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- Still_Life
- +---------------------+
- | James M. Shook |
- | PO Box 140 |
- | Cambridge, MA 02238 |
- | bix id: jshook |
- +---------------------+
-
- This image is rendered in Turbo Silver 3.0 SV ray-tracing mode.
- The background is an image digitised from a piece of mildewed paper,
- mapped to a stencil. The stencil is a 1-bitplane image created from the
- same picture. I converted all but the darkest colors in the image to color
- #1, which is treated by Silver as opaque during rendering. The darkest
- shades were converted to color #0, which is rendered as transparent (in
- this case allowing the turquoise sky to show through the background). The
- paper image was mapped to the stencil in exact registration so that holes
- in the image would line up with the holes in the stencil. The fish was
- created in the same way, using an old tin can label as the source image.
- The sphere in the upper right corner is mapped with a digitised pattern
- from an old piece of marbelised paper.
- The striped pole uses Silver's built-in "layers" texture.
- The feather, pencil and pebble geometries were created in Sculpt 3D and
- converted to Silver format using InterChange from Syndesis.
- There are two brush-wrapped flat surfaces in the scene. One is a
- ray-traced image I created last year called "Splash", which is an attempt
- to re-create a famous stroboscopic image originally photographed by Harold
- Edgerton. The other is the sailor who is the trademark for Player's
- cigarettes. You might be able to make out the words "Player's, Please" in
- the lower right corner of this small image.
- The shell geometry was created with a script in PAGErender 3D, and
- brought into Sculpt 3D for a little bit of adjustment before converting to
- Silver format. The pattern on the shell is a digitised Nautilus shell
- which is mapped onto the object with Silver's brush-wrapping feature.
- The 24-bit RGB file produced by Silver was loaded into ASDG's The Art
- Department in order to produce the final interlaced HAM image.
-