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-
- Contents
-
- This program is an 8SVX sound file editor. It is written in assembly
- language for speed and size. The editor will become part of a digitizer
- package to be released in the fall of 90. Upgrades to this version
- will be O/S 2.0 compatable. Author - Howard Dortch
-
-
- Documentation file for ADC Sound Editor
-
- This document is an outline for the doc file that will go to
- registered users. See the ReadMe file for information on V.8
- registration.
-
- I. Overview ,and purpose
- -full featured stereo 8SVX sound file editor
- -quality bug free guaranteed software for serious applications
- II. Features
- -easy intuitive user interface
- -all features of major sampling/editing sound packages
- -much smaller size, less than 15K
- -special effects not found in any other package
- -100% assembly language
- III. How to use
- -assumes user knowledge of Amiga wimp terms
- -will start at menu, then go left to right on gadgets,
- then discuss effect window gadgets
- A. Menu bar
- -depress right mouse button to access
- 1. New
- a. Left
- -clears the left side sample window for
- new file loading, old file lost if not
- saved. Resets file size to 10k
- b. Right
- -clears the right side sample window for
- new file loading, old file lost if not
- saved. Resets file size to 10K
- c. Both
- -clears both sides of the sample window for
- new file loading, old file lost if not
- saved. Resets file size to 10K
- B. Quit
- -quits the program, file lost if not saved
- -does NOT require verification, be careful
- C. Main Screen Gadgets - Top row
- -these are present in the left and right main editing
- windows
- -they are the main way to manipulate the files
- 1. Name
- -name of the file loaded, or new name if saved
- as an edited file
- -this will be a string gadget in V.9
- 2. Load
- -brings up a standard file load requester
- -double click mouse on file will load
- 3. Rang
- -select range with mouse button down moving
- left to right
- -places selected range in range buffer
- -allows selection for manipulation
- 4. Cut
- -places ranged section of files in cut buffer
- -removes section from the file
- 5. Copy
- -select range using mouse in one window
- then select place to copy in other window
- -places ranged section of files in buffer
- 6. Mono
- -toggles between mono and stereo modes
- 7. Play
- -plays file, if ranged, plays range
- -if stereo plays both files
- 8. Vol
- -allows volume adjustment
- D. Main Screen Gadgets - Bottom row
- 1. Posn
- -while ranging operations, shows number of bytes
- in selected range
- 2. Size
- -shows size of file in bytes
- 3. Save
- -implememted for registered users only
- -brings up save file requester
- -save frequently, change filename before save
- 4. Out
- -reverses affect of range operation
- -will correct most errors when program seems locked
- 5. Past
- -Paste,inserts range buffer contents at selected point
- 6. Eff
- -brings up effects window in opposite side
- -see below for description of effects gadgets
- 7. ADC
- -information about us and version number of prog.
- 8. Loop
- -will loop file endlessly(?) if selected
- 9. Rate
- -shows initial rate when file loaded
- -can be used to change rate if desired
- -if rate changed new will be saved with file
- -integer gadget on V.9
- E. Effects window gagets - Top row
- 1. Cut L Boost
- -changes amplitude of file
- -handy when working with special effects and volume
- changes are needed, esp other side
- 2. Mod-LVol
- -tremelo effect, not implemented in this release
- 3. Mod-LFreq
- -vibrato effect, not implemented in this release
- 4. Set
- -used to set echo level for saving with file
- 5. Echo
- -sets echo depth, left low, right high
- F. Effects window gadgets - Middle row
- 1. Cut R Boost
- -changes volume of right side file
- -handy when working with special effects and volume
- changes are needed, esp other side
- 2. Mod-RVol
- -tremelo effect, not implemented in this release
- 3. Mod-RFreq
- -vibrato effect, not implemented in this release
- 4. Set
- -used to set echo level for saving with file
- 5. Echo
- -sets echo depth, left low, right high
- F. Effects window gagets - Botom row
- 1. Attack not implemented in this release
- 2. Decay not implemented in this release
- 3. RevL
- -reverses left file (plays it backwards!)
- 4. RevR
- -reverses right file (plays it backwards!)
- 5. Clone
- a. L>R
- -copies left file to right side
- b. R>L
- -copies right file to left side
- 6. Mix
- a. L>R
- -mixes (combines) left file with
- right file
- b. R>L
- -mixes (combines) right file with
- left file
- 7. Filter
- -toggles audio filter on and off
- IV. Tutorial
- -for registered users
- V. Things to come
- A. Sound sampling hardware and software
- B. Stand alone sound player 100% assembler (small)
- -this will be sent to registered users of V.8
- C. MIDI editor using SAMP and MIDI format
- D. Type and talk module to say text
- E. Sound scramble game
- F. Voice recognition hardware and software
- G. Ultra Sonic transmitter/receiver
-