic files together, to create
- the .puzzle file. You can use the AmigaDos 'Join' command
- for this. For example, to create 'my.puzzle':
-
- join puzzle.text puzzle.pic as my.puzzle
-
- Now you are ready to try the puzzle!:
-
- PUZZ my.puzzle
-
- You can knock up an icon for your puzzle if you want to run
- it from the workbench. Use 'Info' to make PUZZ the default
- tool for the icon.
-
- Good luck and happy PUZZleing!
-
-
- Martin Round.
-
- 17, Naseby Drive,
- Halesowen,
- West Mids.
- B63 1HJ
- England.
-
-
- You can contact me on the following British Amiga Bulletin
- boards:-
-
- Plug 'Ole 021-472-0256
- AMLINK 021-778-5868
- MABBS 021-444-8972
- Short Circuit 0273-462967
- MAX 0905-754127
-
- That's all folks!
-